From 38c06ce8ff634edb387f0e480ee0e3a9e39fc11b Mon Sep 17 00:00:00 2001 From: Johannes Berthel Date: Fri, 2 Apr 2021 23:17:04 +0200 Subject: [PATCH] navigate from select character scene to select companion scene --- front/src/Phaser/Login/SelectCharacterScene.ts | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/front/src/Phaser/Login/SelectCharacterScene.ts b/front/src/Phaser/Login/SelectCharacterScene.ts index e47cf38a..1d595494 100644 --- a/front/src/Phaser/Login/SelectCharacterScene.ts +++ b/front/src/Phaser/Login/SelectCharacterScene.ts @@ -2,6 +2,7 @@ import {gameManager} from "../Game/GameManager"; import {TextField} from "../Components/TextField"; import Image = Phaser.GameObjects.Image; import Rectangle = Phaser.GameObjects.Rectangle; +import {SelectCompanionSceneName} from "./SelectCompanionScene"; import {EnableCameraSceneName} from "./EnableCameraScene"; import {CustomizeSceneName} from "./CustomizeScene"; import {ResizableScene} from "./ResizableScene"; @@ -145,7 +146,7 @@ export class SelectCharacterScene extends AbstractCharacterScene { this.scene.stop(SelectCharacterSceneName); if (this.selectedPlayer !== null) { gameManager.setCharacterLayers([this.selectedPlayer.texture.key]); - gameManager.tryResumingGame(this, EnableCameraSceneName); + gameManager.tryResumingGame(this, localUserStore.wasCompanionSet() ? EnableCameraSceneName : SelectCompanionSceneName); } else { this.scene.run(CustomizeSceneName); }