2020-04-15 19:23:06 +02:00
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/**
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* Tiled Map Interface
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*
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* Represents the interface for the Tiled exported data structure (JSON). Used
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* when loading resources via Resource loader.
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*/
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export interface ITiledMap {
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width: number;
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height: number;
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layers: ITiledMapLayer[];
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nextobjectid: number;
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/**
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* Map orientation (orthogonal)
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*/
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orientation: string;
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2021-03-07 21:02:38 +01:00
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properties: ITiledMapLayerProperty[];
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2020-04-15 19:23:06 +02:00
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/**
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* Render order (right-down)
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*/
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renderorder: string;
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tileheight: number;
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tilewidth: number;
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tilesets: ITiledTileSet[];
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version: number;
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}
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2020-06-19 16:36:40 +02:00
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export interface ITiledMapLayerProperty {
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name: string;
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type: string;
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value: string|boolean|number|undefined;
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}
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/*export interface ITiledMapLayerBooleanProperty {
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name: string,
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type: 'bool',
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value: boolean
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}*/
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2020-04-15 19:23:06 +02:00
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export interface ITiledMapLayer {
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data: number[]|string;
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height: number;
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name: string;
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opacity: number;
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2020-06-19 16:36:40 +02:00
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properties: ITiledMapLayerProperty[];
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2020-04-15 19:23:06 +02:00
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encoding: string;
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compression?: string;
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/**
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* Type of layer (tilelayer, objectgroup)
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*/
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type: string;
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visible: boolean;
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width: number;
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x: number;
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y: number;
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/**
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* Draw order (topdown (default), index)
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*/
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draworder: string;
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objects: ITiledMapObject[];
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}
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export interface ITiledMapObject {
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id: number;
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/**
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* Tile object id
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*/
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gid: number;
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height: number;
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name: string;
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properties: {[key: string]: string};
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rotation: number;
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type: string;
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visible: boolean;
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width: number;
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x: number;
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y: number;
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/**
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* Whether or not object is an ellipse
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*/
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ellipse: boolean;
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/**
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* Polygon points
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*/
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polygon: {x: number, y: number}[];
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/**
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* Polyline points
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*/
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polyline: {x: number, y: number}[];
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}
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export interface ITiledTileSet {
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firstgid: number;
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image: string;
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imageheight: number;
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imagewidth: number;
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margin: number;
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name: string;
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properties: {[key: string]: string};
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spacing: number;
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tilecount: number;
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tileheight: number;
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tilewidth: number;
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transparentcolor: string;
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terrains: ITiledMapTerrain[];
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tiles: {[key: string]: { terrain: number[] }};
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/**
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* Refers to external tileset file (should be JSON)
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*/
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source: string;
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}
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export interface ITiledMapTerrain {
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name: string;
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tile: number;
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}
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