use map tilewidth instead of hardcoded values

This commit is contained in:
Johannes Berthel 2021-03-27 13:57:50 +01:00
parent 4b8a2aca34
commit 5375528d7c

View File

@ -817,7 +817,7 @@ export class GameScene extends ResizableScene implements CenterListener {
const y = Math.floor(key / layer.width);
const x = key % layer.width;
possibleStartPositions.push({x: x*32, y: y*32});
possibleStartPositions.push({x: x * this.mapFile.tilewidth, y: y * this.mapFile.tilewidth});
});
// Get a value at random amongst allowed values
if (possibleStartPositions.length === 0) {