Add select player in login page

This commit is contained in:
gparant 2020-05-04 01:48:14 +02:00
parent b65e37c468
commit 58a1a8a3c9
4 changed files with 86 additions and 15 deletions

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@ -1,7 +1,7 @@
const DEBUG_MODE: boolean = process.env.DEBUG_MODE as any === true;
const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
const RESOLUTION = 4;
const RESOLUTION = 3;
const ZOOM_LEVEL = 1/*3/4*/;
export {

View File

@ -1,5 +1,4 @@
import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "../Player/Animation";
import {ActiveEventList, UserInputEvent} from "../UserInput/UserInputManager";
import {PlayerAnimationNames} from "../Player/Animation";
import {SpeechBubble} from "./SpeechBubble";
import BitmapText = Phaser.GameObjects.BitmapText;

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@ -1,9 +1,12 @@
import {gameManager} from "../Game/GameManager";
import {gameManager, HasMovedEvent} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
import {GameSceneName} from "../Game/GameScene";
import {GameSceneInterface, GameSceneName, Textures} from "../Game/GameScene";
import Image = Phaser.GameObjects.Image;
import {Player} from "../Player/Player";
import {getPlayerAnimations, PlayerAnimationNames} from "../Player/Animation";
import Rectangle = Phaser.GameObjects.Rectangle;
//todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene";
@ -13,7 +16,7 @@ enum LoginTextures {
mainFont = "main_font"
}
export class LogincScene extends Phaser.Scene {
export class LogincScene extends Phaser.Scene implements GameSceneInterface {
private nameInput: TextInput;
private textField: TextField;
private playButton: ClickButton;
@ -21,6 +24,32 @@ export class LogincScene extends Phaser.Scene {
private pressReturnField: TextField;
private logo: Image;
private selectedRectangle: Rectangle;
private selectedPlayer: Phaser.Physics.Arcade.Sprite;
private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
private playerResources: Array<any> = [
{name: "male1", img: "resources/characters/pipoya/Male 01-1.png", x: 32, y: 32},
{name: "male2", img: "resources/characters/pipoya/Male 02-2.png", x: 64, y: 32},
{name: "male3", img: "resources/characters/pipoya/Male 03-4.png", x: 96, y: 32},
{name: "male4", img: "resources/characters/pipoya/Male 09-1.png", x: 128, y: 32},
{name: "male5", img: "resources/characters/pipoya/Male 10-3.png", x: 32, y: 64},
{name: "male6", img: "resources/characters/pipoya/Male 17-2.png", x: 64, y: 64},
{name: "male7", img: "resources/characters/pipoya/Male 18-1.png", x: 96, y: 64},
{name: "male8", img: "resources/characters/pipoya/Male 16-4.png", x: 128, y: 64},
{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png", x: 32, y: 96},
{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png", x: 64, y: 96},
{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png", x: 96, y: 96},
{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png", x: 128, y: 96},
{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png", x: 32, y: 128},
{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png", x: 64, y: 128},
{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png", x: 96, y: 128},
{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png", x: 128, y: 128}
];
constructor() {
super({
key: LoginSceneName
@ -32,6 +61,14 @@ export class LogincScene extends Phaser.Scene {
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
//add player png
this.playerResources.forEach((playerResource: any) => {
this.load.spritesheet(
playerResource.name,
playerResource.img,
{frameWidth: 32, frameHeight: 32}
);
});
}
create() {
@ -42,9 +79,7 @@ export class LogincScene extends Phaser.Scene {
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start');
this.pressReturnField.setOrigin(0.5).setCenterAlign()
//let x = this.game.renderer.width / 2;
//let y = this.game.renderer.height / 2;
//this.playButton = new ClickButton(this, x, y, LoginTextures.playButton, this.login.bind(this));
this.selectedRectangle = this.add.rectangle(32, 32, 32, 32).setStrokeStyle(2, 0xFFFFFF);
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
this.add.existing(this.logo);
@ -60,6 +95,8 @@ export class LogincScene extends Phaser.Scene {
return this.login(name);
});
/*create user*/
this.createCurrentPlayer("test");
}
update(time: number, delta: number): void {
@ -75,4 +112,39 @@ export class LogincScene extends Phaser.Scene {
this.scene.start(GameSceneName);
});
}
Map: Phaser.Tilemaps.Tilemap;
initAnimation(): void {
}
createCurrentPlayer(UserId: string): void {
for (let i = 0; i < this.playerResources.length; i++) {
let playerResource = this.playerResources[i];
let player = this.physics.add.sprite(playerResource.x, playerResource.y, playerResource.name, playerResource.name);
player.setBounce(0.2);
player.setCollideWorldBounds(true);
this.anims.create({
key: playerResource.name,
frames: this.anims.generateFrameNumbers(playerResource.name, {start: 0, end: 2,}),
frameRate: 10,
repeat: -1
});
player.setInteractive().on("pointerdown", () => {
this.selectedPlayer.anims.pause();
this.selectedRectangle.setY(player.y);
this.selectedRectangle.setX(player.x);
player.play(playerResource.name);
this.selectedPlayer = player;
});
this.players.push(player);
}
this.selectedPlayer = this.players[0];
this.selectedPlayer.play(this.playerResources[0].name);
}
shareUserPosition(UsersPosition: import("../../Connexion").MessageUserPositionInterface[]): void {
throw new Error("Method not implemented.");
}
}

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@ -17,31 +17,31 @@ export enum PlayerAnimationNames {
None = 'none',
}
export const getPlayerAnimations = (): AnimationData[] => {
export const getPlayerAnimations = (name: string = Textures.Player): AnimationData[] => {
return [{
key: PlayerAnimationNames.WalkDown,
frameModel: Textures.Player,
key: PlayerAnimationNames.WalkDown, //TODO chnage, it's a key for one anumation of ine user type.
frameModel: name,
frameStart: 0,
frameEnd: 2,
frameRate: 10,
repeat: -1
}, {
key: PlayerAnimationNames.WalkLeft,
frameModel: Textures.Player,
frameModel: name,
frameStart: 3,
frameEnd: 5,
frameRate: 10,
repeat: -1
}, {
key: PlayerAnimationNames.WalkRight,
frameModel: Textures.Player,
frameModel: name,
frameStart: 6,
frameEnd: 8,
frameRate: 10,
repeat: -1
}, {
key: PlayerAnimationNames.WalkUp,
frameModel: Textures.Player,
frameModel: name,
frameStart: 9,
frameEnd: 11,
frameRate: 10,