Refactored and optimized messages
Now, when a user moves, only his/her position is sent back to the other users. The position of all users is not sent each time. The messages sent to the browser are now: - the list of all users as a return to the join_room event (you can send responses to events in socket.io) - a "join_room" event sent when a new user joins the room - a "user_moved" event when a user moved - a "user_left" event when a user left the room The GameScene tracks all these events and reacts accordingly. Also, I made a number of refactoring in the classes and removed the GameSceneInterface that was useless (it was implemented by the LogincScene for no reason at all)
This commit is contained in:
parent
1e6f9bb8d9
commit
125a4d11af
@ -11,12 +11,16 @@ import {World} from "../Model/World";
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import {Group} from "_Model/Group";
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import {UserInterface} from "_Model/UserInterface";
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import {SetPlayerDetailsMessage} from "_Model/Websocket/SetPlayerDetailsMessage";
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import {MessageUserJoined} from "../Model/Websocket/MessageUserJoined";
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import {MessageUserMoved} from "../Model/Websocket/MessageUserMoved";
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enum SockerIoEvent {
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CONNECTION = "connection",
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DISCONNECT = "disconnect",
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JOIN_ROOM = "join-room",
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USER_POSITION = "user-position",
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JOIN_ROOM = "join-room", // bi-directional
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USER_POSITION = "user-position", // bi-directional
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USER_MOVED = "user-moved", // From server to client
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USER_LEFT = "user-left", // From server to client
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WEBRTC_SIGNAL = "webrtc-signal",
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WEBRTC_OFFER = "webrtc-offer",
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WEBRTC_START = "webrtc-start",
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@ -88,7 +92,7 @@ export class IoSocketController {
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x: user x position on map
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y: user y position on map
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*/
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socket.on(SockerIoEvent.JOIN_ROOM, (roomId: any): void => {
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socket.on(SockerIoEvent.JOIN_ROOM, (roomId: any, answerFn): void => {
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try {
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if (typeof(roomId) !== 'string') {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Expected roomId as a string.'});
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@ -105,14 +109,21 @@ export class IoSocketController {
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this.leaveRoom(Client);
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//join new previous room
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this.joinRoom(Client, roomId);
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let world = this.joinRoom(Client, roomId);
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//add function to refresh position user in real time.
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this.refreshUserPosition(Client);
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//this.refreshUserPosition(Client);
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let messageUserPosition = new MessageUserPosition(Client.id, Client.name, Client.character,new Point(0, 0, 'none'));
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let messageUserJoined = new MessageUserJoined(Client.id, Client.name, Client.character);
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socket.to(roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserPosition);
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socket.to(roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserJoined);
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// The answer shall contain the list of all users of the room with their positions:
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let listOfUsers = Array.from(world.getUsers(), ([key, user]) => {
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let player = this.searchClientByIdOrFail(user.id);
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return new MessageUserPosition(user.id, player.name, player.character, player.position);
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});
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answerFn(listOfUsers);
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} catch (e) {
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console.error('An error occurred on "join_room" event');
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console.error(e);
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@ -133,7 +144,17 @@ export class IoSocketController {
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Client.position = position;
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//refresh position of all user in all rooms in real time
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this.refreshUserPosition(Client);
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//this.refreshUserPosition(Client);
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// update position in the world
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let world = this.Worlds.get(Client.roomId);
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if (!world) {
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console.error("Could not find world with id '", Client.roomId, "'");
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return;
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}
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world.updatePosition(Client, Client.position);
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socket.to(Client.roomId).emit(SockerIoEvent.USER_MOVED, new MessageUserMoved(Client.id, Client.position));
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} catch (e) {
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console.error('An error occurred on "user_position" event');
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console.error(e);
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@ -163,10 +184,10 @@ export class IoSocketController {
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socket.on(SockerIoEvent.DISCONNECT, () => {
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try {
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let Client = (socket as ExSocketInterface);
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//this.sendDisconnectedEvent(Client);
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//refresh position of all user in all rooms in real time (to remove the disconnected user)
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this.refreshUserPosition(Client);
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if (Client.roomId) {
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socket.to(Client.roomId).emit(SockerIoEvent.USER_LEFT, socket.id);
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}
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//leave room
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this.leaveRoom(Client);
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@ -205,13 +226,14 @@ export class IoSocketController {
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}
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leaveRoom(Client : ExSocketInterface){
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//lease previous room and world
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// leave previous room and world
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if(Client.roomId){
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Client.to(Client.roomId).emit(SockerIoEvent.USER_LEFT, Client.id);
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//user leave previous world
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let world : World|undefined = this.Worlds.get(Client.roomId);
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if(world){
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world.leave(Client);
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//this.Worlds.set(Client.roomId, world);
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}
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//user leave previous room
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Client.leave(Client.roomId);
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@ -219,15 +241,16 @@ export class IoSocketController {
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}
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}
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joinRoom(Client : ExSocketInterface, roomId: string){
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private joinRoom(Client : ExSocketInterface, roomId: string): World {
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//join user in room
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Client.join(roomId);
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Client.roomId = roomId;
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Client.position = new Point(-1000, -1000);
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//check and create new world for a room
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if(!this.Worlds.get(roomId)){
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let world = new World((user1: string, group: Group) => {
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let world = this.Worlds.get(roomId)
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if(world === undefined){
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world = new World((user1: string, group: Group) => {
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this.connectedUser(user1, group);
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}, (user1: string, group: Group) => {
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this.disConnectedUser(user1, group);
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@ -239,9 +262,6 @@ export class IoSocketController {
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this.Worlds.set(roomId, world);
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}
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let world : World|undefined = this.Worlds.get(roomId);
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if(world) {
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// Dispatch groups position to newly connected user
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world.getGroups().forEach((group: Group) => {
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Client.emit(SockerIoEvent.GROUP_CREATE_UPDATE, {
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@ -251,8 +271,7 @@ export class IoSocketController {
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});
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//join world
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world.join(Client, Client.position);
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this.Worlds.set(roomId, world);
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}
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return world;
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}
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/**
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@ -306,7 +325,6 @@ export class IoSocketController {
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return;
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}
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world.updatePosition(Client, Client.position);
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this.Worlds.set(Client.roomId, world);
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}
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//Hydrate and manage error
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5
back/src/Model/Websocket/MessageUserJoined.ts
Normal file
5
back/src/Model/Websocket/MessageUserJoined.ts
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@ -0,0 +1,5 @@
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export class MessageUserJoined {
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constructor(public userId: string, public name: string, public character: string) {
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}
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}
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6
back/src/Model/Websocket/MessageUserMoved.ts
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6
back/src/Model/Websocket/MessageUserMoved.ts
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@ -0,0 +1,6 @@
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import {PointInterface} from "./PointInterface";
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export class MessageUserMoved {
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constructor(public userId: string, public position: PointInterface) {
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}
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}
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@ -1,5 +1,5 @@
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export interface PointInterface {
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x: number;
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y: number;
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direction: string;
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readonly x: number;
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readonly y: number;
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readonly direction: string;
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}
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return this.groups;
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}
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public getUsers(): Map<string, UserInterface> {
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return this.users;
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}
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public join(socket : Identificable, userPosition: PointInterface): void {
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this.users.set(socket.id, {
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id: socket.id,
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@ -74,8 +78,7 @@ export class World {
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return;
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}
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user.position.x = userPosition.x;
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user.position.y = userPosition.y;
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user.position = userPosition;
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if (typeof user.group === 'undefined') {
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// If the user is not part of a group:
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WEBRTC_SIGNAL = "webrtc-signal",
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WEBRTC_START = "webrtc-start",
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WEBRTC_JOIN_ROOM = "webrtc-join-room",
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JOIN_ROOM = "join-room",
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USER_POSITION = "user-position",
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JOIN_ROOM = "join-room", // bi-directional
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USER_POSITION = "user-position", // bi-directional
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USER_MOVED = "user-moved", // From server to client
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USER_LEFT = "user-left", // From server to client
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MESSAGE_ERROR = "message-error",
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WEBRTC_DISCONNECT = "webrtc-disconect",
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GROUP_CREATE_UPDATE = "group-create-update",
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@ -42,7 +44,7 @@ export interface PointInterface {
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direction : string;
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}
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class Point implements PointInterface{
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export class Point implements PointInterface{
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x: number;
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y: number;
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direction : string;
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@ -64,6 +66,11 @@ export interface MessageUserPositionInterface {
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position: PointInterface;
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}
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export interface MessageUserMovedInterface {
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userId: string;
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position: PointInterface;
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}
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class MessageUserPosition extends Message implements MessageUserPositionInterface{
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position: PointInterface;
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@ -73,6 +80,12 @@ class MessageUserPosition extends Message implements MessageUserPositionInterfac
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}
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}
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export interface MessageUserJoined {
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userId: string;
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name: string;
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character: string;
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}
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export interface ListMessageUserPositionInterface {
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roomId: string;
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listUsersPosition: Array<MessageUserPosition>;
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@ -187,6 +200,9 @@ export class Connexion implements ConnexionInterface {
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this.errorMessage();
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this.groupUpdatedOrCreated();
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this.groupDeleted();
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this.onUserJoins();
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this.onUserMoved();
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this.onUserLeft();
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return new Promise<ConnexionInterface>((resolve, reject) => {
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this.socket.emit(EventMessage.SET_PLAYER_DETAILS, {
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@ -235,7 +251,10 @@ export class Connexion implements ConnexionInterface {
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* @param character
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*/
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joinARoom(roomId: string): void {
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this.socket.emit(EventMessage.JOIN_ROOM, roomId);
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this.socket.emit(EventMessage.JOIN_ROOM, roomId, (userPositions: MessageUserPositionInterface[]) => {
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console.log("GOT AN ANSWER FROM JOIN_ROOM");
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this.GameManager.initUsersPosition(userPositions);
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});
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this.lastRoom = roomId;
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}
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@ -280,6 +299,24 @@ export class Connexion implements ConnexionInterface {
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});
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}
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onUserJoins(): void {
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this.socket.on(EventMessage.JOIN_ROOM, (message: MessageUserJoined) => {
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this.GameManager.onUserJoins(message);
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});
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}
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onUserMoved(): void {
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this.socket.on(EventMessage.USER_MOVED, (message: MessageUserMovedInterface) => {
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this.GameManager.onUserMoved(message);
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});
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}
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onUserLeft(): void {
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this.socket.on(EventMessage.USER_LEFT, (userId: string) => {
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this.GameManager.onUserLeft(userId);
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});
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}
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private groupUpdatedOrCreated(): void {
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this.socket.on(EventMessage.GROUP_CREATE_UPDATE, (groupCreateUpdateMessage: GroupCreatedUpdatedMessageInterface) => {
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//console.log('Group ', groupCreateUpdateMessage.groupId, " position :", groupCreateUpdateMessage.position.x, groupCreateUpdateMessage.position.y)
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8
front/src/Phaser/Game/AddPlayerInterface.ts
Normal file
8
front/src/Phaser/Game/AddPlayerInterface.ts
Normal file
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import {PointInterface} from "../../Connexion";
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export interface AddPlayerInterface {
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userId: string;
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name: string;
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character: string;
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position: PointInterface;
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}
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@ -1,12 +1,13 @@
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import {GameScene, GameSceneInterface} from "./GameScene";
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import {GameScene} from "./GameScene";
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import {
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Connexion,
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GroupCreatedUpdatedMessageInterface,
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ListMessageUserPositionInterface
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ListMessageUserPositionInterface, MessageUserJoined, MessageUserMovedInterface, MessageUserPositionInterface, Point
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} from "../../Connexion";
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import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
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import {getMapKeyByUrl} from "../Login/LogincScene";
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import ScenePlugin = Phaser.Scenes.ScenePlugin;
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import {AddPlayerInterface} from "./AddPlayerInterface";
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export enum StatusGameManagerEnum {
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IN_PROGRESS = 1,
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@ -27,7 +28,7 @@ export interface MapObject {
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export class GameManager {
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status: number;
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private ConnexionInstance: Connexion;
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private currentGameScene: GameSceneInterface;
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private currentGameScene: GameScene;
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private playerName: string;
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SimplePeer : SimplePeerInterface;
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private characterUserSelected: string;
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@ -56,7 +57,7 @@ export class GameManager {
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});
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}
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setCurrentGameScene(gameScene: GameSceneInterface) {
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setCurrentGameScene(gameScene: GameScene) {
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this.currentGameScene = gameScene;
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}
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@ -74,9 +75,28 @@ export class GameManager {
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this.ConnexionInstance.joinARoom(sceneKey);
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}
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onUserJoins(message: MessageUserJoined): void {
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let userMessage: AddPlayerInterface = {
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userId: message.userId,
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character: message.character,
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name: message.name,
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position: new Point(-1000, -1000)
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}
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this.currentGameScene.addPlayer(userMessage);
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}
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onUserMoved(message: MessageUserMovedInterface): void {
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this.currentGameScene.updatePlayerPosition(message);
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}
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onUserLeft(userId: string): void {
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this.currentGameScene.removePlayer(userId);
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}
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/**
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* Share position in game
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* @param ListMessageUserPosition
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* @deprecated
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*/
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shareUserPosition(ListMessageUserPosition: ListMessageUserPositionInterface): void {
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if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
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@ -89,6 +109,18 @@ export class GameManager {
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}
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}
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initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
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// Shall we wait for room to be loaded?
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/*if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
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return;
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}*/
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try {
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this.currentGameScene.initUsersPosition(usersPosition)
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} catch (e) {
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console.error(e);
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}
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}
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/**
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* Share group position in game
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*/
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@ -1,5 +1,10 @@
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import {GameManager, gameManager, HasMovedEvent, MapObject, StatusGameManagerEnum} from "./GameManager";
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import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
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import {
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GroupCreatedUpdatedMessageInterface,
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MessageUserJoined,
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MessageUserMovedInterface,
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MessageUserPositionInterface
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} from "../../Connexion";
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import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import { DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
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@ -7,25 +12,18 @@ import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import Texture = Phaser.Textures.Texture;
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import Sprite = Phaser.GameObjects.Sprite;
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import CanvasTexture = Phaser.Textures.CanvasTexture;
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import CreateSceneFromObjectConfig = Phaser.Types.Scenes.CreateSceneFromObjectConfig;
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import {AddPlayerInterface} from "./AddPlayerInterface";
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export enum Textures {
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Player = "male1"
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}
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export interface GameSceneInterface extends Phaser.Scene {
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Map: Phaser.Tilemaps.Tilemap;
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createCurrentPlayer() : void;
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shareUserPosition(UsersPosition : Array<MessageUserPositionInterface>): void;
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shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface): void;
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updateOrCreateMapPlayer(UsersPosition : Array<MessageUserPositionInterface>): void;
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deleteGroup(groupId: string): void;
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}
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export class GameScene extends Phaser.Scene implements GameSceneInterface, CreateSceneFromObjectConfig{
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export class GameScene extends Phaser.Scene {
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GameManager : GameManager;
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Terrains : Array<Phaser.Tilemaps.Tileset>;
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CurrentPlayer: CurrentGamerInterface;
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MapPlayers : Phaser.Physics.Arcade.Group;
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MapPlayersByKey : Map<string, GamerInterface> = new Map<string, GamerInterface>();
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Map: Phaser.Tilemaps.Tilemap;
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Layers : Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Objects : Array<Phaser.Physics.Arcade.Sprite>;
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@ -333,6 +331,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
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/**
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* Share position in scene
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* @param UsersPosition
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* @deprecated
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*/
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shareUserPosition(UsersPosition : Array<MessageUserPositionInterface>): void {
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this.updateOrCreateMapPlayer(UsersPosition);
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@ -358,7 +357,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
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if(!player){
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this.addPlayer(userPosition);
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}else{
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player.updatePosition(userPosition);
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player.updatePosition(userPosition.position);
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}
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});
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@ -372,31 +371,59 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
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});
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}
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public initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
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if(!this.CurrentPlayer){
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console.error('Cannot initiate users list because map is not loaded yet')
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return;
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}
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let currentPlayerId = this.GameManager.getPlayerId();
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// clean map
|
||||
this.MapPlayersByKey.forEach((player: GamerInterface) => {
|
||||
player.destroy();
|
||||
this.MapPlayers.remove(player);
|
||||
});
|
||||
this.MapPlayersByKey = new Map<string, GamerInterface>();
|
||||
|
||||
// load map
|
||||
usersPosition.forEach((userPosition : MessageUserPositionInterface) => {
|
||||
if(userPosition.userId === currentPlayerId){
|
||||
return;
|
||||
}
|
||||
this.addPlayer(userPosition);
|
||||
console.log("Added player ", userPosition)
|
||||
});
|
||||
|
||||
console.log("Initialized with ", usersPosition);
|
||||
}
|
||||
|
||||
private findPlayerInMap(UserId : string) : GamerInterface | null{
|
||||
let player = this.MapPlayers.getChildren().find((player: Player) => UserId === player.userId);
|
||||
return this.MapPlayersByKey.get(UserId);
|
||||
/*let player = this.MapPlayers.getChildren().find((player: Player) => UserId === player.userId);
|
||||
if(!player){
|
||||
return null;
|
||||
}
|
||||
return (player as GamerInterface);
|
||||
return (player as GamerInterface);*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Create new player
|
||||
* @param MessageUserPosition
|
||||
*/
|
||||
addPlayer(MessageUserPosition : MessageUserPositionInterface) : void{
|
||||
public addPlayer(addPlayerData : AddPlayerInterface) : void{
|
||||
//initialise player
|
||||
let player = new Player(
|
||||
MessageUserPosition.userId,
|
||||
addPlayerData.userId,
|
||||
this,
|
||||
MessageUserPosition.position.x,
|
||||
MessageUserPosition.position.y,
|
||||
MessageUserPosition.name,
|
||||
MessageUserPosition.character
|
||||
addPlayerData.position.x,
|
||||
addPlayerData.position.y,
|
||||
addPlayerData.name,
|
||||
addPlayerData.character
|
||||
);
|
||||
player.initAnimation();
|
||||
this.MapPlayers.add(player);
|
||||
player.updatePosition(MessageUserPosition);
|
||||
this.MapPlayersByKey.set(player.userId, player);
|
||||
player.updatePosition(addPlayerData.position);
|
||||
|
||||
//init collision
|
||||
/*this.physics.add.collider(this.CurrentPlayer, player, (CurrentPlayer: CurrentGamerInterface, MapPlayer: GamerInterface) => {
|
||||
@ -404,6 +431,24 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
|
||||
});*/
|
||||
}
|
||||
|
||||
public removePlayer(userId: string) {
|
||||
let player = this.MapPlayersByKey.get(userId);
|
||||
if (player === undefined) {
|
||||
console.error('Cannot find user with id ', userId);
|
||||
}
|
||||
player.destroy();
|
||||
this.MapPlayers.remove(player);
|
||||
this.MapPlayersByKey.delete(userId);
|
||||
}
|
||||
|
||||
updatePlayerPosition(message: MessageUserMovedInterface): void {
|
||||
let player : GamerInterface | undefined = this.MapPlayersByKey.get(message.userId);
|
||||
if (player === undefined) {
|
||||
throw new Error('Cannot find player with ID "' + message.userId +'"');
|
||||
}
|
||||
player.updatePosition(message.position);
|
||||
}
|
||||
|
||||
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
|
||||
let groupId = groupPositionMessage.groupId;
|
||||
|
||||
|
@ -2,12 +2,11 @@ import {gameManager} from "../Game/GameManager";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import {TextInput} from "../Components/TextInput";
|
||||
import {ClickButton} from "../Components/ClickButton";
|
||||
import {GameScene, GameSceneInterface} from "../Game/GameScene";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
|
||||
import {cypressAsserter} from "../../Cypress/CypressAsserter";
|
||||
import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
|
||||
import {GroupCreatedUpdatedMessageInterface, MessageUserJoined, MessageUserPositionInterface} from "../../Connexion";
|
||||
|
||||
export function getMapKeyByUrl(mapUrlStart: string){
|
||||
// FIXME: the key should be computed from the full URL of the map.
|
||||
@ -28,7 +27,7 @@ enum LoginTextures {
|
||||
mainFont = "main_font"
|
||||
}
|
||||
|
||||
export class LogincScene extends Phaser.Scene implements GameSceneInterface {
|
||||
export class LogincScene extends Phaser.Scene {
|
||||
private nameInput: TextInput;
|
||||
private textField: TextField;
|
||||
private playButton: ClickButton;
|
||||
@ -168,20 +167,4 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
|
||||
this.selectedPlayer = this.players[0];
|
||||
this.selectedPlayer.play(PLAYER_RESOURCES[0].name);
|
||||
}
|
||||
|
||||
shareUserPosition(UsersPosition: import("../../Connexion").MessageUserPositionInterface[]): void {
|
||||
throw new Error("Method not implemented.");
|
||||
}
|
||||
|
||||
deleteGroup(groupId: string): void {
|
||||
throw new Error("Method not implemented.");
|
||||
}
|
||||
|
||||
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface): void {
|
||||
throw new Error("Method not implemented.");
|
||||
}
|
||||
|
||||
updateOrCreateMapPlayer(UsersPosition: Array<MessageUserPositionInterface>): void {
|
||||
throw new Error("Method not implemented.");
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Animation";
|
||||
import {GameSceneInterface, Textures} from "../Game/GameScene";
|
||||
import {MessageUserPositionInterface} from "../../Connexion";
|
||||
import {GameScene, Textures} from "../Game/GameScene";
|
||||
import {MessageUserPositionInterface, PointInterface} from "../../Connexion";
|
||||
import {ActiveEventList, UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
|
||||
import {PlayableCaracter} from "../Entity/PlayableCaracter";
|
||||
|
||||
@ -15,7 +15,7 @@ export interface CurrentGamerInterface extends PlayableCaracter{
|
||||
export interface GamerInterface extends PlayableCaracter{
|
||||
userId : string;
|
||||
initAnimation() : void;
|
||||
updatePosition(MessageUserPosition : MessageUserPositionInterface) : void;
|
||||
updatePosition(position: PointInterface): void;
|
||||
say(text : string) : void;
|
||||
}
|
||||
|
||||
@ -26,7 +26,7 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
|
||||
|
||||
constructor(
|
||||
userId: string,
|
||||
Scene: GameSceneInterface,
|
||||
Scene: GameScene,
|
||||
x: number,
|
||||
y: number,
|
||||
name: string,
|
||||
@ -96,10 +96,10 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
|
||||
}
|
||||
|
||||
//todo: put this method into the NonPlayer class instead
|
||||
updatePosition(MessageUserPosition: MessageUserPositionInterface) {
|
||||
playAnimation(this, MessageUserPosition.position.direction);
|
||||
this.setX(MessageUserPosition.position.x);
|
||||
this.setY(MessageUserPosition.position.y);
|
||||
this.setDepth(MessageUserPosition.position.y);
|
||||
updatePosition(position: PointInterface): void {
|
||||
playAnimation(this, position.direction);
|
||||
this.setX(position.x);
|
||||
this.setY(position.y);
|
||||
this.setDepth(position.y);
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
import Map = Phaser.Structs.Map;
|
||||
import {GameSceneInterface} from "../Game/GameScene";
|
||||
import {GameScene} from "../Game/GameScene";
|
||||
|
||||
interface UserInputManagerDatum {
|
||||
keyCode: number;
|
||||
@ -50,7 +50,7 @@ export class UserInputManager {
|
||||
{keyCode: Phaser.Input.Keyboard.KeyCodes.F, event: UserInputEvent.Shout, keyInstance: null},
|
||||
];
|
||||
|
||||
constructor(Scene : GameSceneInterface) {
|
||||
constructor(Scene : GameScene) {
|
||||
this.KeysCode.forEach(d => {
|
||||
d.keyInstance = Scene.input.keyboard.addKey(d.keyCode);
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user