fixed depth for interactive layers
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1f7a3880bf
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4f3e0f9921
@ -142,6 +142,7 @@ export class GameScene extends DirtyScene implements CenterListener {
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MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
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Map!: Phaser.Tilemaps.Tilemap;
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Layers!: Array<Phaser.Tilemaps.TilemapLayer>;
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interactiveLayers!: Array<InteractiveLayer>;
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Objects!: Array<Phaser.Physics.Arcade.Sprite>;
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mapFile!: ITiledMap;
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groups: Map<number, Sprite>;
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@ -416,6 +417,8 @@ export class GameScene extends DirtyScene implements CenterListener {
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.TilemapLayer>();
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this.interactiveLayers = new Array<InteractiveLayer>();
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let depth = -2;
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for (const layer of this.gameMap.layersIterator) {
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if (layer.type === 'tilelayer') {
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@ -431,7 +434,7 @@ export class GameScene extends DirtyScene implements CenterListener {
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this.loadNextGame(exitUrl);
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}
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} else {
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this.addInteractiveLayer(layer);
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this.addInteractiveLayer(this.createInteractiveLayer(layer).setDepth(depth));
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}
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}
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if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
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@ -1147,8 +1150,12 @@ ${escapedMessage}
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this.Layers.push(Layer);
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}
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addInteractiveLayer(layer: ITiledMapLayer): void {
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new InteractiveLayer(this, layer);
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createInteractiveLayer(layer: ITiledMapLayer): InteractiveLayer {
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return new InteractiveLayer(this, layer);
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}
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addInteractiveLayer(layer: InteractiveLayer): void {
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this.interactiveLayers.push(layer);
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}
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createCollisionWithPlayer() {
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@ -34,7 +34,6 @@ export class InteractiveLayer extends Container {
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this.updateListener = this.update.bind(this);
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scene.events.addListener("update", this.updateListener);
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this.setDepth(-2);
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this.scene.add.existing(this);
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}
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