Always define MIN_Z_HEIGHT_FOR_HOMING even if 0
Always define MIN_Z_HEIGHT_FOR_HOMING even if 0 Always make a potential rise to `home_offset[Z_AXIS]` possible in G28. Get rid of some very ugly constructs in MBL (ultralcd.cpp).
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@ -842,5 +842,20 @@
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#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 2
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#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 2
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#endif
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#endif
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#endif
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#endif
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/**
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* MIN_Z_HEIGHT_FOR_HOMING / Z_RAISE_BETWEEN_PROBINGS
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*/
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#ifndef MIN_Z_HEIGHT_FOR_HOMING
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#ifndef Z_RAISE_BETWEEN_PROBINGS
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#define MIN_Z_HEIGHT_FOR_HOMING 0
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#else
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#define MIN_Z_HEIGHT_FOR_HOMING Z_RAISE_BETWEEN_PROBINGS
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#endif
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#endif
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#ifndef Z_RAISE_BETWEEN_PROBINGS
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#define Z_RAISE_BETWEEN_PROBING MIN_Z_HEIGHT_FOR_HOMING
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#endif
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#endif //CONFIGURATION_LCD
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#endif //CONFIGURATION_LCD
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#endif //CONDITIONALS_H
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#endif //CONDITIONALS_H
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@ -2892,7 +2892,7 @@ inline void gcode_G28() {
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#endif
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#endif
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}
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}
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#elif defined(MIN_Z_HEIGHT_FOR_HOMING) && MIN_Z_HEIGHT_FOR_HOMING > 0
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#else
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if (home_all_axis || homeX || homeY) {
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if (home_all_axis || homeX || homeY) {
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// Raise Z before homing any other axes and z is not already high enough (never lower z)
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// Raise Z before homing any other axes and z is not already high enough (never lower z)
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@ -2913,7 +2913,7 @@ inline void gcode_G28() {
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}
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}
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}
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}
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#endif // MIN_Z_HEIGHT_FOR_HOMING
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#endif
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#if ENABLED(QUICK_HOME)
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#if ENABLED(QUICK_HOME)
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@ -978,17 +978,13 @@ static void lcd_status_screen() {
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// Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z
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// Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z
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// Z position will be restored with the final action, a G28
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// Z position will be restored with the final action, a G28
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inline void _mbl_goto_xy(float x, float y) {
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inline void _mbl_goto_xy(float x, float y) {
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + MIN_Z_HEIGHT_FOR_HOMING;
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#if MIN_Z_HEIGHT_FOR_HOMING > 0
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+ MIN_Z_HEIGHT_FOR_HOMING
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#endif
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;
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line_to_current(Z_AXIS);
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line_to_current(Z_AXIS);
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current_position[X_AXIS] = x + home_offset[X_AXIS];
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current_position[X_AXIS] = x + home_offset[X_AXIS];
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current_position[Y_AXIS] = y + home_offset[Y_AXIS];
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current_position[Y_AXIS] = y + home_offset[Y_AXIS];
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line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS);
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line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS);
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#if MIN_Z_HEIGHT_FOR_HOMING > 0
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#if MIN_Z_HEIGHT_FOR_HOMING > 0
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z; // How do condition and action match?
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line_to_current(Z_AXIS);
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line_to_current(Z_AXIS);
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#endif
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#endif
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stepper.synchronize();
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stepper.synchronize();
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@ -1038,11 +1034,7 @@ static void lcd_status_screen() {
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if (_lcd_level_bed_position == (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS)) {
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if (_lcd_level_bed_position == (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS)) {
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lcd_goto_screen(_lcd_level_bed_done, true);
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lcd_goto_screen(_lcd_level_bed_done, true);
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + MIN_Z_HEIGHT_FOR_HOMING;
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#if MIN_Z_HEIGHT_FOR_HOMING > 0
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+ MIN_Z_HEIGHT_FOR_HOMING
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#endif
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;
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line_to_current(Z_AXIS);
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line_to_current(Z_AXIS);
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stepper.synchronize();
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stepper.synchronize();
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