- Making the EnableCameraScene responsive

- Enabling click on arrows
This commit is contained in:
David Négrier 2020-06-24 17:29:23 +02:00
parent 3de37bafed
commit 253108eba0
2 changed files with 79 additions and 50 deletions

View File

@ -211,7 +211,7 @@ video{
.webrtcsetup{
display: none;
position: absolute;
top: 230px;
top: 140px;
left: 0;
right: 0;
margin-left: auto;
@ -229,6 +229,7 @@ video{
}
#myCamVideoSetup {
width: 100%;
height: 100%;
}
.webrtcsetup.active{
display: block;

View File

@ -36,6 +36,7 @@ export class EnableCameraScene extends Phaser.Scene {
private soundMeter: SoundMeter;
private soundMeterSprite: SoundMeterSprite;
private microphoneNameField: TextField;
private repositionCallback: (this: Window, ev: UIEvent) => any;
constructor() {
super({
@ -54,7 +55,7 @@ export class EnableCameraScene extends Phaser.Scene {
}
create() {
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Turn on your camera and microphone');
this.textField = new TextField(this, this.game.renderer.width / 2, 20, 'Turn on your camera and microphone');
this.textField.setOrigin(0.5).setCenterAlign();
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 30, 'Press enter to start');
@ -69,23 +70,27 @@ export class EnableCameraScene extends Phaser.Scene {
this.arrowRight = new Image(this, 0, 0, LoginTextures.arrowRight);
this.arrowRight.setOrigin(0.5, 0.5);
this.arrowRight.setVisible(false);
this.arrowRight.setInteractive().on('pointerdown', this.nextCam.bind(this));
this.add.existing(this.arrowRight);
this.arrowLeft = new Image(this, 0, 0, LoginTextures.arrowRight);
this.arrowLeft.setOrigin(0.5, 0.5);
this.arrowLeft.setVisible(false);
this.arrowLeft.flipX = true;
this.arrowLeft.setInteractive().on('pointerdown', this.previousCam.bind(this));
this.add.existing(this.arrowLeft);
this.arrowUp = new Image(this, 0, 0, LoginTextures.arrowUp);
this.arrowUp.setOrigin(0.5, 0.5);
this.arrowUp.setVisible(false);
this.arrowUp.setInteractive().on('pointerdown', this.previousMic.bind(this));
this.add.existing(this.arrowUp);
this.arrowDown = new Image(this, 0, 0, LoginTextures.arrowUp);
this.arrowDown.setOrigin(0.5, 0.5);
this.arrowDown.setVisible(false);
this.arrowDown.flipY = true;
this.arrowDown.setInteractive().on('pointerdown', this.nextMic.bind(this));
this.add.existing(this.arrowDown);
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
@ -101,40 +106,51 @@ export class EnableCameraScene extends Phaser.Scene {
mediaPromise.then(this.getDevices.bind(this));
mediaPromise.then(this.setupStream.bind(this));
this.input.keyboard.on('keydown-RIGHT', () => {
if (this.cameraSelected === this.camerasList.length - 1) {
return;
}
this.cameraSelected++;
// TODO: the change of camera should be OBSERVED (reactive)
mediaManager.setCamera(this.camerasList[this.cameraSelected].deviceId).then(this.setupStream.bind(this));
});
this.input.keyboard.on('keydown-LEFT', () => {
if (this.cameraSelected === 0) {
return;
}
this.cameraSelected--;
mediaManager.setCamera(this.camerasList[this.cameraSelected].deviceId).then(this.setupStream.bind(this));
});
this.input.keyboard.on('keydown-DOWN', () => {
if (this.microphoneSelected === this.microphonesList.length - 1) {
return;
}
this.microphoneSelected++;
// TODO: the change of camera should be OBSERVED (reactive)
mediaManager.setMicrophone(this.microphonesList[this.microphoneSelected].deviceId).then(this.setupStream.bind(this));
});
this.input.keyboard.on('keydown-UP', () => {
if (this.microphoneSelected === 0) {
return;
}
this.microphoneSelected--;
mediaManager.setMicrophone(this.microphonesList[this.microphoneSelected].deviceId).then(this.setupStream.bind(this));
});
this.input.keyboard.on('keydown-RIGHT', this.nextCam.bind(this));
this.input.keyboard.on('keydown-LEFT', this.previousCam.bind(this));
this.input.keyboard.on('keydown-DOWN', this.nextMic.bind(this));
this.input.keyboard.on('keydown-UP', this.previousMic.bind(this));
this.soundMeterSprite = new SoundMeterSprite(this, 50, 50);
this.soundMeterSprite.setVisible(false);
this.add.existing(this.soundMeterSprite);
this.repositionCallback = this.reposition.bind(this);
window.addEventListener('resize', this.repositionCallback);
}
private previousCam(): void {
if (this.cameraSelected === 0) {
return;
}
this.cameraSelected--;
mediaManager.setCamera(this.camerasList[this.cameraSelected].deviceId).then(this.setupStream.bind(this));
}
private nextCam(): void {
if (this.cameraSelected === this.camerasList.length - 1) {
return;
}
this.cameraSelected++;
// TODO: the change of camera should be OBSERVED (reactive)
mediaManager.setCamera(this.camerasList[this.cameraSelected].deviceId).then(this.setupStream.bind(this));
}
private previousMic(): void {
if (this.microphoneSelected === 0) {
return;
}
this.microphoneSelected--;
mediaManager.setMicrophone(this.microphonesList[this.microphoneSelected].deviceId).then(this.setupStream.bind(this));
}
private nextMic(): void {
if (this.microphoneSelected === this.microphonesList.length - 1) {
return;
}
this.microphoneSelected++;
// TODO: the change of camera should be OBSERVED (reactive)
mediaManager.setMicrophone(this.microphonesList[this.microphoneSelected].deviceId).then(this.setupStream.bind(this));
}
/**
@ -149,18 +165,12 @@ export class EnableCameraScene extends Phaser.Scene {
this.soundMeter.connectToSource(stream, new window.AudioContext());
const bounds = div.getBoundingClientRect();
this.soundMeterSprite.x = this.game.renderer.width / 2 - this.soundMeterSprite.getWidth() / 2;
this.soundMeterSprite.y = bounds.bottom / RESOLUTION + 64;
this.soundMeterSprite.setVisible(true);
this.updateWebCamName();
}
private updateWebCamName(): void {
if (this.camerasList.length > 1) {
const div = this.getElementByIdOrFail<HTMLVideoElement>('myCamVideoSetup');
const bounds = div.getBoundingClientRect();
let label = this.camerasList[this.cameraSelected].label;
// remove text in parenthesis
@ -168,25 +178,19 @@ export class EnableCameraScene extends Phaser.Scene {
// remove accents
label = label.normalize("NFD").replace(/[\u0300-\u036f]/g, "");
this.cameraNameField.text = label;
this.cameraNameField.y = bounds.bottom / RESOLUTION + 30;
if (this.cameraSelected < this.camerasList.length - 1) {
this.arrowRight.x = bounds.right / RESOLUTION + 16;
this.arrowRight.y = (bounds.top + bounds.height / 2) / RESOLUTION;
this.arrowRight.setVisible(true);
} else {
this.arrowRight.setVisible(false);
}
if (this.cameraSelected > 0) {
this.arrowLeft.x = bounds.left / RESOLUTION - 16;
this.arrowLeft.y = (bounds.top + bounds.height / 2) / RESOLUTION;
this.arrowLeft.setVisible(true);
} else {
this.arrowLeft.setVisible(false);
}
}
if (this.microphonesList.length > 1) {
let label = this.microphonesList[this.microphoneSelected].label;
// remove text in parenthesis
@ -195,37 +199,61 @@ export class EnableCameraScene extends Phaser.Scene {
label = label.normalize("NFD").replace(/[\u0300-\u036f]/g, "");
this.microphoneNameField.text = label;
this.microphoneNameField.y = this.soundMeterSprite.y + 22;
if (this.microphoneSelected < this.microphonesList.length - 1) {
this.arrowDown.x = this.microphoneNameField.x + this.microphoneNameField.width / 2 + 16;
this.arrowDown.y = this.microphoneNameField.y;
this.arrowDown.setVisible(true);
} else {
this.arrowDown.setVisible(false);
}
if (this.microphoneSelected > 0) {
this.arrowUp.x = this.microphoneNameField.x - this.microphoneNameField.width / 2 - 16;
this.arrowUp.y = this.microphoneNameField.y;
this.arrowUp.setVisible(true);
} else {
this.arrowUp.setVisible(false);
}
}
this.reposition();
}
private reposition(): void {
const div = this.getElementByIdOrFail<HTMLVideoElement>('myCamVideoSetup');
const bounds = div.getBoundingClientRect();
this.cameraNameField.y = bounds.top / RESOLUTION - 8;
this.soundMeterSprite.x = this.game.renderer.width / 2 - this.soundMeterSprite.getWidth() / 2;
this.soundMeterSprite.y = bounds.bottom / RESOLUTION + 16;
this.soundMeterSprite.setVisible(true);
this.microphoneNameField.y = this.soundMeterSprite.y + 22;
this.arrowRight.x = bounds.right / RESOLUTION + 16;
this.arrowRight.y = (bounds.top + bounds.height / 2) / RESOLUTION;
this.arrowLeft.x = bounds.left / RESOLUTION - 16;
this.arrowLeft.y = (bounds.top + bounds.height / 2) / RESOLUTION;
this.arrowDown.x = this.microphoneNameField.x + this.microphoneNameField.width / 2 + 16;
this.arrowDown.y = this.microphoneNameField.y;
this.arrowUp.x = this.microphoneNameField.x - this.microphoneNameField.width / 2 - 16;
this.arrowUp.y = this.microphoneNameField.y;
this.pressReturnField.y = Math.max(this.game.renderer.height - 30, this.microphoneNameField.y + 20);
this.logo.y = Math.max(this.game.renderer.height - 20, this.microphoneNameField.y + 30);
}
update(time: number, delta: number): void {
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
console.log(this.soundMeter.getVolume());
this.soundMeterSprite.setVolume(this.soundMeter.getVolume());
}
private async login(): Promise<StartMapInterface> {
this.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
this.soundMeter.stop();
window.removeEventListener('resize', this.repositionCallback);
// Do we have a start URL in the address bar? If so, let's redirect to this address
const instanceAndMapUrl = this.findMapUrl();