diff --git a/pusher/src/Controller/IoSocketController.ts b/pusher/src/Controller/IoSocketController.ts index 5a3a362b..b3e38e03 100644 --- a/pusher/src/Controller/IoSocketController.ts +++ b/pusher/src/Controller/IoSocketController.ts @@ -183,7 +183,7 @@ export class IoSocketController { console.warn('Cannot find user with uuid "'+userUuid+'". Performing an anonymous login instead.'); } else if(err?.response?.status == 403) { // If we get an HTTP 404, the world is full. We need to broadcast a special error to the client. - // we finish immediatly the upgrade then we will close the socket as soon as it starts opening. + // we finish immediately the upgrade then we will close the socket as soon as it starts opening. return res.upgrade({ rejected: true, message: err?.response?.data.message, @@ -200,15 +200,15 @@ export class IoSocketController { memberTags = userData.tags; memberTextures = userData.textures; if (!room.public && room.policyType === GameRoomPolicyTypes.USE_TAGS_POLICY && (userData.anonymous === true || !room.canAccess(memberTags))) { - throw new Error('No correct tags') + throw new Error('Insufficient privileges to access this room') } if (!room.public && room.policyType === GameRoomPolicyTypes.MEMBERS_ONLY_POLICY && userData.anonymous === true) { - throw new Error('No correct member') + throw new Error('Use the login URL to connect') } } catch (e) { console.log('access not granted for user '+userUuid+' and room '+roomId); console.error(e); - throw new Error('User cannot acces on this world') + throw new Error('User cannot access this world') } } @@ -283,7 +283,7 @@ export class IoSocketController { ws.close(); return; } - + // Let's join the room const client = this.initClient(ws); socketManager.handleJoinRoom(client);