Merge pull request #700 from thecodingmachine/audioCameraPermission

Input need camera and microphone permission
This commit is contained in:
David Négrier 2021-03-19 17:09:48 +01:00 committed by GitHub
commit 4660b450c5
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 207 additions and 41 deletions

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@ -1,11 +1,4 @@
<style>
*{
font-family: 'Open Sans', sans-serif;
cursor: url('/resources/logos/cursor_normal.png'), auto;
}
* a, button, select{
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
}
#gameMenu button {
background-color: black;
color: white;

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@ -1,11 +1,4 @@
<style>
*{
font-family: 'Open Sans', sans-serif;
cursor: url('/resources/logos/cursor_normal.png'), auto;
}
* a, button, select{
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
}
#menuIcon button {
background-color: black;
color: white;

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@ -1,11 +1,4 @@
<style>
*{
font-family: 'Open Sans', sans-serif;
cursor: url('/resources/logos/cursor_normal.png'), auto;
}
* a, button, select{
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
}
#gameQuality {
background: #eceeee;
border: 1px solid #42464b;

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@ -1,11 +1,4 @@
<style>
*{
font-family: 'Open Sans', sans-serif;
cursor: url('/resources/logos/cursor_normal.png'), auto;
}
* a, button, input{
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
}
#gameReport {
background: #eceeee;
border: 1px solid #42464b;

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@ -1,11 +1,4 @@
<style>
*{
font-family: 'Open Sans', sans-serif;
cursor: url('/resources/logos/cursor_normal.png'), auto;
}
* a, button, input{
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
}
#gameShare {
background: #eceeee;
border: 1px solid #42464b;

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@ -0,0 +1,103 @@
<style>
#helpCameraSettings {
background: #eceeee;
border: 1px solid #42464b;
border-radius: 6px;
margin: 10px auto 0;
width: 400px;
height: 370px;
}
#helpCameraSettings h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#helpCameraSettings input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
}
#helpCameraSettings section {
margin: 10px;
}
#helpCameraSettings section.action{
text-align: center;
margin: 0;
}
#helpCameraSettings button {
margin-top: 10px;
background-color: black;
color: white;
border-radius: 7px;
padding-bottom: 4px;
}
#helpCameraSettings button#helpCameraSettingsFormCancel {
background-color: #c7c7c700;
color: #292929;
}
#helpCameraSettings section a{
text-align: center;
font-size: 12px;
margin: 0 6px;
color: black;
}
#helpCameraSettings section h6,
#helpCameraSettings section h5{
margin: 1px;
}
#helpCameraSettings section.text-center{
text-align: center;
}
#helpCameraSettings section p{
font-size: 8px;
margin: 0px 20px;
}
#helpCameraSettings section p.err{
color: #ff0000;
}
#helpCameraSettings section ul{
margin: 6px;
}
#helpCameraSettings section li{
text-align: left;
font-size: 8px;
}
#helpCameraSettings section img {
width: 200px;
margin-top: 10px;
}
</style>
<form id="helpCameraSettings" hidden>
<section class="text-center">
<h5>Camera/Microphone access needed</h5>
<p class="err" id="permissionError">Permission denied</p>
<p class="info">You must allow camera and microphone access in your browser.</p>
<ul>
<li>Please click on the lock or camera symbol on the side of the URL in the address bar. Here you can grant "always allow" access to your input devices.</li>
<li>Please ensure that you have a camera AND microphone plugged into your computer.</li>
</ul>
<p class="info">Once you've followed these steps, please refresh this page.</p>
<p>If you prefer to continue without allowing camera and microphone access, click on Continue</p>
<p id='browserHelpSetting'></p>
</section>
<section class="action">
<button type="submit" id="helpCameraSettingsFormRefresh">Refresh</button>
<button type="submit" id="helpCameraSettingsFormContinue">Continue</button>
</section>
</form>

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@ -2,6 +2,7 @@ import {GameScene} from "./GameScene";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {Room} from "../../Connexion/Room";
import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
import {HelpCameraSettingsScene, HelpCameraSettingsSceneName} from "../Menu/HelpCameraSettingsScene";
import {LoginSceneName} from "../Login/LoginScene";
import {SelectCharacterSceneName} from "../Login/SelectCharacterScene";
import {EnableCameraSceneName} from "../Login/EnableCameraScene";
@ -78,6 +79,7 @@ export class GameManager {
console.log('starting '+ (this.currentGameSceneName || this.startRoom.id))
scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
scenePlugin.launch(MenuSceneName);
scenePlugin.launch(HelpCameraSettingsSceneName);//700
}
public gameSceneIsCreated(scene: GameScene) {

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@ -547,6 +547,7 @@ export class GameScene extends ResizableScene implements CenterListener {
});
}
//todo: into dedicated classes
private initCirclesCanvas(): void {
// Let's generate the circle for the group delimiter
@ -994,13 +995,12 @@ export class GameScene extends ResizableScene implements CenterListener {
break;
}
}
// Let's move all users
const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: number) => {
const player : RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
const player: RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
if (player === undefined) {
throw new Error('Cannot find player with ID "' + userId +'"');
throw new Error('Cannot find player with ID "' + userId + '"');
}
player.updatePosition(moveEvent);
});

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@ -1,8 +1,6 @@
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import {GameSceneInitInterface} from "../Game/GameScene";
import {StartMapInterface} from "../../Connexion/ConnexionModels";
import {mediaManager} from "../../WebRtc/MediaManager";
import {RESOLUTION} from "../../Enum/EnvironmentVariable";
import {SoundMeter} from "../Components/SoundMeter";
@ -18,6 +16,7 @@ enum LoginTextures {
arrowUp = "arrow_up"
}
export class EnableCameraScene extends Phaser.Scene {
private textField!: TextField;
private pressReturnField!: TextField;

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@ -0,0 +1,96 @@
import {mediaManager} from "../../WebRtc/MediaManager";
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
export const HelpCameraSettingsSceneName = 'HelpCameraSettingsScene';
const helpCameraSettings = 'helpCameraSettings';
/**
* The scene that show how to permit Camera and Microphone access if there are not already allowed
*/
export class HelpCameraSettingsScene extends Phaser.Scene {
private helpCameraSettingsElement!: Phaser.GameObjects.DOMElement;
private helpCameraSettingsOpened: boolean = false;
constructor() {
super({key: HelpCameraSettingsSceneName});
}
preload() {
this.load.html(helpCameraSettings, 'resources/html/helpCameraSettings.html');
}
create(){
this.createHelpCameraSettings();
}
private createHelpCameraSettings() : void {
const middleX = (window.innerWidth / 3) - (370*0.85);
this.helpCameraSettingsElement = this.add.dom(middleX, -800, undefined, {overflow: 'scroll'}).createFromCache(helpCameraSettings);
this.revealMenusAfterInit(this.helpCameraSettingsElement, helpCameraSettings);
this.helpCameraSettingsElement.addListener('click');
this.helpCameraSettingsElement.on('click', (event:MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'helpCameraSettingsFormRefresh') {
window.location.reload();
}else if((event?.target as HTMLInputElement).id === 'helpCameraSettingsFormContinue') {
this.closeHelpCameraSettingsOpened();
}
});
if(this.helpCameraSettingsElement.parent){
(this.helpCameraSettingsElement.parent as HTMLDivElement).style.overflow = 'scroll';
}
if(!mediaManager.constraintsMedia.audio || !mediaManager.constraintsMedia.video){
this.openHelpCameraSettingsOpened();
}
}
private openHelpCameraSettingsOpened(): void{
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
this.helpCameraSettingsOpened = true;
let middleY = (window.innerHeight / 3) - (495);
if(middleY < 0){
middleY = 0;
}
let middleX = (window.innerWidth / 3) - (370*0.85);
if(middleX < 0){
middleX = 0;
}
if(window.navigator.userAgent.includes('Firefox')){
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-firefox.png"/>';
}else if(window.navigator.userAgent.includes('Chrome')){
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-chrome.png"/>';
}
this.tweens.add({
targets: this.helpCameraSettingsElement,
y: middleY,
x: middleX,
duration: 1000,
ease: 'Power3',
overflow: 'scroll'
});
}
private closeHelpCameraSettingsOpened(): void{
const helpCameraSettingsInfo = this.helpCameraSettingsElement.getChildByID('helpCameraSettings') as HTMLParagraphElement;
helpCameraSettingsInfo.innerText = '';
helpCameraSettingsInfo.style.display = 'none';
this.helpCameraSettingsOpened = false;
this.tweens.add({
targets: this.helpCameraSettingsElement,
y: -400,
duration: 1000,
ease: 'Power3',
overflow: 'scroll'
});
}
private revealMenusAfterInit(menuElement: Phaser.GameObjects.DOMElement, rootDomId: string) {
//Dom elements will appear inside the viewer screen when creating before being moved out of it, which create a flicker effect.
//To prevent this, we put a 'hidden' attribute on the root element, we remove it only after the init is done.
setTimeout(() => {
(menuElement.getChildByID(rootDomId) as HTMLElement).hidden = false;
}, 250);
}
}

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@ -12,6 +12,7 @@ import {ResizableScene} from "./Phaser/Login/ResizableScene";
import {EntryScene} from "./Phaser/Login/EntryScene";
import {coWebsiteManager} from "./WebRtc/CoWebsiteManager";
import {MenuScene} from "./Phaser/Menu/MenuScene";
import {HelpCameraSettingsScene} from "./Phaser/Menu/HelpCameraSettingsScene";
import {localUserStore} from "./Connexion/LocalUserStore";
import {ErrorScene} from "./Phaser/Reconnecting/ErrorScene";
@ -78,7 +79,7 @@ const config: GameConfig = {
width: width / RESOLUTION,
height: height / RESOLUTION,
parent: "game",
scene: [EntryScene, LoginScene, SelectCharacterScene, EnableCameraScene, ReconnectingScene, ErrorScene, CustomizeScene, MenuScene],
scene: [EntryScene, LoginScene, SelectCharacterScene, EnableCameraScene, ReconnectingScene, ErrorScene, CustomizeScene, MenuScene, HelpCameraSettingsScene],
zoom: RESOLUTION,
fps: fps,
dom: {