Firmware2/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/bed_mesh_base.cpp
2021-04-12 16:49:53 -05:00

220 lines
8.7 KiB
C++

/*********************
* bed_mesh_base.cpp *
*********************/
/****************************************************************************
* Written By Marcio Teixeira 2020 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* To view a copy of the GNU General Public License, go to the following *
* location: <https://www.gnu.org/licenses/>. *
****************************************************************************/
#include "../config.h"
#include "screens.h"
#ifdef FTDI_BED_MESH_BASE
using namespace FTDI;
void BedMeshBase::_drawMesh(CommandProcessor &cmd, int16_t x, int16_t y, int16_t w, int16_t h, uint8_t opts, float autoscale_max, uint8_t highlightedTag, mesh_getter_ptr func, void *data) {
constexpr uint8_t rows = GRID_MAX_POINTS_Y;
constexpr uint8_t cols = GRID_MAX_POINTS_X;
#define VALUE(X,Y) (func ? func(X,Y,data) : 0)
#define ISVAL(X,Y) (func ? !ISNAN(VALUE(X,Y)) : true)
#define HEIGHT(X,Y) (ISVAL(X,Y) ? (VALUE(X,Y) - val_min) * scale_z : 0)
// Compute the mean, min and max for the points
float val_mean = 0;
float val_max = -INFINITY;
float val_min = INFINITY;
uint8_t val_cnt = 0;
if (opts & USE_AUTOSCALE) {
for (uint8_t y = 0; y < rows; y++) {
for (uint8_t x = 0; x < cols; x++) {
if (ISVAL(x,y)) {
const float val = VALUE(x,y);
val_mean += val;
val_max = max(val_max, val);
val_min = min(val_min, val);
val_cnt++;
}
}
}
}
if (val_cnt)
val_mean /= val_cnt;
else {
val_mean = 0;
val_min = 0;
val_max = 0;
}
const float scale_z = ((val_max == val_min) ? 1 : 1/(val_max - val_min)) * autoscale_max;
/**
* The 3D points go through a 3D graphics pipeline to determine the final 2D point on the screen.
* This is written out as a stack of macros that each apply an affine transformation to the point.
* At compile time, the compiler should be able to reduce these expressions.
*
* The last transformation in the chain (TRANSFORM_5) is initially set to a no-op so we can measure
* the dimensions of the grid, but is later replaced with a scaling transform that scales the grid
* to fit.
*/
#define TRANSFORM_5(X,Y,Z) (X), (Y) // No transform
#define TRANSFORM_4(X,Y,Z) TRANSFORM_5((X)/(Z),(Y)/-(Z), 0) // Perspective
#define TRANSFORM_3(X,Y,Z) TRANSFORM_4((X), (Z), (Y)) // Swap Z and Y
#define TRANSFORM_2(X,Y,Z) TRANSFORM_3((X), (Y) + 2.5, (Z) - 1) // Translate
#define TRANSFORM(X,Y,Z) TRANSFORM_2(float(X)/(cols-1) - 0.5, float(Y)/(rows-1) - 0.5, (Z)) // Normalize
// Compute the bounding box for the grid prior to scaling. Do this at compile-time by
// transforming the four corner points via the transformation equations and finding
// the min and max for each axis.
constexpr float bounds[][3] = {{TRANSFORM(0 , 0 , 0)},
{TRANSFORM(cols-1, 0 , 0)},
{TRANSFORM(0 , rows-1, 0)},
{TRANSFORM(cols-1, rows-1, 0)}};
#define APPLY(FUNC, AXIS) FUNC(FUNC(bounds[0][AXIS], bounds[1][AXIS]), FUNC(bounds[2][AXIS], bounds[3][AXIS]))
constexpr float grid_x = APPLY(min,0);
constexpr float grid_y = APPLY(min,1);
constexpr float grid_w = APPLY(max,0) - grid_x;
constexpr float grid_h = APPLY(max,1) - grid_y;
constexpr float grid_cx = grid_x + grid_w/2;
constexpr float grid_cy = grid_y + grid_h/2;
// Figure out scale and offset such that the grid fits within the rectangle given by (x,y,w,h)
const float scale_x = float(w)/grid_w;
const float scale_y = float(h)/grid_h;
const float center_x = x + w/2;
const float center_y = y + h/2;
// Now replace the last transformation in the chain with a scaling operation.
#undef TRANSFORM_5
#define TRANSFORM_6(X,Y,Z) (X)*16, (Y)*16 // Scale to 1/16 pixel units
#define TRANSFORM_5(X,Y,Z) TRANSFORM_6( center_x + ((X) - grid_cx) * scale_x, \
center_y + ((Y) - grid_cy) * scale_y, 0) // Scale to bounds
// Draw the grid
const uint16_t basePointSize = min(w,h) / max(cols,rows);
cmd.cmd(SAVE_CONTEXT())
.cmd(TAG_MASK(false))
.cmd(SAVE_CONTEXT());
for (uint8_t y = 0; y < rows; y++) {
for (uint8_t x = 0; x < cols; x++) {
if (ISVAL(x,y)) {
const bool hasLeftSegment = x < cols - 1 && ISVAL(x+1,y);
const bool hasRightSegment = y < rows - 1 && ISVAL(x,y+1);
if (hasLeftSegment || hasRightSegment) {
cmd.cmd(BEGIN(LINE_STRIP));
if (hasLeftSegment) cmd.cmd(VERTEX2F(TRANSFORM(x + 1, y , HEIGHT(x + 1, y ))));
cmd.cmd( VERTEX2F(TRANSFORM(x , y , HEIGHT(x , y ))));
if (hasRightSegment) cmd.cmd(VERTEX2F(TRANSFORM(x , y + 1, HEIGHT(x , y + 1))));
}
}
}
if (opts & USE_POINTS) {
const float sq_min = sq(val_min - val_mean);
const float sq_max = sq(val_max - val_mean);
cmd.cmd(POINT_SIZE(basePointSize * 2));
cmd.cmd(BEGIN(POINTS));
for (uint8_t x = 0; x < cols; x++) {
if (ISVAL(x,y)) {
if (opts & USE_COLORS) {
const float val_dev = sq(VALUE(x, y) - val_mean);
uint8_t r = 0, b = 0;
//*(VALUE(x, y) < 0 ? &r : &b) = val_dev / sq_min * 0xFF;
if (VALUE(x, y) < 0)
r = val_dev / sq_min * 0xFF;
else
b = val_dev / sq_max * 0xFF;
cmd.cmd(COLOR_RGB(0xFF - b, 0xFF - b - r, 0xFF - r));
}
cmd.cmd(VERTEX2F(TRANSFORM(x, y, HEIGHT(x, y))));
}
}
if (opts & USE_COLORS) {
cmd.cmd(RESTORE_CONTEXT())
.cmd(SAVE_CONTEXT());
}
}
}
cmd.cmd(RESTORE_CONTEXT())
.cmd(TAG_MASK(true));
if (opts & USE_TAGS) {
cmd.cmd(COLOR_MASK(false, false, false, false))
.cmd(POINT_SIZE(basePointSize * 10))
.cmd(BEGIN(POINTS));
for (uint8_t y = 0; y < rows; y++) {
for (uint8_t x = 0; x < cols; x++) {
const uint8_t tag = pointToTag(x, y);
cmd.tag(tag).cmd(VERTEX2F(TRANSFORM(x, y, HEIGHT(x, y))));
}
}
cmd.cmd(COLOR_MASK(true, true, true, true));
}
if (opts & USE_HIGHLIGHT) {
const uint8_t tag = highlightedTag;
xy_uint8_t pt;
if (tagToPoint(tag, pt)) {
cmd.cmd(COLOR_A(128))
.cmd(POINT_SIZE(basePointSize * 6))
.cmd(BEGIN(POINTS))
.tag(tag).cmd(VERTEX2F(TRANSFORM(pt.x, pt.y, HEIGHT(pt.x, pt.y))));
}
}
cmd.cmd(END());
cmd.cmd(RESTORE_CONTEXT());
}
uint8_t BedMeshBase::pointToTag(uint8_t x, uint8_t y) {
return x >= 0 && x < GRID_MAX_POINTS_X && y >= 0 && y < GRID_MAX_POINTS_Y ? y * (GRID_MAX_POINTS_X) + x + 10 : 0;
}
bool BedMeshBase::tagToPoint(uint8_t tag, xy_uint8_t &pt) {
if (tag < 10) return false;
pt.x = (tag - 10) % (GRID_MAX_POINTS_X);
pt.y = (tag - 10) / (GRID_MAX_POINTS_X);
return true;
}
void BedMeshBase::drawMeshBackground(CommandProcessor &cmd, int16_t x, int16_t y, int16_t w, int16_t h) {
cmd.cmd(COLOR_RGB(Theme::bed_mesh_shadow_rgb));
_drawMesh(cmd, x, y, w, h, USE_POINTS | USE_TAGS, 0.1, 0, nullptr, nullptr);
}
void BedMeshBase::drawMeshForeground(CommandProcessor &cmd, int16_t x, int16_t y, int16_t w, int16_t h, mesh_getter_ptr func, void *data, uint8_t highlightedTag, float progress) {
constexpr float autoscale_max_amplitude = 0.03;
cmd.cmd(COLOR_RGB(Theme::bed_mesh_lines_rgb));
_drawMesh(cmd, x, y, w, h,
USE_POINTS | USE_HIGHLIGHT | USE_AUTOSCALE | (progress > 0.95 ? USE_COLORS : 0),
autoscale_max_amplitude * progress,
highlightedTag,
func, data
);
}
#endif // FTDI_BED_MESH_BASE