beat detect: use biqaud class
Signed-off-by: Thomas Schmid <tom@lfence.de>
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@ -1,5 +1,6 @@
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#include "zauberstab.h"
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#include <algorithm>
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#include "biquad.h"
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#undef NUM_LEDS
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#define NUM_LEDS 45
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@ -16,15 +17,7 @@ static double energy = 0;
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static unsigned long last_us_bp = 0L;
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static unsigned long last_us_control = 0L;
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static float a0[n_BP];
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static float a1[n_BP];
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static float a2[n_BP];
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static float b0[n_BP];
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//static float b1[n_BP];
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static float b2[n_BP];
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static float a[n_BP];
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static float w0[n_BP];
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static Biquad<float> bp_filters[n_BP];
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static float yy1[n_BP];
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static float yy2[n_BP];
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@ -32,9 +25,6 @@ static float yy3[n_BP];
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static float yy4[n_BP];
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static float yy5[n_BP];
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static float yy6[n_BP];
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static float u1[n_BP];
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static float u2[n_BP];
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static float y[n_BP];
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static float y_fil[n_BP];
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@ -72,14 +62,16 @@ static void set_filter()
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for (int i = 0; i < n_BP; i++)
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{
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float frequency = 1.75 + i * (2.4 - 1.75) / n_BP;
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w0[i] = 2. * PI * frequency / SAMPLING_FREQUENCY_BP;
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a[i] = sin(w0[i] / (2. * Q));
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b0[i] = a[i];
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//b1[i] = 0;
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b2[i] = -a[i];
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a0[i] = 1. + a[i];
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a1[i] = -2. * cos(w0[i]);
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a2[i] = 1. - a[i];
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float a, a0, a1, a2, b0, b1, b2, w0;
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w0 = 2. * PI * frequency / SAMPLING_FREQUENCY_BP;
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a = sin(w0 / (2. * Q));
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b0 = a;
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b1 = 0.f;
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b2 = -a;
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a0 = 1.f + a;
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a1 = -2.f * cos(w0);
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a2 = 1.f - a;
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bp_filters[i] = Biquad<float>{a0, a1, a2, b0, b1, b2};
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}
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}
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@ -109,9 +101,7 @@ void loop()
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for (int i = 0; i < n_BP; i++)
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{
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y[i] = (b0[i] / a0[i]) * energy + 0. + (b2[i] / a0[i]) * u2[i] - (a1[i] / a0[i]) * yy1[i] - (a2[i] / a0[i]) * yy2[i];
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u2[i] = u1[i];
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u1[i] = energy;
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y[i] = bp_filters[i].update(energy);
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yy6[i] = yy5[i];
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yy5[i] = yy4[i];
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yy4[i] = yy3[i];
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