Merge pull request #971 from thecodingmachine/develop

Add error message (#970)
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grégoire parant 2021-04-30 00:15:40 +02:00 committed by GitHub
commit 1c20b33d4e
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8 changed files with 76 additions and 30 deletions

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@ -27,7 +27,8 @@ import {
SendJitsiJwtMessage,
CharacterLayerMessage,
PingMessage,
SendUserMessage, BanUserMessage
SendUserMessage,
BanUserMessage
} from "../Messages/generated/messages_pb"
import {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
@ -169,7 +170,10 @@ export class RoomConnection implements RoomConnection {
} else if (message.hasWorldfullmessage()) {
worldFullMessageStream.onMessage();
this.closed = true;
} else if (message.hasWebrtcsignaltoclientmessage()) {
} else if (message.hasWorldconnexionmessage()) {
worldFullMessageStream.onMessage(message.getWorldconnexionmessage()?.getMessage());
this.closed = true;
}else if (message.hasWebrtcsignaltoclientmessage()) {
this.dispatch(EventMessage.WEBRTC_SIGNAL, message.getWebrtcsignaltoclientmessage());
} else if (message.hasWebrtcscreensharingsignaltoclientmessage()) {
this.dispatch(EventMessage.WEBRTC_SCREEN_SHARING_SIGNAL, message.getWebrtcscreensharingsignaltoclientmessage());

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@ -2,12 +2,12 @@ import {Subject} from "rxjs";
class WorldFullMessageStream {
private _stream:Subject<void> = new Subject();
private _stream:Subject<string|null> = new Subject<string|null>();
public stream = this._stream.asObservable();
onMessage() {
this._stream.next();
onMessage(message? :string) {
this._stream.next(message);
}
}

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@ -372,7 +372,7 @@ export class GameScene extends ResizableScene implements CenterListener {
new PinchManager(this);
}
this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError())
this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError(message))
const playerName = gameManager.getPlayerName();
if (!playerName) {
@ -909,7 +909,7 @@ ${escapedMessage}
audioManager.unloadAudio();
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
this.connection?.closeConnection();
this.simplePeer.closeAllConnections();
this.simplePeer?.closeAllConnections();
this.simplePeer?.unregister();
this.messageSubscription?.unsubscribe();
@ -1488,14 +1488,24 @@ ${escapedMessage}
}
//todo: put this into an 'orchestrator' scene (EntryScene?)
private showWorldFullError(): void {
private showWorldFullError(message: string|null): void {
this.cleanupClosingScene();
this.scene.stop(ReconnectingSceneName);
this.scene.remove(ReconnectingSceneName);
this.userInputManager.disableControls();
this.scene.start(ErrorSceneName, {
title: 'Connection rejected',
subTitle: 'The world you are trying to join is full. Try again later.',
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
});
//FIX ME to use status code
if(message == undefined){
this.scene.start(ErrorSceneName, {
title: 'Connection rejected',
subTitle: 'The world you are trying to join is full. Try again later.',
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
});
}else{
this.scene.start(ErrorSceneName, {
title: 'Connection rejected',
subTitle: 'You cannot join the World. Try again later. \n\r \n\r Error: '+message+'.',
message: 'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'
});
}
}
}

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@ -21,7 +21,10 @@ export class EntryScene extends Scene {
this.scene.start(nextSceneName);
}).catch((err) => {
if (err.response && err.response.status == 404) {
ErrorScene.showError(new WAError('Page Not Found', 'Could not find map', window.location.pathname), this.scene);
ErrorScene.showError(new WAError(
'Access link incorrect',
'Could not find map. Please check your access link.',
'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'), this.scene);
} else {
ErrorScene.showError(err, this.scene);
}

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@ -52,7 +52,7 @@ export class ErrorScene extends Phaser.Scene {
this.subTitleField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2 + 24, this.subTitle);
this.messageField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 38, this.message, {
this.messageField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 48, this.message, {
fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif',
fontSize: '10px'
});

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@ -218,6 +218,10 @@ message RefreshRoomMessage{
message WorldFullMessage{
}
message WorldConnexionMessage{
string message = 2;
}
message BanUserMessage{
string type = 1;
string message = 2;
@ -242,6 +246,7 @@ message ServerToClientMessage {
WorldFullWarningMessage worldFullWarningMessage = 15;
WorldFullMessage worldFullMessage = 16;
RefreshRoomMessage refreshRoomMessage = 17;
WorldConnexionMessage worldConnexionMessage = 18;
}
}

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@ -117,15 +117,15 @@ export class IoSocketController {
upgradeAborted.aborted = true;
});
try {
const url = req.getUrl();
const query = parse(req.getQuery());
const websocketKey = req.getHeader('sec-websocket-key');
const websocketProtocol = req.getHeader('sec-websocket-protocol');
const websocketExtensions = req.getHeader('sec-websocket-extensions');
const IPAddress = req.getHeader('x-forwarded-for');
const url = req.getUrl();
const query = parse(req.getQuery());
const websocketKey = req.getHeader('sec-websocket-key');
const websocketProtocol = req.getHeader('sec-websocket-protocol');
const websocketExtensions = req.getHeader('sec-websocket-extensions');
const IPAddress = req.getHeader('x-forwarded-for');
const roomId = query.roomId;
const roomId = query.roomId;
try {
if (typeof roomId !== 'string') {
throw new Error('Undefined room ID: ');
}
@ -184,13 +184,14 @@ export class IoSocketController {
} else if(err?.response?.status == 403) {
// If we get an HTTP 404, the world is full. We need to broadcast a special error to the client.
// we finish immediatly the upgrade then we will close the socket as soon as it starts opening.
res.upgrade({
return res.upgrade({
rejected: true,
message: err?.response?.data.message,
status: err?.response?.status
}, websocketKey,
websocketProtocol,
websocketExtensions,
context);
return;
}else{
throw err;
}
@ -207,7 +208,7 @@ export class IoSocketController {
} catch (e) {
console.log('access not granted for user '+userUuid+' and room '+roomId);
console.error(e);
throw new Error('Client cannot acces this ressource.')
throw new Error('User cannot acces on this world')
}
}
@ -254,21 +255,33 @@ export class IoSocketController {
context);
} catch (e) {
if (e instanceof Error) {
/*if (e instanceof Error) {
console.log(e.message);
res.writeStatus("401 Unauthorized").end(e.message);
} else {
res.writeStatus("500 Internal Server Error").end('An error occurred');
}
return;
}*/
return res.upgrade({
rejected: true,
message: e.message ? e.message : '500 Internal Server Error'
}, websocketKey,
websocketProtocol,
websocketExtensions,
context);
}
})();
},
/* Handlers */
open: (ws) => {
if(ws.rejected === true) {
socketManager.emitWorldFullMessage(ws);
//FIX ME to use status code
if(ws.message === 'World is full'){
socketManager.emitWorldFullMessage(ws);
}else{
socketManager.emitConnexionErrorMessage(ws, ws.message as string);
}
ws.close();
return;
}
// Let's join the room

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@ -20,6 +20,7 @@ import {
CharacterLayerMessage,
PusherToBackMessage,
WorldFullMessage,
WorldConnexionMessage,
AdminPusherToBackMessage,
ServerToAdminClientMessage,
UserJoinedRoomMessage, UserLeftRoomMessage, AdminMessage, BanMessage, RefreshRoomMessage
@ -560,6 +561,16 @@ export class SocketManager implements ZoneEventListener {
client.send(serverToClientMessage.serializeBinary().buffer, true);
}
public emitConnexionErrorMessage(client: WebSocket, message: string) {
const errorMessage = new WorldConnexionMessage();
errorMessage.setMessage(message);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setWorldconnexionmessage(errorMessage);
client.send(serverToClientMessage.serializeBinary().buffer, true);
}
private refreshRoomData(roomId: string, versionNumber: number): void {
const room = this.rooms.get(roomId);
//this function is run for every users connected to the room, so we need to make sure the room wasn't already refreshed.