Merge pull request #259 from thecodingmachine/develop
Hiding cam details when entering a Jisti room (prod)
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commit
2e2e50f7c3
@ -30,6 +30,7 @@ import GameObject = Phaser.GameObjects.GameObject;
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import {GameMap} from "./GameMap";
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import {CoWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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import {mediaManager} from "../../WebRtc/MediaManager";
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export enum Textures {
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@ -429,6 +430,7 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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this.connection.setSilent(false);
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jitsiApi?.dispose();
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CoWebsiteManager.closeCoWebsite();
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mediaManager.showGameOverlay();
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} else {
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CoWebsiteManager.insertCoWebsite((cowebsiteDiv => {
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const domain = JITSI_URL;
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@ -449,6 +451,7 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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jitsiApi.executeCommand('displayName', gameManager.getPlayerName());
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}));
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this.connection.setSilent(true);
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mediaManager.hideGameOverlay();
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}
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})
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@ -132,6 +132,11 @@ export class MediaManager {
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gameOverlay.classList.add('active');
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}
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public hideGameOverlay(){
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const gameOverlay = this.getElementByIdOrFail('game-overlay');
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gameOverlay.classList.remove('active');
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}
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private enableCamera() {
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this.cinemaClose.style.display = "none";
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this.cinemaBtn.classList.remove("disabled");
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