Firmware2/Marlin/src/lcd/extui/ftdi_eve_touch_ui/ftdi_eve_lib/extended/circular_progress.cpp
2021-05-15 15:05:53 -05:00

109 lines
3.9 KiB
C++

/*************************
* circular_progress.cpp *
*************************/
/****************************************************************************
* Written By Marcio Teixeira 2019 - Aleph Objects, Inc. *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* To view a copy of the GNU General Public License, go to the following *
* location: <https://www.gnu.org/licenses/>. *
****************************************************************************/
#include "ftdi_extended.h"
#if ENABLED(FTDI_EXTENDED)
/* This function draws a circular progress "ring" */
namespace FTDI {
void draw_circular_progress(CommandProcessor& cmd, int x, int y, int w, int h, float percent, char *text, uint32_t bgcolor, uint32_t fgcolor) {
const float rim = 0.3;
const float a = percent/100.0*2.0*PI;
const float a1 = min(PI/2, a);
const float a2 = min(PI/2, a-a1);
const float a3 = min(PI/2, a-a1-a2);
const float a4 = min(PI/2, a-a1-a2-a3);
const int ro = min(w,h) * 8;
const int rr = ro * rim;
const int cx = x * 16 + w * 8;
const int cy = y * 16 + h * 8;
// Load a rim shape into stencil buffer
cmd.cmd(SAVE_CONTEXT());
cmd.cmd(TAG_MASK(0));
cmd.cmd(CLEAR(0,1,0));
cmd.cmd(COLOR_MASK(0,0,0,0));
cmd.cmd(STENCIL_OP(STENCIL_OP_KEEP, STENCIL_OP_INVERT));
cmd.cmd(STENCIL_FUNC(STENCIL_FUNC_ALWAYS, 255, 255));
cmd.cmd(BEGIN(POINTS));
cmd.cmd(POINT_SIZE(ro));
cmd.cmd(VERTEX2F(cx, cy));
cmd.cmd(POINT_SIZE(ro - rr));
cmd.cmd(VERTEX2F(cx, cy));
cmd.cmd(RESTORE_CONTEXT());
// Mask further drawing by stencil buffer
cmd.cmd(SAVE_CONTEXT());
cmd.cmd(STENCIL_FUNC(STENCIL_FUNC_NOTEQUAL, 0, 255));
// Fill the background
cmd.cmd(COLOR_RGB(bgcolor));
cmd.cmd(BEGIN(POINTS));
cmd.cmd(POINT_SIZE(ro));
cmd.cmd(VERTEX2F(cx, cy));
cmd.cmd(COLOR_RGB(fgcolor));
// Paint upper-right quadrant
cmd.cmd(BEGIN(EDGE_STRIP_A));
cmd.cmd(VERTEX2F(cx, cy));
cmd.cmd(VERTEX2F(cx + ro*sin(a1) + 16,cy - ro*cos(a1) + 8));
// Paint lower-right quadrant
if (a > PI/2) {
cmd.cmd(BEGIN(EDGE_STRIP_R));
cmd.cmd(VERTEX2F(cx, cy));
cmd.cmd(VERTEX2F(cx + ro*cos(a2),cy + ro*sin(a2) + 16));
}
// Paint lower-left quadrant
if (a > PI) {
cmd.cmd(BEGIN(EDGE_STRIP_B));
cmd.cmd(VERTEX2F(cx, cy));
cmd.cmd(VERTEX2F(cx - ro*sin(a3) - 8,cy + ro*cos(a3)));
}
// Paint upper-left quadrant
if (a > 1.5*PI) {
cmd.cmd(BEGIN(EDGE_STRIP_L));
cmd.cmd(VERTEX2F(cx, cy));
cmd.cmd(VERTEX2F(cx - ro*cos(a4),cy - ro*sin(a4)));
}
cmd.cmd(RESTORE_CONTEXT());
// Draw the text
cmd.cmd(SAVE_CONTEXT());
cmd.cmd(COLOR_RGB(fgcolor));
cmd.text(x,y,w,h,text, OPT_CENTERX | OPT_CENTERY);
cmd.cmd(RESTORE_CONTEXT());
}
void draw_circular_progress(CommandProcessor& cmd, int x, int y, int w, int h, float percent, uint32_t bgcolor, uint32_t fgcolor) {
char str[5];
sprintf(str,"%d\%%",int(percent));
draw_circular_progress(cmd, x, y, w, h, percent, str, bgcolor, fgcolor);
}
} // namespace FTDI
#endif // FTDI_EXTENDED