/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "../../../../inc/MarlinConfigPre.h" #if HAS_TFT_LVGL_UI #include "../../../../MarlinCore.h" #include "lv_conf.h" //#include "../lvgl/src/lv_objx/lv_imgbtn.h" //#include "../lvgl/src/lv_objx/lv_img.h" //#include "../lvgl/src/lv_core/lv_disp.h" //#include "../lvgl/src/lv_core/lv_refr.h" #include "draw_ui.h" #include "../../../../gcode/queue.h" //static lv_obj_t *buttonMoveZ,*buttonTest,*buttonZ0,*buttonStop,*buttonReturn; static lv_obj_t * scr; #define ID_M_POINT1 1 #define ID_M_POINT2 2 #define ID_M_POINT3 3 #define ID_M_POINT4 4 #define ID_M_POINT5 5 #define ID_MANUAL_RETURN 6 static void event_handler(lv_obj_t * obj, lv_event_t event) { switch (obj->mks_obj_id) { case ID_M_POINT1: if (event == LV_EVENT_CLICKED) { // nothing to do } else if (event == LV_EVENT_RELEASED) { if (queue.length == 0) { if (uiCfg.leveling_first_time) { queue.enqueue_now_P(PSTR("G28")); uiCfg.leveling_first_time = 0; } queue.enqueue_now_P(PSTR("G1 Z10")); ZERO(public_buf_l); sprintf_P(public_buf_l, PSTR("G1 X%d Y%d"), X_MIN_POS + 30, Y_MIN_POS + 30); queue.enqueue_one_now(public_buf_l); queue.enqueue_now_P(PSTR("G1 Z0")); } } break; case ID_M_POINT2: if (event == LV_EVENT_CLICKED) { // nothing to do } else if (event == LV_EVENT_RELEASED) { if (queue.length == 0) { if (uiCfg.leveling_first_time) { queue.enqueue_now_P(PSTR("G28")); uiCfg.leveling_first_time = 0; } queue.enqueue_now_P(PSTR("G1 Z10")); ZERO(public_buf_l); sprintf_P(public_buf_l, PSTR("G1 X%d Y%d"), X_MAX_POS - 30, Y_MIN_POS + 30); queue.enqueue_one_now(public_buf_l); queue.enqueue_now_P(PSTR("G1 Z0")); } } break; case ID_M_POINT3: if (event == LV_EVENT_CLICKED) { // nothing to do } else if (event == LV_EVENT_RELEASED) { if (queue.length == 0) { if (uiCfg.leveling_first_time) { queue.enqueue_now_P(PSTR("G28")); uiCfg.leveling_first_time = 0; } queue.enqueue_now_P(PSTR("G1 Z10")); ZERO(public_buf_l); sprintf_P(public_buf_l, PSTR("G1 X%d Y%d"), X_MAX_POS - 30, Y_MAX_POS - 30); queue.enqueue_one_now(public_buf_l); queue.enqueue_now_P(PSTR("G1 Z0")); } } break; case ID_M_POINT4: if (event == LV_EVENT_CLICKED) { // nothing to do } else if (event == LV_EVENT_RELEASED) { if (queue.length == 0) { if (uiCfg.leveling_first_time) { queue.enqueue_now_P(PSTR("G28")); uiCfg.leveling_first_time = 0; } queue.enqueue_now_P(PSTR("G1 Z10")); ZERO(public_buf_l); sprintf_P(public_buf_l, PSTR("G1 X%d Y%d"), X_MIN_POS + 30, Y_MAX_POS - 30); queue.enqueue_one_now(public_buf_l); queue.enqueue_now_P(PSTR("G1 Z0")); } } break; case ID_M_POINT5: if (event == LV_EVENT_CLICKED) { // nothing to do } else if (event == LV_EVENT_RELEASED) { if (queue.length == 0) { if (uiCfg.leveling_first_time) { queue.enqueue_now_P(PSTR("G28")); uiCfg.leveling_first_time = 0; } queue.enqueue_now_P(PSTR("G1 Z10")); ZERO(public_buf_l); sprintf_P(public_buf_l, PSTR("G1 X%d Y%d"), X_BED_SIZE / 2, Y_BED_SIZE / 2); queue.enqueue_one_now(public_buf_l); queue.enqueue_now_P(PSTR("G1 Z0")); } } break; case ID_MANUAL_RETURN: if (event == LV_EVENT_CLICKED) { // nothing to do } else if (event == LV_EVENT_RELEASED) { lv_clear_manualLevel(); lv_draw_tool(); } break; } } void lv_draw_manualLevel(void) { lv_obj_t *buttonPoint1, *buttonPoint2, *buttonPoint3, *buttonPoint4, *buttonPoint5; lv_obj_t *buttonBack; if (disp_state_stack._disp_state[disp_state_stack._disp_index] != LEVELING_UI) { disp_state_stack._disp_index++; disp_state_stack._disp_state[disp_state_stack._disp_index] = LEVELING_UI; } disp_state = LEVELING_UI; scr = lv_obj_create(NULL, NULL); // static lv_style_t tool_style; lv_obj_set_style(scr, &tft_style_scr); lv_scr_load(scr); lv_obj_clean(scr); lv_obj_t * title = lv_label_create(scr, NULL); lv_obj_set_style(title, &tft_style_label_rel); lv_obj_set_pos(title, TITLE_XPOS, TITLE_YPOS); lv_label_set_text(title, creat_title_text()); lv_refr_now(lv_refr_get_disp_refreshing()); LV_IMG_DECLARE(bmp_pic); /*Create an Image button*/ buttonPoint1 = lv_imgbtn_create(scr, NULL); buttonPoint2 = lv_imgbtn_create(scr, NULL); buttonPoint3 = lv_imgbtn_create(scr, NULL); buttonPoint4 = lv_imgbtn_create(scr, NULL); buttonPoint5 = lv_imgbtn_create(scr, NULL); buttonBack = lv_imgbtn_create(scr, NULL); lv_obj_set_event_cb_mks(buttonPoint1, event_handler, ID_M_POINT1, "bmp_leveling1.bin", 0); lv_imgbtn_set_src(buttonPoint1, LV_BTN_STATE_REL, &bmp_pic); lv_imgbtn_set_src(buttonPoint1, LV_BTN_STATE_PR, &bmp_pic); lv_imgbtn_set_style(buttonPoint1, LV_BTN_STATE_PR, &tft_style_label_pre); lv_imgbtn_set_style(buttonPoint1, LV_BTN_STATE_REL, &tft_style_label_rel); lv_obj_clear_protect(buttonPoint1, LV_PROTECT_FOLLOW); #if 1 lv_obj_set_event_cb_mks(buttonPoint2, event_handler, ID_M_POINT2, "bmp_leveling2.bin", 0); lv_imgbtn_set_src(buttonPoint2, LV_BTN_STATE_REL, &bmp_pic); lv_imgbtn_set_src(buttonPoint2, LV_BTN_STATE_PR, &bmp_pic); lv_imgbtn_set_style(buttonPoint2, LV_BTN_STATE_PR, &tft_style_label_pre); lv_imgbtn_set_style(buttonPoint2, LV_BTN_STATE_REL, &tft_style_label_rel); lv_obj_set_event_cb_mks(buttonPoint3, event_handler, ID_M_POINT3, "bmp_leveling3.bin", 0); lv_imgbtn_set_src(buttonPoint3, LV_BTN_STATE_REL, &bmp_pic); lv_imgbtn_set_src(buttonPoint3, LV_BTN_STATE_PR, &bmp_pic); lv_imgbtn_set_style(buttonPoint3, LV_BTN_STATE_PR, &tft_style_label_pre); lv_imgbtn_set_style(buttonPoint3, LV_BTN_STATE_REL, &tft_style_label_rel); lv_obj_set_event_cb_mks(buttonPoint4, event_handler, ID_M_POINT4, "bmp_leveling4.bin", 0); lv_imgbtn_set_src(buttonPoint4, LV_BTN_STATE_REL, &bmp_pic); lv_imgbtn_set_src(buttonPoint4, LV_BTN_STATE_PR, &bmp_pic); lv_imgbtn_set_style(buttonPoint4, LV_BTN_STATE_PR, &tft_style_label_pre); lv_imgbtn_set_style(buttonPoint4, LV_BTN_STATE_REL, &tft_style_label_rel); lv_obj_set_event_cb_mks(buttonPoint5, event_handler, ID_M_POINT5, "bmp_leveling5.bin", 0); lv_imgbtn_set_src(buttonPoint5, LV_BTN_STATE_REL, &bmp_pic); lv_imgbtn_set_src(buttonPoint5, LV_BTN_STATE_PR, &bmp_pic); lv_imgbtn_set_style(buttonPoint5, LV_BTN_STATE_PR, &tft_style_label_pre); lv_imgbtn_set_style(buttonPoint5, LV_BTN_STATE_REL, &tft_style_label_rel); lv_obj_set_event_cb_mks(buttonBack, event_handler, ID_MANUAL_RETURN, "bmp_return.bin", 0); lv_imgbtn_set_src(buttonBack, LV_BTN_STATE_REL, &bmp_pic); lv_imgbtn_set_src(buttonBack, LV_BTN_STATE_PR, &bmp_pic); lv_imgbtn_set_style(buttonBack, LV_BTN_STATE_PR, &tft_style_label_pre); lv_imgbtn_set_style(buttonBack, LV_BTN_STATE_REL, &tft_style_label_rel); #endif lv_obj_set_pos(buttonPoint1, INTERVAL_V, titleHeight); lv_obj_set_pos(buttonPoint2, BTN_X_PIXEL + INTERVAL_V * 2, titleHeight); lv_obj_set_pos(buttonPoint3, BTN_X_PIXEL * 2 + INTERVAL_V * 3, titleHeight); lv_obj_set_pos(buttonPoint4, BTN_X_PIXEL * 3 + INTERVAL_V * 4, titleHeight); lv_obj_set_pos(buttonPoint5, INTERVAL_V, BTN_Y_PIXEL + INTERVAL_H + titleHeight); lv_obj_set_pos(buttonBack, BTN_X_PIXEL * 3 + INTERVAL_V * 4, BTN_Y_PIXEL + INTERVAL_H + titleHeight); /*Create a label on the Image button*/ lv_btn_set_layout(buttonPoint1, LV_LAYOUT_OFF); lv_btn_set_layout(buttonPoint2, LV_LAYOUT_OFF); lv_btn_set_layout(buttonPoint3, LV_LAYOUT_OFF); lv_btn_set_layout(buttonPoint4, LV_LAYOUT_OFF); lv_btn_set_layout(buttonPoint5, LV_LAYOUT_OFF); lv_btn_set_layout(buttonBack, LV_LAYOUT_OFF); lv_obj_t * label_Point1 = lv_label_create(buttonPoint1, NULL); lv_obj_t * label_Point2 = lv_label_create(buttonPoint2, NULL); lv_obj_t * label_Point3 = lv_label_create(buttonPoint3, NULL); lv_obj_t * label_Point4 = lv_label_create(buttonPoint4, NULL); lv_obj_t * label_Point5 = lv_label_create(buttonPoint5, NULL); lv_obj_t * label_Back = lv_label_create(buttonBack, NULL); if (gCfgItems.multiple_language != 0) { lv_label_set_text(label_Point1, leveling_menu.position1); lv_obj_align(label_Point1, buttonPoint1, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET); lv_label_set_text(label_Point2, leveling_menu.position2); lv_obj_align(label_Point2, buttonPoint2, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET); lv_label_set_text(label_Point3, leveling_menu.position3); lv_obj_align(label_Point3, buttonPoint3, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET); lv_label_set_text(label_Point4, leveling_menu.position4); lv_obj_align(label_Point4, buttonPoint4, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET); lv_label_set_text(label_Point5, leveling_menu.position5); lv_obj_align(label_Point5, buttonPoint5, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET); lv_label_set_text(label_Back, common_menu.text_back); lv_obj_align(label_Back, buttonBack, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET); } } void lv_clear_manualLevel() { lv_obj_del(scr); } #endif // HAS_TFT_LVGL_UI