2020-07-23 18:09:24 +02:00
|
|
|
import * as Phaser from 'phaser';
|
|
|
|
import {Scene} from "phaser";
|
|
|
|
import Sprite = Phaser.GameObjects.Sprite;
|
|
|
|
|
|
|
|
interface ITiledMapObject {
|
|
|
|
id: number;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Tile object id
|
|
|
|
*/
|
|
|
|
gid: number;
|
|
|
|
height: number;
|
|
|
|
name: string;
|
|
|
|
properties: {[key: string]: string};
|
|
|
|
rotation: number;
|
|
|
|
type: string;
|
|
|
|
visible: boolean;
|
|
|
|
width: number;
|
|
|
|
x: number;
|
|
|
|
y: number;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Whether or not object is an ellipse
|
|
|
|
*/
|
|
|
|
ellipse: boolean;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Polygon points
|
|
|
|
*/
|
|
|
|
polygon: {x: number, y: number}[];
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Polyline points
|
|
|
|
*/
|
|
|
|
polyline: {x: number, y: number}[];
|
|
|
|
}
|
|
|
|
|
|
|
|
class MySprite extends Sprite {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
export default {
|
|
|
|
preload: (loader: Phaser.Loader.LoaderPlugin) => {
|
2020-07-23 18:43:51 +02:00
|
|
|
loader.atlas('computer', '/resources/items/computer/computer.png', '/resources/items/computer/computer_atlas.json');
|
2020-07-23 18:09:24 +02:00
|
|
|
},
|
|
|
|
create: (scene: Scene) => {
|
|
|
|
|
|
|
|
},
|
|
|
|
factory: (scene: Scene, object: ITiledMapObject) => {
|
|
|
|
// Idée: ESSAYER WebPack? https://paultavares.wordpress.com/2018/07/02/webpack-how-to-generate-an-es-module-bundle/
|
|
|
|
let foo = new MySprite(scene, object.x, object.y, 'computer');
|
|
|
|
scene.add.existing(foo);
|
|
|
|
//scene.add.sprite(object.x, object.y, 'computer');
|
|
|
|
}
|
|
|
|
};
|