/** * Marlin 3D Printer Firmware * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "../../inc/MarlinConfig.h" #if ENABLED(MESH_BED_LEVELING) #include "mesh_bed_leveling.h" #include "../../module/motion.h" mesh_bed_leveling mbl; uint8_t mesh_bed_leveling::status; float mesh_bed_leveling::z_offset, mesh_bed_leveling::z_values[GRID_MAX_POINTS_X][GRID_MAX_POINTS_Y], mesh_bed_leveling::index_to_xpos[GRID_MAX_POINTS_X], mesh_bed_leveling::index_to_ypos[GRID_MAX_POINTS_Y]; mesh_bed_leveling::mesh_bed_leveling() { for (uint8_t i = 0; i < GRID_MAX_POINTS_X; ++i) index_to_xpos[i] = MESH_MIN_X + i * (MESH_X_DIST); for (uint8_t i = 0; i < GRID_MAX_POINTS_Y; ++i) index_to_ypos[i] = MESH_MIN_Y + i * (MESH_Y_DIST); reset(); } void mesh_bed_leveling::reset() { status = MBL_STATUS_NONE; z_offset = 0; ZERO(z_values); } /** * Prepare a mesh-leveled linear move in a Cartesian setup, * splitting the move where it crosses mesh borders. */ void mesh_line_to_destination(const float fr_mm_s, uint8_t x_splits, uint8_t y_splits) { int cx1 = mbl.cell_index_x(RAW_CURRENT_POSITION(X)), cy1 = mbl.cell_index_y(RAW_CURRENT_POSITION(Y)), cx2 = mbl.cell_index_x(RAW_X_POSITION(destination[X_AXIS])), cy2 = mbl.cell_index_y(RAW_Y_POSITION(destination[Y_AXIS])); NOMORE(cx1, GRID_MAX_POINTS_X - 2); NOMORE(cy1, GRID_MAX_POINTS_Y - 2); NOMORE(cx2, GRID_MAX_POINTS_X - 2); NOMORE(cy2, GRID_MAX_POINTS_Y - 2); if (cx1 == cx2 && cy1 == cy2) { // Start and end on same mesh square line_to_destination(fr_mm_s); set_current_to_destination(); return; } #define MBL_SEGMENT_END(A) (current_position[A ##_AXIS] + (destination[A ##_AXIS] - current_position[A ##_AXIS]) * normalized_dist) float normalized_dist, end[XYZE]; // Split at the left/front border of the right/top square const int8_t gcx = max(cx1, cx2), gcy = max(cy1, cy2); if (cx2 != cx1 && TEST(x_splits, gcx)) { COPY(end, destination); destination[X_AXIS] = LOGICAL_X_POSITION(mbl.index_to_xpos[gcx]); normalized_dist = (destination[X_AXIS] - current_position[X_AXIS]) / (end[X_AXIS] - current_position[X_AXIS]); destination[Y_AXIS] = MBL_SEGMENT_END(Y); CBI(x_splits, gcx); } else if (cy2 != cy1 && TEST(y_splits, gcy)) { COPY(end, destination); destination[Y_AXIS] = LOGICAL_Y_POSITION(mbl.index_to_ypos[gcy]); normalized_dist = (destination[Y_AXIS] - current_position[Y_AXIS]) / (end[Y_AXIS] - current_position[Y_AXIS]); destination[X_AXIS] = MBL_SEGMENT_END(X); CBI(y_splits, gcy); } else { // Already split on a border line_to_destination(fr_mm_s); set_current_to_destination(); return; } destination[Z_AXIS] = MBL_SEGMENT_END(Z); destination[E_AXIS] = MBL_SEGMENT_END(E); // Do the split and look for more borders mesh_line_to_destination(fr_mm_s, x_splits, y_splits); // Restore destination from stack COPY(destination, end); mesh_line_to_destination(fr_mm_s, x_splits, y_splits); } #endif // MESH_BED_LEVELING