Making sure the report audio sound does not break the application on iOS
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@ -44,7 +44,13 @@ export class TypeMessageExt implements TypeMessageInterface{
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mainSectionDiv.appendChild(div);
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mainSectionDiv.appendChild(div);
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const reportMessageAudio = HtmlUtils.getElementByIdOrFail<HTMLAudioElement>('report-message');
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const reportMessageAudio = HtmlUtils.getElementByIdOrFail<HTMLAudioElement>('report-message');
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reportMessageAudio.play();
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// FIXME: this will fail on iOS
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// We should move the sound playing into the GameScene and listen to the event of a report using a store
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try {
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reportMessageAudio.play();
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} catch (e) {
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console.error(e);
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}
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this.nbSecond = this.maxNbSecond;
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this.nbSecond = this.maxNbSecond;
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setTimeout((c) => {
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setTimeout((c) => {
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