282 lines
10 KiB
C++
282 lines
10 KiB
C++
/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#include "../../inc/MarlinConfig.h"
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#if ENABLED(TOUCH_SCREEN)
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#include "touch.h"
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#include "../marlinui.h" // for ui methods
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#include "../menu/menu_item.h" // for touch_screen_calibration
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#include "../../module/temperature.h"
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#include "../../module/planner.h"
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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#include "../../feature/bedlevel/bedlevel.h"
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#endif
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#include "tft.h"
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bool Touch::enabled = true;
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int16_t Touch::x, Touch::y;
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touch_control_t Touch::controls[];
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touch_control_t *Touch::current_control;
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uint16_t Touch::controls_count;
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millis_t Touch::last_touch_ms = 0,
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Touch::time_to_hold,
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Touch::repeat_delay,
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Touch::touch_time;
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TouchControlType Touch::touch_control_type = NONE;
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#if HAS_RESUME_CONTINUE
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extern bool wait_for_user;
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#endif
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void Touch::init() {
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TERN_(TOUCH_SCREEN_CALIBRATION, touch_calibration.calibration_reset());
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reset();
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io.Init();
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enable();
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}
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void Touch::add_control(TouchControlType type, uint16_t x, uint16_t y, uint16_t width, uint16_t height, intptr_t data) {
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if (controls_count == MAX_CONTROLS) return;
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controls[controls_count].type = type;
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controls[controls_count].x = x;
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controls[controls_count].y = y;
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controls[controls_count].width = width;
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controls[controls_count].height = height;
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controls[controls_count].data = data;
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controls_count++;
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}
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void Touch::idle() {
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uint16_t i;
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int16_t _x, _y;
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if (!enabled) return;
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// Return if Touch::idle is called within the same millisecond
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const millis_t now = millis();
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if (last_touch_ms == now) return;
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last_touch_ms = now;
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if (get_point(&_x, &_y)) {
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#if HAS_RESUME_CONTINUE
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// UI is waiting for a click anywhere?
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if (wait_for_user) {
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touch_control_type = CLICK;
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ui.lcd_clicked = true;
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if (ui.external_control) wait_for_user = false;
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return;
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}
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#endif
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#if LCD_TIMEOUT_TO_STATUS
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ui.return_to_status_ms = last_touch_ms + LCD_TIMEOUT_TO_STATUS;
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#endif
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if (touch_time) {
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#if ENABLED(TOUCH_SCREEN_CALIBRATION)
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if (touch_control_type == NONE && ELAPSED(last_touch_ms, touch_time + TOUCH_SCREEN_HOLD_TO_CALIBRATE_MS) && ui.on_status_screen())
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ui.goto_screen(touch_screen_calibration);
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#endif
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return;
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}
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if (time_to_hold == 0) time_to_hold = last_touch_ms + MINIMUM_HOLD_TIME;
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if (PENDING(last_touch_ms, time_to_hold)) return;
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if (x != 0 && y != 0) {
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if (current_control) {
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if (WITHIN(x, current_control->x - FREE_MOVE_RANGE, current_control->x + current_control->width + FREE_MOVE_RANGE) && WITHIN(y, current_control->y - FREE_MOVE_RANGE, current_control->y + current_control->height + FREE_MOVE_RANGE)) {
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NOLESS(x, current_control->x);
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NOMORE(x, current_control->x + current_control->width);
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NOLESS(y, current_control->y);
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NOMORE(y, current_control->y + current_control->height);
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touch(current_control);
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}
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else
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current_control = nullptr;
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}
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else {
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for (i = 0; i < controls_count; i++) {
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if ((WITHIN(x, controls[i].x, controls[i].x + controls[i].width) && WITHIN(y, controls[i].y, controls[i].y + controls[i].height)) || (TERN(TOUCH_SCREEN_CALIBRATION, controls[i].type == CALIBRATE, false))) {
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touch_control_type = controls[i].type;
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touch(&controls[i]);
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break;
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}
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}
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}
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if (!current_control)
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touch_time = last_touch_ms;
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}
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x = _x;
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y = _y;
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}
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else {
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x = y = 0;
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current_control = nullptr;
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touch_time = 0;
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touch_control_type = NONE;
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time_to_hold = 0;
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repeat_delay = TOUCH_REPEAT_DELAY;
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}
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}
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void Touch::touch(touch_control_t *control) {
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switch (control->type) {
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#if ENABLED(TOUCH_SCREEN_CALIBRATION)
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case CALIBRATE:
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if (touch_calibration.handleTouch(x, y)) ui.refresh();
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break;
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#endif // TOUCH_SCREEN_CALIBRATION
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case MENU_SCREEN: ui.goto_screen((screenFunc_t)control->data); break;
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case BACK: ui.goto_previous_screen(); break;
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case MENU_CLICK:
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TERN_(SINGLE_TOUCH_NAVIGATION, ui.encoderPosition = control->data);
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ui.lcd_clicked = true;
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break;
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case CLICK: ui.lcd_clicked = true; break;
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#if HAS_RESUME_CONTINUE
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case RESUME_CONTINUE: extern bool wait_for_user; wait_for_user = false; break;
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#endif
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case CANCEL: ui.encoderPosition = 0; ui.selection = false; ui.lcd_clicked = true; break;
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case CONFIRM: ui.encoderPosition = 1; ui.selection = true; ui.lcd_clicked = true; break;
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case MENU_ITEM: ui.encoderPosition = control->data; ui.refresh(); break;
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case PAGE_UP:
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encoderTopLine = encoderTopLine > LCD_HEIGHT ? encoderTopLine - LCD_HEIGHT : 0;
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ui.encoderPosition = ui.encoderPosition > LCD_HEIGHT ? ui.encoderPosition - LCD_HEIGHT : 0;
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ui.refresh();
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break;
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case PAGE_DOWN:
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encoderTopLine = encoderTopLine + 2 * LCD_HEIGHT < screen_items ? encoderTopLine + LCD_HEIGHT : screen_items - LCD_HEIGHT;
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ui.encoderPosition = ui.encoderPosition + LCD_HEIGHT < (uint32_t)screen_items ? ui.encoderPosition + LCD_HEIGHT : screen_items;
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ui.refresh();
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break;
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case SLIDER: hold(control); ui.encoderPosition = (x - control->x) * control->data / control->width; break;
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case INCREASE: hold(control, repeat_delay - 5); TERN(AUTO_BED_LEVELING_UBL, ui.external_control ? ubl.encoder_diff++ : ui.encoderPosition++, ui.encoderPosition++); break;
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case DECREASE: hold(control, repeat_delay - 5); TERN(AUTO_BED_LEVELING_UBL, ui.external_control ? ubl.encoder_diff-- : ui.encoderPosition--, ui.encoderPosition--); break;
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case HEATER:
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int8_t heater;
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heater = control->data;
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ui.clear_lcd();
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if (heater >= 0) { // HotEnd
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#if HOTENDS == 1
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MenuItem_int3::action((const char *)GET_TEXT_F(MSG_NOZZLE), &thermalManager.temp_hotend[0].target, 0, thermalManager.heater_maxtemp[0] - 15, []{ thermalManager.start_watching_hotend(0); });
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#else
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MenuItemBase::itemIndex = heater;
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MenuItem_int3::action((const char *)GET_TEXT_F(MSG_NOZZLE_N), &thermalManager.temp_hotend[heater].target, 0, thermalManager.heater_maxtemp[heater] - 15, []{ thermalManager.start_watching_hotend(MenuItemBase::itemIndex); });
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#endif
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}
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#if HAS_HEATED_BED
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else if (heater == H_BED) {
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MenuItem_int3::action((const char *)GET_TEXT_F(MSG_BED), &thermalManager.temp_bed.target, 0, BED_MAXTEMP - 10, thermalManager.start_watching_bed);
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}
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#endif
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#if HAS_HEATED_CHAMBER
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else if (heater == H_CHAMBER) {
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MenuItem_int3::action((const char *)GET_TEXT_F(MSG_CHAMBER), &thermalManager.temp_chamber.target, 0, CHAMBER_MAXTEMP - 10, thermalManager.start_watching_chamber);
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}
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#endif
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break;
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case FAN:
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ui.clear_lcd();
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static uint8_t fan, fan_speed;
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fan = 0;
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fan_speed = thermalManager.fan_speed[fan];
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MenuItem_percent::action((const char *)GET_TEXT_F(MSG_FIRST_FAN_SPEED), &fan_speed, 0, 255, []{ thermalManager.set_fan_speed(fan, fan_speed); });
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break;
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case FEEDRATE:
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ui.clear_lcd();
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MenuItem_int3::action((const char *)GET_TEXT_F(MSG_SPEED), &feedrate_percentage, 10, 999);
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break;
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case FLOWRATE:
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ui.clear_lcd();
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MenuItemBase::itemIndex = control->data;
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#if EXTRUDERS == 1
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MenuItem_int3::action((const char *)GET_TEXT_F(MSG_FLOW), &planner.flow_percentage[MenuItemBase::itemIndex], 10, 999, []{ planner.refresh_e_factor(MenuItemBase::itemIndex); });
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#else
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MenuItem_int3::action((const char *)GET_TEXT_F(MSG_FLOW_N), &planner.flow_percentage[MenuItemBase::itemIndex], 10, 999, []{ planner.refresh_e_factor(MenuItemBase::itemIndex); });
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#endif
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break;
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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case UBL: hold(control, UBL_REPEAT_DELAY); ui.encoderPosition += control->data; break;
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#endif
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case MOVE_AXIS:
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ui.goto_screen((screenFunc_t)ui.move_axis_screen);
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break;
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// TODO: TOUCH could receive data to pass to the callback
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case BUTTON: ((screenFunc_t)control->data)(); break;
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default: break;
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}
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}
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void Touch::hold(touch_control_t *control, millis_t delay) {
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current_control = control;
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if (delay) {
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repeat_delay = delay > MIN_REPEAT_DELAY ? delay : MIN_REPEAT_DELAY;
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time_to_hold = last_touch_ms + repeat_delay;
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}
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ui.refresh();
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}
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bool Touch::get_point(int16_t *x, int16_t *y) {
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#if ENABLED(TOUCH_SCREEN_CALIBRATION)
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bool is_touched = (touch_calibration.calibration.orientation == TOUCH_PORTRAIT ? io.getRawPoint(y, x) : io.getRawPoint(x, y));
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if (is_touched && touch_calibration.calibration.orientation != TOUCH_ORIENTATION_NONE) {
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*x = int16_t((int32_t(*x) * touch_calibration.calibration.x) >> 16) + touch_calibration.calibration.offset_x;
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*y = int16_t((int32_t(*y) * touch_calibration.calibration.y) >> 16) + touch_calibration.calibration.offset_y;
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}
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#else
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bool is_touched = (TOUCH_ORIENTATION == TOUCH_PORTRAIT ? io.getRawPoint(y, x) : io.getRawPoint(x, y));
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*x = uint16_t((uint32_t(*x) * TOUCH_CALIBRATION_X) >> 16) + TOUCH_OFFSET_X;
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*y = uint16_t((uint32_t(*y) * TOUCH_CALIBRATION_Y) >> 16) + TOUCH_OFFSET_Y;
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#endif
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return is_touched;
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}
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Touch touch;
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bool MarlinUI::touch_pressed() {
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return touch.is_clicked();
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}
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void add_control(uint16_t x, uint16_t y, TouchControlType control_type, intptr_t data, MarlinImage image, bool is_enabled, uint16_t color_enabled, uint16_t color_disabled) {
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uint16_t width = Images[image].width;
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uint16_t height = Images[image].height;
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tft.canvas(x, y, width, height);
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tft.add_image(0, 0, image, is_enabled ? color_enabled : color_disabled);
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if (is_enabled)
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touch.add_control(control_type, x, y, width, height, data);
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}
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#endif // TOUCH_SCREEN
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