added interaction radius

This commit is contained in:
Johannes Berthel 2021-04-06 22:51:10 +02:00 committed by Thomas Basler
parent 66c20687c3
commit 3e20fb89ca

View File

@ -1,13 +1,15 @@
import Sprite = Phaser.GameObjects.Sprite;
import Container = Phaser.GameObjects.Container;
import type { ITiledMapLayer } from "./ITiledMap";
import type { ITiledMapLayer, ITiledMapLayerProperty } from "./ITiledMap";
import type { GameScene } from "../Game/GameScene";
export class InteractiveLayer extends Container {
private activeSprite: string|null;
private allActive: boolean;
private layer: ITiledMapLayer;
private spritesCollection: Array<{
animation: string;
animation: string|false;
sprite: Sprite;
state: boolean;
}>;
private updateListener: Function;
@ -17,13 +19,14 @@ export class InteractiveLayer extends Container {
super(scene, x, y);
this.activeSprite = null;
this.allActive = false;
this.layer = layer;
this.spritesCollection = [];
this.addSprites(layer);
this.updateListener = this.update.bind(this);
scene.events.addListener('update', this.updateListener);
scene.events.addListener("update", this.updateListener);
this.setDepth(-2);
this.scene.add.existing(this);
@ -32,28 +35,64 @@ export class InteractiveLayer extends Container {
public update(): void {
const scene = this.getScene();
const radius = this.getInteractionRadius();
const r = radius == -1 ? 0 : radius;
const x = scene.CurrentPlayer.x + scene.CurrentPlayer.width;
const y = scene.CurrentPlayer.y + scene.CurrentPlayer.height * 2;
let foundSprite = false;
let foundActive = false;
for (const i in this.spritesCollection) {
const entity = this.spritesCollection[i];
const sprite = entity.sprite;
if (sprite.x < x && sprite.y < y && sprite.x + sprite.width > x && sprite.y + sprite.height > y) {
if (this.activeSprite !== i) {
sprite.play(entity.animation, true);
if (
sprite.x - sprite.width * r <= x // left
&& sprite.y - sprite.height * r <= y // top
&& sprite.x + sprite.width * (r + 1) >= x // right
&& sprite.y + sprite.height * (r + 1) >= y // bottom
) {
if (!entity.state) {
if (entity.animation !== false) {
sprite.play(entity.animation, true);
}
entity.state = true;
}
foundSprite = true;
this.activeSprite = i;
break;
foundActive = true;
if (radius == -1) {
break;
}
} else if (radius != -1) {
entity.state = false;
}
}
if (foundSprite === false) {
this.activeSprite = null;
if (radius == -1) {
if (foundActive && !this.allActive) {
// play all sprites
for (const i in this.spritesCollection) {
const entity = this.spritesCollection[i];
const sprite = entity.sprite;
if (entity.animation !== false) {
sprite.play(entity.animation, true);
}
entity.state = true;
}
this.allActive = true;
} else if (!foundActive && this.allActive) {
for (const i in this.spritesCollection) {
const entity = this.spritesCollection[i];
entity.state = false;
}
this.allActive = false;
}
}
}
@ -67,7 +106,7 @@ export class InteractiveLayer extends Container {
}
if (scene) {
scene.events.removeListener('update', this.updateListener);
scene.events.removeListener("update", this.updateListener);
}
super.destroy();
@ -87,18 +126,20 @@ export class InteractiveLayer extends Container {
const tileset = this.getTileset(index);
if (tileset !== null) {
const x = (i % layer.width) * tileset.tileWidth;
const y = (Math.floor(i / layer.width)) * tileset.tileHeight;
const x = (i % layer.width) * tileset.tileWidth + tileset.tileWidth / 2;
const y = (Math.floor(i / layer.width)) * tileset.tileHeight + tileset.tileHeight / 2;
const animation = this.getAnimationFromTile(tileset, index);
const key = `interactive-layer-${tileset.name}-${index}`;
let sprite: Sprite;
if (animation !== null) {
if (typeof scene.anims.get(key) === 'undefined') {
if (typeof scene.anims.get(key) === "undefined") {
for (const j in animation) {
if (!tileset.image.has(String(animation[j].tileid))) {
const frameCoordinates = (tileset.getTileTextureCoordinates(animation[j].tileid + tileset.firstgid) as any);
tileset.image.add(animation[j].tileid, 0, frameCoordinates.x, frameCoordinates.y, tileset.tileWidth, tileset.tileHeight);
tileset.image.add(String(animation[j].tileid), 0, frameCoordinates.x, frameCoordinates.y, tileset.tileWidth, tileset.tileHeight);
}
}
@ -106,22 +147,31 @@ export class InteractiveLayer extends Container {
key,
frames: animation.map(frame => ({
key: tileset.image.key,
frame: frame.tileid,
frame: String(frame.tileid),
duration: frame.duration
})),
repeat: 0
});
}
}
const sprite = new Sprite(scene, x, y, tileset.image, 0);
scene.sys.updateList.add(sprite);
sprite = new Sprite(scene, x, y, tileset.image, String(animation[0].tileid));
scene.sys.updateList.add(sprite);
} else {
const id = index - tileset.firstgid;
if (!tileset.image.has(String(id))) {
const coordinates = (tileset.getTileTextureCoordinates(index) as any);
tileset.image.add(String(id), 0, coordinates.x, coordinates.y, tileset.tileWidth, tileset.tileHeight);
}
sprite = new Sprite(scene, x, y, tileset.image, String(id));
}
this.add(sprite);
this.spritesCollection.push({
animation: key,
sprite
animation: animation === null ? false : key,
sprite,
state: false
});
}
}
@ -156,4 +206,34 @@ export class InteractiveLayer extends Container {
private getScene(): GameScene {
return (this.scene as GameScene);
}
private getInteractionRadius(): number {
const radius = this.getProperty("interactionRadius");
if (typeof radius === "undefined" || isNaN(radius)) {
return 0;
}
if (radius == -1) {
return -1;
}
return Math.abs(radius);
}
private getProperty(name: string): any {
const properties: ITiledMapLayerProperty[] = this.layer.properties;
if (!properties) {
return undefined;
}
const prop = properties.find((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase());
if (typeof prop === "undefined") {
return undefined;
}
return prop.value;
}
}