workadventure/front/src/Phaser/Entity/RemotePlayer.ts

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import {GameScene} from "../Game/GameScene";
import {PointInterface} from "../../Connection";
import {Character} from "../Entity/Character";
/**
* Class representing the sprite of a remote player (a player that plays on another computer)
*/
export class RemotePlayer extends Character {
userId: number;
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constructor(
userId: number,
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Scene: GameScene,
x: number,
y: number,
name: string,
PlayerTextures: string[],
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direction: string,
moving: boolean
) {
super(Scene, x, y, PlayerTextures, name, direction, moving, 1);
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//set data
this.userId = userId;
//the current player model should be push away by other players to prevent conflict
//this.setImmovable(false);
}
updatePosition(position: PointInterface): void {
this.playAnimation(position.direction, position.moving);
this.setX(position.x);
this.setY(position.y);
this.setDepth(position.y);
}
}