/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #pragma once /******************************************************************************** * @file dwin_lcd.h * @author LEO / Creality3D * @date 2019/07/18 * @version 2.0.1 * @brief 迪文屏控制操作函数 ********************************************************************************/ #include #define RECEIVED_NO_DATA 0x00 #define RECEIVED_SHAKE_HAND_ACK 0x01 #define FHONE 0xAA #define DWIN_SCROLL_UP 2 #define DWIN_SCROLL_DOWN 3 #define DWIN_WIDTH 272 #define DWIN_HEIGHT 480 /*-------------------------------------- System variable function --------------------------------------*/ // Handshake (1: Success, 0: Fail) bool DWIN_Handshake(void); // Common DWIN startup void DWIN_Startup(void); // Set the backlight luminance // luminance: (0x00-0xFF) void DWIN_Backlight_SetLuminance(const uint8_t luminance); // Set screen display direction // dir: 0=0°, 1=90°, 2=180°, 3=270° void DWIN_Frame_SetDir(uint8_t dir); // Update display void DWIN_UpdateLCD(void); /*---------------------------------------- Drawing functions ----------------------------------------*/ // Clear screen // color: Clear screen color void DWIN_Frame_Clear(const uint16_t color); // Draw a point // width: point width 0x01-0x0F // height: point height 0x01-0x0F // x,y: upper left point void DWIN_Draw_Point(uint8_t width, uint8_t height, uint16_t x, uint16_t y); // Draw a line // color: Line segment color // xStart/yStart: Start point // xEnd/yEnd: End point void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); // Draw a Horizontal line // color: Line segment color // xStart/yStart: Start point // xLength: Line Length inline void DWIN_Draw_HLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xLength) { DWIN_Draw_Line(color, xStart, yStart, xStart + xLength - 1, yStart); } // Draw a Vertical line // color: Line segment color // xStart/yStart: Start point // yLength: Line Length inline void DWIN_Draw_VLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t yLength) { DWIN_Draw_Line(color, xStart, yStart, xStart, yStart + yLength - 1); } // Draw a rectangle // mode: 0=frame, 1=fill, 2=XOR fill // color: Rectangle color // xStart/yStart: upper left point // xEnd/yEnd: lower right point void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); // Draw a box // mode: 0=frame, 1=fill, 2=XOR fill // color: Rectangle color // xStart/yStart: upper left point // xSize/ySize: box size inline void DWIN_Draw_Box(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xSize, uint16_t ySize) { DWIN_Draw_Rectangle(mode, color, xStart, yStart, xStart + xSize - 1, yStart + ySize - 1); } // Move a screen area // mode: 0, circle shift; 1, translation // dir: 0=left, 1=right, 2=up, 3=down // dis: Distance // color: Fill color // xStart/yStart: upper left point // xEnd/yEnd: bottom right point void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); /*---------------------------------------- Text related functions ----------------------------------------*/ // Draw a string // widthAdjust: true=self-adjust character width; false=no adjustment // bShow: true=display background color; false=don't display background color // size: Font size // color: Character color // bColor: Background color // x/y: Upper-left coordinate of the string // *string: The string void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string); class __FlashStringHelper; inline void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *title) { DWIN_Draw_String(widthAdjust, bShow, size, color, bColor, x, y, (char *)title); } // Draw a positive integer // bShow: true=display background color; false=don't display background color // zeroFill: true=zero fill; false=no zero fill // zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space // size: Font size // color: Character color // bColor: Background color // iNum: Number of digits // x/y: Upper-left coordinate // value: Integer value void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value); // Draw a floating point number // bShow: true=display background color; false=don't display background color // zeroFill: true=zero fill; false=no zero fill // zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space // size: Font size // color: Character color // bColor: Background color // iNum: Number of whole digits // fNum: Number of decimal digits // x/y: Upper-left point // value: Float value void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value); /*---------------------------------------- Picture related functions ----------------------------------------*/ // Draw JPG and cached in #0 virtual display area // id: Picture ID void DWIN_JPG_ShowAndCache(const uint8_t id); // Draw an Icon // libID: Icon library ID // picID: Icon ID // x/y: Upper-left point void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y); // Unzip the JPG picture to a virtual display area // n: Cache index // id: Picture ID void DWIN_JPG_CacheToN(uint8_t n, uint8_t id); // Unzip the JPG picture to virtual display area #1 // id: Picture ID inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); } // Copy area from virtual display area to current screen // cacheID: virtual area number // xStart/yStart: Upper-left of virtual area // xEnd/yEnd: Lower-right of virtual area // x/y: Screen paste point void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y); // Animate a series of icons // animID: Animation ID up to 16 // animate: animation on or off // libID: Icon library ID // picIDs: Icon starting ID // picIDe: Icon ending ID // x/y: Upper-left point // interval: Display time interval, unit 10mS void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs, uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval); // Animation Control // state: 16 bits, each bit is the state of an animation id void DWIN_ICON_AnimationControl(uint16_t state);