Merge pull request #28 from Kharhamel/cameraMovment

added code to freely move the camera
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David Négrier 2020-04-06 17:55:42 +02:00 committed by GitHub
commit 33217a001e
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@ -1,5 +1,14 @@
export class GameScene extends Phaser.Scene { export class GameScene extends Phaser.Scene {
private keyZ: Phaser.Input.Keyboard.Key;
private keyQ: Phaser.Input.Keyboard.Key;
private keyS: Phaser.Input.Keyboard.Key;
private keyD: Phaser.Input.Keyboard.Key;
private keyRight: Phaser.Input.Keyboard.Key;
private keyLeft: Phaser.Input.Keyboard.Key;
private keyUp: Phaser.Input.Keyboard.Key;
private keyDown: Phaser.Input.Keyboard.Key;
private keyShift: Phaser.Input.Keyboard.Key;
constructor() { constructor() {
super({ super({
@ -13,6 +22,22 @@ export class GameScene extends Phaser.Scene {
} }
init(): void { init(): void {
this.keyShift = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
this.keyZ = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z);
this.keyQ = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q);
this.keyS = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
this.keyD = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D);
this.keyUp = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP);
this.keyLeft = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT);
this.keyDown = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN);
this.keyRight = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT);
}
private moveCamera(x:number, y:number, speedMultiplier: number): void {
this.cameras.main.scrollX += speedMultiplier * 2 * x;
this.cameras.main.scrollY += speedMultiplier * 2 * y;
} }
create(): void { create(): void {
@ -27,9 +52,25 @@ export class GameScene extends Phaser.Scene {
private angle: number = 0; private angle: number = 0;
update(dt: number): void { update(dt: number): void {
this.cameras.main.scrollX = Math.floor(300 + 300 * Math.cos(this.angle)); let speedMultiplier = this.keyShift.isDown ? 5 : 1;
if (this.keyZ.isDown || this.keyUp.isDown) {
this.moveCamera(0, -1, speedMultiplier);
}
if (this.keyQ.isDown || this.keyLeft.isDown) {
this.moveCamera(-1, 0, speedMultiplier);
}
if (this.keyS.isDown || this.keyDown.isDown) {
this.moveCamera(0, 1, speedMultiplier);
}
if (this.keyD.isDown || this.keyRight.isDown) {
this.moveCamera(1, 0, speedMultiplier);
}
/*this.cameras.main.scrollX = Math.floor(300 + 300 * Math.cos(this.angle));
this.cameras.main.scrollY = Math.floor(300 + 300 * Math.sin(this.angle)); this.cameras.main.scrollY = Math.floor(300 + 300 * Math.sin(this.angle));
this.angle = dt * 0.0001; this.angle = dt * 0.0001;*/
} }
} }