workadventure/back/tests/WorldTest.ts

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import "jasmine";
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import {GameRoom, ConnectCallback, DisconnectCallback } from "../src/Model/GameRoom";
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import {Point} from "../src/Model/Websocket/MessageUserPosition";
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import { Group } from "../src/Model/Group";
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import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
import {User} from "_Model/User";
function createMockUser(userId: number): ExSocketInterface {
return {
userId
} as ExSocketInterface;
}
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describe("World", () => {
it("should connect user1 and user2", () => {
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let connectCalledNumber: number = 0;
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const connect: ConnectCallback = (user: User, group: Group): void => {
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connectCalledNumber++;
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}
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const disconnect: DisconnectCallback = (user: User, group: Group): void => {
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}
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const world = new GameRoom(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
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world.join(createMockUser(1), new Point(100, 100));
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world.join(createMockUser(2), new Point(500, 100));
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world.updatePosition({ userId: 2 }, new Point(261, 100));
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expect(connectCalledNumber).toBe(0);
world.updatePosition({ userId: 2 }, new Point(101, 100));
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expect(connectCalledNumber).toBe(2);
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world.updatePosition({ userId: 2 }, new Point(102, 100));
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expect(connectCalledNumber).toBe(2);
});
it("should connect 3 users", () => {
let connectCalled: boolean = false;
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const connect: ConnectCallback = (user: User, group: Group): void => {
connectCalled = true;
}
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const disconnect: DisconnectCallback = (user: User, group: Group): void => {
}
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const world = new GameRoom(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
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world.join(createMockUser(1), new Point(100, 100));
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world.join(createMockUser(2), new Point(200, 100));
expect(connectCalled).toBe(true);
connectCalled = false;
// baz joins at the outer limit of the group
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world.join(createMockUser(3), new Point(311, 100));
expect(connectCalled).toBe(false);
world.updatePosition({ userId: 3 }, new Point(309, 100));
expect(connectCalled).toBe(true);
});
it("should disconnect user1 and user2", () => {
let connectCalled: boolean = false;
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let disconnectCallNumber: number = 0;
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const connect: ConnectCallback = (user: User, group: Group): void => {
connectCalled = true;
}
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const disconnect: DisconnectCallback = (user: User, group: Group): void => {
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disconnectCallNumber++;
}
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const world = new GameRoom(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
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world.join(createMockUser(1), new Point(100, 100));
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world.join(createMockUser(2), new Point(259, 100));
expect(connectCalled).toBe(true);
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expect(disconnectCallNumber).toBe(0);
world.updatePosition({ userId: 2 }, new Point(100+160+160+1, 100));
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expect(disconnectCallNumber).toBe(2);
world.updatePosition({ userId: 2 }, new Point(262, 100));
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expect(disconnectCallNumber).toBe(2);
});
})