93 lines
3.1 KiB
C
93 lines
3.1 KiB
C
/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#pragma once
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/*******************************************************
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* multi_language.h *
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* By Marcio Teixeira 2019 for Aleph Objects *
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*******************************************************/
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#include "../inc/MarlinConfigPre.h"
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typedef const char Language_Str[];
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#define LSTR PROGMEM Language_Str
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#ifdef LCD_LANGUAGE_5
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#define NUM_LANGUAGES 5
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#elif defined(LCD_LANGUAGE_4)
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#define NUM_LANGUAGES 4
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#elif defined(LCD_LANGUAGE_3)
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#define NUM_LANGUAGES 3
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#elif defined(LCD_LANGUAGE_2)
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#define NUM_LANGUAGES 2
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#else
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#define NUM_LANGUAGES 1
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#endif
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// Set unused languages equal to each other so the
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// compiler can optimize away the conditionals.
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#ifndef LCD_LANGUAGE_2
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#define LCD_LANGUAGE_2 LCD_LANGUAGE
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#endif
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#ifndef LCD_LANGUAGE_3
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#define LCD_LANGUAGE_3 LCD_LANGUAGE_2
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#endif
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#ifndef LCD_LANGUAGE_4
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#define LCD_LANGUAGE_4 LCD_LANGUAGE_3
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#endif
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#ifndef LCD_LANGUAGE_5
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#define LCD_LANGUAGE_5 LCD_LANGUAGE_4
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#endif
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#define _GET_LANG(LANG) Language_##LANG
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#define GET_LANG(LANG) _GET_LANG(LANG)
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#if NUM_LANGUAGES > 1
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#define HAS_MULTI_LANGUAGE 1
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#define GET_TEXT(MSG) ( \
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ui.language == 4 ? GET_LANG(LCD_LANGUAGE_5)::MSG : \
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ui.language == 3 ? GET_LANG(LCD_LANGUAGE_4)::MSG : \
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ui.language == 2 ? GET_LANG(LCD_LANGUAGE_3)::MSG : \
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ui.language == 1 ? GET_LANG(LCD_LANGUAGE_2)::MSG : \
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GET_LANG(LCD_LANGUAGE )::MSG )
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#define MAX_LANG_CHARSIZE _MAX(GET_LANG(LCD_LANGUAGE )::CHARSIZE, \
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GET_LANG(LCD_LANGUAGE_2)::CHARSIZE, \
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GET_LANG(LCD_LANGUAGE_3)::CHARSIZE, \
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GET_LANG(LCD_LANGUAGE_4)::CHARSIZE, \
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GET_LANG(LCD_LANGUAGE_5)::CHARSIZE )
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#else
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#define GET_TEXT(MSG) GET_LANG(LCD_LANGUAGE)::MSG
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#define MAX_LANG_CHARSIZE LANG_CHARSIZE
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#endif
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#define GET_TEXT_F(MSG) FPSTR(GET_TEXT(MSG))
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#define GET_EN_TEXT(MSG) GET_LANG(en)::MSG
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#define GET_EN_TEXT_F(MSG) FPSTR(GET_EN_TEXT(MSG))
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#define GET_LANGUAGE_NAME(INDEX) GET_LANG(LCD_LANGUAGE_##INDEX)::LANGUAGE
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#define LANG_CHARSIZE GET_TEXT(CHARSIZE)
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#define USE_WIDE_GLYPH (LANG_CHARSIZE > 2)
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#define MSG_1_LINE(A) A "\0" "\0"
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#define MSG_2_LINE(A,B) A "\0" B "\0"
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#define MSG_3_LINE(A,B,C) A "\0" B "\0" C
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