Firmware2/Marlin/src/lcd/e3v2/enhanced/dwin_lcd.h
Miguel Risco-Castillo 6cf2cf7bd4 Ender-3 V2 CrealityUI Enhanced (#21942, #22728, #22733)
Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
2021-10-02 22:31:15 -05:00

286 lines
12 KiB
C++

/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.1
* Date: 2021/08/29
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
/********************************************************************************
* @file lcd/e3v2/enhanced/dwin_lcd.h
* @author LEO / Creality3D - Enhanced by Miguel A. Risco-Castillo
* @date 2021/08/09
* @version 2.2.1
* @brief DWIN screen control functions
********************************************************************************/
#pragma once
#include <stdint.h>
#define RECEIVED_NO_DATA 0x00
#define RECEIVED_SHAKE_HAND_ACK 0x01
#define FHONE 0xAA
#define DWIN_SCROLL_UP 2
#define DWIN_SCROLL_DOWN 3
#define DWIN_WIDTH 272
#define DWIN_HEIGHT 480
#define DWIN_DataLength (DWIN_WIDTH / 6 * 2)
/*-------------------------------------- System variable function --------------------------------------*/
// Handshake (1: Success, 0: Fail)
bool DWIN_Handshake(void);
// Set the backlight luminance
// luminance: (0x00-0xFF)
void DWIN_Backlight_SetLuminance(const uint8_t luminance);
// Set screen display direction
// dir: 0=0°, 1=90°, 2=180°, 3=270°
void DWIN_Frame_SetDir(uint8_t dir);
// Update display
void DWIN_UpdateLCD(void);
/*---------------------------------------- Drawing functions ----------------------------------------*/
// Clear screen
// color: Clear screen color
void DWIN_Frame_Clear(const uint16_t color);
// Draw a point
// color: point color
// width: point width 0x01-0x0F
// height: point height 0x01-0x0F
// x,y: upper left point
void DWIN_Draw_Point(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y);
// Draw a line
// color: Line segment color
// xStart/yStart: Start point
// xEnd/yEnd: End point
void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
// Draw a Horizontal line
// color: Line segment color
// xStart/yStart: Start point
// xLength: Line Length
inline void DWIN_Draw_HLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xLength) {
DWIN_Draw_Line(color, xStart, yStart, xStart + xLength - 1, yStart);
}
// Draw a Vertical line
// color: Line segment color
// xStart/yStart: Start point
// yLength: Line Length
inline void DWIN_Draw_VLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t yLength) {
DWIN_Draw_Line(color, xStart, yStart, xStart, yStart + yLength - 1);
}
// Draw a rectangle
// mode: 0=frame, 1=fill, 2=XOR fill
// color: Rectangle color
// xStart/yStart: upper left point
// xEnd/yEnd: lower right point
void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
// Draw a box
// mode: 0=frame, 1=fill, 2=XOR fill
// color: Rectangle color
// xStart/yStart: upper left point
// xSize/ySize: box size
inline void DWIN_Draw_Box(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xSize, uint16_t ySize) {
DWIN_Draw_Rectangle(mode, color, xStart, yStart, xStart + xSize - 1, yStart + ySize - 1);
}
// Move a screen area
// mode: 0, circle shift; 1, translation
// dir: 0=left, 1=right, 2=up, 3=down
// dis: Distance
// color: Fill color
// xStart/yStart: upper left point
// xEnd/yEnd: bottom right point
void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
/*---------------------------------------- Text related functions ----------------------------------------*/
// Draw a string
// widthAdjust: true=self-adjust character width; false=no adjustment
// bShow: true=display background color; false=don't display background color
// size: Font size
// color: Character color
// bColor: Background color
// x/y: Upper-left coordinate of the string
// *string: The string
// rlimit: For draw less chars than string length use rlimit
void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit = 0xFFFF);
inline void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit = 0xFFFF) {
DWIN_Draw_String(0, bShow, size, color, bColor, x, y, string, rlimit);
}
class __FlashStringHelper;
inline void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *title) {
DWIN_Draw_String(widthAdjust, bShow, size, color, bColor, x, y, (char *)title);
}
inline void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *title) {
DWIN_Draw_String(0, bShow, size, color, bColor, x, y, (char *)title);
}
// Draw a positive integer
// bShow: true=display background color; false=don't display background color
// zeroFill: true=zero fill; false=no zero fill
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
// size: Font size
// color: Character color
// bColor: Background color
// iNum: Number of digits
// x/y: Upper-left coordinate
// value: Integer value
void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, long value);
// Draw a positive floating point number
// bShow: true=display background color; false=don't display background color
// zeroFill: true=zero fill; false=no zero fill
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
// size: Font size
// color: Character color
// bColor: Background color
// iNum: Number of whole digits
// fNum: Number of decimal digits
// x/y: Upper-left point
// value: Scaled positive float value
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value);
// value: positive float value
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value);
/*---------------------------------------- Picture related functions ----------------------------------------*/
// Display QR code
// The size of the QR code is (46*QR_Pixel)*(46*QR_Pixel) dot matrix
// QR_Pixel: The pixel size occupied by each point of the QR code: 0x01-0x0F (1-16)
// (Nx, Ny): The coordinates of the upper left corner displayed by the QR code
// str: multi-bit data
void DWIN_Draw_QR(uint8_t QR_Pixel, uint16_t x, uint16_t y, char *string);
inline void DWIN_Draw_QR(uint8_t QR_Pixel, uint16_t x, uint16_t y, const __FlashStringHelper *title) {
DWIN_Draw_QR(QR_Pixel, x, y, (char *)title);
}
// Draw JPG and cached in #0 virtual display area
// id: Picture ID
void DWIN_JPG_ShowAndCache(const uint8_t id);
// Draw an Icon
// IBD: The icon background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black
// BIR: Background image restoration: 0=Background image is not restored, 1=Automatically use virtual display area image for background restoration
// BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0)
// libID: Icon library ID
// picID: Icon ID
// x/y: Upper-left point
void DWIN_ICON_Show(uint8_t IBD, uint8_t BIR, uint8_t BFI, uint8_t libID, uint8_t picID, uint16_t x, uint16_t y);
// Draw an Icon with transparent background
// libID: Icon library ID
// picID: Icon ID
// x/y: Upper-left point
inline void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
DWIN_ICON_Show(0, 0, 1, libID, picID, x, y);
}
// Draw an Icon from SRAM
// IBD: The icon background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black
// BIR: Background image restoration: 0=Background image is not restored, 1=Automatically use virtual display area image for background restoration
// BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0)
// x/y: Upper-left point
// addr: SRAM address
void DWIN_ICON_Show(uint8_t IBD, uint8_t BIR, uint8_t BFI, uint16_t x, uint16_t y, uint16_t addr);
// Unzip the JPG picture to a virtual display area
// n: Cache index
// id: Picture ID
void DWIN_JPG_CacheToN(uint8_t n, uint8_t id);
// Unzip the JPG picture to virtual display area #1
// id: Picture ID
inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); }
// Copy area from current virtual display area to current screen
// xStart/yStart: Upper-left of virtual area
// xEnd/yEnd: Lower-right of virtual area
// x/y: Screen paste point
void DWIN_Frame_AreaCopy(uint16_t xStart, uint16_t yStart,
uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);
// Copy area from virtual display area to current screen
// IBD: background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black
// BIR: Background image restoration: 0=Background image is not restored, 1=Automatically use virtual display area image for background restoration
// BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0)
// cacheID: virtual area number
// xStart/yStart: Upper-left of virtual area
// xEnd/yEnd: Lower-right of virtual area
// x/y: Screen paste point
void DWIN_Frame_AreaCopy(uint8_t IBD, uint8_t BIR, uint8_t BFI, uint8_t cacheID, uint16_t xStart, uint16_t yStart,
uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);
// Copy area from virtual display area to current screen with transparent background
// cacheID: virtual area number
// xStart/yStart: Upper-left of virtual area
// xEnd/yEnd: Lower-right of virtual area
// x/y: Screen paste point
inline void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart,
uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
DWIN_Frame_AreaCopy(0, 0, 1, cacheID, xStart, yStart, xEnd, yEnd, x, y);
}
// Animate a series of icons
// animID: Animation ID up to 16
// animate: animation on or off
// libID: Icon library ID
// picIDs: Icon starting ID
// picIDe: Icon ending ID
// x/y: Upper-left point
// interval: Display time interval, unit 10mS
void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs,
uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval);
// Animation Control
// state: 16 bits, each bit is the state of an animation id
void DWIN_ICON_AnimationControl(uint16_t state);
// Set LCD Brightness 0x00-0x0F
void DWIN_LCD_Brightness(const uint8_t brightness);
// Write buffer data to the SRAM or Flash
// mem: 0x5A=32KB SRAM, 0xA5=16KB Flash
// addr: start address
// length: Bytes to write
// data: address of the buffer with data
void DWIN_WriteToMem(uint8_t mem, uint16_t addr, uint16_t length, uint8_t *data);
// Write the contents of the 32KB SRAM data memory into the designated image memory space.
// picID: Picture memory space location, 0x00-0x0F, each space is 32Kbytes
void DWIN_SRAMToPic(uint8_t picID);