custome characters
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parent
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300
front/src/Phaser/Entity/body_character.ts
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300
front/src/Phaser/Entity/body_character.ts
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import {Character} from "./character_animation";
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export interface BodyResourceDescriptionInterface {
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name: string,
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img: string
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}
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export const COLOR_RESOURCES: Array<BodyResourceDescriptionInterface> = [
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{name:"color_1", img: "resources/customisation/character_color/character_color0.png"},
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{name:"color_2", img: "resources/customisation/character_color/character_color1.png"},
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{name:"color_3", img: "resources/customisation/character_color/character_color2.png"},
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{name:"color_4", img: "resources/customisation/character_color/character_color3.png"},
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{name:"color_5", img: "resources/customisation/character_color/character_color4.png"},
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{name:"color_6", img: "resources/customisation/character_color/character_color5.png"},
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{name:"color_7", img: "resources/customisation/character_color/character_color6.png"},
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{name:"color_8", img: "resources/customisation/character_color/character_color7.png"},
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{name:"color_9", img: "resources/customisation/character_color/character_color8.png"},
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{name:"color_10",img: "resources/customisation/character_color/character_color9.png"},
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{name:"color_11",img: "resources/customisation/character_color/character_color10.png"},
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{name:"color_12",img: "resources/customisation/character_color/character_color11.png"},
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{name:"color_13",img: "resources/customisation/character_color/character_color12.png"},
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{name:"color_14",img: "resources/customisation/character_color/character_color13.png"},
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{name:"color_15",img: "resources/customisation/character_color/character_color14.png"},
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{name:"color_16",img: "resources/customisation/character_color/character_color15.png"},
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{name:"color_17",img: "resources/customisation/character_color/character_color16.png"},
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{name:"color_18",img: "resources/customisation/character_color/character_color17.png"},
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{name:"color_19",img: "resources/customisation/character_color/character_color18.png"},
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{name:"color_20",img: "resources/customisation/character_color/character_color19.png"},
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{name:"color_21",img: "resources/customisation/character_color/character_color20.png"},
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{name:"color_22",img: "resources/customisation/character_color/character_color21.png"},
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{name:"color_23",img: "resources/customisation/character_color/character_color22.png"},
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{name:"color_24",img: "resources/customisation/character_color/character_color23.png"},
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{name:"color_25",img: "resources/customisation/character_color/character_color24.png"},
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{name:"color_26",img: "resources/customisation/character_color/character_color25.png"},
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{name:"color_27",img: "resources/customisation/character_color/character_color26.png"},
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{name:"color_28",img: "resources/customisation/character_color/character_color27.png"},
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{name:"color_29",img: "resources/customisation/character_color/character_color28.png"},
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{name:"color_30",img: "resources/customisation/character_color/character_color29.png"},
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{name:"color_31",img: "resources/customisation/character_color/character_color30.png"},
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{name:"color_32",img: "resources/customisation/character_color/character_color31.png"},
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{name:"color_33",img: "resources/customisation/character_color/character_color32.png"}
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];
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export const EYES_RESOURCES: Array<BodyResourceDescriptionInterface> = [
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{name: "eyes_1", img: "resources/customisation/character_eyes/character_eyes1.png"},
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{name: "eyes_2", img: "resources/customisation/character_eyes/character_eyes2.png"},
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{name: "eyes_3", img: "resources/customisation/character_eyes/character_eyes3.png"},
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{name: "eyes_4", img: "resources/customisation/character_eyes/character_eyes4.png"},
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{name: "eyes_5", img: "resources/customisation/character_eyes/character_eyes5.png"},
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{name: "eyes_6", img: "resources/customisation/character_eyes/character_eyes6.png"},
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{name: "eyes_7", img: "resources/customisation/character_eyes/character_eyes7.png"},
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{name: "eyes_8", img: "resources/customisation/character_eyes/character_eyes8.png"},
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{name: "eyes_9", img: "resources/customisation/character_eyes/character_eyes9.png"},
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{name: "eyes_10", img: "resources/customisation/character_eyes/character_eyes10.png"},
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{name: "eyes_11", img: "resources/customisation/character_eyes/character_eyes11.png"},
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{name: "eyes_12", img: "resources/customisation/character_eyes/character_eyes12.png"},
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{name: "eyes_13", img: "resources/customisation/character_eyes/character_eyes13.png"},
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{name: "eyes_14", img: "resources/customisation/character_eyes/character_eyes14.png"},
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{name: "eyes_15", img: "resources/customisation/character_eyes/character_eyes15.png"},
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{name: "eyes_16", img: "resources/customisation/character_eyes/character_eyes16.png"},
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{name: "eyes_17", img: "resources/customisation/character_eyes/character_eyes17.png"},
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{name: "eyes_18", img: "resources/customisation/character_eyes/character_eyes18.png"},
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{name: "eyes_19", img: "resources/customisation/character_eyes/character_eyes19.png"},
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{name: "eyes_20", img: "resources/customisation/character_eyes/character_eyes20.png"},
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{name: "eyes_21", img: "resources/customisation/character_eyes/character_eyes21.png"},
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{name: "eyes_22", img: "resources/customisation/character_eyes/character_eyes22.png"},
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{name: "eyes_23", img: "resources/customisation/character_eyes/character_eyes23.png"},
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{name: "eyes_24", img: "resources/customisation/character_eyes/character_eyes24.png"},
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{name: "eyes_25", img: "resources/customisation/character_eyes/character_eyes25.png"},
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{name: "eyes_26", img: "resources/customisation/character_eyes/character_eyes26.png"},
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{name: "eyes_27", img: "resources/customisation/character_eyes/character_eyes27.png"},
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{name: "eyes_28", img: "resources/customisation/character_eyes/character_eyes28.png"},
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{name: "eyes_29", img: "resources/customisation/character_eyes/character_eyes29.png"},
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{name: "eyes_30", img: "resources/customisation/character_eyes/character_eyes30.png"}
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]
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export const HAIR_RESOURCES: Array<BodyResourceDescriptionInterface> = [
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{name:"hair_1", img: "resources/customisation/character_hairs/character_hairs0.png"},
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{name:"hair_2", img: "resources/customisation/character_hairs/character_hairs1.png"},
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{name:"hair_3", img: "resources/customisation/character_hairs/character_hairs2.png"},
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{name:"hair_4", img: "resources/customisation/character_hairs/character_hairs3.png"},
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{name:"hair_5", img: "resources/customisation/character_hairs/character_hairs4.png"},
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{name:"hair_6", img: "resources/customisation/character_hairs/character_hairs5.png"},
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{name:"hair_7", img: "resources/customisation/character_hairs/character_hairs6.png"},
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{name:"hair_8", img: "resources/customisation/character_hairs/character_hairs7.png"},
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{name:"hair_9", img: "resources/customisation/character_hairs/character_hairs8.png"},
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{name:"hair_10",img: "resources/customisation/character_hairs/character_hairs9.png"},
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{name:"hair_11",img: "resources/customisation/character_hairs/character_hairs10.png"},
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{name:"hair_12",img: "resources/customisation/character_hairs/character_hairs11.png"},
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{name:"hair_13",img: "resources/customisation/character_hairs/character_hairs12.png"},
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{name:"hair_14",img: "resources/customisation/character_hairs/character_hairs13.png"},
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{name:"hair_15",img: "resources/customisation/character_hairs/character_hairs14.png"},
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{name:"hair_16",img: "resources/customisation/character_hairs/character_hairs15.png"},
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{name:"hair_17",img: "resources/customisation/character_hairs/character_hairs16.png"},
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{name:"hair_18",img: "resources/customisation/character_hairs/character_hairs17.png"},
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{name:"hair_19",img: "resources/customisation/character_hairs/character_hairs18.png"},
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{name:"hair_20",img: "resources/customisation/character_hairs/character_hairs19.png"},
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{name:"hair_21",img: "resources/customisation/character_hairs/character_hairs20.png"},
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{name:"hair_22",img: "resources/customisation/character_hairs/character_hairs21.png"},
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{name:"hair_23",img: "resources/customisation/character_hairs/character_hairs22.png"},
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{name:"hair_24",img: "resources/customisation/character_hairs/character_hairs23.png"},
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{name:"hair_25",img: "resources/customisation/character_hairs/character_hairs24.png"},
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{name:"hair_26",img: "resources/customisation/character_hairs/character_hairs25.png"},
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{name:"hair_27",img: "resources/customisation/character_hairs/character_hairs26.png"},
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{name:"hair_28",img: "resources/customisation/character_hairs/character_hairs27.png"},
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{name:"hair_29",img: "resources/customisation/character_hairs/character_hairs28.png"},
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{name:"hair_30",img: "resources/customisation/character_hairs/character_hairs29.png"},
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{name:"hair_31",img: "resources/customisation/character_hairs/character_hairs30.png"},
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{name:"hair_32",img: "resources/customisation/character_hairs/character_hairs31.png"},
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{name:"hair_33",img: "resources/customisation/character_hairs/character_hairs32.png"},
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{name:"hair_34",img: "resources/customisation/character_hairs/character_hairs33.png"},
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{name:"hair_35",img: "resources/customisation/character_hairs/character_hairs34.png"},
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{name:"hair_36",img: "resources/customisation/character_hairs/character_hairs35.png"},
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{name:"hair_37",img: "resources/customisation/character_hairs/character_hairs36.png"},
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{name:"hair_38",img: "resources/customisation/character_hairs/character_hairs37.png"},
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{name:"hair_39",img: "resources/customisation/character_hairs/character_hairs38.png"},
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{name:"hair_40",img: "resources/customisation/character_hairs/character_hairs39.png"},
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{name:"hair_41",img: "resources/customisation/character_hairs/character_hairs40.png"},
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{name:"hair_42",img: "resources/customisation/character_hairs/character_hairs41.png"},
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{name:"hair_43",img: "resources/customisation/character_hairs/character_hairs42.png"},
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{name:"hair_44",img: "resources/customisation/character_hairs/character_hairs43.png"},
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{name:"hair_45",img: "resources/customisation/character_hairs/character_hairs44.png"},
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{name:"hair_46",img: "resources/customisation/character_hairs/character_hairs45.png"},
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{name:"hair_47",img: "resources/customisation/character_hairs/character_hairs46.png"},
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{name:"hair_48",img: "resources/customisation/character_hairs/character_hairs47.png"},
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{name:"hair_49",img: "resources/customisation/character_hairs/character_hairs48.png"},
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{name:"hair_50",img: "resources/customisation/character_hairs/character_hairs49.png"},
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{name:"hair_51",img: "resources/customisation/character_hairs/character_hairs50.png"},
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{name:"hair_52",img: "resources/customisation/character_hairs/character_hairs51.png"},
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{name:"hair_53",img: "resources/customisation/character_hairs/character_hairs52.png"},
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{name:"hair_54",img: "resources/customisation/character_hairs/character_hairs53.png"},
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{name:"hair_55",img: "resources/customisation/character_hairs/character_hairs54.png"},
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{name:"hair_56",img: "resources/customisation/character_hairs/character_hairs55.png"},
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{name:"hair_57",img: "resources/customisation/character_hairs/character_hairs56.png"},
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{name:"hair_58",img: "resources/customisation/character_hairs/character_hairs57.png"},
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{name:"hair_59",img: "resources/customisation/character_hairs/character_hairs58.png"},
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{name:"hair_60",img: "resources/customisation/character_hairs/character_hairs59.png"},
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{name:"hair_61",img: "resources/customisation/character_hairs/character_hairs60.png"},
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{name:"hair_62",img: "resources/customisation/character_hairs/character_hairs61.png"},
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{name:"hair_63",img: "resources/customisation/character_hairs/character_hairs62.png"},
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{name:"hair_64",img: "resources/customisation/character_hairs/character_hairs63.png"},
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{name:"hair_65",img: "resources/customisation/character_hairs/character_hairs64.png"},
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{name:"hair_66",img: "resources/customisation/character_hairs/character_hairs65.png"},
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{name:"hair_67",img: "resources/customisation/character_hairs/character_hairs66.png"},
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{name:"hair_68",img: "resources/customisation/character_hairs/character_hairs67.png"},
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{name:"hair_69",img: "resources/customisation/character_hairs/character_hairs68.png"},
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{name:"hair_70",img: "resources/customisation/character_hairs/character_hairs69.png"},
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{name:"hair_71",img: "resources/customisation/character_hairs/character_hairs70.png"},
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{name:"hair_72",img: "resources/customisation/character_hairs/character_hairs71.png"},
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{name:"hair_73",img: "resources/customisation/character_hairs/character_hairs72.png"},
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{name:"hair_74",img: "resources/customisation/character_hairs/character_hairs73.png"}
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];
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export const CLOTHES_RESOURCES: Array<BodyResourceDescriptionInterface> = [
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{name:"clothes_1", img: "resources/customisation/character_clothes/character_clothes0.png"},
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{name:"clothes_2", img: "resources/customisation/character_clothes/character_clothes1.png"},
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{name:"clothes_3", img: "resources/customisation/character_clothes/character_clothes2.png"},
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{name:"clothes_4", img: "resources/customisation/character_clothes/character_clothes3.png"},
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{name:"clothes_5", img: "resources/customisation/character_clothes/character_clothes4.png"},
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{name:"clothes_6", img: "resources/customisation/character_clothes/character_clothes5.png"},
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{name:"clothes_7", img: "resources/customisation/character_clothes/character_clothes6.png"},
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{name:"clothes_8", img: "resources/customisation/character_clothes/character_clothes7.png"},
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{name:"clothes_9", img: "resources/customisation/character_clothes/character_clothes8.png"},
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{name:"clothes_10",img: "resources/customisation/character_clothes/character_clothes9.png"},
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{name:"clothes_11",img: "resources/customisation/character_clothes/character_clothes10.png"},
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{name:"clothes_12",img: "resources/customisation/character_clothes/character_clothes11.png"},
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{name:"clothes_13",img: "resources/customisation/character_clothes/character_clothes12.png"},
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{name:"clothes_14",img: "resources/customisation/character_clothes/character_clothes13.png"},
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{name:"clothes_15",img: "resources/customisation/character_clothes/character_clothes14.png"},
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{name:"clothes_16",img: "resources/customisation/character_clothes/character_clothes15.png"},
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{name:"clothes_17",img: "resources/customisation/character_clothes/character_clothes16.png"},
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{name:"clothes_18",img: "resources/customisation/character_clothes/character_clothes17.png"},
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{name:"clothes_19",img: "resources/customisation/character_clothes/character_clothes18.png"},
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{name:"clothes_20",img: "resources/customisation/character_clothes/character_clothes19.png"},
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{name:"clothes_21",img: "resources/customisation/character_clothes/character_clothes20.png"},
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{name:"clothes_22",img: "resources/customisation/character_clothes/character_clothes21.png"},
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{name:"clothes_23",img: "resources/customisation/character_clothes/character_clothes22.png"},
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{name:"clothes_24",img: "resources/customisation/character_clothes/character_clothes23.png"},
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{name:"clothes_25",img: "resources/customisation/character_clothes/character_clothes24.png"},
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{name:"clothes_26",img: "resources/customisation/character_clothes/character_clothes25.png"},
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{name:"clothes_27",img: "resources/customisation/character_clothes/character_clothes26.png"},
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{name:"clothes_28",img: "resources/customisation/character_clothes/character_clothes27.png"},
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{name:"clothes_29",img: "resources/customisation/character_clothes/character_clothes28.png"},
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{name:"clothes_30",img: "resources/customisation/character_clothes/character_clothes29.png"},
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{name:"clothes_31",img: "resources/customisation/character_clothes/character_clothes30.png"},
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{name:"clothes_32",img: "resources/customisation/character_clothes/character_clothes31.png"},
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{name:"clothes_33",img: "resources/customisation/character_clothes/character_clothes32.png"},
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{name:"clothes_34",img: "resources/customisation/character_clothes/character_clothes33.png"},
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{name:"clothes_35",img: "resources/customisation/character_clothes/character_clothes34.png"},
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{name:"clothes_36",img: "resources/customisation/character_clothes/character_clothes35.png"},
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{name:"clothes_37",img: "resources/customisation/character_clothes/character_clothes36.png"},
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{name:"clothes_38",img: "resources/customisation/character_clothes/character_clothes37.png"},
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{name:"clothes_39",img: "resources/customisation/character_clothes/character_clothes38.png"},
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{name:"clothes_40",img: "resources/customisation/character_clothes/character_clothes39.png"},
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{name:"clothes_41",img: "resources/customisation/character_clothes/character_clothes40.png"},
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{name:"clothes_42",img: "resources/customisation/character_clothes/character_clothes41.png"},
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{name:"clothes_43",img: "resources/customisation/character_clothes/character_clothes42.png"},
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{name:"clothes_44",img: "resources/customisation/character_clothes/character_clothes43.png"},
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{name:"clothes_45",img: "resources/customisation/character_clothes/character_clothes44.png"},
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{name:"clothes_46",img: "resources/customisation/character_clothes/character_clothes45.png"},
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{name:"clothes_47",img: "resources/customisation/character_clothes/character_clothes46.png"},
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{name:"clothes_48",img: "resources/customisation/character_clothes/character_clothes47.png"},
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{name:"clothes_49",img: "resources/customisation/character_clothes/character_clothes48.png"},
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{name:"clothes_50",img: "resources/customisation/character_clothes/character_clothes49.png"},
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{name:"clothes_51",img: "resources/customisation/character_clothes/character_clothes50.png"},
|
||||||
|
{name:"clothes_52",img: "resources/customisation/character_clothes/character_clothes51.png"},
|
||||||
|
{name:"clothes_53",img: "resources/customisation/character_clothes/character_clothes52.png"},
|
||||||
|
{name:"clothes_54",img: "resources/customisation/character_clothes/character_clothes53.png"},
|
||||||
|
{name:"clothes_55",img: "resources/customisation/character_clothes/character_clothes54.png"},
|
||||||
|
{name:"clothes_56",img: "resources/customisation/character_clothes/character_clothes55.png"},
|
||||||
|
{name:"clothes_57",img: "resources/customisation/character_clothes/character_clothes56.png"},
|
||||||
|
{name:"clothes_58",img: "resources/customisation/character_clothes/character_clothes57.png"},
|
||||||
|
{name:"clothes_59",img: "resources/customisation/character_clothes/character_clothes58.png"},
|
||||||
|
{name:"clothes_60",img: "resources/customisation/character_clothes/character_clothes59.png"},
|
||||||
|
{name:"clothes_61",img: "resources/customisation/character_clothes/character_clothes60.png"},
|
||||||
|
{name:"clothes_62",img: "resources/customisation/character_clothes/character_clothes61.png"},
|
||||||
|
{name:"clothes_63",img: "resources/customisation/character_clothes/character_clothes62.png"},
|
||||||
|
{name:"clothes_64",img: "resources/customisation/character_clothes/character_clothes63.png"},
|
||||||
|
{name:"clothes_65",img: "resources/customisation/character_clothes/character_clothes64.png"},
|
||||||
|
{name:"clothes_66",img: "resources/customisation/character_clothes/character_clothes65.png"},
|
||||||
|
{name:"clothes_67",img: "resources/customisation/character_clothes/character_clothes66.png"},
|
||||||
|
{name:"clothes_68",img: "resources/customisation/character_clothes/character_clothes67.png"},
|
||||||
|
{name:"clothes_69",img: "resources/customisation/character_clothes/character_clothes68.png"},
|
||||||
|
{name:"clothes_70",img: "resources/customisation/character_clothes/character_clothes69.png"},
|
||||||
|
];
|
||||||
|
|
||||||
|
export const HATS_RESOURCES: Array<BodyResourceDescriptionInterface> = [
|
||||||
|
{name: "hats_1", img: "resources/customisation/character_hats/character_hats1.png"},
|
||||||
|
{name: "hats_2", img: "resources/customisation/character_hats/character_hats2.png"},
|
||||||
|
{name: "hats_3", img: "resources/customisation/character_hats/character_hats3.png"},
|
||||||
|
{name: "hats_4", img: "resources/customisation/character_hats/character_hats4.png"},
|
||||||
|
{name: "hats_5", img: "resources/customisation/character_hats/character_hats5.png"},
|
||||||
|
{name: "hats_6", img: "resources/customisation/character_hats/character_hats6.png"},
|
||||||
|
{name: "hats_7", img: "resources/customisation/character_hats/character_hats7.png"},
|
||||||
|
{name: "hats_8", img: "resources/customisation/character_hats/character_hats8.png"},
|
||||||
|
{name: "hats_9", img: "resources/customisation/character_hats/character_hats9.png"},
|
||||||
|
{name: "hats_10", img: "resources/customisation/character_hats/character_hats10.png"},
|
||||||
|
{name: "hats_11", img: "resources/customisation/character_hats/character_hats11.png"},
|
||||||
|
{name: "hats_12", img: "resources/customisation/character_hats/character_hats12.png"},
|
||||||
|
{name: "hats_13", img: "resources/customisation/character_hats/character_hats13.png"},
|
||||||
|
{name: "hats_14", img: "resources/customisation/character_hats/character_hats14.png"},
|
||||||
|
{name: "hats_15", img: "resources/customisation/character_hats/character_hats15.png"},
|
||||||
|
{name: "hats_16", img: "resources/customisation/character_hats/character_hats16.png"},
|
||||||
|
{name: "hats_17", img: "resources/customisation/character_hats/character_hats17.png"},
|
||||||
|
{name: "hats_18", img: "resources/customisation/character_hats/character_hats18.png"},
|
||||||
|
{name: "hats_19", img: "resources/customisation/character_hats/character_hats19.png"},
|
||||||
|
{name: "hats_20", img: "resources/customisation/character_hats/character_hats20.png"},
|
||||||
|
{name: "hats_21", img: "resources/customisation/character_hats/character_hats21.png"},
|
||||||
|
{name: "hats_22", img: "resources/customisation/character_hats/character_hats22.png"},
|
||||||
|
{name: "hats_23", img: "resources/customisation/character_hats/character_hats23.png"},
|
||||||
|
{name: "hats_24", img: "resources/customisation/character_hats/character_hats24.png"},
|
||||||
|
{name: "hats_25", img: "resources/customisation/character_hats/character_hats25.png"},
|
||||||
|
{name: "hats_26", img: "resources/customisation/character_hats/character_hats26.png"}
|
||||||
|
];
|
||||||
|
|
||||||
|
export const ACCESSORIES_RESOURCES: Array<BodyResourceDescriptionInterface> = [
|
||||||
|
{name: "accessory_1", img: "resources/customisation/character_accessories/character_accessories1.png"},
|
||||||
|
{name: "accessory_2", img: "resources/customisation/character_accessories/character_accessories2.png"},
|
||||||
|
{name: "accessory_3", img: "resources/customisation/character_accessories/character_accessories3.png"},
|
||||||
|
{name: "accessory_4", img: "resources/customisation/character_accessories/character_accessories4.png"},
|
||||||
|
{name: "accessory_5", img: "resources/customisation/character_accessories/character_accessories5.png"},
|
||||||
|
{name: "accessory_6", img: "resources/customisation/character_accessories/character_accessories6.png"},
|
||||||
|
{name: "accessory_7", img: "resources/customisation/character_accessories/character_accessories7.png"},
|
||||||
|
{name: "accessory_8", img: "resources/customisation/character_accessories/character_accessories8.png"},
|
||||||
|
{name: "accessory_9", img: "resources/customisation/character_accessories/character_accessories9.png"},
|
||||||
|
{name: "accessory_10", img: "resources/customisation/character_accessories/character_accessories10.png"},
|
||||||
|
{name: "accessory_11", img: "resources/customisation/character_accessories/character_accessories11.png"},
|
||||||
|
{name: "accessory_12", img: "resources/customisation/character_accessories/character_accessories12.png"},
|
||||||
|
{name: "accessory_13", img: "resources/customisation/character_accessories/character_accessories13.png"},
|
||||||
|
{name: "accessory_14", img: "resources/customisation/character_accessories/character_accessories14.png"},
|
||||||
|
{name: "accessory_15", img: "resources/customisation/character_accessories/character_accessories15.png"},
|
||||||
|
{name: "accessory_16", img: "resources/customisation/character_accessories/character_accessories16.png"},
|
||||||
|
{name: "accessory_17", img: "resources/customisation/character_accessories/character_accessories17.png"},
|
||||||
|
{name: "accessory_18", img: "resources/customisation/character_accessories/character_accessories18.png"},
|
||||||
|
{name: "accessory_19", img: "resources/customisation/character_accessories/character_accessories19.png"},
|
||||||
|
{name: "accessory_20", img: "resources/customisation/character_accessories/character_accessories20.png"},
|
||||||
|
{name: "accessory_21", img: "resources/customisation/character_accessories/character_accessories21.png"},
|
||||||
|
{name: "accessory_22", img: "resources/customisation/character_accessories/character_accessories22.png"},
|
||||||
|
{name: "accessory_23", img: "resources/customisation/character_accessories/character_accessories23.png"},
|
||||||
|
{name: "accessory_24", img: "resources/customisation/character_accessories/character_accessories24.png"},
|
||||||
|
{name: "accessory_25", img: "resources/customisation/character_accessories/character_accessories25.png"},
|
||||||
|
{name: "accessory_26", img: "resources/customisation/character_accessories/character_accessories26.png"},
|
||||||
|
{name: "accessory_27", img: "resources/customisation/character_accessories/character_accessories27.png"},
|
||||||
|
{name: "accessory_28", img: "resources/customisation/character_accessories/character_accessories28.png"},
|
||||||
|
{name: "accessory_29", img: "resources/customisation/character_accessories/character_accessories29.png"},
|
||||||
|
{name: "accessory_30", img: "resources/customisation/character_accessories/character_accessories30.png"},
|
||||||
|
{name: "accessory_31", img: "resources/customisation/character_accessories/character_accessories31.png"},
|
||||||
|
{name: "accessory_32", img: "resources/customisation/character_accessories/character_accessories32.png"}
|
||||||
|
];
|
||||||
|
|
||||||
|
export const LAYERS: Array<Array<BodyResourceDescriptionInterface>> = [
|
||||||
|
COLOR_RESOURCES,
|
||||||
|
EYES_RESOURCES,
|
||||||
|
HAIR_RESOURCES,
|
||||||
|
CLOTHES_RESOURCES,
|
||||||
|
HATS_RESOURCES,
|
||||||
|
ACCESSORIES_RESOURCES
|
||||||
|
];
|
283
front/src/Phaser/Login/CustomizeScene.ts
Normal file
283
front/src/Phaser/Login/CustomizeScene.ts
Normal file
@ -0,0 +1,283 @@
|
|||||||
|
import {EnableCameraSceneName} from "./EnableCameraScene";
|
||||||
|
import {TextField} from "../Components/TextField";
|
||||||
|
import Image = Phaser.GameObjects.Image;
|
||||||
|
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||||
|
import {LAYERS} from "../Entity/body_character";
|
||||||
|
import Sprite = Phaser.GameObjects.Sprite;
|
||||||
|
import Container = Phaser.GameObjects.Container;
|
||||||
|
|
||||||
|
export const CustomizeSceneName = "CustomizeScene";
|
||||||
|
|
||||||
|
enum CustomizeTextures{
|
||||||
|
icon = "icon",
|
||||||
|
arrowRight = "arrow_right",
|
||||||
|
mainFont = "main_font",
|
||||||
|
arrowUp = "arrow_up",
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface CustomizeSceneInitDataInterface {
|
||||||
|
name: string
|
||||||
|
}
|
||||||
|
|
||||||
|
export class CustomizeScene extends Phaser.Scene {
|
||||||
|
|
||||||
|
private textField: TextField;
|
||||||
|
private enterField: TextField;
|
||||||
|
|
||||||
|
private arrowRight: Image;
|
||||||
|
private arrowLeft: Image;
|
||||||
|
|
||||||
|
private arrowDown: Image;
|
||||||
|
private arrowUp: Image;
|
||||||
|
|
||||||
|
private Rectangle: Rectangle;
|
||||||
|
|
||||||
|
private logo: Image;
|
||||||
|
|
||||||
|
private loginName: String;
|
||||||
|
|
||||||
|
private selectedLayers: Array<number> = [0];
|
||||||
|
private containersRow: Array<Array<Container>> = new Array<Array<Container>>();
|
||||||
|
private activeRow = 0;
|
||||||
|
|
||||||
|
private repositionCallback: (this: Window, ev: UIEvent) => void;
|
||||||
|
|
||||||
|
constructor() {
|
||||||
|
super({
|
||||||
|
key: CustomizeSceneName
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
init({name}: CustomizeSceneInitDataInterface) {
|
||||||
|
this.loginName = name;
|
||||||
|
}
|
||||||
|
|
||||||
|
preload() {
|
||||||
|
this.load.image(CustomizeTextures.arrowRight, "resources/objects/arrow_right.png");
|
||||||
|
this.load.image(CustomizeTextures.icon, "resources/logos/tcm_full.png");
|
||||||
|
this.load.image(CustomizeTextures.arrowUp, "resources/objects/arrow_up.png");
|
||||||
|
this.load.bitmapFont(CustomizeTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||||
|
|
||||||
|
//load all the png files
|
||||||
|
for (let j = 0; j < LAYERS.length; j++) {
|
||||||
|
for (let i = 0; i < LAYERS[j].length; i++) {
|
||||||
|
this.load.spritesheet(
|
||||||
|
LAYERS[j][i].name,
|
||||||
|
LAYERS[j][i].img,
|
||||||
|
{frameWidth: 32, frameHeight: 32}
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
create() {
|
||||||
|
this.textField = new TextField(this, this.game.renderer.width / 2, 30, 'Customize your own Avatar!');
|
||||||
|
this.textField.setOrigin(0.5).setCenterAlign();
|
||||||
|
this.textField.setVisible(true);
|
||||||
|
|
||||||
|
this.enterField = new TextField(this, this.game.renderer.width / 2, 500, 'you can start the game by pressing SPACE..');
|
||||||
|
this.enterField.setOrigin(0.5).setCenterAlign();
|
||||||
|
this.enterField.setVisible(true);
|
||||||
|
|
||||||
|
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, CustomizeTextures.icon);
|
||||||
|
this.add.existing(this.logo);
|
||||||
|
|
||||||
|
|
||||||
|
this.arrowRight = new Image(this, this.game.renderer.width*0.9, this.game.renderer.height/2, CustomizeTextures.arrowRight);
|
||||||
|
this.add.existing(this.arrowRight);
|
||||||
|
|
||||||
|
this.arrowLeft = new Image(this, this.game.renderer.width/9, this.game.renderer.height/2, CustomizeTextures.arrowRight);
|
||||||
|
this.arrowLeft.flipX = true;
|
||||||
|
this.add.existing(this.arrowLeft);
|
||||||
|
|
||||||
|
|
||||||
|
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 2, 32, 33)
|
||||||
|
this.Rectangle.setStrokeStyle(2, 0xFFFFFF);
|
||||||
|
this.add.existing(this.Rectangle);
|
||||||
|
|
||||||
|
this.arrowDown = new Image(this, this.game.renderer.width - 30, 100, CustomizeTextures.arrowUp);
|
||||||
|
this.arrowDown.flipY = true;
|
||||||
|
this.add.existing(this.arrowDown);
|
||||||
|
|
||||||
|
this.arrowUp = new Image(this, this.game.renderer.width - 30, 60, CustomizeTextures.arrowUp);
|
||||||
|
this.add.existing(this.arrowUp);
|
||||||
|
|
||||||
|
this.createCustomizeLayer(0, 0, 0);
|
||||||
|
this.createCustomizeLayer(0, 0, 1);
|
||||||
|
this.createCustomizeLayer(0, 0, 2);
|
||||||
|
this.createCustomizeLayer(0, 0, 3);
|
||||||
|
this.createCustomizeLayer(0, 0, 4);
|
||||||
|
this.createCustomizeLayer(0, 0, 5);
|
||||||
|
|
||||||
|
this.moveLayers();
|
||||||
|
this.input.keyboard.on('keyup-ENTER', () => {
|
||||||
|
return this.scene.start(EnableCameraSceneName);
|
||||||
|
});
|
||||||
|
|
||||||
|
this.input.keyboard.on('keydown-RIGHT', () => {
|
||||||
|
if (this.selectedLayers[this.activeRow] === undefined) {
|
||||||
|
this.selectedLayers[this.activeRow] = 0;
|
||||||
|
}
|
||||||
|
if (this.selectedLayers[this.activeRow] < LAYERS[this.activeRow].length - 1) {
|
||||||
|
this.selectedLayers[this.activeRow]++;
|
||||||
|
this.moveLayers();
|
||||||
|
this.updateSelectedLayer();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
this.input.keyboard.on('keydown-LEFT', () => {
|
||||||
|
if (this.selectedLayers[this.activeRow] > 0) {
|
||||||
|
if (this.selectedLayers[this.activeRow] === 0) {
|
||||||
|
delete this.selectedLayers[this.activeRow];
|
||||||
|
} else {
|
||||||
|
this.selectedLayers[this.activeRow]--;
|
||||||
|
}
|
||||||
|
this.moveLayers();
|
||||||
|
this.updateSelectedLayer();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
this.input.keyboard.on('keydown-DOWN', () => {
|
||||||
|
if (this.activeRow < LAYERS.length - 1) {
|
||||||
|
this.activeRow++;
|
||||||
|
this.moveLayers();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
this.input.keyboard.on('keydown-UP', () => {
|
||||||
|
if (this.activeRow > 0) {
|
||||||
|
this.activeRow--;
|
||||||
|
this.moveLayers();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
this.repositionCallback = this.reposition.bind(this);
|
||||||
|
window.addEventListener('resize', this.repositionCallback);
|
||||||
|
|
||||||
|
}
|
||||||
|
update(time: number, delta: number): void {
|
||||||
|
super.update(time, delta);
|
||||||
|
this.enterField.setVisible(!!(Math.floor(time / 500) % 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param x, the layer's vertical position
|
||||||
|
* @param y, the layer's horizontal position
|
||||||
|
* @param layerNumber, index of the LAYERS array
|
||||||
|
* create the layer and display it on the scene
|
||||||
|
*/
|
||||||
|
private createCustomizeLayer(x: number, y: number, layerNumber: number): void {
|
||||||
|
this.containersRow[layerNumber] = new Array<Container>();
|
||||||
|
let alpha = 0;
|
||||||
|
let layerPosX = 0;
|
||||||
|
for (let i = 0; i < LAYERS[layerNumber].length; i++) {
|
||||||
|
const container = this.generateCharacter(300 + x + layerPosX, y, layerNumber, i);
|
||||||
|
|
||||||
|
this.containersRow[layerNumber][i] = container;
|
||||||
|
this.add.existing(container);
|
||||||
|
layerPosX += 30;
|
||||||
|
alpha += 0.1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generates a character from the current selected items BUT replaces
|
||||||
|
* one layer item with an item we pass in parameter.
|
||||||
|
*
|
||||||
|
* Current selected items are fetched from this.selectedLayers
|
||||||
|
*
|
||||||
|
* @param x,
|
||||||
|
* @param y,
|
||||||
|
* @param layerNumber, The selected layer number (0 for body...)
|
||||||
|
* @param selectedItem, The number of the item select (0 for black body...)
|
||||||
|
*/
|
||||||
|
private generateCharacter(x: number, y: number, layerNumber: number, selectedItem: number) {
|
||||||
|
return new Container(this, x, y,this.getContainerChildren(layerNumber,selectedItem));
|
||||||
|
}
|
||||||
|
|
||||||
|
private getContainerChildren(layerNumber: number, selectedItem: number): Array<Sprite> {
|
||||||
|
const children: Array<Sprite> = new Array<Sprite>();
|
||||||
|
for (let j = 0; j <= layerNumber; j++) {
|
||||||
|
if (j === layerNumber) {
|
||||||
|
children.push(this.generateLayers(0, 0, LAYERS[j][selectedItem].name));
|
||||||
|
} else {
|
||||||
|
const layer = this.selectedLayers[j];
|
||||||
|
if (layer === undefined) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
children.push(this.generateLayers(0, 0, LAYERS[j][layer].name));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return children;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Move the layer left, right, up and down and update the selected layer
|
||||||
|
*/
|
||||||
|
private moveLayers(): void {
|
||||||
|
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
|
||||||
|
const screenCenterY = this.cameras.main.worldView.y + this.cameras.main.height / 2;
|
||||||
|
const screenWidth = this.game.renderer.width;
|
||||||
|
const screenHeight = this.game.renderer.height;
|
||||||
|
for (let i = 0; i < this.containersRow.length; i++) {
|
||||||
|
for (let j = 0; j < this.containersRow[i].length; j++) {
|
||||||
|
let selectedX = this.selectedLayers[i];
|
||||||
|
if (selectedX === undefined) {
|
||||||
|
selectedX = 0;
|
||||||
|
}
|
||||||
|
this.containersRow[i][j].x = screenCenterX + (j - selectedX) * 40;
|
||||||
|
this.containersRow[i][j].y = screenCenterY + (i - this.activeRow) * 40;
|
||||||
|
const alpha1 = Math.abs(selectedX - j)*47*2/screenWidth;
|
||||||
|
const alpha2 = Math.abs(this.activeRow - i)*49*2/screenHeight;
|
||||||
|
this.containersRow[i][j].setAlpha((1 -alpha1)*(1 - alpha2));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param x, the sprite's vertical position
|
||||||
|
* @param y, the sprites's horizontal position
|
||||||
|
* @param name, the sprite's name
|
||||||
|
* @return a new sprite
|
||||||
|
*/
|
||||||
|
private generateLayers(x: number, y: number, name: string): Sprite {
|
||||||
|
return new Sprite(this, x, y, name);
|
||||||
|
}
|
||||||
|
|
||||||
|
private updateSelectedLayer() {
|
||||||
|
for(let i = 0; i < this.containersRow.length; i++){
|
||||||
|
for(let j = 0; j < this.containersRow[i].length; j++){
|
||||||
|
const children = this.getContainerChildren(i, j);
|
||||||
|
this.containersRow[i][j].removeAll(true);
|
||||||
|
this.containersRow[i][j].add(children);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private reposition() {
|
||||||
|
this.moveLayers();
|
||||||
|
|
||||||
|
this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
|
||||||
|
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 2;
|
||||||
|
|
||||||
|
this.textField.x = this.game.renderer.width/2;
|
||||||
|
|
||||||
|
this.logo.x = this.game.renderer.width - 30;
|
||||||
|
this.logo.y = this.game.renderer.height - 20;
|
||||||
|
|
||||||
|
this.arrowUp.x = this.game.renderer.width - 30;
|
||||||
|
this.arrowUp.y = 60;
|
||||||
|
|
||||||
|
this.arrowDown.x = this.game.renderer.width - 30;
|
||||||
|
this.arrowDown.y = 100;
|
||||||
|
|
||||||
|
this.arrowLeft.x = this.game.renderer.width/9;
|
||||||
|
this.arrowLeft.y = this.game.renderer.height/2;
|
||||||
|
|
||||||
|
this.arrowRight.x = this.game.renderer.width*0.9;
|
||||||
|
this.arrowRight.y = this.game.renderer.height/2;
|
||||||
|
}
|
||||||
|
}
|
@ -7,6 +7,7 @@ import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
|
|||||||
import {gameManager} from "./Phaser/Game/GameManager";
|
import {gameManager} from "./Phaser/Game/GameManager";
|
||||||
import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
|
import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
|
||||||
import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
|
import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
|
||||||
|
import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
|
||||||
|
|
||||||
const config: GameConfig = {
|
const config: GameConfig = {
|
||||||
title: "Office game",
|
title: "Office game",
|
||||||
|
@ -43,5 +43,6 @@ module.exports = {
|
|||||||
Phaser: 'phaser'
|
Phaser: 'phaser'
|
||||||
}),
|
}),
|
||||||
new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE'])
|
new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE'])
|
||||||
]
|
],
|
||||||
|
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user