2020-06-02 10:48:04 +02:00
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/**
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* This class is in charge of computing the position of all players.
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* Player movement is delayed by 200ms so position depends on ticks.
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*/
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2020-06-02 13:44:42 +02:00
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import {PlayerMovement} from "./PlayerMovement";
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import {HasMovedEvent} from "./GameManager";
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2020-06-02 10:48:04 +02:00
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export class PlayersPositionInterpolator {
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2020-09-18 13:57:38 +02:00
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playerMovements: Map<number, PlayerMovement> = new Map<number, PlayerMovement>();
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2020-06-02 13:44:42 +02:00
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2020-09-18 13:57:38 +02:00
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updatePlayerPosition(userId: number, playerMovement: PlayerMovement) : void {
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2020-06-02 13:44:42 +02:00
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this.playerMovements.set(userId, playerMovement);
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}
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2020-09-18 13:57:38 +02:00
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removePlayer(userId: number): void {
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2020-06-02 13:44:42 +02:00
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this.playerMovements.delete(userId);
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}
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2020-06-02 10:48:04 +02:00
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2020-09-18 13:57:38 +02:00
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getUpdatedPositions(tick: number) : Map<number, HasMovedEvent> {
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const positions = new Map<number, HasMovedEvent>();
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this.playerMovements.forEach((playerMovement: PlayerMovement, userId: number) => {
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2020-06-02 13:44:42 +02:00
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if (playerMovement.isOutdated(tick)) {
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//console.log("outdated")
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this.playerMovements.delete(userId);
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}
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//console.log("moving")
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positions.set(userId, playerMovement.getPosition(tick))
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});
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return positions;
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}
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2020-06-02 10:48:04 +02:00
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}
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