Playing with zoom levels
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parent
e7bbe29123
commit
0d6c4032d5
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@ -1,8 +1,8 @@
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const DEBUG_MODE: boolean = !!process.env.DEBUG_MODE || false;
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const DEBUG_MODE: boolean = !!process.env.DEBUG_MODE || false;
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const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
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const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
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const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
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const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
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const RESOLUTION = 2;
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const RESOLUTION = 4;
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const ZOOM_LEVEL = 3/4;
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const ZOOM_LEVEL = 1/*3/4*/;
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export {
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export {
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DEBUG_MODE,
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DEBUG_MODE,
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@ -10,4 +10,4 @@ export {
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RESOLUTION,
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RESOLUTION,
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ZOOM_LEVEL,
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ZOOM_LEVEL,
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ROOM
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ROOM
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}
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}
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@ -10,7 +10,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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this.scene.sys.updateList.add(this);
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this.scene.sys.updateList.add(this);
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this.scene.sys.displayList.add(this);
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this.scene.sys.displayList.add(this);
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this.setScale(2);
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//this.setScale(2);
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this.scene.physics.world.enableBody(this);
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this.scene.physics.world.enableBody(this);
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this.setImmovable(true);
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this.setImmovable(true);
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this.setCollideWorldBounds(true);
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this.setCollideWorldBounds(true);
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@ -45,7 +45,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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this.setVelocity(0, 0);
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this.setVelocity(0, 0);
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this.play(PlayerAnimationNames.None, true);
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this.play(PlayerAnimationNames.None, true);
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}
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}
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say(text: string) {
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say(text: string) {
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if (this.bubble) return;
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if (this.bubble) return;
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this.bubble = new SpeechBubble(this.scene, this, text)
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this.bubble = new SpeechBubble(this.scene, this, text)
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@ -55,4 +55,4 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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this.bubble = null;
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this.bubble = null;
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}, 3000)
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}, 3000)
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}
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}
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}
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}
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