workadventure/front/src/Phaser/Game/GameScene.ts

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import {MapManagerInterface, MapManager} from "./MapManager";
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import {GameManagerInterface} from "./GameManager";
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export enum Textures {
Rock = 'rock',
}
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export interface GameSceneInterface extends Phaser.Scene {
RoomId : string;
sharedUserPosition(data : []): void;
}
export class GameScene extends Phaser.Scene implements GameSceneInterface{
private MapManager : MapManagerInterface;
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RoomId : string;
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constructor(RoomId : string, GameManager : GameManagerInterface) {
super({
key: "GameScene"
});
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this.RoomId = RoomId;
}
//hook preload scene
preload(): void {
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this.load.image(Textures.Rock, 'resources/objects/rockSprite.png');
this.load.image('tiles', 'maps/tiles.png');
this.load.tilemapTiledJSON('map', 'maps/map2.json');
this.load.spritesheet('player',
'resources/characters/pipoya/Male 01-1.png',
{ frameWidth: 32, frameHeight: 32 }
);
}
//hook initialisation
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init(){}
//hook create scene
create(): void {
//create map manager
this.MapManager = new MapManager(this);
}
//hook update
update(dt: number): void {
this.MapManager.update();
}
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sharedUserPosition(data: []): void {
//TODO share position of all user
//console.log("sharedUserPosition", data);
}
}