238 lines
6.1 KiB
Markdown
238 lines
6.1 KiB
Markdown
|
{.section-title.accent.text-primary}
|
||
|
# API Reference
|
||
|
|
||
|
### Sending a message in the chat
|
||
|
|
||
|
```
|
||
|
sendChatMessage(message: string, author: string): void
|
||
|
```
|
||
|
|
||
|
Sends a message in the chat. The message is only visible in the browser of the current user.
|
||
|
|
||
|
* **message**: the message to be displayed in the chat
|
||
|
* **author**: the name displayed for the author of the message. It does not have to be a real user.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
```javascript
|
||
|
WA.sendChatMessage('Hello world', 'Mr Robot');
|
||
|
```
|
||
|
|
||
|
### Listening to messages from the chat
|
||
|
|
||
|
```javascript
|
||
|
onChatMessage(callback: (message: string) => void): void
|
||
|
```
|
||
|
|
||
|
Listens to messages typed by the current user and calls the callback. Messages from other users in the chat cannot be listened to.
|
||
|
|
||
|
* **callback**: the function that will be called when a message is received. It contains the message typed by the user.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
```javascript
|
||
|
WA.onChatMessage((message => {
|
||
|
console.log('The user typed a message', message);
|
||
|
}));
|
||
|
```
|
||
|
|
||
|
### Detecting when the user enters/leaves a zone
|
||
|
|
||
|
```
|
||
|
onEnterZone(name: string, callback: () => void): void
|
||
|
onLeaveZone(name: string, callback: () => void): void
|
||
|
```
|
||
|
|
||
|
Listens to the position of the current user. The event is triggered when the user enters or leaves a given zone. The name of the zone is stored in the map, on a dedicated layer with the `zone` property.
|
||
|
|
||
|
<div>
|
||
|
<figure class="figure">
|
||
|
<img src="https://workadventu.re/img/docs/trigger_event.png" class="figure-img img-fluid rounded" alt="" />
|
||
|
<figcaption class="figure-caption">The `zone` property, applied on a layer</figcaption>
|
||
|
</figure>
|
||
|
</div>
|
||
|
|
||
|
* **name**: the name of the zone, as defined in the `zone` property.
|
||
|
* **callback**: the function that will be called when a user enters or leaves the zone.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
```javascript
|
||
|
WA.onEnterZone('myZone', () => {
|
||
|
WA.sendChatMessage("Hello!", 'Mr Robot');
|
||
|
})
|
||
|
|
||
|
WA.onLeaveZone('myZone', () => {
|
||
|
WA.sendChatMessage("Goodbye!", 'Mr Robot');
|
||
|
})
|
||
|
```
|
||
|
|
||
|
### Opening a popup
|
||
|
|
||
|
In order to open a popup window, you must first define the position of the popup on your map.
|
||
|
|
||
|
You can position this popup by using a "rectangle" object in Tiled that you will place on an "object" layer.
|
||
|
|
||
|
<div class="row">
|
||
|
<div class="col">
|
||
|
<img src="https://workadventu.re/img/docs/screen_popup_tiled.png" class="figure-img img-fluid rounded" alt="" />
|
||
|
</div>
|
||
|
<div class="col">
|
||
|
<img src="https://workadventu.re/img/docs/screen_popup_in_game.png" class="figure-img img-fluid rounded" alt="" />
|
||
|
</div>
|
||
|
</div>
|
||
|
|
||
|
```
|
||
|
openPopup(targetObject: string, message: string, buttons: ButtonDescriptor[]): Popup
|
||
|
```
|
||
|
|
||
|
* **targetObject**: the name of the rectangle object defined in Tiled.
|
||
|
* **message**: the message to display in the popup.
|
||
|
* **buttons**: an array of action buttons defined underneath the popup.
|
||
|
|
||
|
Action buttons are `ButtonDescriptor` objects containing these properties.
|
||
|
|
||
|
* **label (_string_)**: The label of the button.
|
||
|
* **className (_string_)**: The visual type of the button. Can be one of "normal", "primary", "success", "warning", "error", "disabled".
|
||
|
* **callback (_(popup: Popup)=>void_)**: Callback called when the button is pressed.
|
||
|
|
||
|
Please note that `openPopup` returns an object of the `Popup` class. Also, the callback called when a button is clicked is passed a `Popup` object.
|
||
|
|
||
|
The `Popup` class that represents an open popup contains a single method: `close()`. This will obviously close the popup when called.
|
||
|
|
||
|
```javascript
|
||
|
class Popup {
|
||
|
/**
|
||
|
* Closes the popup
|
||
|
*/
|
||
|
close() {};
|
||
|
}
|
||
|
```
|
||
|
|
||
|
Example:
|
||
|
|
||
|
```javascript
|
||
|
let helloWorldPopup;
|
||
|
|
||
|
// Open the popup when we enter a given zone
|
||
|
helloWorldPopup = WA.onEnterZone('myZone', () => {
|
||
|
WA.openPopup("popupRectangle", 'Hello world!', [{
|
||
|
label: "Close",
|
||
|
className: "primary",
|
||
|
callback: (popup) => {
|
||
|
// Close the popup when the "Close" button is pressed.
|
||
|
popup.close();
|
||
|
}
|
||
|
});
|
||
|
}]);
|
||
|
|
||
|
// Close the popup when we leave the zone.
|
||
|
WA.onLeaveZone('myZone', () => {
|
||
|
helloWorldPopup.close();
|
||
|
});
|
||
|
```
|
||
|
|
||
|
### Disabling / restoring controls
|
||
|
|
||
|
```
|
||
|
disablePlayerControls(): void
|
||
|
restorePlayerControls(): void
|
||
|
```
|
||
|
|
||
|
These 2 methods can be used to completely disable player controls and to enable them again.
|
||
|
|
||
|
When controls are disabled, the user cannot move anymore using keyboard input. This can be useful in a "First Time User Experience" part, to display an important message to a user before letting him/her move again.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
```javascript
|
||
|
WA.onEnterZone('myZone', () => {
|
||
|
WA.disablePlayerControls();
|
||
|
WA.openPopup("popupRectangle", 'This is an imporant message!', [{
|
||
|
label: "Got it!",
|
||
|
className: "primary",
|
||
|
callback: (popup) => {
|
||
|
WA.restorePlayerControls();
|
||
|
popup.close();
|
||
|
}
|
||
|
}]);
|
||
|
});
|
||
|
```
|
||
|
|
||
|
### Opening a web page in a new tab
|
||
|
|
||
|
```
|
||
|
openTab(url: string): void
|
||
|
```
|
||
|
|
||
|
Opens the webpage at "url" in your browser, in a new tab.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
```javascript
|
||
|
WA.openTab('https://www.wikipedia.org/');
|
||
|
```
|
||
|
|
||
|
### Opening a web page in the current tab
|
||
|
|
||
|
```
|
||
|
goToPage(url: string): void
|
||
|
```
|
||
|
|
||
|
Opens the webpage at "url" in your browser in place of WorkAdventure. WorkAdventure will be completely unloaded.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
```javascript
|
||
|
WA.goToPage('https://www.wikipedia.org/');
|
||
|
```
|
||
|
|
||
|
### Opening/closing a web page in an iFrame
|
||
|
|
||
|
```
|
||
|
openCoWebSite(url: string): void
|
||
|
closeCoWebSite(): void
|
||
|
```
|
||
|
|
||
|
Opens the webpage at "url" in an iFrame (on the right side of the screen) or close that iFrame.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
```javascript
|
||
|
WA.openCoWebSite('https://www.wikipedia.org/');
|
||
|
// ...
|
||
|
WA.closeCoWebSite();
|
||
|
```
|
||
|
|
||
|
### Load a sound from an url
|
||
|
|
||
|
```
|
||
|
loadSound(url: string): Sound
|
||
|
```
|
||
|
|
||
|
Load a sound from an url
|
||
|
|
||
|
Please note that `loadSound` returns an object of the `Sound` class
|
||
|
|
||
|
The `Sound` class that represents a loaded sound contains two methods: `play(soundConfig : SoundConfig|undefined)` and `stop()`
|
||
|
|
||
|
The parameter soundConfig is optional, if you call play without a Sound config the sound will be played with the basic configuration.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
```javascript
|
||
|
var mySound = WA.loadSound("Sound.ogg");
|
||
|
var config = {
|
||
|
volume : 0.5,
|
||
|
loop : false,
|
||
|
rate : 1,
|
||
|
detune : 1,
|
||
|
delay : 0,
|
||
|
seek : 0,
|
||
|
mute : false
|
||
|
}
|
||
|
mySound.play(config);
|
||
|
// ...
|
||
|
mySound.stop();
|
||
|
```
|