Fix report userId in report menu

Signed-off-by: Lukas Bachschwell <lukas@lbsfilm.at>
This commit is contained in:
Lukas Bachschwell 2021-02-24 21:32:16 +01:00
parent 6e9c715980
commit 2772d72eba
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GPG Key ID: CCC6AA87CC8DF425
1 changed files with 3 additions and 3 deletions

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@ -105,15 +105,15 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
gamePError.style.display = 'none';
const gameTextArea = this.getChildByID('gameReportInput') as HTMLInputElement;
const gameIdUserReported = this.getChildByID('idUserReported') as HTMLInputElement;
if(!gameTextArea || !gameTextArea.value || !gameIdUserReported || !gameIdUserReported.value){
if(!gameTextArea || !gameTextArea.value ){
gamePError.innerText = 'Report message cannot to be empty.';
gamePError.style.display = 'block';
return;
}
gameManager.getCurrentGameScene(this.scene).connection.emitReportPlayerMessage(
parseInt(gameIdUserReported.value),
this.userId,
gameTextArea.value
);
this.close();
}
}
}