Playing with zoom levels

This commit is contained in:
David Négrier 2020-04-27 18:12:36 +02:00
parent e7bbe29123
commit 0d6c4032d5
2 changed files with 6 additions and 6 deletions

View File

@ -1,8 +1,8 @@
const DEBUG_MODE: boolean = !!process.env.DEBUG_MODE || false; const DEBUG_MODE: boolean = !!process.env.DEBUG_MODE || false;
const API_URL = process.env.API_URL || "http://api.workadventure.localhost"; const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
const ROOM = [process.env.ROOM || "THECODINGMACHINE"]; const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
const RESOLUTION = 2; const RESOLUTION = 4;
const ZOOM_LEVEL = 3/4; const ZOOM_LEVEL = 1/*3/4*/;
export { export {
DEBUG_MODE, DEBUG_MODE,
@ -10,4 +10,4 @@ export {
RESOLUTION, RESOLUTION,
ZOOM_LEVEL, ZOOM_LEVEL,
ROOM ROOM
} }

View File

@ -10,7 +10,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
this.scene.sys.updateList.add(this); this.scene.sys.updateList.add(this);
this.scene.sys.displayList.add(this); this.scene.sys.displayList.add(this);
this.setScale(2); //this.setScale(2);
this.scene.physics.world.enableBody(this); this.scene.physics.world.enableBody(this);
this.setImmovable(true); this.setImmovable(true);
this.setCollideWorldBounds(true); this.setCollideWorldBounds(true);
@ -45,7 +45,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
this.setVelocity(0, 0); this.setVelocity(0, 0);
this.play(PlayerAnimationNames.None, true); this.play(PlayerAnimationNames.None, true);
} }
say(text: string) { say(text: string) {
if (this.bubble) return; if (this.bubble) return;
this.bubble = new SpeechBubble(this.scene, this, text) this.bubble = new SpeechBubble(this.scene, this, text)
@ -55,4 +55,4 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
this.bubble = null; this.bubble = null;
}, 3000) }, 3000)
} }
} }