Merge pull request #358 from thecodingmachine/develop
Deploy 2020-10-21 2
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commit
13a74126a2
@ -1140,31 +1140,21 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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private doShareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
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const groupId = groupPositionMessage.groupId;
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const groupSize = groupPositionMessage.groupSize;
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//delete previous group
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this.doDeleteGroup(groupPositionMessage.groupId);
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const group = this.groups.get(groupId);
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if (group !== undefined) {
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group.setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
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} else {
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// TODO: circle radius should not be hard stored
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const positionX = 48;
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const positionY = 48;
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let texture = 'circleSprite-red';
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if(groupSize < 4){
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texture = 'circleSprite-white';
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}
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const sprite = new Sprite(
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this,
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Math.round(groupPositionMessage.position.x),
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Math.round(groupPositionMessage.position.y),
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texture
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);
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sprite.setDisplayOrigin(positionX, positionY);
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this.add.existing(sprite);
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this.groups.set(groupId, sprite);
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}
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// TODO: circle radius should not be hard stored
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//create new group
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const sprite = new Sprite(
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this,
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Math.round(groupPositionMessage.position.x),
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Math.round(groupPositionMessage.position.y),
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groupPositionMessage.groupSize === 4 ? 'circleSprite-red' : 'circleSprite-white'
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);
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sprite.setDisplayOrigin(48, 48);
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this.add.existing(sprite);
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this.groups.set(groupPositionMessage.groupId, sprite);
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return sprite;
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}
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deleteGroup(groupId: number): void {
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