/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // // Bed Leveling Menus // #include "../../inc/MarlinConfigPre.h" #if ENABLED(LCD_BED_LEVELING) #include "menu.h" #include "../../module/planner.h" #include "../../feature/bedlevel/bedlevel.h" #if HAS_BED_PROBE && DISABLED(BABYSTEP_ZPROBE_OFFSET) #include "../../module/probe.h" #endif #if EITHER(PROBE_MANUALLY, MESH_BED_LEVELING) #include "../../module/motion.h" #include "../../gcode/queue.h" // // Motion > Level Bed handlers // static uint8_t manual_probe_index; // LCD probed points are from defaults constexpr uint8_t total_probe_points = TERN(AUTO_BED_LEVELING_3POINT, 3, GRID_MAX_POINTS); // // Bed leveling is done. Wait for G29 to complete. // A flag is used so that this can release control // and allow the command queue to be processed. // // When G29 finishes the last move: // - Raise Z to the "manual probe height" // - Don't return until done. // // ** This blocks the command queue! ** // void _lcd_level_bed_done() { if (!ui.wait_for_move) { #if MANUAL_PROBE_HEIGHT > 0 && DISABLED(MESH_BED_LEVELING) // Display "Done" screen and wait for moves to complete line_to_z(MANUAL_PROBE_HEIGHT); ui.synchronize(GET_TEXT(MSG_LEVEL_BED_DONE)); #endif ui.goto_previous_screen_no_defer(); ui.completion_feedback(); } if (ui.should_draw()) MenuItem_static::draw(LCD_HEIGHT >= 4, GET_TEXT(MSG_LEVEL_BED_DONE)); ui.refresh(LCDVIEW_CALL_REDRAW_NEXT); } void _lcd_level_goto_next_point(); // // Step 7: Get the Z coordinate, click goes to the next point or exits // void _lcd_level_bed_get_z() { if (ui.use_click()) { // // Save the current Z position and move // // If done... if (++manual_probe_index >= total_probe_points) { // // The last G29 records the point and enables bed leveling // ui.wait_for_move = true; ui.goto_screen(_lcd_level_bed_done); #if ENABLED(MESH_BED_LEVELING) queue.inject_P(PSTR("G29 S2")); #elif ENABLED(PROBE_MANUALLY) queue.inject_P(PSTR("G29 V1")); #endif } else _lcd_level_goto_next_point(); return; } // // Encoder knob or keypad buttons adjust the Z position // if (ui.encoderPosition) { const float z = current_position.z + float(int32_t(ui.encoderPosition)) * (MESH_EDIT_Z_STEP); line_to_z(constrain(z, -(LCD_PROBE_Z_RANGE) * 0.5f, (LCD_PROBE_Z_RANGE) * 0.5f)); ui.refresh(LCDVIEW_CALL_REDRAW_NEXT); ui.encoderPosition = 0; } // // Draw on first display, then only on Z change // if (ui.should_draw()) { const float v = current_position.z; MenuEditItemBase::draw_edit_screen(GET_TEXT(MSG_MOVE_Z), ftostr43sign(v + (v < 0 ? -0.0001f : 0.0001f), '+')); } } // // Step 6: Display "Next point: 1 / 9" while waiting for move to finish // void _lcd_level_bed_moving() { if (ui.should_draw()) { char msg[10]; sprintf_P(msg, PSTR("%i / %u"), int(manual_probe_index + 1), total_probe_points); MenuEditItemBase::draw_edit_screen(GET_TEXT(MSG_LEVEL_BED_NEXT_POINT), msg); } ui.refresh(LCDVIEW_CALL_NO_REDRAW); if (!ui.wait_for_move) ui.goto_screen(_lcd_level_bed_get_z); } // // Step 5: Initiate a move to the next point // void _lcd_level_goto_next_point() { ui.goto_screen(_lcd_level_bed_moving); // G29 Records Z, moves, and signals when it pauses ui.wait_for_move = true; #if ENABLED(MESH_BED_LEVELING) queue.inject_P(manual_probe_index ? PSTR("G29 S2") : PSTR("G29 S1")); #elif ENABLED(PROBE_MANUALLY) queue.inject_P(PSTR("G29 V1")); #endif } // // Step 4: Display "Click to Begin", wait for click // Move to the first probe position // void _lcd_level_bed_homing_done() { if (ui.should_draw()) MenuItem_static::draw(1, GET_TEXT(MSG_LEVEL_BED_WAITING)); if (ui.use_click()) { manual_probe_index = 0; _lcd_level_goto_next_point(); } } // // Step 3: Display "Homing XYZ" - Wait for homing to finish // void _lcd_level_bed_homing() { _lcd_draw_homing(); if (all_axes_homed()) ui.goto_screen(_lcd_level_bed_homing_done); } #if ENABLED(PROBE_MANUALLY) extern bool g29_in_progress; #endif // // Step 2: Continue Bed Leveling... // void _lcd_level_bed_continue() { ui.defer_status_screen(); set_all_unhomed(); ui.goto_screen(_lcd_level_bed_homing); queue.inject_P(G28_STR); } #endif // PROBE_MANUALLY || MESH_BED_LEVELING #if ENABLED(MESH_EDIT_MENU) inline void refresh_planner() { set_current_from_steppers_for_axis(ALL_AXES); sync_plan_position(); } void menu_edit_mesh() { static uint8_t xind, yind; // =0 START_MENU(); BACK_ITEM(MSG_BED_LEVELING); EDIT_ITEM(uint8, MSG_MESH_X, &xind, 0, GRID_MAX_POINTS_X - 1); EDIT_ITEM(uint8, MSG_MESH_Y, &yind, 0, GRID_MAX_POINTS_Y - 1); EDIT_ITEM_FAST(float43, MSG_MESH_EDIT_Z, &Z_VALUES(xind, yind), -(LCD_PROBE_Z_RANGE) * 0.5, (LCD_PROBE_Z_RANGE) * 0.5, refresh_planner); END_MENU(); } #endif // MESH_EDIT_MENU /** * Step 1: Bed Level entry-point * * << Motion * Auto Home (if homing needed) * Leveling On/Off (if data exists, and homed) * Fade Height: --- (Req: ENABLE_LEVELING_FADE_HEIGHT) * Mesh Z Offset: --- (Req: MESH_BED_LEVELING) * Z Probe Offset: --- (Req: HAS_BED_PROBE, Opt: BABYSTEP_ZPROBE_OFFSET) * Level Bed > * Level Corners > (if homed) * Load Settings (Req: EEPROM_SETTINGS) * Save Settings (Req: EEPROM_SETTINGS) */ void menu_bed_leveling() { const bool is_homed = all_axes_known(), is_valid = leveling_is_valid(); START_MENU(); BACK_ITEM(MSG_MOTION); // Auto Home if not using manual probing #if NONE(PROBE_MANUALLY, MESH_BED_LEVELING) if (!is_homed) GCODES_ITEM(MSG_AUTO_HOME, G28_STR); #endif // Level Bed #if EITHER(PROBE_MANUALLY, MESH_BED_LEVELING) // Manual leveling uses a guided procedure SUBMENU(MSG_LEVEL_BED, _lcd_level_bed_continue); #else // Automatic leveling can just run the G-code GCODES_ITEM(MSG_LEVEL_BED, is_homed ? PSTR("G29") : PSTR("G28\nG29")); #endif #if ENABLED(MESH_EDIT_MENU) if (is_valid) SUBMENU(MSG_EDIT_MESH, menu_edit_mesh); #endif // Homed and leveling is valid? Then leveling can be toggled. if (is_homed && is_valid) { bool show_state = planner.leveling_active; EDIT_ITEM(bool, MSG_BED_LEVELING, &show_state, _lcd_toggle_bed_leveling); } // Z Fade Height #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) MENU_ITEM_IF (1) { // Shadow for editing the fade height editable.decimal = planner.z_fade_height; EDIT_ITEM_FAST(float3, MSG_Z_FADE_HEIGHT, &editable.decimal, 0, 100, []{ set_z_fade_height(editable.decimal); }); } #endif // // Mesh Bed Leveling Z-Offset // #if ENABLED(MESH_BED_LEVELING) EDIT_ITEM(float43, MSG_BED_Z, &mbl.z_offset, -1, 1); #endif #if ENABLED(BABYSTEP_ZPROBE_OFFSET) SUBMENU(MSG_ZPROBE_ZOFFSET, lcd_babystep_zoffset); #elif HAS_BED_PROBE EDIT_ITEM(LCD_Z_OFFSET_TYPE, MSG_ZPROBE_ZOFFSET, &probe.offset.z, Z_PROBE_OFFSET_RANGE_MIN, Z_PROBE_OFFSET_RANGE_MAX); #endif #if ENABLED(LEVEL_BED_CORNERS) SUBMENU(MSG_LEVEL_CORNERS, _lcd_level_bed_corners); #endif #if ENABLED(EEPROM_SETTINGS) ACTION_ITEM(MSG_LOAD_EEPROM, lcd_load_settings); ACTION_ITEM(MSG_STORE_EEPROM, lcd_store_settings); #endif END_MENU(); } #endif // LCD_BED_LEVELING