correction of resize select character and companion by David
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474323b95f
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1ac108a9b8
@ -10,8 +10,8 @@
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color: #ebeeee;
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width: 42vw;
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height: 48vh;
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/*max-width: 300px;
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max-height: 48vh;*/
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max-width: 350px;
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/*max-height: 48vh;*/
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overflow: hidden;
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}
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#customizeScene h1 {
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@ -128,7 +128,7 @@
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<button class="selectCharacterButton" id="selectCharacterButtonRight"> > </button>
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</section>
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<section class="action">
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<a herf="#" id="selectCompanionSceneFormBack">No companion</a>
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<a href="#" id="selectCompanionSceneFormBack">No companion</a>
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<button type="submit" id="selectCompanionSceneFormSubmit">Continue</button>
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</section>
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</form>
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@ -69,7 +69,7 @@ export abstract class DirtyScene extends ResizableScene {
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return this.dirty || this.objectListChanged;
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}
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public onResize(ev: UIEvent): void {
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public onResize(): void {
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this.objectListChanged = true;
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}
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}
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@ -21,14 +21,22 @@ export class Game extends Phaser.Game {
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constructor(GameConfig: Phaser.Types.Core.GameConfig) {
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super(GameConfig);
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window.addEventListener('resize', (event) => {
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this.scale.on(Phaser.Scale.Events.RESIZE, () => {
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for (const scene of this.scene.getScenes(true)) {
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if (scene instanceof ResizableScene) {
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scene.onResize();
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}
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}
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})
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/*window.addEventListener('resize', (event) => {
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// Let's trigger the onResize method of any active scene that is a ResizableScene
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for (const scene of this.scene.getScenes(true)) {
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if (scene instanceof ResizableScene) {
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scene.onResize(event);
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}
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}
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});
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});*/
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}
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public step(time: number, delta: number)
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@ -1452,8 +1452,8 @@ ${escapedMessage}
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this.connection?.emitActionableEvent(itemId, eventName, state, parameters);
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}
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public onResize(ev: UIEvent): void {
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super.onResize(ev);
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public onResize(): void {
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super.onResize();
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this.reposition();
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// Send new viewport to server
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@ -52,7 +52,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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create() {
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this.customizeSceneElement = this.add.dom(-1000, 0).createFromCache(customizeSceneKey);
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this.centerXDomElement(this.customizeSceneElement, 150);
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this.centerXDomElement(this.customizeSceneElement, 350);
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MenuScene.revealMenusAfterInit(this.customizeSceneElement, customizeSceneKey);
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this.customizeSceneElement.addListener('click');
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@ -270,7 +270,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
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this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
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this.centerXDomElement(this.customizeSceneElement, 150);
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this.centerXDomElement(this.customizeSceneElement, 350);
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}
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private nextSceneToCamera(){
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@ -80,7 +80,7 @@ export class LoginScene extends ResizableScene {
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}
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public onResize(ev: UIEvent): void {
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public onResize(): void {
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this.centerXDomElement(this.loginSceneElement, 200);
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}
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}
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@ -2,7 +2,7 @@ import {Scene} from "phaser";
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import DOMElement = Phaser.GameObjects.DOMElement;
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export abstract class ResizableScene extends Scene {
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public abstract onResize(ev: UIEvent): void;
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public abstract onResize(): void;
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/**
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* Centers the DOM element on the X axis.
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@ -17,7 +17,7 @@ export abstract class ResizableScene extends Scene {
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&& object.node
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&& object.node.getBoundingClientRect().width > 0
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? (object.node.getBoundingClientRect().width / 2 / this.scale.zoom)
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: (300 / this.scale.zoom)
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: (defaultWidth / this.scale.zoom)
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);
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}
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}
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@ -51,7 +51,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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create() {
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this.selectCharacterSceneElement = this.add.dom(-1000, 0).createFromCache(selectCharacterKey);
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this.centerXDomElement(this.selectCharacterSceneElement, 150);
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this.centerXDomElement(this.selectCharacterSceneElement, 300);
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MenuScene.revealMenusAfterInit(this.selectCharacterSceneElement, selectCharacterKey);
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this.selectCharacterSceneElement.addListener('click');
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@ -211,7 +211,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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const {playerX, playerY, playerScale, playserOpactity, playerVisible} = this.defineSetupPlayer(numero);
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player.setBounce(0.2);
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player.setCollideWorldBounds(true);
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player.setCollideWorldBounds(false);
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player.setVisible( playerVisible );
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player.setScale(playerScale, playerScale);
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player.setAlpha(playserOpactity);
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@ -240,10 +240,10 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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update(time: number, delta: number): void {
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}
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public onResize(ev: UIEvent): void {
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public onResize(): void {
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//move position of user
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this.moveUser();
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this.centerXDomElement(this.selectCharacterSceneElement, 150);
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this.centerXDomElement(this.selectCharacterSceneElement, 300);
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}
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}
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@ -43,7 +43,7 @@ export class SelectCompanionScene extends ResizableScene {
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create() {
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this.selectCompanionSceneElement = this.add.dom(-1000, 0).createFromCache(selectCompanionSceneKey);
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this.centerXDomElement(this.selectCompanionSceneElement, 150);
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this.centerXDomElement(this.selectCompanionSceneElement, 300);
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MenuScene.revealMenusAfterInit(this.selectCompanionSceneElement, selectCompanionSceneKey);
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this.selectCompanionSceneElement.addListener('click');
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@ -126,10 +126,10 @@ export class SelectCompanionScene extends ResizableScene {
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this.selectedCompanion = this.companions[this.currentCompanion];
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}
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public onResize(ev: UIEvent): void {
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public onResize(): void {
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this.moveCompanion();
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this.centerXDomElement(this.selectCompanionSceneElement, 150);
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this.centerXDomElement(this.selectCompanionSceneElement, 300);
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}
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private updateSelectedCompanion(): void {
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@ -109,8 +109,10 @@ export class HelpCameraSettingsScene extends DirtyScene {
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this.dirty = false;
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}
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public onResize(ev: UIEvent): void {
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super.onResize(ev);
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public onResize(): void {
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super.onResize(
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);
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if (this.helpCameraSettingsOpened) {
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const middleX = this.getMiddleX();
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const middleY = this.getMiddleY();
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@ -2,6 +2,7 @@ import {HdpiManager} from "./HdpiManager";
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import ScaleManager = Phaser.Scale.ScaleManager;
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import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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import type {Game} from "../Game/Game";
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import {ResizableScene} from "../Login/ResizableScene";
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class WaScaleManager {
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@ -30,13 +31,19 @@ class WaScaleManager {
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const { game: gameSize, real: realSize } = this.hdpiManager.getOptimalGameSize({width: width * devicePixelRatio, height: height * devicePixelRatio});
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this.actualZoom = realSize.width / gameSize.width / devicePixelRatio;
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this.scaleManager.setZoom(realSize.width / gameSize.width / devicePixelRatio);
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this.scaleManager.setZoom(realSize.width / gameSize.width / devicePixelRatio)
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this.scaleManager.resize(gameSize.width, gameSize.height);
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// Override bug in canvas resizing in Phaser. Let's resize the canvas ourselves
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const style = this.scaleManager.canvas.style;
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style.width = Math.ceil(realSize.width / devicePixelRatio) + 'px';
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style.height = Math.ceil(realSize.height / devicePixelRatio) + 'px';
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// Note: onResize will be called twice (once here and once is Game.ts), but we have no better way.
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for (const scene of this.game.scene.getScenes(true)) {
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if (scene instanceof ResizableScene) {
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scene.onResize();
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}
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}
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this.game.markDirty();
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}
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