Adding a scene to configure the webcam
This commit is contained in:
parent
617ff45bfa
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4
front/dist/index.html
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4
front/dist/index.html
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@ -59,6 +59,10 @@
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</div>-->
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</div>
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</div>
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<div id="webRtcSetup" class="webrtcsetup">
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<img id="webRtcSetupNoVideo" class="background-img" src="resources/logos/cinema-close.svg">
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<video id="myCamVideoSetup" autoplay muted></video>
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</div>
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<audio id="audio-webrtc-in">
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<source src="/resources/objects/webrtc-in.mp3" type="audio/mp3">
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</audio>
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BIN
front/dist/resources/objects/arrow_right.png
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front/dist/resources/objects/arrow_right.png
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After Width: | Height: | Size: 224 B |
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front/dist/resources/objects/arrow_up.png
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front/dist/resources/objects/arrow_up.png
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After Width: | Height: | Size: 149 B |
26
front/dist/resources/style/style.css
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26
front/dist/resources/style/style.css
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@ -207,3 +207,29 @@ video{
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opacity: 0;
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}
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}
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.webrtcsetup{
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display: none;
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position: absolute;
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top: 230px;
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left: 0;
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right: 0;
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margin-left: auto;
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margin-right: auto;
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height: 50%;
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width: 50%;
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}
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.webrtcsetup .background-img {
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position: relative;
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display: block;
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width: 40%;
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height: 60%;
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margin-left: auto;
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margin-right: auto;
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}
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#myCamVideoSetup {
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width: 100%;
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}
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.webrtcsetup.active{
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display: block;
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}
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138
front/src/Phaser/Components/SoundMeter.ts
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138
front/src/Phaser/Components/SoundMeter.ts
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@ -0,0 +1,138 @@
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/**
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* Class to measure the sound volume of a media stream
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*/
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export class SoundMeter {
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private instant: number;
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private clip: number;
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//private script: ScriptProcessorNode;
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private analyser: AnalyserNode|undefined;
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private dataArray: Uint8Array|undefined;
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private context: AudioContext|undefined;
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private source: MediaStreamAudioSourceNode|undefined;
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constructor() {
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this.instant = 0.0;
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this.clip = 0.0;
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//this.script = context.createScriptProcessor(2048, 1, 1);
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}
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private init(context: AudioContext) {
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if (this.context === undefined) {
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this.context = context;
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this.analyser = this.context.createAnalyser();
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this.analyser.fftSize = 2048;
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const bufferLength = this.analyser.fftSize;
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this.dataArray = new Uint8Array(bufferLength);
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}
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}
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public connectToSource(stream: MediaStream, context: AudioContext): void
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{
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this.init(context);
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this.source = this.context?.createMediaStreamSource(stream);
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if (this.analyser !== undefined) {
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this.source?.connect(this.analyser);
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}
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//analyser.connect(distortion);
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//distortion.connect(this.context.destination);
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//this.analyser.connect(this.context.destination);
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}
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public getVolume(): number {
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if (this.context === undefined || this.dataArray === undefined || this.analyser === undefined) {
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return 0;
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}
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this.analyser.getByteFrequencyData(this.dataArray);
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const input = this.dataArray;
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let i;
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let sum = 0.0;
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//let clipcount = 0;
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for (i = 0; i < input.length; ++i) {
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sum += input[i] * input[i];
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// if (Math.abs(input[i]) > 0.99) {
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// clipcount += 1;
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// }
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}
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this.instant = Math.sqrt(sum / input.length);
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//this.slow = 0.95 * that.slow + 0.05 * that.instant;
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//this.clip = clipcount / input.length;
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//console.log('instant', this.instant, 'clip', this.clip);
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return this.instant;
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}
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public stop(): void {
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if (this.context === undefined) {
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return;
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}
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if (this.source !== undefined) {
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this.source.disconnect();
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}
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this.context = undefined;
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this.analyser = undefined;
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this.dataArray = undefined;
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this.source = undefined;
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}
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}
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// Meter class that generates a number correlated to audio volume.
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// The meter class itself displays nothing, but it makes the
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// instantaneous and time-decaying volumes available for inspection.
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// It also reports on the fraction of samples that were at or near
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// the top of the measurement range.
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/*function SoundMeter(context) {
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this.context = context;
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this.instant = 0.0;
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this.slow = 0.0;
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this.clip = 0.0;
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this.script = context.createScriptProcessor(2048, 1, 1);
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const that = this;
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this.script.onaudioprocess = function(event) {
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const input = event.inputBuffer.getChannelData(0);
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let i;
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let sum = 0.0;
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let clipcount = 0;
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for (i = 0; i < input.length; ++i) {
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sum += input[i] * input[i];
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if (Math.abs(input[i]) > 0.99) {
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clipcount += 1;
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}
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}
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that.instant = Math.sqrt(sum / input.length);
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that.slow = 0.95 * that.slow + 0.05 * that.instant;
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that.clip = clipcount / input.length;
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};
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}
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SoundMeter.prototype.connectToSource = function(stream, callback) {
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console.log('SoundMeter connecting');
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try {
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this.mic = this.context.createMediaStreamSource(stream);
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this.mic.connect(this.script);
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// necessary to make sample run, but should not be.
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this.script.connect(this.context.destination);
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if (typeof callback !== 'undefined') {
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callback(null);
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}
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} catch (e) {
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console.error(e);
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if (typeof callback !== 'undefined') {
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callback(e);
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}
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}
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};
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SoundMeter.prototype.stop = function() {
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this.mic.disconnect();
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this.script.disconnect();
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};
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*/
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front/src/Phaser/Components/SoundMeterSprite.ts
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44
front/src/Phaser/Components/SoundMeterSprite.ts
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@ -0,0 +1,44 @@
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import Container = Phaser.GameObjects.Container;
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import {Scene} from "phaser";
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import GameObject = Phaser.GameObjects.GameObject;
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import Rectangle = Phaser.GameObjects.Rectangle;
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export class SoundMeterSprite extends Container {
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private rectangles: Rectangle[] = new Array<Rectangle>();
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private static readonly NB_BARS = 20;
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constructor(scene: Scene, x?: number, y?: number, children?: GameObject[]) {
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super(scene, x, y, children);
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for (let i = 0; i < SoundMeterSprite.NB_BARS; i++) {
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const rectangle = new Rectangle(scene, i * 13, 0, 10, 20, (Math.round(255 - i * 255 / SoundMeterSprite.NB_BARS) << 8) + (Math.round(i * 255 / SoundMeterSprite.NB_BARS) << 16));
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this.add(rectangle);
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this.rectangles.push(rectangle);
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}
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}
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/**
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* A number between 0 and 100
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*
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* @param volume
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*/
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public setVolume(volume: number): void {
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const normalizedVolume = volume / 100 * SoundMeterSprite.NB_BARS;
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for (let i = 0; i < SoundMeterSprite.NB_BARS; i++) {
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if (normalizedVolume < i) {
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this.rectangles[i].alpha = 0.5;
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} else {
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this.rectangles[i].alpha = 1;
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}
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}
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}
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public getWidth(): number {
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return SoundMeterSprite.NB_BARS * 13;
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}
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}
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front/src/Phaser/Login/EnableCameraScene.ts
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294
front/src/Phaser/Login/EnableCameraScene.ts
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@ -0,0 +1,294 @@
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import {gameManager} from "../Game/GameManager";
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import {TextField} from "../Components/TextField";
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import {ClickButton} from "../Components/ClickButton";
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import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
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import {GameSceneInitInterface} from "../Game/GameScene";
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import {StartMapInterface} from "../../Connection";
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import {mediaManager, MediaManager} from "../../WebRtc/MediaManager";
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import {RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {SoundMeter} from "../Components/SoundMeter";
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import {SoundMeterSprite} from "../Components/SoundMeterSprite";
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export const EnableCameraSceneName = "EnableCameraScene";
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enum LoginTextures {
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playButton = "play_button",
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icon = "icon",
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mainFont = "main_font",
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arrowRight = "arrow_right",
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arrowUp = "arrow_up"
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}
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export class EnableCameraScene extends Phaser.Scene {
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private textField: TextField;
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private pressReturnField: TextField;
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private cameraNameField: TextField;
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private logo: Image;
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private arrowLeft: Image;
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private arrowRight: Image;
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private arrowDown: Image;
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private arrowUp: Image;
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private microphonesList: InputDeviceInfo[] = new Array<InputDeviceInfo>();
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private camerasList: InputDeviceInfo[] = new Array<InputDeviceInfo>();
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private cameraSelected: number = 0;
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private microphoneSelected: number = 0;
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private soundMeter: SoundMeter;
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private soundMeterSprite: SoundMeterSprite;
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private microphoneNameField: TextField;
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constructor() {
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super({
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key: EnableCameraSceneName
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});
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this.soundMeter = new SoundMeter();
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}
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preload() {
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this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
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this.load.image(LoginTextures.arrowRight, "resources/objects/arrow_right.png");
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this.load.image(LoginTextures.arrowUp, "resources/objects/arrow_up.png");
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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}
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create() {
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Turn on your camera and microphone');
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this.textField.setOrigin(0.5).setCenterAlign();
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this.pressReturnField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 30, 'Press enter to start');
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this.pressReturnField.setOrigin(0.5).setCenterAlign();
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this.cameraNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 60, '');
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this.cameraNameField.setOrigin(0.5).setCenterAlign();
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this.microphoneNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 40, '');
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this.microphoneNameField.setOrigin(0.5).setCenterAlign();
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this.arrowRight = new Image(this, 0, 0, LoginTextures.arrowRight);
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this.arrowRight.setOrigin(0.5, 0.5);
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this.arrowRight.setVisible(false);
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this.add.existing(this.arrowRight);
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this.arrowLeft = new Image(this, 0, 0, LoginTextures.arrowRight);
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this.arrowLeft.setOrigin(0.5, 0.5);
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this.arrowLeft.setVisible(false);
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this.arrowLeft.flipX = true;
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this.add.existing(this.arrowLeft);
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this.arrowUp = new Image(this, 0, 0, LoginTextures.arrowUp);
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this.arrowUp.setOrigin(0.5, 0.5);
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this.arrowUp.setVisible(false);
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this.add.existing(this.arrowUp);
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this.arrowDown = new Image(this, 0, 0, LoginTextures.arrowUp);
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this.arrowDown.setOrigin(0.5, 0.5);
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this.arrowDown.setVisible(false);
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this.arrowDown.flipY = true;
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this.add.existing(this.arrowDown);
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this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
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this.add.existing(this.logo);
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this.input.keyboard.on('keyup-ENTER', () => {
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return this.login();
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});
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this.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').classList.add('active');
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const mediaPromise = mediaManager.getCamera();
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mediaPromise.then(this.getDevices.bind(this));
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mediaPromise.then(this.setupStream.bind(this));
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this.input.keyboard.on('keydown-RIGHT', () => {
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if (this.cameraSelected === this.camerasList.length - 1) {
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return;
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}
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this.cameraSelected++;
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// TODO: the change of camera should be OBSERVED (reactive)
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mediaManager.setCamera(this.camerasList[this.cameraSelected].deviceId).then(this.setupStream.bind(this));
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});
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this.input.keyboard.on('keydown-LEFT', () => {
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if (this.cameraSelected === 0) {
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return;
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}
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this.cameraSelected--;
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mediaManager.setCamera(this.camerasList[this.cameraSelected].deviceId).then(this.setupStream.bind(this));
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});
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this.input.keyboard.on('keydown-DOWN', () => {
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if (this.microphoneSelected === this.microphonesList.length - 1) {
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return;
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}
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this.microphoneSelected++;
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// TODO: the change of camera should be OBSERVED (reactive)
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mediaManager.setMicrophone(this.microphonesList[this.microphoneSelected].deviceId).then(this.setupStream.bind(this));
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});
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this.input.keyboard.on('keydown-UP', () => {
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if (this.microphoneSelected === 0) {
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return;
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}
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this.microphoneSelected--;
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mediaManager.setMicrophone(this.microphonesList[this.microphoneSelected].deviceId).then(this.setupStream.bind(this));
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});
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this.soundMeterSprite = new SoundMeterSprite(this, 50, 50);
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this.soundMeterSprite.setVisible(false);
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this.add.existing(this.soundMeterSprite);
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}
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/**
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* Function called each time a camera is changed
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*/
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private setupStream(stream: MediaStream): void {
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const img = this.getElementByIdOrFail<HTMLDivElement>('webRtcSetupNoVideo');
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img.style.display = 'none';
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const div = this.getElementByIdOrFail<HTMLVideoElement>('myCamVideoSetup');
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div.srcObject = stream;
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this.soundMeter.connectToSource(stream, new window.AudioContext());
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const bounds = div.getBoundingClientRect();
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this.soundMeterSprite.x = this.game.renderer.width / 2 - this.soundMeterSprite.getWidth() / 2;
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this.soundMeterSprite.y = bounds.bottom / RESOLUTION + 64;
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this.soundMeterSprite.setVisible(true);
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this.updateWebCamName();
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}
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private updateWebCamName(): void {
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if (this.camerasList.length > 1) {
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const div = this.getElementByIdOrFail<HTMLVideoElement>('myCamVideoSetup');
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const bounds = div.getBoundingClientRect();
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let label = this.camerasList[this.cameraSelected].label;
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// remove text in parenthesis
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label = label.replace(/\([^()]*\)/g, '').trim();
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// remove accents
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label = label.normalize("NFD").replace(/[\u0300-\u036f]/g, "");
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this.cameraNameField.text = label;
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this.cameraNameField.y = bounds.bottom / RESOLUTION + 30;
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if (this.cameraSelected < this.camerasList.length - 1) {
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this.arrowRight.x = bounds.right / RESOLUTION + 16;
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this.arrowRight.y = (bounds.top + bounds.height / 2) / RESOLUTION;
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this.arrowRight.setVisible(true);
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} else {
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this.arrowRight.setVisible(false);
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}
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if (this.cameraSelected > 0) {
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this.arrowLeft.x = bounds.left / RESOLUTION - 16;
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this.arrowLeft.y = (bounds.top + bounds.height / 2) / RESOLUTION;
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this.arrowLeft.setVisible(true);
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} else {
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this.arrowLeft.setVisible(false);
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}
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}
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if (this.microphonesList.length > 1) {
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let label = this.microphonesList[this.microphoneSelected].label;
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// remove text in parenthesis
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label = label.replace(/\([^()]*\)/g, '').trim();
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// remove accents
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label = label.normalize("NFD").replace(/[\u0300-\u036f]/g, "");
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this.microphoneNameField.text = label;
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this.microphoneNameField.y = this.soundMeterSprite.y + 22;
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if (this.microphoneSelected < this.microphonesList.length - 1) {
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this.arrowDown.x = this.microphoneNameField.x + this.microphoneNameField.width / 2 + 16;
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this.arrowDown.y = this.microphoneNameField.y;
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this.arrowDown.setVisible(true);
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} else {
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this.arrowDown.setVisible(false);
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}
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if (this.microphoneSelected > 0) {
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this.arrowUp.x = this.microphoneNameField.x - this.microphoneNameField.width / 2 - 16;
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this.arrowUp.y = this.microphoneNameField.y;
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this.arrowUp.setVisible(true);
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} else {
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this.arrowUp.setVisible(false);
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}
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}
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}
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|
||||
update(time: number, delta: number): void {
|
||||
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
|
||||
|
||||
console.log(this.soundMeter.getVolume());
|
||||
this.soundMeterSprite.setVolume(this.soundMeter.getVolume());
|
||||
}
|
||||
|
||||
private async login(): Promise<StartMapInterface> {
|
||||
this.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
|
||||
this.soundMeter.stop();
|
||||
|
||||
// Do we have a start URL in the address bar? If so, let's redirect to this address
|
||||
const instanceAndMapUrl = this.findMapUrl();
|
||||
if (instanceAndMapUrl !== null) {
|
||||
const [mapUrl, instance] = instanceAndMapUrl;
|
||||
const key = gameManager.loadMap(mapUrl, this.scene, instance);
|
||||
this.scene.start(key, {
|
||||
startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined
|
||||
} as GameSceneInitInterface);
|
||||
return {
|
||||
mapUrlStart: mapUrl,
|
||||
startInstance: instance
|
||||
};
|
||||
} else {
|
||||
// If we do not have a map address in the URL, let's ask the server for a start map.
|
||||
return gameManager.loadStartMap().then((startMap: StartMapInterface) => {
|
||||
const key = gameManager.loadMap(window.location.protocol + "//" + startMap.mapUrlStart, this.scene, startMap.startInstance);
|
||||
this.scene.start(key);
|
||||
return startMap;
|
||||
}).catch((err) => {
|
||||
console.error(err);
|
||||
throw err;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the map URL and the instance from the current URL
|
||||
*/
|
||||
private findMapUrl(): [string, string]|null {
|
||||
const path = window.location.pathname;
|
||||
if (!path.startsWith('/_/')) {
|
||||
return null;
|
||||
}
|
||||
const instanceAndMap = path.substr(3);
|
||||
const firstSlash = instanceAndMap.indexOf('/');
|
||||
if (firstSlash === -1) {
|
||||
return null;
|
||||
}
|
||||
const instance = instanceAndMap.substr(0, firstSlash);
|
||||
return [window.location.protocol+'//'+instanceAndMap.substr(firstSlash+1), instance];
|
||||
}
|
||||
|
||||
private async getDevices() {
|
||||
const mediaDeviceInfos = await navigator.mediaDevices.enumerateDevices();
|
||||
for (const mediaDeviceInfo of mediaDeviceInfos) {
|
||||
if (mediaDeviceInfo instanceof InputDeviceInfo) {
|
||||
if (mediaDeviceInfo.kind === 'audioinput') {
|
||||
this.microphonesList.push(mediaDeviceInfo);
|
||||
} else if (mediaDeviceInfo.kind === 'videoinput') {
|
||||
this.camerasList.push(mediaDeviceInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
this.updateWebCamName();
|
||||
}
|
||||
|
||||
private getElementByIdOrFail<T extends HTMLElement>(id: string): T {
|
||||
const elem = document.getElementById(id);
|
||||
if (elem === null) {
|
||||
throw new Error("Cannot find HTML element with id '"+id+"'");
|
||||
}
|
||||
// FIXME: does not check the type of the returned type
|
||||
return elem as T;
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
|
||||
import {GameSceneInitInterface} from "../Game/GameScene";
|
||||
import {StartMapInterface} from "../../Connection";
|
||||
import {EnableCameraSceneName} from "./EnableCameraScene";
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const SelectCharacterSceneName = "SelectCharacterScene";
|
||||
@ -116,11 +117,13 @@ export class SelectCharacterScene extends Phaser.Scene {
|
||||
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
|
||||
}
|
||||
|
||||
private async login(name: string): Promise<StartMapInterface> {
|
||||
private login(name: string): void {
|
||||
gameManager.storePlayerDetails(name, this.selectedPlayer.texture.key);
|
||||
|
||||
this.scene.start(EnableCameraSceneName);
|
||||
|
||||
// Do we have a start URL in the address bar? If so, let's redirect to this address
|
||||
const instanceAndMapUrl = this.findMapUrl();
|
||||
/*const instanceAndMapUrl = this.findMapUrl();
|
||||
if (instanceAndMapUrl !== null) {
|
||||
const [mapUrl, instance] = instanceAndMapUrl;
|
||||
const key = gameManager.loadMap(mapUrl, this.scene, instance);
|
||||
@ -141,7 +144,7 @@ export class SelectCharacterScene extends Phaser.Scene {
|
||||
console.error(err);
|
||||
throw err;
|
||||
});
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -6,7 +6,9 @@ const videoConstraint: boolean|MediaTrackConstraints = {
|
||||
|
||||
type UpdatedLocalStreamCallback = (media: MediaStream) => void;
|
||||
|
||||
class MediaManager {
|
||||
// TODO: Split MediaManager in 2 classes: MediaManagerUI (in charge of HTML) and MediaManager (singleton in charge of the camera only)
|
||||
// TODO: verify that microphone event listeners are not triggered plenty of time NOW (since MediaManager is created many times!!!!)
|
||||
export class MediaManager {
|
||||
localStream: MediaStream|null = null;
|
||||
private remoteVideo: Map<string, HTMLVideoElement> = new Map<string, HTMLVideoElement>();
|
||||
myCamVideo: HTMLVideoElement;
|
||||
@ -154,6 +156,26 @@ class MediaManager {
|
||||
return promise;
|
||||
}
|
||||
|
||||
setCamera(id: string): Promise<MediaStream> {
|
||||
let video = this.constraintsMedia.video;
|
||||
if (typeof(video) === 'boolean' || video === undefined) {
|
||||
video = {}
|
||||
}
|
||||
video.deviceId = id;
|
||||
|
||||
return this.getCamera();
|
||||
}
|
||||
|
||||
setMicrophone(id: string): Promise<MediaStream> {
|
||||
let audio = this.constraintsMedia.audio;
|
||||
if (typeof(audio) === 'boolean' || audio === undefined) {
|
||||
audio = {}
|
||||
}
|
||||
audio.deviceId = id;
|
||||
|
||||
return this.getCamera();
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param userId
|
||||
|
@ -6,13 +6,14 @@ import {LoginScene} from "./Phaser/Login/LoginScene";
|
||||
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
|
||||
import {gameManager} from "./Phaser/Game/GameManager";
|
||||
import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
|
||||
import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
|
||||
|
||||
const config: GameConfig = {
|
||||
title: "Office game",
|
||||
width: window.innerWidth / RESOLUTION,
|
||||
height: window.innerHeight / RESOLUTION,
|
||||
parent: "game",
|
||||
scene: [LoginScene, SelectCharacterScene, ReconnectingScene],
|
||||
scene: [LoginScene, SelectCharacterScene, EnableCameraScene, ReconnectingScene],
|
||||
zoom: RESOLUTION,
|
||||
physics: {
|
||||
default: "arcade",
|
||||
|
Loading…
Reference in New Issue
Block a user