Merge branch 'master' into feature/login-page
# Conflicts: # front/src/Phaser/Game/GameScene.ts # front/src/Phaser/Login/LogincScene.ts
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commit
3ec167ee44
@ -42,7 +42,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//hook preload scene
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preload(): void {
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this.GameManager.setCurrentGameScene(this);
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cypressAsserter.preloadStarted();
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let mapUrl = 'maps/map.json';
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this.load.on('filecomplete-tilemapJSON-'+Textures.Map, (key: string, type: string, data: any) => {
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// Triggered when the map is loaded
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@ -69,8 +68,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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});
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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cypressAsserter.preloadFinished();
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}
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//hook initialisation
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@ -79,8 +76,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//hook create scene
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create(): void {
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cypressAsserter.initStarted();
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//initalise map
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this.Map = this.add.tilemap("map");
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this.map.tilesets.forEach((tileset: ITiledTileSet) => {
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@ -120,7 +115,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//initialise camera
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this.initCamera();
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cypressAsserter.initFinished();
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}
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//todo: in a dedicated class/function?
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@ -182,7 +176,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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this.createCollisionObject();
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this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
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}
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pushPlayerPosition(event: HasMovedEvent) {
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this.GameManager.pushPlayerPosition(event);
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}
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@ -8,6 +8,7 @@ import {Player} from "../Player/Player";
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import {getPlayerAnimations, PlayerAnimationNames} from "../Player/Animation";
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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//todo: put this constants in a dedicated file
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export const LoginSceneName = "LoginScene";
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@ -36,10 +37,12 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
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}
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preload() {
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cypressAsserter.preloadStarted();
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//this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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cypressAsserter.preloadFinished();
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//add player png
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PLAYER_RESOURCES.forEach((playerResource: any) => {
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this.load.spritesheet(
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@ -51,6 +54,8 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
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}
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create() {
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cypressAsserter.initStarted();
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
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this.textField.setOrigin(0.5).setCenterAlign()
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this.nameInput = new TextInput(this, this.game.renderer.width / 2 - 64, 70, 4);
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@ -76,6 +81,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
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/*create user*/
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this.createCurrentPlayer("test");
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cypressAsserter.initFinished();
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}
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update(time: number, delta: number): void {
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