create an env variable for debug mode

This commit is contained in:
kharhamel 2020-04-13 19:40:10 +02:00
parent 751a9f40e5
commit 33c58874e0
7 changed files with 18 additions and 11 deletions

1
.env.template Normal file
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@ -0,0 +1 @@
DEBUG_MODE=false

1
.gitignore vendored
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@ -1,3 +1,4 @@
.env
.idea
.vagrant
Vagrantfile

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@ -13,6 +13,7 @@ services:
front:
image: thecodingmachine/nodejs:12
environment:
DEBUG_MODE: "$DEBUG_MODE"
HOST: "0.0.0.0"
NODE_ENV: development
API_URL: http://api.workadventure.localhost

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@ -1,8 +1,10 @@
const DEBUG_MODE: boolean = !!process.env.DEBUG_MODE || false;
const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
const RESOLUTION = 2;
export {
DEBUG_MODE,
API_URL,
RESOLUTION,
ROOM

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@ -2,7 +2,7 @@ import {GameManagerInterface, StatusGameManagerEnum} from "./GameManager";
import {MessageUserPositionInterface} from "../../Connexion";
import {CameraManager, CameraManagerInterface} from "./CameraManager";
import {CurrentGamerInterface, GamerInterface, Player} from "../Player/Player";
import {RESOLUTION} from "../../Enum/EnvironmentVariable";
import {DEBUG_MODE, RESOLUTION} from "../../Enum/EnvironmentVariable";
import Tile = Phaser.Tilemaps.Tile;
export enum Textures {
@ -97,13 +97,14 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
});
Layer.setCollisionByProperty({collides: true});
//debug code
//debug code to see the collision hitbox of the object in the top layer
/*Layer.renderDebug(this.add.graphics(), {
tileColor: null, //non-colliding tiles
collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles,
faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges
});*/
if (DEBUG_MODE) {
//debug code to see the collision hitbox of the object in the top layer
Layer.renderDebug(this.add.graphics(), {
tileColor: null, //non-colliding tiles
collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles,
faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges
});
}
});
}
@ -142,6 +143,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//pixel position toz tile position
let tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY));
if(tile){
console.log(tile)
this.CurrentPlayer.say("Your touch " + tile.layer.name);
}
});

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@ -1,7 +1,7 @@
import 'phaser';
import GameConfig = Phaser.Types.Core.GameConfig;
import {GameManager} from "./Phaser/Game/GameManager";
import {RESOLUTION} from "./Enum/EnvironmentVariable";
import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable";
let gameManager = new GameManager();
@ -15,7 +15,7 @@ const config: GameConfig = {
physics: {
default: "arcade",
arcade: {
debug: true
debug: DEBUG_MODE
}
}
};

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@ -29,6 +29,6 @@ module.exports = {
new webpack.ProvidePlugin({
Phaser: 'phaser'
}),
new webpack.EnvironmentPlugin(['API_URL'])
new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE'])
]
};