/** * Marlin 3D Printer Firmware * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #pragma once /** * TEST * * LCD Menu Messages * See also http://marlinfw.org/docs/development/lcd_language.html * */ // Select ONE of the following Mappers. // They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point // into an array with 128 cells, where they'll find the place of the symbol of the font in use. // // a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed. // If such a symbol appears it is mapped directly into the font. This is the case for the language files we used until now, with all the STR_XX or // "\xxx" symbols. All Symbols are only one byte long. // b.) For Unicoded Language_xx.h files (currently ru, de and kana_utf8 ) the non ASCII [0x00-0x7F] symbols are represented by more than one byte. // In the case of two bytes the first is pointing to a 'codepage' and the second to a place in the codepage. These codepages contain 64 symbols. // So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0 // and D1. // c.) For katakana (one of the Japanese symbol sets) Unicode uses 3 bytes. Here the second byte also points to a codepage and byte 3 to the symbol. // I hope the pages E282 and E283 are sufficient to write katakana. // Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not // impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system). // Select the better font for full graphic displays. //#define DISPLAY_CHARSET_ISO10646_1 //#define DISPLAY_CHARSET_ISO10646_5 //#define DISPLAY_CHARSET_ISO10646_GREEK //#define DISPLAY_CHARSET_ISO10646_KANA // next 5 lines select variants in this file only #define DISPLAYTEST //#define WEST //#define CYRIL //#define KANA // TESTSTRINGS #define STRG_ASCII_2 _UxGT(" !\"#$%&'()*+,-./") #define STRG_ASCII_3 _UxGT("0123456789:;<=>?") #define STRG_ASCII_4 _UxGT("@ABCDEFGHIJKLMNO") #define STRG_ASCII_5 _UxGT("PQRSTUVWXYZ[\\]^_") #define STRG_ASCII_6 _UxGT("`abcdefghijklmno") #define STRG_ASCII_7 _UxGT("pqrstuvwxyz{|}~") #define STRG_C2_8 _UxGT("") #define STRG_C2_9 _UxGT("") #define STRG_C2_a _UxGT(" ¡¢£¤¥¦§¨©ª«¬­®¯") #define STRG_C2_b _UxGT("°±²³´µ¶·¸¹º»¼½¾¿") #define STRG_C3_8 _UxGT("ÈÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ") #define STRG_C3_9 _UxGT("ÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞß") #define STRG_C3_a _UxGT("àáâãäåæçèéêëìíîï") #define STRG_C3_b _UxGT("ðñòóôõö÷øùúûüýþÿ") #define STRG_D0_8 _UxGT("ЀЁЂЃЄЅІЇЈЉЊЋЌЍЎЏ") #define STRG_D0_9 _UxGT("АБВГДЕЖЗИЙКЛМНОП") #define STRG_D0_a _UxGT("РСТУФХЦЧШЩЪЫЬЭЮЯ") #define STRG_D0_b _UxGT("абвгдежзийклмноп") #define STRG_D1_8 _UxGT("рстуфхцчшщъыьэюя") #define STRG_D1_9 _UxGT("ѐёђѓєѕіїјљњћќѝўџ") #define STRG_D1_a _UxGT("ѠѡѢѣѤѥѦѧѨѩѪѫѬѭѮѯ") #define STRG_D1_b _UxGT("ѰѱѲѳѴѵѶѷѸѹѺѻѼѽѾѿ") #define STRG_E382_8 _UxGT("よめもゃやゅゆょよらりるれろゎわ") #define STRG_E382_9 _UxGT("ゐゑをんゔゕゖ゗゘゙゚゛ ゜ゝゞゟ") #define STRG_E382_a _UxGT("゠ァアィイゥウェエォオカガキギク") #define STRG_E382_b _UxGT("グケゲコゴサザシジスズセゼソゾタ") #define STRG_E383_8 _UxGT("トチヂッツヅテデトドナニヌネノハ") #define STRG_E383_9 _UxGT("バパヒビピフブプヘベペホボポマミ") #define STRG_E383_a _UxGT("ムメモャヤュユョヨラリルレロヮワ") #define STRG_E383_b _UxGT("ヰヱヲンヴヵヶヷヸヹヺ・ーヽヾヿ") #define STRG_OKTAL_0 "\000\001\002\003\004\005\006\007\010\011\012\013\014\015\016\017" #define STRG_OKTAL_1 "\020\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037" #define STRG_OKTAL_2 "\040\041\042\043\044\045\046\047\050\051\052\053\054\055\056\057" #define STRG_OKTAL_3 "\060\061\062\063\064\065\066\067\070\071\072\073\074\075\076\077" #define STRG_OKTAL_4 "\100\101\102\103\104\105\106\107\110\111\112\113\114\115\116\117" #define STRG_OKTAL_5 "\120\121\122\123\124\125\126\127\130\131\132\133\134\135\136\137" #define STRG_OKTAL_6 "\140\141\142\143\144\145\146\147\150\151\152\153\154\155\156\157" #define STRG_OKTAL_7 "\160\161\162\163\164\165\166\167\170\171\172\173\174\175\176\177" #define STRG_OKTAL_8 "\200\201\202\203\204\205\206\207\210\211\212\213\214\215\216\217" #define STRG_OKTAL_9 "\220\221\222\223\224\225\226\227\230\231\232\233\234\235\236\237" #define STRG_OKTAL_a "\240\241\242\243\244\245\246\247\250\251\252\253\254\255\256\257" #define STRG_OKTAL_b "\260\261\262\263\264\265\266\267\270\271\272\273\274\275\276\277" #define STRG_OKTAL_c "\300\301\302\303\304\305\306\307\310\311\312\313\314\315\316\317" #define STRG_OKTAL_d "\320\321\322\323\324\325\326\327\330\331\332\333\334\335\336\337" #define STRG_OKTAL_e "\340\341\342\343\344\345\346\347\350\351\352\353\354\355\356\357" #define STRG_OKTAL_f "\360\361\362\363\364\365\366\367\370\371\372\373\374\375\376\377" #if ENABLED(DISPLAYTEST) #define WELCOME_MSG _UxGT("Language TEST") #define MSG_WATCH _UxGT("Display test") #define MSG_PREPARE STRG_OKTAL_b #define MSG_CONTROL STRG_OKTAL_c #endif #if ENABLED(WEST) #define WELCOME_MSG _UxGT("Language TEST") #define MSG_WATCH _UxGT("\001\002\003\004\005\006\007\010\011") #define MSG_PREPARE _UxGT("UTF8") #define MSG_CONTROL _UxGT("ASCII") //#define MSG_MAIN _UxGT("..") #define MSG_DISABLE_STEPPERS STRG_C2_8 #define MSG_AUTO_HOME STRG_C2_9 #define MSG_SET_HOME_OFFSETS STRG_C2_a #define MSG_PREHEAT_1 STRG_C2_b #define MSG_PREHEAT_2 STRG_C3_8 #define MSG_COOLDOWN STRG_C3_9 #define MSG_SWITCH_PS_OFF STRG_C3_a #define MSG_MOVE_AXIS STRG_C3_b #define MSG_MAIN STRG_OKTAL_2 #define MSG_TEMPERATURE STRG_OKTAL_3 #define MSG_MOTION STRG_OKTAL_4 #define MSG_FILAMENT STRG_OKTAL_5 #define MSG_CONTRAST STRG_OKTAL_6 #define MSG_RESTORE_FAILSAFE STRG_OKTAL_7 #define MSG_NOZZLE STRG_OKTAL_8 #define MSG_FAN_SPEED STRG_OKTAL_9 #define MSG_AUTOTEMP STRG_OKTAL_a #define MSG_MIN STRG_OKTAL_b #define MSG_MAX STRG_OKTAL_c #define MSG_FACTOR STRG_OKTAL_d #define MSG_PID_P STRG_OKTAL_e #define MSG_PID_I STRG_OKTAL_f #endif #if ENABLED(CYRIL) #define WELCOME_MSG _UxGT("Language TEST") #define MSG_WATCH _UxGT("\001\002\003\004\005\006\007\010\011") #define MSG_PREPARE _UxGT("UTF8") #define MSG_CONTROL _UxGT("ASCII") //#define MSG_MAIN _UxGT("..") #define MSG_DISABLE_STEPPERS STRG_D0_8 #define MSG_AUTO_HOME STRG_D0_9 #define MSG_SET_HOME_OFFSETS STRG_D0_a #define MSG_PREHEAT_1 STRG_D0_b #define MSG_PREHEAT_2 STRG_D1_8 #define MSG_COOLDOWN STRG_D1_9 #define MSG_SWITCH_PS_OFF STRG_D1_a #define MSG_MOVE_AXIS STRG_D1_b #define MSG_MAIN STRG_OKTAL_2 #define MSG_TEMPERATURE STRG_OKTAL_3 #define MSG_MOTION STRG_OKTAL_4 #define MSG_FILAMENT STRG_OKTAL_5 #define MSG_CONTRAST STRG_OKTAL_6 #define MSG_RESTORE_FAILSAFE STRG_OKTAL_7 #define MSG_NOZZLE STRG_OKTAL_8 #define MSG_FAN_SPEED STRG_OKTAL_9 #define MSG_AUTOTEMP STRG_OKTAL_a #define MSG_MIN STRG_OKTAL_b #define MSG_MAX STRG_OKTAL_c #define MSG_FACTOR STRG_OKTAL_d #define MSG_PID_P STRG_OKTAL_e #define MSG_PID_I STRG_OKTAL_f #endif #if ENABLED(KANA) #define WELCOME_MSG _UxGT("Language TEST") #define MSG_WATCH _UxGT("\001\002\003\004\005\006\007\010\011") #define MSG_PREPARE _UxGT("UTF8") #define MSG_CONTROL _UxGT("ASCII") //#define MSG_MAIN _UxGT("..") #define MSG_DISABLE_STEPPERS STRG_E382_8 #define MSG_AUTO_HOME STRG_E382_9 #define MSG_SET_HOME_OFFSETS STRG_E382_a #define MSG_PREHEAT_1 STRG_E382_b #define MSG_PREHEAT_2 STRG_E383_8 #define MSG_COOLDOWN STRG_E383_9 #define MSG_SWITCH_PS_OFF STRG_E383_a #define MSG_MOVE_AXIS STRG_E383_b #define MSG_MAIN STRG_OKTAL_2 #define MSG_TEMPERATURE STRG_OKTAL_3 #define MSG_MOTION STRG_OKTAL_4 #define MSG_FILAMENT STRG_OKTAL_5 #define MSG_CONTRAST STRG_OKTAL_6 #define MSG_RESTORE_FAILSAFE STRG_OKTAL_7 #define MSG_NOZZLE STRG_OKTAL_8 #define MSG_FAN_SPEED STRG_OKTAL_9 #define MSG_AUTOTEMP STRG_OKTAL_a #define MSG_MIN STRG_OKTAL_b #define MSG_MAX STRG_OKTAL_c #define MSG_FACTOR STRG_OKTAL_d #define MSG_PID_P STRG_OKTAL_e #define MSG_PID_I STRG_OKTAL_f #endif