/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #pragma once /******************************************************************************** * @file dwin_lcd.h * @author LEO / Creality3D * @date 2019/07/18 * @version 2.0.1 * @brief 迪文屏控制操作函数 ********************************************************************************/ #include #define RECEIVED_NO_DATA 0x00 #define RECEIVED_SHAKE_HAND_ACK 0x01 #define FHONE 0xAA #define DWIN_SCROLL_UP 2 #define DWIN_SCROLL_DOWN 3 #define DWIN_WIDTH 272 #define DWIN_HEIGHT 480 /*接收数据解析 返回值:true,接收到数据;false,未接收到数据*/ bool DWIN_ReceiveAnalyze(void); /*发送当前BUF中的数据以及包尾数据 len:整包数据长度*/ void DWIN_Send_BufTail(const uint8_t len); /*----------------------------------------------系统变量函数----------------------------------------------*/ /*握手 1: 握手成功 2: 握手失败*/ bool DWIN_Handshake(void); /*设定背光亮度 luminance:亮度(0x00~0xFF)*/ void DWIN_Backlight_SetLuminance(const uint8_t luminance); /*设定画面显示方向 dir:0,0°; 1,90°; 2,180°; 3,270°*/ void DWIN_Frame_SetDir(uint8_t dir); /*更新显示*/ void DWIN_UpdateLCD(void); /*----------------------------------------------绘图相关函数----------------------------------------------*/ /*画面清屏 color:清屏颜色*/ void DWIN_Frame_Clear(const uint16_t color); /*画面画线 color:线段颜色 xStart:X起始坐标 yStart:Y起始坐标 xEnd:X终止坐标 yEnd:Y终止坐标*/ void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); /*画面画矩形 mode:0,外框;1,填充;2,异或填充 color:颜色 xStart/yStart:矩形左上坐标 xEnd/yEnd:矩形右下坐标*/ void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); /*画面区域移动 mode:0,环移;1,平移 dir:0,向左移动;1,向右移动;2,向上移动;3,向下移动 dis:移动距离 color:填充颜色 xStart/yStart:选定区域左上坐标 xEnd/yEnd:选定区域右下坐标*/ void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); /*----------------------------------------------文本相关函数----------------------------------------------*/ /*画面显示字符串 widthAdjust:true,自调整字符宽度;false,不调整字符宽度 bShow:true,显示背景色;false,不显示背景色 size:字号大小 color:字符颜色 bColor:背景颜色 x/y:字符串左上坐标 *string:字符串*/ void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string); /*画面显示正整数 bShow:true,显示背景色;false,不显示背景色 zeroFill:true,补零;false,不补零 zeroMode:1,无效0显示为0; 0,无效0显示为空格 size:字号大小 color:字符颜色 bColor:背景颜色 iNum:位数 x/y:变量左上坐标 value:整型变量*/ void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value); /*画面显示浮点数 bShow:true,显示背景色;false,不显示背景色 zeroFill:true,补零;false,不补零 zeroMode:1,无效0显示为0; 0,无效0显示为空格 size:字号大小 color:字符颜色 bColor:背景颜色 iNum:整数位数 fNum:小数位数 x/y:变量左上坐标 value:浮点数变量*/ void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value); /*----------------------------------------------图片相关函数----------------------------------------------*/ /*jpg图片显示并缓存在#0虚拟显示区 id:图片ID*/ void DWIN_JPG_ShowAndCache(const uint8_t id); /*图标显示 libID:图标库ID picID:图标ID x/y:图标左上坐标*/ void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y); /*jpg图片解压到#1虚拟显示区 id:图片ID*/ void DWIN_JPG_CacheToN(uint8_t n, uint8_t id); /*jpg图片解压到#1虚拟显示区 id:图片ID*/ inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); } /*从虚拟显示区复制区域至当前画面 cacheID:虚拟区号 xStart/yStart:虚拟区左上坐标 xEnd/yEnd:虚拟区右下坐标 x/y:当前画面粘贴坐标*/ void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);