/**
* Marlin 3D Printer Firmware
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "../inc/MarlinConfig.h"
#include "../MarlinCore.h" // for printingIsPaused
#ifdef LED_BACKLIGHT_TIMEOUT
#include "../feature/leds/leds.h"
#endif
#if ENABLED(HOST_ACTION_COMMANDS)
#include "../feature/host_actions.h"
#endif
#if BOTH(BROWSE_MEDIA_ON_INSERT, PASSWORD_ON_SD_PRINT_MENU)
#include "../feature/password/password.h"
#endif
// All displays share the MarlinUI class
#include "marlinui.h"
MarlinUI ui;
#if HAS_DISPLAY
#include "../gcode/queue.h"
#include "fontutils.h"
#include "../sd/cardreader.h"
#endif
#if ENABLED(DWIN_CREALITY_LCD)
#include "e3v2/creality/dwin.h"
#elif ENABLED(DWIN_CREALITY_LCD_ENHANCED)
#include "e3v2/enhanced/dwin.h"
#elif ENABLED(DWIN_CREALITY_LCD_JYERSUI)
#include "e3v2/jyersui/dwin.h"
#endif
#if ENABLED(LCD_PROGRESS_BAR) && !IS_TFTGLCD_PANEL
#define BASIC_PROGRESS_BAR 1
#endif
#if ANY(HAS_DISPLAY, HAS_STATUS_MESSAGE, BASIC_PROGRESS_BAR)
#include "../module/printcounter.h"
#endif
#if LCD_HAS_WAIT_FOR_MOVE
bool MarlinUI::wait_for_move; // = false
#endif
constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
#if HAS_STATUS_MESSAGE
#if BOTH(HAS_WIRED_LCD, STATUS_MESSAGE_SCROLLING)
uint8_t MarlinUI::status_scroll_offset; // = 0
#endif
char MarlinUI::status_message[MAX_MESSAGE_LENGTH + 1];
uint8_t MarlinUI::alert_level; // = 0
#endif
#if ENABLED(LCD_SET_PROGRESS_MANUALLY)
MarlinUI::progress_t MarlinUI::progress_override; // = 0
#if ENABLED(USE_M73_REMAINING_TIME)
uint32_t MarlinUI::remaining_time;
#endif
#endif
#if HAS_MULTI_LANGUAGE
uint8_t MarlinUI::language; // Initialized by settings.load()
void MarlinUI::set_language(const uint8_t lang) {
if (lang < NUM_LANGUAGES) {
language = lang;
TERN_(HAS_MARLINUI_U8GLIB, update_language_font());
return_to_status();
refresh();
}
}
#endif
#if HAS_LCD_CONTRAST
uint8_t MarlinUI::contrast; // Initialized by settings.load()
void MarlinUI::set_contrast(const uint8_t value) {
contrast = constrain(value, LCD_CONTRAST_MIN, LCD_CONTRAST_MAX);
_set_contrast();
}
#endif
#if HAS_LCD_BRIGHTNESS
uint8_t MarlinUI::brightness = DEFAULT_LCD_BRIGHTNESS;
bool MarlinUI::backlight = true;
void MarlinUI::set_brightness(const uint8_t value) {
backlight = !!value;
if (backlight) brightness = constrain(value, LCD_BRIGHTNESS_MIN, LCD_BRIGHTNESS_MAX);
_set_brightness();
}
#endif
#if ENABLED(SOUND_MENU_ITEM)
bool MarlinUI::buzzer_enabled = true;
#endif
#if EITHER(PCA9632_BUZZER, USE_BEEPER)
#include "../libs/buzzer.h" // for BUZZ() macro
#if ENABLED(PCA9632_BUZZER)
#include "../feature/leds/pca9632.h"
#endif
void MarlinUI::buzz(const long duration, const uint16_t freq) {
if (!buzzer_enabled) return;
#if ENABLED(PCA9632_BUZZER)
PCA9632_buzz(duration, freq);
#elif USE_BEEPER
buzzer.tone(duration, freq);
#endif
}
#endif
#if PREHEAT_COUNT
preheat_t MarlinUI::material_preset[PREHEAT_COUNT]; // Initialized by settings.load()
PGM_P MarlinUI::get_preheat_label(const uint8_t m) {
#define _PDEF(N) static PGMSTR(preheat_##N##_label, PREHEAT_##N##_LABEL);
#define _PLBL(N) preheat_##N##_label,
REPEAT_1(PREHEAT_COUNT, _PDEF);
static PGM_P const preheat_labels[PREHEAT_COUNT] PROGMEM = { REPEAT_1(PREHEAT_COUNT, _PLBL) };
return (PGM_P)pgm_read_ptr(&preheat_labels[m]);
}
#endif
#if EITHER(HAS_LCD_MENU, EXTENSIBLE_UI)
bool MarlinUI::lcd_clicked;
#endif
#if EITHER(HAS_WIRED_LCD, DWIN_CREALITY_LCD_JYERSUI)
bool MarlinUI::get_blink() {
static uint8_t blink = 0;
static millis_t next_blink_ms = 0;
millis_t ms = millis();
if (ELAPSED(ms, next_blink_ms)) {
blink ^= 0xFF;
next_blink_ms = ms + 1000 - (LCD_UPDATE_INTERVAL) / 2;
}
return blink != 0;
}
#endif
#if HAS_WIRED_LCD
#if HAS_MARLINUI_U8GLIB
#include "dogm/marlinui_DOGM.h"
#endif
#include "lcdprint.h"
#include "../sd/cardreader.h"
#include "../module/temperature.h"
#include "../module/planner.h"
#include "../module/motion.h"
#if HAS_LCD_MENU
#include "../module/settings.h"
#endif
#if ENABLED(AUTO_BED_LEVELING_UBL)
#include "../feature/bedlevel/bedlevel.h"
#endif
#if HAS_TRINAMIC_CONFIG
#include "../feature/tmc_util.h"
#endif
#if HAS_ADC_BUTTONS
#include "../module/thermistor/thermistors.h"
#endif
#if HAS_POWER_MONITOR
#include "../feature/power_monitor.h"
#endif
#if ENABLED(PSU_CONTROL) && defined(LED_BACKLIGHT_TIMEOUT)
#include "../feature/power.h"
#endif
#if HAS_ENCODER_ACTION
volatile uint8_t MarlinUI::buttons;
#if HAS_SLOW_BUTTONS
volatile uint8_t MarlinUI::slow_buttons;
#endif
#if HAS_TOUCH_BUTTONS
#include "touch/touch_buttons.h"
bool MarlinUI::on_edit_screen = false;
#endif
#endif
#if SCREENS_CAN_TIME_OUT
bool MarlinUI::defer_return_to_status;
millis_t MarlinUI::return_to_status_ms = 0;
#endif
uint8_t MarlinUI::lcd_status_update_delay = 1; // First update one loop delayed
#if BOTH(FILAMENT_LCD_DISPLAY, SDSUPPORT)
millis_t MarlinUI::next_filament_display; // = 0
#endif
millis_t MarlinUI::next_button_update_ms; // = 0
#if HAS_MARLINUI_U8GLIB
bool MarlinUI::drawing_screen, MarlinUI::first_page; // = false
#endif
#if IS_DWIN_MARLINUI
bool MarlinUI::did_first_redraw;
#endif
// Encoder Handling
#if HAS_ENCODER_ACTION
uint32_t MarlinUI::encoderPosition;
volatile int8_t encoderDiff; // Updated in update_buttons, added to encoderPosition every LCD update
#endif
#if ENABLED(SDSUPPORT)
#include "../sd/cardreader.h"
#if MARLINUI_SCROLL_NAME
uint8_t MarlinUI::filename_scroll_pos, MarlinUI::filename_scroll_max;
#endif
const char * MarlinUI::scrolled_filename(CardReader &theCard, const uint8_t maxlen, uint8_t hash, const bool doScroll) {
const char *outstr = theCard.longest_filename();
if (theCard.longFilename[0]) {
#if MARLINUI_SCROLL_NAME
if (doScroll) {
for (uint8_t l = FILENAME_LENGTH; l--;)
hash = ((hash << 1) | (hash >> 7)) ^ theCard.filename[l]; // rotate, xor
static uint8_t filename_scroll_hash;
if (filename_scroll_hash != hash) { // If the hash changed...
filename_scroll_hash = hash; // Save the new hash
filename_scroll_max = _MAX(0, utf8_strlen(theCard.longFilename) - maxlen); // Update the scroll limit
filename_scroll_pos = 0; // Reset scroll to the start
lcd_status_update_delay = 8; // Don't scroll right away
}
// Advance byte position corresponding to filename_scroll_pos char position
outstr += TERN(UTF_FILENAME_SUPPORT, utf8_byte_pos_by_char_num(outstr, filename_scroll_pos), filename_scroll_pos);
}
#else
theCard.longFilename[
TERN(UTF_FILENAME_SUPPORT, utf8_byte_pos_by_char_num(theCard.longFilename, maxlen), maxlen)
] = '\0'; // cutoff at screen edge
#endif
}
return outstr;
}
#endif
#if HAS_LCD_MENU
#include "menu/menu.h"
screenFunc_t MarlinUI::currentScreen; // Initialized in CTOR
bool MarlinUI::screen_changed;
#if ENABLED(ENCODER_RATE_MULTIPLIER)
bool MarlinUI::encoderRateMultiplierEnabled;
millis_t MarlinUI::lastEncoderMovementMillis = 0;
void MarlinUI::enable_encoder_multiplier(const bool onoff) {
encoderRateMultiplierEnabled = onoff;
lastEncoderMovementMillis = 0;
}
#endif
#if EITHER(REVERSE_MENU_DIRECTION, REVERSE_SELECT_DIRECTION)
int8_t MarlinUI::encoderDirection = ENCODERBASE;
#endif
#if HAS_TOUCH_BUTTONS
uint8_t MarlinUI::touch_buttons;
uint8_t MarlinUI::repeat_delay;
#endif
#if EITHER(AUTO_BED_LEVELING_UBL, G26_MESH_VALIDATION)
bool MarlinUI::external_control; // = false
void MarlinUI::wait_for_release() {
while (button_pressed()) safe_delay(50);
safe_delay(50);
}
#endif
#if !HAS_GRAPHICAL_TFT
void _wrap_string(uint8_t &col, uint8_t &row, const char * const string, read_byte_cb_t cb_read_byte, bool wordwrap/*=false*/) {
SETCURSOR(col, row);
if (!string) return;
auto _newline = [&col, &row]{
col = 0; row++; // Move col to string len (plus space)
SETCURSOR(0, row); // Simulate carriage return
};
uint8_t *p = (uint8_t*)string;
wchar_t ch;
if (wordwrap) {
uint8_t *wrd = nullptr, c = 0;
// find the end of the part
for (;;) {
if (!wrd) wrd = p; // Get word start /before/ advancing
p = get_utf8_value_cb(p, cb_read_byte, &ch);
const bool eol = !ch; // zero ends the string
// End or a break between phrases?
if (eol || ch == ' ' || ch == '-' || ch == '+' || ch == '.') {
if (!c && ch == ' ') { if (wrd) wrd++; continue; } // collapse extra spaces
// Past the right and the word is not too long?
if (col + c > LCD_WIDTH && col >= (LCD_WIDTH) / 4) _newline(); // should it wrap?
c += !eol; // +1 so the space will be printed
col += c; // advance col to new position
while (c) { // character countdown
--c; // count down to zero
wrd = get_utf8_value_cb(wrd, cb_read_byte, &ch); // get characters again
lcd_put_wchar(ch); // character to the LCD
}
if (eol) break; // all done!
wrd = nullptr; // set up for next word
}
else c++; // count word characters
}
}
else {
for (;;) {
p = get_utf8_value_cb(p, cb_read_byte, &ch);
if (!ch) break;
lcd_put_wchar(ch);
col++;
if (col >= LCD_WIDTH) _newline();
}
}
}
void MarlinUI::draw_select_screen_prompt(PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/) {
const uint8_t plen = utf8_strlen_P(pref), slen = suff ? utf8_strlen_P(suff) : 0;
uint8_t col = 0, row = 0;
if (!string && plen + slen <= LCD_WIDTH) {
col = (LCD_WIDTH - plen - slen) / 2;
row = LCD_HEIGHT > 3 ? 1 : 0;
}
if (LCD_HEIGHT >= 8) row = LCD_HEIGHT / 2 - 2;
wrap_string_P(col, row, pref, true);
if (string) {
if (col) { col = 0; row++; } // Move to the start of the next line
wrap_string(col, row, string);
}
if (suff) wrap_string_P(col, row, suff);
}
#endif // !HAS_GRAPHICAL_TFT
#endif // HAS_LCD_MENU
void MarlinUI::init() {
init_lcd();
#if HAS_DIGITAL_BUTTONS
#if BUTTON_EXISTS(EN1)
SET_INPUT_PULLUP(BTN_EN1);
#endif
#if BUTTON_EXISTS(EN2)
SET_INPUT_PULLUP(BTN_EN2);
#endif
#if BUTTON_EXISTS(ENC)
SET_INPUT_PULLUP(BTN_ENC);
#endif
#if BUTTON_EXISTS(ENC_EN)
SET_INPUT_PULLUP(BTN_ENC_EN);
#endif
#if BUTTON_EXISTS(BACK)
SET_INPUT_PULLUP(BTN_BACK);
#endif
#if BUTTON_EXISTS(UP)
SET_INPUT(BTN_UP);
#endif
#if BUTTON_EXISTS(DWN)
SET_INPUT(BTN_DWN);
#endif
#if BUTTON_EXISTS(LFT)
SET_INPUT(BTN_LFT);
#endif
#if BUTTON_EXISTS(RT)
SET_INPUT(BTN_RT);
#endif
#endif
#if HAS_SHIFT_ENCODER
#if ENABLED(SR_LCD_2W_NL) // Non latching 2 wire shift register
SET_OUTPUT(SR_DATA_PIN);
SET_OUTPUT(SR_CLK_PIN);
#elif PIN_EXISTS(SHIFT_CLK)
SET_OUTPUT(SHIFT_CLK_PIN);
OUT_WRITE(SHIFT_LD_PIN, HIGH);
#if PIN_EXISTS(SHIFT_EN)
OUT_WRITE(SHIFT_EN_PIN, LOW);
#endif
SET_INPUT_PULLUP(SHIFT_OUT_PIN);
#endif
#endif // HAS_SHIFT_ENCODER
#if BOTH(HAS_ENCODER_ACTION, HAS_SLOW_BUTTONS)
slow_buttons = 0;
#endif
update_buttons();
TERN_(HAS_ENCODER_ACTION, encoderDiff = 0);
}
////////////////////////////////////////////
///////////// Keypad Handling //////////////
////////////////////////////////////////////
#if IS_RRW_KEYPAD && HAS_ENCODER_ACTION
volatile uint8_t MarlinUI::keypad_buttons;
#if HAS_LCD_MENU && !HAS_ADC_BUTTONS
void lcd_move_x();
void lcd_move_y();
void lcd_move_z();
void _reprapworld_keypad_move(const AxisEnum axis, const int16_t dir) {
ui.manual_move.menu_scale = REPRAPWORLD_KEYPAD_MOVE_STEP;
ui.encoderPosition = dir;
switch (axis) {
case X_AXIS: lcd_move_x(); break;
case Y_AXIS: lcd_move_y(); break;
case Z_AXIS: lcd_move_z();
default: break;
}
}
#endif
bool MarlinUI::handle_keypad() {
#if HAS_ADC_BUTTONS
#define ADC_MIN_KEY_DELAY 100
if (keypad_buttons) {
#if HAS_ENCODER_ACTION
refresh(LCDVIEW_REDRAW_NOW);
#if HAS_LCD_MENU
if (encoderDirection == -(ENCODERBASE)) { // HAS_ADC_BUTTONS forces REVERSE_MENU_DIRECTION, so this indicates menu navigation
if (RRK(EN_KEYPAD_UP)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM;
else if (RRK(EN_KEYPAD_DOWN)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM;
else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
else if (RRK(EN_KEYPAD_RIGHT)) { return_to_status(); quick_feedback(); }
}
else
#endif
{
#if HAS_LCD_MENU
if (RRK(EN_KEYPAD_UP)) encoderPosition -= epps;
else if (RRK(EN_KEYPAD_DOWN)) encoderPosition += epps;
else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
else if (RRK(EN_KEYPAD_RIGHT)) encoderPosition = 0;
#else
if (RRK(EN_KEYPAD_UP) || RRK(EN_KEYPAD_LEFT)) encoderPosition -= epps;
else if (RRK(EN_KEYPAD_DOWN) || RRK(EN_KEYPAD_RIGHT)) encoderPosition += epps;
#endif
}
#endif
next_button_update_ms = millis() + ADC_MIN_KEY_DELAY;
return true;
}
#else // !HAS_ADC_BUTTONS
static uint8_t keypad_debounce = 0;
if (!RRK( EN_KEYPAD_F1 | EN_KEYPAD_F2
| EN_KEYPAD_F3 | EN_KEYPAD_DOWN
| EN_KEYPAD_RIGHT | EN_KEYPAD_MIDDLE
| EN_KEYPAD_UP | EN_KEYPAD_LEFT )
) {
if (keypad_debounce > 0) keypad_debounce--;
}
else if (!keypad_debounce) {
keypad_debounce = 2;
const bool homed = all_axes_homed();
#if HAS_LCD_MENU
if (RRK(EN_KEYPAD_MIDDLE)) goto_screen(menu_move);
#if NONE(DELTA, Z_HOME_TO_MAX)
if (RRK(EN_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1);
#endif
if (homed) {
#if EITHER(DELTA, Z_HOME_TO_MAX)
if (RRK(EN_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1);
#endif
if (RRK(EN_KEYPAD_F3)) _reprapworld_keypad_move(Z_AXIS, -1);
if (RRK(EN_KEYPAD_LEFT)) _reprapworld_keypad_move(X_AXIS, -1);
if (RRK(EN_KEYPAD_RIGHT)) _reprapworld_keypad_move(X_AXIS, 1);
if (RRK(EN_KEYPAD_DOWN)) _reprapworld_keypad_move(Y_AXIS, 1);
if (RRK(EN_KEYPAD_UP)) _reprapworld_keypad_move(Y_AXIS, -1);
}
#endif // HAS_LCD_MENU
if (!homed && RRK(EN_KEYPAD_F1)) queue.inject_P(G28_STR);
return true;
}
#endif // !HAS_ADC_BUTTONS
return false;
}
#endif // IS_RRW_KEYPAD && HAS_ENCODER_ACTION
/**
* Status Screen
*
* This is very display-dependent, so the lcd implementation draws this.
*/
#if BASIC_PROGRESS_BAR
millis_t MarlinUI::progress_bar_ms; // = 0
#if PROGRESS_MSG_EXPIRE > 0
millis_t MarlinUI::expire_status_ms; // = 0
#endif
#endif
void MarlinUI::status_screen() {
TERN_(HAS_LCD_MENU, ENCODER_RATE_MULTIPLY(false));
#if BASIC_PROGRESS_BAR
//
// HD44780 implements the following message blinking and
// message expiration because Status Line and Progress Bar
// share the same line on the display.
//
#if DISABLED(PROGRESS_MSG_ONCE) || (PROGRESS_MSG_EXPIRE > 0)
#define GOT_MS
const millis_t ms = millis();
#endif
// If the message will blink rather than expire...
#if DISABLED(PROGRESS_MSG_ONCE)
if (ELAPSED(ms, progress_bar_ms + PROGRESS_BAR_MSG_TIME + PROGRESS_BAR_BAR_TIME))
progress_bar_ms = ms;
#endif
#if PROGRESS_MSG_EXPIRE > 0
// Handle message expire
if (expire_status_ms) {
// Expire the message if a job is active and the bar has ticks
if (get_progress_percent() > 2 && !print_job_timer.isPaused()) {
if (ELAPSED(ms, expire_status_ms)) {
status_message[0] = '\0';
expire_status_ms = 0;
}
}
else {
// Defer message expiration before bar appears
// and during any pause (not just SD)
expire_status_ms += LCD_UPDATE_INTERVAL;
}
}
#endif // PROGRESS_MSG_EXPIRE
#endif // BASIC_PROGRESS_BAR
#if HAS_LCD_MENU
if (use_click()) {
#if BOTH(FILAMENT_LCD_DISPLAY, SDSUPPORT)
next_filament_display = millis() + 5000UL; // Show status message for 5s
#endif
goto_screen(menu_main);
#if DISABLED(NO_LCD_REINIT)
init_lcd(); // May revive the LCD if static electricity killed it
#endif
return;
}
#endif
#if ENABLED(ULTIPANEL_FEEDMULTIPLY)
const int16_t old_frm = feedrate_percentage;
int16_t new_frm = old_frm + int16_t(encoderPosition);
// Dead zone at 100% feedrate
if (old_frm == 100) {
if (int16_t(encoderPosition) > ENCODER_FEEDRATE_DEADZONE)
new_frm -= ENCODER_FEEDRATE_DEADZONE;
else if (int16_t(encoderPosition) < -(ENCODER_FEEDRATE_DEADZONE))
new_frm += ENCODER_FEEDRATE_DEADZONE;
else
new_frm = old_frm;
}
else if ((old_frm < 100 && new_frm > 100) || (old_frm > 100 && new_frm < 100))
new_frm = 100;
LIMIT(new_frm, 10, 999);
if (old_frm != new_frm) {
feedrate_percentage = new_frm;
encoderPosition = 0;
#if BOTH(HAS_BUZZER, BEEP_ON_FEEDRATE_CHANGE)
static millis_t next_beep;
#ifndef GOT_MS
const millis_t ms = millis();
#endif
if (ELAPSED(ms, next_beep)) {
buzz(FEEDRATE_CHANGE_BEEP_DURATION, FEEDRATE_CHANGE_BEEP_FREQUENCY);
next_beep = ms + 500UL;
}
#endif
}
#endif // ULTIPANEL_FEEDMULTIPLY
draw_status_screen();
}
void MarlinUI::kill_screen(FSTR_P const lcd_error, FSTR_P const lcd_component) {
init();
status_printf(1, F(S_FMT ": " S_FMT), FTOP(lcd_error), FTOP(lcd_component));
TERN_(HAS_LCD_MENU, return_to_status());
// RED ALERT. RED ALERT.
#ifdef LED_BACKLIGHT_TIMEOUT
leds.set_color(LEDColorRed());
#ifdef NEOPIXEL_BKGD_INDEX_FIRST
neo.set_background_color(255, 0, 0, 0);
neo.show();
#endif
#endif
draw_kill_screen();
}
#if HAS_TOUCH_SLEEP
#if HAS_TOUCH_BUTTONS
#include "touch/touch_buttons.h"
#else
#include "tft/touch.h"
#endif
// Wake up a sleeping TFT
void MarlinUI::wakeup_screen() {
TERN(HAS_TOUCH_BUTTONS, touchBt.wakeUp(), touch.wakeUp());
}
#endif
void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) {
TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); // Wake up the TFT with most buttons
TERN_(HAS_LCD_MENU, refresh());
#if HAS_ENCODER_ACTION
if (clear_buttons) buttons = 0;
next_button_update_ms = millis() + 500;
#else
UNUSED(clear_buttons);
#endif
#if HAS_CHIRP
chirp(); // Buzz and wait. Is the delay needed for buttons to settle?
#if BOTH(HAS_LCD_MENU, USE_BEEPER)
for (int8_t i = 5; i--;) { buzzer.tick(); delay(2); }
#elif HAS_LCD_MENU
delay(10);
#endif
#endif
}
////////////////////////////////////////////
/////////////// Manual Move ////////////////
////////////////////////////////////////////
#if HAS_LCD_MENU
ManualMove MarlinUI::manual_move{};
millis_t ManualMove::start_time = 0;
float ManualMove::menu_scale = 1;
#if IS_KINEMATIC
float ManualMove::offset = 0;
xyze_pos_t ManualMove::all_axes_destination = { 0 };
bool ManualMove::processing = false;
#endif
#if MULTI_E_MANUAL
int8_t ManualMove::e_index = 0;
#endif
AxisEnum ManualMove::axis = NO_AXIS_ENUM;
/**
* If a manual move has been posted and its time has arrived, and if the planner
* has a space for it, then add a linear move to current_position the planner.
*
* If any manual move needs to be interrupted, make sure to force a manual move
* by setting manual_move.start_time to millis() after updating current_position.
*
* To post a manual move:
* - Update current_position to the new place you want to go.
* - Set manual_move.axis to an axis like X_AXIS. Use ALL_AXES_ENUM for diagonal moves.
* - Set manual_move.start_time to a point in the future (in ms) when the move should be done.
*
* For kinematic machines:
* - Set manual_move.offset to modify one axis and post the move.
* This is used to achieve more rapid stepping on kinematic machines.
*
* Currently used by the _lcd_move_xyz function in menu_motion.cpp
* and the ubl_map_move_to_xy function in menu_ubl.cpp.
*/
void ManualMove::task() {
if (processing) return; // Prevent re-entry from idle() calls
// Add a manual move to the queue?
if (axis != NO_AXIS_ENUM && ELAPSED(millis(), start_time) && !planner.is_full()) {
const feedRate_t fr_mm_s = (axis <= LOGICAL_AXES) ? manual_feedrate_mm_s[axis] : XY_PROBE_FEEDRATE_MM_S;
#if IS_KINEMATIC
#if HAS_MULTI_EXTRUDER
REMEMBER(ae, active_extruder);
#if MULTI_E_MANUAL
if (axis == E_AXIS) active_extruder = e_index;
#endif
#endif
// Apply a linear offset to a single axis
if (axis == ALL_AXES_ENUM)
destination = all_axes_destination;
else if (axis <= XYZE) {
destination = current_position;
destination[axis] += offset;
}
// Reset for the next move
offset = 0;
axis = NO_AXIS_ENUM;
// DELTA and SCARA machines use segmented moves, which could fill the planner during the call to
// move_to_destination. This will cause idle() to be called, which can then call this function while the
// previous invocation is being blocked. Modifications to offset shouldn't be made while
// processing is true or the planner will get out of sync.
processing = true;
prepare_internal_move_to_destination(fr_mm_s); // will set current_position from destination
processing = false;
#else
// For Cartesian / Core motion simply move to the current_position
planner.buffer_line(current_position, fr_mm_s,
TERN_(MULTI_E_MANUAL, axis == E_AXIS ? e_index :) active_extruder
);
//SERIAL_ECHOLNPGM("Add planner.move with Axis ", AS_CHAR(axis_codes[axis]), " at FR ", fr_mm_s);
axis = NO_AXIS_ENUM;
#endif
}
}
//
// Tell ui.update() to start a move to current_position after a short delay.
//
void ManualMove::soon(const AxisEnum move_axis
OPTARG(MULTI_E_MANUAL, const int8_t eindex/*=active_extruder*/)
) {
TERN_(MULTI_E_MANUAL, if (move_axis == E_AXIS) e_index = eindex);
start_time = millis() + (menu_scale < 0.99f ? 0UL : 250UL); // delay for bigger moves
axis = move_axis;
//SERIAL_ECHOLNPGM("Post Move with Axis ", AS_CHAR(axis_codes[axis]), " soon.");
}
#if ENABLED(AUTO_BED_LEVELING_UBL)
void MarlinUI::external_encoder() {
if (external_control && encoderDiff) {
ubl.encoder_diff += encoderDiff; // Encoder for UBL G29 mesh editing
encoderDiff = 0; // Hide encoder events from the screen handler
refresh(LCDVIEW_REDRAW_NOW); // ...but keep the refresh.
}
}
#endif
#endif // HAS_LCD_MENU
/**
* Update the LCD, read encoder buttons, etc.
* - Read button states
* - Check the SD Card slot state
* - Act on RepRap World keypad input
* - Update the encoder position
* - Apply acceleration to the encoder position
* - Do refresh(LCDVIEW_CALL_REDRAW_NOW) on controller events
* - Reset the Info Screen timeout if there's any input
* - Update status indicators, if any
*
* Run the current LCD menu handler callback function:
* - Call the handler only if lcdDrawUpdate != LCDVIEW_NONE
* - Before calling the handler, LCDVIEW_CALL_NO_REDRAW => LCDVIEW_NONE
* - Call the menu handler. Menu handlers should do the following:
* - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW and draw the value
* (Encoder events automatically set lcdDrawUpdate for you.)
* - if (should_draw()) { redraw }
* - Before exiting the handler set lcdDrawUpdate to:
* - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT.
* - LCDVIEW_REDRAW_NOW to draw now (including remaining stripes).
* - LCDVIEW_CALL_REDRAW_NEXT to draw now and get LCDVIEW_REDRAW_NOW on the next loop.
* - LCDVIEW_CALL_NO_REDRAW to draw now and get LCDVIEW_NONE on the next loop.
* - NOTE: For graphical displays menu handlers may be called 2 or more times per loop,
* so don't change lcdDrawUpdate without considering this.
*
* After the menu handler callback runs (or not):
* - Clear the LCD if lcdDrawUpdate == LCDVIEW_CLEAR_CALL_REDRAW
* - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually)
*
* This function is only called from the main thread.
*/
LCDViewAction MarlinUI::lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
millis_t next_lcd_update_ms;
inline bool can_encode() {
return !BUTTON_PRESSED(ENC_EN); // Update encoder only when ENC_EN is not LOW (pressed)
}
void MarlinUI::update() {
static uint16_t max_display_update_time = 0;
millis_t ms = millis();
#if ENABLED(PSU_CONTROL) && defined(LED_BACKLIGHT_TIMEOUT)
leds.update_timeout(powerManager.psu_on);
#endif
#if HAS_LCD_MENU
// Handle any queued Move Axis motion
manual_move.task();
// Update button states for button_pressed(), etc.
// If the state changes the next update may be delayed 300-500ms.
update_buttons();
// If the action button is pressed...
static bool wait_for_unclick; // = false
auto do_click = [&]{
wait_for_unclick = true; // - Set debounce flag to ignore continuous clicks
lcd_clicked = !wait_for_user; // - Keep the click if not waiting for a user-click
wait_for_user = false; // - Any click clears wait for user
quick_feedback(); // - Always make a click sound
};
#if HAS_TOUCH_BUTTONS
if (touch_buttons) {
reset_status_timeout(ms);
if (touch_buttons & (EN_A | EN_B)) { // Menu arrows, in priority
if (ELAPSED(ms, next_button_update_ms)) {
encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * epps * encoderDirection;
if (touch_buttons & EN_A) encoderDiff *= -1;
TERN_(AUTO_BED_LEVELING_UBL, external_encoder());
next_button_update_ms = ms + repeat_delay; // Assume the repeat delay
if (!wait_for_unclick) {
next_button_update_ms += 250; // Longer delay on first press
wait_for_unclick = true; // Avoid Back/Select click while repeating
chirp();
}
}
}
else if (!wait_for_unclick && (buttons & EN_C)) // OK button, if not waiting for a debounce release:
do_click();
}
// keep wait_for_unclick value
#endif
if (!touch_buttons) {
// Integrated LCD click handling via button_pressed
if (!external_control && button_pressed()) {
if (!wait_for_unclick) do_click(); // Handle the click
}
else
wait_for_unclick = false;
}
if (LCD_BACK_CLICKED()) {
quick_feedback();
goto_previous_screen();
}
#endif // HAS_LCD_MENU
if (ELAPSED(ms, next_lcd_update_ms) || TERN0(HAS_MARLINUI_U8GLIB, drawing_screen)) {
next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL;
#if HAS_TOUCH_BUTTONS
if (on_status_screen()) next_lcd_update_ms += (LCD_UPDATE_INTERVAL) * 2;
TERN_(HAS_ENCODER_ACTION, touch_buttons = touchBt.read_buttons());
#endif
TERN_(LCD_HAS_STATUS_INDICATORS, update_indicators());
#if HAS_ENCODER_ACTION
TERN_(HAS_SLOW_BUTTONS, slow_buttons = read_slow_buttons()); // Buttons that take too long to read in interrupt context
if (TERN0(IS_RRW_KEYPAD, handle_keypad()))
reset_status_timeout(ms);
uint8_t abs_diff = ABS(encoderDiff);
#if ENCODER_PULSES_PER_STEP > 1
// When reversing the encoder direction, a movement step can be missed because
// encoderDiff has a non-zero residual value, making the controller unresponsive.
// The fix clears the residual value when the encoder is idle.
// Also check if past half the threshold to compensate for missed single steps.
static int8_t lastEncoderDiff;
// Timeout? No decoder change since last check. 10 or 20 times per second.
if (encoderDiff == lastEncoderDiff && abs_diff <= epps / 2) // Same direction & size but not over a half-step?
encoderDiff = 0; // Clear residual pulses.
else if (WITHIN(abs_diff, epps / 2 + 1, epps - 1)) { // Past half of threshold?
abs_diff = epps; // Treat as a full step size
encoderDiff = (encoderDiff < 0 ? -1 : 1) * abs_diff; // ...in the spin direction.
}
TERN_(HAS_TOUCH_SLEEP, if (lastEncoderDiff != encoderDiff) wakeup_screen());
lastEncoderDiff = encoderDiff;
#endif
const bool encoderPastThreshold = (abs_diff >= epps);
if (encoderPastThreshold || lcd_clicked) {
if (encoderPastThreshold && TERN1(IS_TFTGLCD_PANEL, !external_control)) {
#if BOTH(HAS_LCD_MENU, ENCODER_RATE_MULTIPLIER)
int32_t encoderMultiplier = 1;
if (encoderRateMultiplierEnabled) {
const float encoderMovementSteps = float(abs_diff) / epps;
if (lastEncoderMovementMillis) {
// Note that the rate is always calculated between two passes through the
// loop and that the abs of the encoderDiff value is tracked.
const float encoderStepRate = encoderMovementSteps / float(ms - lastEncoderMovementMillis) * 1000;
if (encoderStepRate >= ENCODER_100X_STEPS_PER_SEC) encoderMultiplier = 100;
else if (encoderStepRate >= ENCODER_10X_STEPS_PER_SEC) encoderMultiplier = 10;
// Enable to output the encoder steps per second value
//#define ENCODER_RATE_MULTIPLIER_DEBUG
#if ENABLED(ENCODER_RATE_MULTIPLIER_DEBUG)
SERIAL_ECHO_START();
SERIAL_ECHOPGM("Enc Step Rate: ", encoderStepRate);
SERIAL_ECHOPGM(" Multiplier: ", encoderMultiplier);
SERIAL_ECHOPGM(" ENCODER_10X_STEPS_PER_SEC: ", ENCODER_10X_STEPS_PER_SEC);
SERIAL_ECHOPGM(" ENCODER_100X_STEPS_PER_SEC: ", ENCODER_100X_STEPS_PER_SEC);
SERIAL_EOL();
#endif
}
lastEncoderMovementMillis = ms;
} // encoderRateMultiplierEnabled
#else
constexpr int32_t encoderMultiplier = 1;
#endif // ENCODER_RATE_MULTIPLIER
if (can_encode()) encoderPosition += (encoderDiff * encoderMultiplier) / epps;
encoderDiff = 0;
}
reset_status_timeout(ms);
refresh(LCDVIEW_REDRAW_NOW);
#if ENABLED(PSU_CONTROL) && defined(LED_BACKLIGHT_TIMEOUT)
if (!powerManager.psu_on) leds.reset_timeout(ms);
#endif
}
#endif
// This runs every ~100ms when idling often enough.
// Instead of tracking changes just redraw the Status Screen once per second.
if (on_status_screen() && !lcd_status_update_delay--) {
lcd_status_update_delay = TERN(HAS_MARLINUI_U8GLIB, 12, 9);
if (max_display_update_time) max_display_update_time--; // Be sure never go to a very big number
refresh(LCDVIEW_REDRAW_NOW);
}
#if BOTH(HAS_LCD_MENU, SCROLL_LONG_FILENAMES)
// If scrolling of long file names is enabled and we are in the sd card menu,
// cause a refresh to occur until all the text has scrolled into view.
if (currentScreen == menu_media && !lcd_status_update_delay--) {
lcd_status_update_delay = ++filename_scroll_pos >= filename_scroll_max ? 12 : 4; // Long delay at end and start
if (filename_scroll_pos > filename_scroll_max) filename_scroll_pos = 0;
refresh(LCDVIEW_REDRAW_NOW);
reset_status_timeout(ms);
}
#endif
// Then we want to use only 50% of the time
const uint16_t bbr2 = planner.block_buffer_runtime() >> 1;
if ((should_draw() || drawing_screen) && (!bbr2 || bbr2 > max_display_update_time)) {
// Change state of drawing flag between screen updates
if (!drawing_screen) switch (lcdDrawUpdate) {
case LCDVIEW_CALL_NO_REDRAW:
refresh(LCDVIEW_NONE);
break;
case LCDVIEW_CLEAR_CALL_REDRAW:
case LCDVIEW_CALL_REDRAW_NEXT:
refresh(LCDVIEW_REDRAW_NOW);
case LCDVIEW_REDRAW_NOW: // set above, or by a handler through LCDVIEW_CALL_REDRAW_NEXT
case LCDVIEW_NONE:
break;
} // switch
TERN_(HAS_ADC_BUTTONS, keypad_buttons = 0);
#if HAS_MARLINUI_U8GLIB
#if ENABLED(LIGHTWEIGHT_UI)
const bool in_status = on_status_screen(),
do_u8g_loop = !in_status;
lcd_in_status(in_status);
if (in_status) status_screen();
#else
constexpr bool do_u8g_loop = true;
#endif
if (do_u8g_loop) {
if (!drawing_screen) { // If not already drawing pages
u8g.firstPage(); // Start the first page
drawing_screen = first_page = true; // Flag as drawing pages
}
set_font(FONT_MENU); // Setup font for every page draw
u8g.setColorIndex(1); // And reset the color
run_current_screen(); // Draw and process the current screen
first_page = false;
// The screen handler can clear drawing_screen for an action that changes the screen.
// If still drawing and there's another page, update max-time and return now.
// The nextPage will already be set up on the next call.
if (drawing_screen && (drawing_screen = u8g.nextPage())) {
if (on_status_screen())
NOLESS(max_display_update_time, millis() - ms);
return;
}
}
#else
run_current_screen();
// Apply all DWIN drawing after processing
TERN_(IS_DWIN_MARLINUI, DWIN_UpdateLCD());
#endif
TERN_(HAS_LCD_MENU, lcd_clicked = false);
// Keeping track of the longest time for an individual LCD update.
// Used to do screen throttling when the planner starts to fill up.
if (on_status_screen())
NOLESS(max_display_update_time, millis() - ms);
}
#if SCREENS_CAN_TIME_OUT
// Return to Status Screen after a timeout
if (on_status_screen() || defer_return_to_status)
reset_status_timeout(ms);
else if (ELAPSED(ms, return_to_status_ms))
return_to_status();
#endif
// Change state of drawing flag between screen updates
if (!drawing_screen) switch (lcdDrawUpdate) {
case LCDVIEW_CLEAR_CALL_REDRAW:
clear_lcd(); break;
case LCDVIEW_REDRAW_NOW:
refresh(LCDVIEW_NONE);
case LCDVIEW_NONE:
case LCDVIEW_CALL_REDRAW_NEXT:
case LCDVIEW_CALL_NO_REDRAW:
default: break;
} // switch
} // ELAPSED(ms, next_lcd_update_ms)
TERN_(HAS_GRAPHICAL_TFT, tft_idle());
}
#if HAS_ADC_BUTTONS
typedef struct {
uint16_t ADCKeyValueMin, ADCKeyValueMax;
uint8_t ADCKeyNo;
} _stADCKeypadTable_;
#ifndef ADC_BUTTONS_VALUE_SCALE
#define ADC_BUTTONS_VALUE_SCALE 1.0 // for the power voltage equal to the reference voltage
#endif
#ifndef ADC_BUTTONS_R_PULLUP
#define ADC_BUTTONS_R_PULLUP 4.7 // common pull-up resistor in the voltage divider
#endif
#ifndef ADC_BUTTONS_LEFT_R_PULLDOWN
#define ADC_BUTTONS_LEFT_R_PULLDOWN 0.47 // pull-down resistor for LEFT button voltage divider
#endif
#ifndef ADC_BUTTONS_RIGHT_R_PULLDOWN
#define ADC_BUTTONS_RIGHT_R_PULLDOWN 4.7 // pull-down resistor for RIGHT button voltage divider
#endif
#ifndef ADC_BUTTONS_UP_R_PULLDOWN
#define ADC_BUTTONS_UP_R_PULLDOWN 1.0 // pull-down resistor for UP button voltage divider
#endif
#ifndef ADC_BUTTONS_DOWN_R_PULLDOWN
#define ADC_BUTTONS_DOWN_R_PULLDOWN 10.0 // pull-down resistor for DOWN button voltage divider
#endif
#ifndef ADC_BUTTONS_MIDDLE_R_PULLDOWN
#define ADC_BUTTONS_MIDDLE_R_PULLDOWN 2.2 // pull-down resistor for MIDDLE button voltage divider
#endif
// Calculate the ADC value for the voltage divider with specified pull-down resistor value
#define ADC_BUTTON_VALUE(r) int(HAL_ADC_RANGE * (ADC_BUTTONS_VALUE_SCALE) * r / (r + ADC_BUTTONS_R_PULLUP))
static constexpr uint16_t adc_button_tolerance = HAL_ADC_RANGE * 25 / 1024,
adc_other_button = HAL_ADC_RANGE * 1000 / 1024;
static const _stADCKeypadTable_ stADCKeyTable[] PROGMEM = {
// VALUE_MIN, VALUE_MAX, KEY
{ adc_other_button, HAL_ADC_RANGE, 1 + BLEN_KEYPAD_F1 }, // F1
{ adc_other_button, HAL_ADC_RANGE, 1 + BLEN_KEYPAD_F2 }, // F2
{ adc_other_button, HAL_ADC_RANGE, 1 + BLEN_KEYPAD_F3 }, // F3
{ ADC_BUTTON_VALUE(ADC_BUTTONS_LEFT_R_PULLDOWN) - adc_button_tolerance,
ADC_BUTTON_VALUE(ADC_BUTTONS_LEFT_R_PULLDOWN) + adc_button_tolerance, 1 + BLEN_KEYPAD_LEFT }, // LEFT ( 272 ... 472)
{ ADC_BUTTON_VALUE(ADC_BUTTONS_RIGHT_R_PULLDOWN) - adc_button_tolerance,
ADC_BUTTON_VALUE(ADC_BUTTONS_RIGHT_R_PULLDOWN) + adc_button_tolerance, 1 + BLEN_KEYPAD_RIGHT }, // RIGHT (1948 ... 2148)
{ ADC_BUTTON_VALUE(ADC_BUTTONS_UP_R_PULLDOWN) - adc_button_tolerance,
ADC_BUTTON_VALUE(ADC_BUTTONS_UP_R_PULLDOWN) + adc_button_tolerance, 1 + BLEN_KEYPAD_UP }, // UP ( 618 ... 818)
{ ADC_BUTTON_VALUE(ADC_BUTTONS_DOWN_R_PULLDOWN) - adc_button_tolerance,
ADC_BUTTON_VALUE(ADC_BUTTONS_DOWN_R_PULLDOWN) + adc_button_tolerance, 1 + BLEN_KEYPAD_DOWN }, // DOWN (2686 ... 2886)
{ ADC_BUTTON_VALUE(ADC_BUTTONS_MIDDLE_R_PULLDOWN) - adc_button_tolerance,
ADC_BUTTON_VALUE(ADC_BUTTONS_MIDDLE_R_PULLDOWN) + adc_button_tolerance, 1 + BLEN_KEYPAD_MIDDLE }, // ENTER (1205 ... 1405)
};
uint8_t get_ADC_keyValue() {
if (thermalManager.ADCKey_count >= 16) {
const uint16_t currentkpADCValue = thermalManager.current_ADCKey_raw;
thermalManager.current_ADCKey_raw = HAL_ADC_RANGE;
thermalManager.ADCKey_count = 0;
if (currentkpADCValue < adc_other_button)
LOOP_L_N(i, ADC_KEY_NUM) {
const uint16_t lo = pgm_read_word(&stADCKeyTable[i].ADCKeyValueMin),
hi = pgm_read_word(&stADCKeyTable[i].ADCKeyValueMax);
if (WITHIN(currentkpADCValue, lo, hi)) return pgm_read_byte(&stADCKeyTable[i].ADCKeyNo);
}
}
return 0;
}
#endif // HAS_ADC_BUTTONS
#if HAS_ENCODER_ACTION
/**
* Read encoder buttons from the hardware registers
* Warning: This function is called from interrupt context!
*/
void MarlinUI::update_buttons() {
const millis_t now = millis();
if (ELAPSED(now, next_button_update_ms)) {
#if HAS_DIGITAL_BUTTONS
#if ANY_BUTTON(EN1, EN2, ENC, BACK)
uint8_t newbutton = 0;
if (BUTTON_PRESSED(EN1)) newbutton |= EN_A;
if (BUTTON_PRESSED(EN2)) newbutton |= EN_B;
if (can_encode() && BUTTON_PRESSED(ENC)) newbutton |= EN_C;
if (BUTTON_PRESSED(BACK)) newbutton |= EN_D;
#else
constexpr uint8_t newbutton = 0;
#endif
//
// Directional buttons
//
#if ANY_BUTTON(UP, DWN, LFT, RT)
const int8_t pulses = epps * encoderDirection;
if (BUTTON_PRESSED(UP)) {
encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * pulses;
next_button_update_ms = now + 300;
}
else if (BUTTON_PRESSED(DWN)) {
encoderDiff = -(ENCODER_STEPS_PER_MENU_ITEM) * pulses;
next_button_update_ms = now + 300;
}
else if (BUTTON_PRESSED(LFT)) {
encoderDiff = -pulses;
next_button_update_ms = now + 300;
}
else if (BUTTON_PRESSED(RT)) {
encoderDiff = pulses;
next_button_update_ms = now + 300;
}
#endif // UP || DWN || LFT || RT
buttons = (newbutton | TERN0(HAS_SLOW_BUTTONS, slow_buttons)
#if BOTH(HAS_TOUCH_BUTTONS, HAS_ENCODER_ACTION)
| (touch_buttons & TERN(HAS_ENCODER_WHEEL, ~(EN_A | EN_B), 0xFF))
#endif
);
#elif HAS_ADC_BUTTONS
buttons = 0;
#endif
#if HAS_ADC_BUTTONS
if (keypad_buttons == 0) {
const uint8_t b = get_ADC_keyValue();
if (WITHIN(b, 1, 8)) keypad_buttons = _BV(b - 1);
}
#endif
#if HAS_SHIFT_ENCODER
/**
* Set up Rotary Encoder bit values (for two pin encoders to indicate movement).
* These values are independent of which pins are used for EN_A / EN_B indications.
* The rotary encoder part is also independent of the LCD chipset.
*/
uint8_t val = 0;
WRITE(SHIFT_LD_PIN, LOW);
WRITE(SHIFT_LD_PIN, HIGH);
LOOP_L_N(i, 8) {
val >>= 1;
if (READ(SHIFT_OUT_PIN)) SBI(val, 7);
WRITE(SHIFT_CLK_PIN, HIGH);
WRITE(SHIFT_CLK_PIN, LOW);
}
TERN(REPRAPWORLD_KEYPAD, keypad_buttons, buttons) = ~val;
#endif
#if IS_TFTGLCD_PANEL
next_button_update_ms = now + (LCD_UPDATE_INTERVAL / 2);
buttons = slow_buttons;
TERN_(AUTO_BED_LEVELING_UBL, external_encoder());
#endif
} // next_button_update_ms
#if HAS_ENCODER_WHEEL
static uint8_t lastEncoderBits;
// Manage encoder rotation
#define ENCODER_SPIN(_E1, _E2) switch (lastEncoderBits) { case _E1: encoderDiff += encoderDirection; break; case _E2: encoderDiff -= encoderDirection; }
uint8_t enc = 0;
if (buttons & EN_A) enc |= B01;
if (buttons & EN_B) enc |= B10;
if (enc != lastEncoderBits) {
switch (enc) {
case ENCODER_PHASE_0: ENCODER_SPIN(ENCODER_PHASE_3, ENCODER_PHASE_1); break;
case ENCODER_PHASE_1: ENCODER_SPIN(ENCODER_PHASE_0, ENCODER_PHASE_2); break;
case ENCODER_PHASE_2: ENCODER_SPIN(ENCODER_PHASE_1, ENCODER_PHASE_3); break;
case ENCODER_PHASE_3: ENCODER_SPIN(ENCODER_PHASE_2, ENCODER_PHASE_0); break;
}
#if BOTH(HAS_LCD_MENU, AUTO_BED_LEVELING_UBL)
external_encoder();
#endif
lastEncoderBits = enc;
}
#endif // HAS_ENCODER_WHEEL
}
#endif // HAS_ENCODER_ACTION
#endif // HAS_WIRED_LCD
#if HAS_STATUS_MESSAGE
////////////////////////////////////////////
////////////// Status Message //////////////
////////////////////////////////////////////
#if ENABLED(EXTENSIBLE_UI)
#include "extui/ui_api.h"
#endif
bool MarlinUI::has_status() { return (status_message[0] != '\0'); }
void MarlinUI::set_status(const char * const cstr, const bool persist) {
if (alert_level) return;
TERN_(HOST_PROMPT_SUPPORT, hostui.notify(cstr));
// Here we have a problem. The message is encoded in UTF8, so
// arbitrarily cutting it will be a problem. We MUST be sure
// that there is no cutting in the middle of a multibyte character!
// Get a pointer to the null terminator
const char* pend = cstr + strlen(cstr);
// If length of supplied UTF8 string is greater than
// our buffer size, start cutting whole UTF8 chars
while ((pend - cstr) > MAX_MESSAGE_LENGTH) {
--pend;
while (!START_OF_UTF8_CHAR(*pend)) --pend;
};
// At this point, we have the proper cut point. Use it
uint8_t maxLen = pend - cstr;
strncpy(status_message, cstr, maxLen);
status_message[maxLen] = '\0';
finish_status(persist);
}
/**
* Reset the status message
*/
void MarlinUI::reset_status(const bool no_welcome) {
#if SERVICE_INTERVAL_1 > 0
static PGMSTR(service1, "> " SERVICE_NAME_1 "!");
#endif
#if SERVICE_INTERVAL_2 > 0
static PGMSTR(service2, "> " SERVICE_NAME_2 "!");
#endif
#if SERVICE_INTERVAL_3 > 0
static PGMSTR(service3, "> " SERVICE_NAME_3 "!");
#endif
FSTR_P msg;
if (printingIsPaused())
msg = GET_TEXT_F(MSG_PRINT_PAUSED);
#if ENABLED(SDSUPPORT)
else if (IS_SD_PRINTING())
return set_status(card.longest_filename(), true);
#endif
else if (print_job_timer.isRunning())
msg = GET_TEXT_F(MSG_PRINTING);
#if SERVICE_INTERVAL_1 > 0
else if (print_job_timer.needsService(1)) msg = FPSTR(service1);
#endif
#if SERVICE_INTERVAL_2 > 0
else if (print_job_timer.needsService(2)) msg = FPSTR(service2);
#endif
#if SERVICE_INTERVAL_3 > 0
else if (print_job_timer.needsService(3)) msg = FPSTR(service3);
#endif
else if (!no_welcome)
msg = GET_TEXT_F(WELCOME_MSG);
else
return;
set_status(msg, -1);
}
void MarlinUI::set_status(FSTR_P const fstr, int8_t level) {
PGM_P const pstr = FTOP(fstr);
if (level < 0) level = alert_level = 0;
if (level < alert_level) return;
alert_level = level;
TERN_(HOST_PROMPT_SUPPORT, hostui.notify(fstr));
// Since the message is encoded in UTF8 it must
// only be cut on a character boundary.
// Get a pointer to the null terminator
PGM_P pend = pstr + strlen_P(pstr);
// If length of supplied UTF8 string is greater than
// the buffer size, start cutting whole UTF8 chars
while ((pend - pstr) > MAX_MESSAGE_LENGTH) {
--pend;
while (!START_OF_UTF8_CHAR(pgm_read_byte(pend))) --pend;
};
// At this point, we have the proper cut point. Use it
uint8_t maxLen = pend - pstr;
strncpy_P(status_message, pstr, maxLen);
status_message[maxLen] = '\0';
finish_status(level > 0);
}
void MarlinUI::set_alert_status(FSTR_P const fstr) {
set_status(fstr, 1);
TERN_(HAS_TOUCH_SLEEP, wakeup_screen());
TERN_(HAS_LCD_MENU, return_to_status());
}
#include
void MarlinUI::status_printf(const uint8_t level, FSTR_P const fmt, ...) {
if (level < alert_level) return;
alert_level = level;
va_list args;
va_start(args, FTOP(fmt));
vsnprintf_P(status_message, MAX_MESSAGE_LENGTH, FTOP(fmt), args);
va_end(args);
finish_status(level > 0);
}
void MarlinUI::finish_status(const bool persist) {
#if HAS_WIRED_LCD
#if !(BASIC_PROGRESS_BAR && (PROGRESS_MSG_EXPIRE) > 0)
UNUSED(persist);
#endif
#if BASIC_PROGRESS_BAR || BOTH(FILAMENT_LCD_DISPLAY, SDSUPPORT)
const millis_t ms = millis();
#endif
#if BASIC_PROGRESS_BAR
progress_bar_ms = ms;
#if PROGRESS_MSG_EXPIRE > 0
expire_status_ms = persist ? 0 : ms + PROGRESS_MSG_EXPIRE;
#endif
#endif
#if BOTH(FILAMENT_LCD_DISPLAY, SDSUPPORT)
next_filament_display = ms + 5000UL; // Show status message for 5s
#endif
TERN_(STATUS_MESSAGE_SCROLLING, status_scroll_offset = 0);
#else // HAS_WIRED_LCD
UNUSED(persist);
#endif
TERN_(EXTENSIBLE_UI, ExtUI::onStatusChanged(status_message));
TERN_(HAS_DWIN_E3V2_BASIC, DWIN_StatusChanged(status_message));
TERN_(DWIN_CREALITY_LCD_JYERSUI, CrealityDWIN.Update_Status(status_message));
}
#if ENABLED(STATUS_MESSAGE_SCROLLING)
void MarlinUI::advance_status_scroll() {
// Advance by one UTF8 code-word
if (status_scroll_offset < utf8_strlen(status_message))
while (!START_OF_UTF8_CHAR(status_message[++status_scroll_offset]));
else
status_scroll_offset = 0;
}
char* MarlinUI::status_and_len(uint8_t &len) {
char *out = status_message + status_scroll_offset;
len = utf8_strlen(out);
return out;
}
#endif
#endif
#if HAS_DISPLAY
#if ENABLED(SDSUPPORT)
extern bool wait_for_user, wait_for_heatup;
#endif
void MarlinUI::abort_print() {
#if ENABLED(SDSUPPORT)
wait_for_heatup = wait_for_user = false;
card.abortFilePrintSoon();
#endif
#ifdef ACTION_ON_CANCEL
hostui.cancel();
#endif
IF_DISABLED(SDSUPPORT, print_job_timer.stop());
TERN_(HOST_PROMPT_SUPPORT, hostui.prompt_open(PROMPT_INFO, F("UI Aborted"), FPSTR(DISMISS_STR)));
LCD_MESSAGE(MSG_PRINT_ABORTED);
TERN_(HAS_LCD_MENU, return_to_status());
}
#if BOTH(PSU_CONTROL, PS_OFF_CONFIRM)
void MarlinUI::poweroff() {
queue.inject(F("M81"));
goto_previous_screen();
}
#endif
void MarlinUI::flow_fault() {
LCD_ALERTMESSAGE(MSG_FLOWMETER_FAULT);
TERN_(HAS_BUZZER, buzz(1000, 440));
TERN_(HAS_LCD_MENU, return_to_status());
}
#if ANY(PARK_HEAD_ON_PAUSE, SDSUPPORT)
#include "../gcode/queue.h"
#endif
void MarlinUI::pause_print() {
#if HAS_LCD_MENU
synchronize(GET_TEXT(MSG_PAUSING));
defer_status_screen();
#endif
TERN_(HAS_TOUCH_SLEEP, wakeup_screen());
TERN_(HOST_PROMPT_SUPPORT, hostui.prompt_open(PROMPT_PAUSE_RESUME, F("UI Pause"), F("Resume")));
LCD_MESSAGE(MSG_PRINT_PAUSED);
#if ENABLED(PARK_HEAD_ON_PAUSE)
pause_show_message(PAUSE_MESSAGE_PARKING, PAUSE_MODE_PAUSE_PRINT); // Show message immediately to let user know about pause in progress
queue.inject(F("M25 P\nM24"));
#elif ENABLED(SDSUPPORT)
queue.inject(F("M25"));
#elif defined(ACTION_ON_PAUSE)
hostui.pause();
#endif
}
void MarlinUI::resume_print() {
reset_status();
TERN_(PARK_HEAD_ON_PAUSE, wait_for_heatup = wait_for_user = false);
TERN_(SDSUPPORT, if (IS_SD_PAUSED()) queue.inject_P(M24_STR));
#ifdef ACTION_ON_RESUME
hostui.resume();
#endif
print_job_timer.start(); // Also called by M24
}
#if HAS_PRINT_PROGRESS
MarlinUI::progress_t MarlinUI::_get_progress() {
return (
TERN0(LCD_SET_PROGRESS_MANUALLY, (progress_override & PROGRESS_MASK))
#if ENABLED(SDSUPPORT)
?: TERN(HAS_PRINT_PROGRESS_PERMYRIAD, card.permyriadDone(), card.percentDone())
#endif
);
}
#endif
#if HAS_TOUCH_BUTTONS
//
// Screen Click
// - On menu screens move directly to the touched item
// - On menu screens, right side (last 3 cols) acts like a scroll - half up => prev page, half down = next page
// - On select screens (and others) touch the Right Half for +, Left Half for -
// - On edit screens, touch Up Half for -, Bottom Half to +
//
void MarlinUI::screen_click(const uint8_t row, const uint8_t col, const uint8_t, const uint8_t) {
const millis_t now = millis();
if (PENDING(now, next_button_update_ms)) return;
next_button_update_ms = now + repeat_delay; // Assume the repeat delay
const int8_t xdir = col < (LCD_WIDTH ) / 2 ? -1 : 1,
ydir = row < (LCD_HEIGHT) / 2 ? -1 : 1;
if (on_edit_screen)
encoderDiff = epps * ydir;
else if (screen_items > 0) {
// Last 5 cols act as a scroll :-)
if (col > (LCD_WIDTH) - 5)
// 2 * LCD_HEIGHT to scroll to bottom of next page. (LCD_HEIGHT would only go 1 item down.)
encoderDiff = epps * (encoderLine - encoderTopLine + 2 * (LCD_HEIGHT)) * ydir;
else
encoderDiff = epps * (row - encoderPosition + encoderTopLine);
}
else if (!on_status_screen())
encoderDiff = epps * xdir;
}
#endif
#elif !HAS_STATUS_MESSAGE // && !HAS_DISPLAY
//
// Send the status line as a host notification
//
void MarlinUI::set_status(const char * const cstr, const bool) {
TERN(HOST_PROMPT_SUPPORT, hostui.notify(cstr), UNUSED(cstr));
}
void MarlinUI::set_status(FSTR_P const fstr, const int8_t) {
TERN(HOST_PROMPT_SUPPORT, hostui.notify(fstr), UNUSED(fstr));
}
void MarlinUI::status_printf(const uint8_t, FSTR_P const fstr, ...) {
TERN(HOST_PROMPT_SUPPORT, hostui.notify(fstr), UNUSED(fstr));
}
#endif // !HAS_DISPLAY && !HAS_STATUS_MESSAGE
#if ENABLED(SDSUPPORT)
#if ENABLED(EXTENSIBLE_UI)
#include "extui/ui_api.h"
#endif
void MarlinUI::media_changed(const uint8_t old_status, const uint8_t status) {
if (old_status == status) {
TERN_(EXTENSIBLE_UI, ExtUI::onMediaError()); // Failed to mount/unmount
return;
}
if (status) {
if (old_status < 2) {
#if ENABLED(EXTENSIBLE_UI)
ExtUI::onMediaInserted();
#elif ENABLED(BROWSE_MEDIA_ON_INSERT)
clear_menu_history();
quick_feedback();
goto_screen(MEDIA_MENU_GATEWAY);
#else
LCD_MESSAGE(MSG_MEDIA_INSERTED);
#endif
}
}
else {
if (old_status < 2) {
#if ENABLED(EXTENSIBLE_UI)
ExtUI::onMediaRemoved();
#elif PIN_EXISTS(SD_DETECT)
LCD_MESSAGE(MSG_MEDIA_REMOVED);
#if HAS_LCD_MENU
if (!defer_return_to_status) return_to_status();
#endif
#endif
}
}
#if PIN_EXISTS(SD_DETECT) && DISABLED(NO_LCD_REINIT)
init_lcd(); // Revive a noisy shared SPI LCD
#endif
refresh();
#if HAS_WIRED_LCD || defined(LED_BACKLIGHT_TIMEOUT)
const millis_t ms = millis();
#endif
TERN_(HAS_WIRED_LCD, next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL); // Delay LCD update for SD activity
#ifdef LED_BACKLIGHT_TIMEOUT
leds.reset_timeout(ms);
#endif
}
#endif // SDSUPPORT
#if HAS_LCD_MENU
void MarlinUI::reset_settings() {
settings.reset();
completion_feedback();
#if ENABLED(TOUCH_SCREEN_CALIBRATION)
if (touch_calibration.need_calibration()) ui.goto_screen(touch_screen_calibration);
#endif
}
#if EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
void MarlinUI::zoffset_overlay(const_float_t zvalue) {
// Determine whether the user is raising or lowering the nozzle.
static int8_t dir;
static float old_zvalue;
if (zvalue != old_zvalue) {
dir = zvalue ? zvalue < old_zvalue ? -1 : 1 : 0;
old_zvalue = zvalue;
}
zoffset_overlay(dir);
}
#endif
#endif
#if BOTH(EXTENSIBLE_UI, ADVANCED_PAUSE_FEATURE)
void MarlinUI::pause_show_message(
const PauseMessage message,
const PauseMode mode/*=PAUSE_MODE_SAME*/,
const uint8_t extruder/*=active_extruder*/
) {
pause_mode = mode;
ExtUI::pauseModeStatus = message;
switch (message) {
case PAUSE_MESSAGE_PARKING: ExtUI::onUserConfirmRequired(GET_TEXT_F(MSG_PAUSE_PRINT_PARKING)); break;
case PAUSE_MESSAGE_CHANGING: ExtUI::onUserConfirmRequired(GET_TEXT_F(MSG_FILAMENT_CHANGE_INIT)); break;
case PAUSE_MESSAGE_UNLOAD: ExtUI::onUserConfirmRequired(GET_TEXT_F(MSG_FILAMENT_CHANGE_UNLOAD)); break;
case PAUSE_MESSAGE_WAITING: ExtUI::onUserConfirmRequired(GET_TEXT_F(MSG_ADVANCED_PAUSE_WAITING)); break;
case PAUSE_MESSAGE_INSERT: ExtUI::onUserConfirmRequired(GET_TEXT_F(MSG_FILAMENT_CHANGE_INSERT)); break;
case PAUSE_MESSAGE_LOAD: ExtUI::onUserConfirmRequired(GET_TEXT_F(MSG_FILAMENT_CHANGE_LOAD)); break;
case PAUSE_MESSAGE_PURGE:
ExtUI::onUserConfirmRequired(GET_TEXT_F(TERN(ADVANCED_PAUSE_CONTINUOUS_PURGE, MSG_FILAMENT_CHANGE_CONT_PURGE, MSG_FILAMENT_CHANGE_PURGE))); break;
case PAUSE_MESSAGE_RESUME: ExtUI::onUserConfirmRequired(GET_TEXT_F(MSG_FILAMENT_CHANGE_RESUME)); break;
case PAUSE_MESSAGE_HEAT: ExtUI::onUserConfirmRequired(GET_TEXT_F(MSG_FILAMENT_CHANGE_HEAT)); break;
case PAUSE_MESSAGE_HEATING: ExtUI::onUserConfirmRequired(GET_TEXT_F(MSG_FILAMENT_CHANGE_HEATING)); break;
case PAUSE_MESSAGE_OPTION: ExtUI::onUserConfirmRequired(GET_TEXT_F(MSG_FILAMENT_CHANGE_OPTION_HEADER)); break;
case PAUSE_MESSAGE_STATUS:
default: break;
}
}
#endif
#if ENABLED(EEPROM_SETTINGS)
#if HAS_LCD_MENU
void MarlinUI::init_eeprom() {
const bool good = settings.init_eeprom();
completion_feedback(good);
return_to_status();
}
void MarlinUI::load_settings() {
const bool good = settings.load();
completion_feedback(good);
}
void MarlinUI::store_settings() {
const bool good = settings.save();
completion_feedback(good);
}
#endif
#if DISABLED(EEPROM_AUTO_INIT)
static inline PGM_P eeprom_err(const uint8_t msgid) {
switch (msgid) {
default:
case 0: return GET_TEXT(MSG_ERR_EEPROM_CRC);
case 1: return GET_TEXT(MSG_ERR_EEPROM_INDEX);
case 2: return GET_TEXT(MSG_ERR_EEPROM_VERSION);
}
}
void MarlinUI::eeprom_alert(const uint8_t msgid) {
#if HAS_LCD_MENU
editable.uint8 = msgid;
goto_screen([]{
PGM_P const restore_msg = GET_TEXT(MSG_INIT_EEPROM);
char msg[utf8_strlen_P(restore_msg) + 1];
strcpy_P(msg, restore_msg);
MenuItem_confirm::select_screen(
GET_TEXT(MSG_BUTTON_RESET), GET_TEXT(MSG_BUTTON_IGNORE),
init_eeprom, return_to_status,
eeprom_err(editable.uint8), msg, PSTR("?")
);
});
#else
set_status(FPSTR(eeprom_err(msgid)));
#endif
}
#endif // EEPROM_AUTO_INIT
#endif // EEPROM_SETTINGS