Send event and play animation with user frame

This commit is contained in:
gparant 2020-05-06 01:50:01 +02:00
parent b51ce51847
commit 5a6415607d
12 changed files with 128 additions and 84 deletions

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@ -216,6 +216,7 @@ export class IoSocketController {
socket.roomId = message.roomId; socket.roomId = message.roomId;
socket.userId = message.userId; socket.userId = message.userId;
socket.name = message.name; socket.name = message.name;
socket.frame = message.frame;
} }
refreshUserPosition() { refreshUserPosition() {

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@ -7,5 +7,6 @@ export interface ExSocketInterface extends Socket {
webRtcRoomId: string; webRtcRoomId: string;
userId: string; userId: string;
name: string; name: string;
frame: string;
position: PointInterface; position: PointInterface;
} }

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@ -25,6 +25,7 @@ let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server
roomId: socket.roomId, roomId: socket.roomId,
position: socket.position, position: socket.position,
name: socket.name, name: socket.name,
frame: socket.frame,
}; };
let dataArray = <any>[]; let dataArray = <any>[];
if (mapPositionUserByRoom.get(data.roomId)) { if (mapPositionUserByRoom.get(data.roomId)) {

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@ -2,6 +2,7 @@ export class Message {
userId: string; userId: string;
roomId: string; roomId: string;
name: string; name: string;
frame: string;
constructor(data: any) { constructor(data: any) {
if (!data.userId || !data.roomId) { if (!data.userId || !data.roomId) {
@ -10,13 +11,15 @@ export class Message {
this.userId = data.userId; this.userId = data.userId;
this.roomId = data.roomId; this.roomId = data.roomId;
this.name = data.name; this.name = data.name;
this.frame = data.frame;
} }
toJson() { toJson() {
return { return {
userId: this.userId, userId: this.userId,
roomId: this.roomId, roomId: this.roomId,
name: this.name name: this.name,
frame: this.frame
} }
} }
} }

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@ -3,37 +3,38 @@ import {Message} from "../src/Model/Websocket/Message";
describe("Message Model", () => { describe("Message Model", () => {
it("should find userId and roomId", () => { it("should find userId and roomId", () => {
let message = {userId: "test1", roomId: "test2", name: "foo"}; let message = {userId: "test1", roomId: "test2", name: "foo", frame: "user"};
let messageObject = new Message(message); let messageObject = new Message(message);
expect(messageObject.userId).toBe("test1"); expect(messageObject.userId).toBe("test1");
expect(messageObject.roomId).toBe("test2"); expect(messageObject.roomId).toBe("test2");
expect(messageObject.name).toBe("foo"); expect(messageObject.name).toBe("foo");
expect(messageObject.name).toBe("user");
}) })
it("should expose a toJson method", () => { it("should expose a toJson method", () => {
let message = {userId: "test1", roomId: "test2", name: "foo"}; let message = {userId: "test1", roomId: "test2", name: "foo"};
let messageObject = new Message(message); let messageObject = new Message(message);
expect(messageObject.toJson()).toEqual({userId: "test1", roomId: "test2", name: "foo"}); expect(messageObject.toJson()).toEqual({userId: "test1", roomId: "test2", name: "foo", frame: "user"});
}) });
it("should find throw error when no userId", () => { it("should find throw error when no userId", () => {
let message = {roomId: "test2"}; let message = {roomId: "test2"};
expect(() => { expect(() => {
let messageObject = new Message(message); let messageObject = new Message(message);
}).toThrow(new Error("userId or roomId cannot be null")); }).toThrow(new Error("userId or roomId cannot be null"));
}) });
it("should find throw error when no roomId", () => { it("should find throw error when no roomId", () => {
let message = {userId: "test1"}; let message = {userId: "test1"};
expect(() => { expect(() => {
let messageObject = new Message(message); let messageObject = new Message(message);
}).toThrow(new Error("userId or roomId cannot be null")); }).toThrow(new Error("userId or roomId cannot be null"));
}) });
it("should find throw error when no roomId", () => { it("should find throw error when no roomId", () => {
let message = {name: "foo"}; let message = {name: "foo"};
expect(() => { expect(() => {
let messageObject = new Message(message); let messageObject = new Message(message);
}).toThrow(new Error("userId or roomId cannot be null")); }).toThrow(new Error("userId or roomId cannot be null"));
}) });
}) })

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@ -18,18 +18,21 @@ class Message {
userId: string; userId: string;
roomId: string; roomId: string;
name: string; name: string;
frame: string;
constructor(userId : string, roomId : string, name: string) { constructor(userId : string, roomId : string, name: string, frame: string) {
this.userId = userId; this.userId = userId;
this.roomId = roomId; this.roomId = roomId;
this.name = name; this.name = name;
this.frame = frame;
} }
toJson() { toJson() {
return { return {
userId: this.userId, userId: this.userId,
roomId: this.roomId, roomId: this.roomId,
name: this.name name: this.name,
frame: this.frame
} }
} }
} }
@ -68,14 +71,15 @@ export interface MessageUserPositionInterface {
userId: string; userId: string;
roomId: string; roomId: string;
name: string; name: string;
frame: string;
position: PointInterface; position: PointInterface;
} }
class MessageUserPosition extends Message implements MessageUserPositionInterface{ class MessageUserPosition extends Message implements MessageUserPositionInterface{
position: PointInterface; position: PointInterface;
constructor(userId : string, roomId : string, point : Point, name: string) { constructor(userId : string, roomId : string, point : Point, name: string, frame: string) {
super(userId, roomId, name); super(userId, roomId, name, frame);
this.position = point; this.position = point;
} }
@ -111,7 +115,8 @@ class ListMessageUserPosition {
userPosition.position.y, userPosition.position.y,
userPosition.position.direction userPosition.position.direction
), ),
userPosition.name userPosition.name,
userPosition.frame
)); ));
}); });
} }
@ -124,11 +129,11 @@ export interface ConnexionInterface {
userId: string; userId: string;
startedRoom: string; startedRoom: string;
createConnexion(): Promise<any>; createConnexion(frameSelected: string): Promise<any>;
joinARoom(roomId: string): void; joinARoom(roomId: string, frame: string): void;
sharePosition(x: number, y: number, direction: string): void; sharePosition(x: number, y: number, direction: string, frame: string): void;
positionOfAllUser(): void; positionOfAllUser(): void;
@ -156,7 +161,7 @@ export class Connexion implements ConnexionInterface {
this.GameManager = GameManager; this.GameManager = GameManager;
} }
createConnexion(): Promise<ConnexionInterface> { createConnexion(frameSelected: string): Promise<ConnexionInterface> {
return Axios.post(`${API_URL}/login`, {email: this.email}) return Axios.post(`${API_URL}/login`, {email: this.email})
.then((res) => { .then((res) => {
this.token = res.data.token; this.token = res.data.token;
@ -170,10 +175,10 @@ export class Connexion implements ConnexionInterface {
}); });
//join the room //join the room
this.joinARoom(this.startedRoom); this.joinARoom(this.startedRoom, frameSelected);
//share your first position //share your first position
this.sharePosition(0, 0); this.sharePosition(0, 0, frameSelected);
this.positionOfAllUser(); this.positionOfAllUser();
@ -188,11 +193,18 @@ export class Connexion implements ConnexionInterface {
} }
/** /**
* Permit to join a room *
* @param roomId * @param roomId
* @param frame
*/ */
joinARoom(roomId: string): void { joinARoom(roomId: string, frame: string): void {
let messageUserPosition = new MessageUserPosition(this.userId, this.startedRoom, new Point(0, 0), this.email); let messageUserPosition = new MessageUserPosition(
this.userId,
this.startedRoom,
new Point(0, 0),
this.email,
frame
);
this.socket.emit(EventMessage.JOIN_ROOM, messageUserPosition.toString()); this.socket.emit(EventMessage.JOIN_ROOM, messageUserPosition.toString());
} }
@ -200,13 +212,20 @@ export class Connexion implements ConnexionInterface {
* *
* @param x * @param x
* @param y * @param y
* @param frame
* @param direction * @param direction
*/ */
sharePosition(x : number, y : number, direction : string = "none") : void{ sharePosition(x : number, y : number, frame : string, direction : string = "none") : void{
if(!this.socket){ if(!this.socket){
return; return;
} }
let messageUserPosition = new MessageUserPosition(this.userId, ROOM[0], new Point(x, y, direction), this.email); let messageUserPosition = new MessageUserPosition(
this.userId,
ROOM[0],
new Point(x, y, direction),
this.email,
frame
);
this.socket.emit(EventMessage.USER_POSITION, messageUserPosition.toString()); this.socket.emit(EventMessage.USER_POSITION, messageUserPosition.toString());
} }

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@ -2,13 +2,40 @@ import {PlayerAnimationNames} from "../Player/Animation";
import {SpeechBubble} from "./SpeechBubble"; import {SpeechBubble} from "./SpeechBubble";
import BitmapText = Phaser.GameObjects.BitmapText; import BitmapText = Phaser.GameObjects.BitmapText;
export const PLAYER_RESOURCES: Array<any> = [
{name: "male1", img: "resources/characters/pipoya/Male 01-1.png", x: 32, y: 32},
{name: "male2", img: "resources/characters/pipoya/Male 02-2.png", x: 64, y: 32},
{name: "male3", img: "resources/characters/pipoya/Male 03-4.png", x: 96, y: 32},
{name: "male4", img: "resources/characters/pipoya/Male 09-1.png", x: 128, y: 32},
{name: "male5", img: "resources/characters/pipoya/Male 10-3.png", x: 32, y: 64},
{name: "male6", img: "resources/characters/pipoya/Male 17-2.png", x: 64, y: 64},
{name: "male7", img: "resources/characters/pipoya/Male 18-1.png", x: 96, y: 64},
{name: "male8", img: "resources/characters/pipoya/Male 16-4.png", x: 128, y: 64},
{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png", x: 32, y: 96},
{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png", x: 64, y: 96},
{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png", x: 96, y: 96},
{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png", x: 128, y: 96},
{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png", x: 32, y: 128},
{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png", x: 64, y: 128},
{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png", x: 96, y: 128},
{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png", x: 128, y: 128}
];
export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite { export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
private bubble: SpeechBubble; private bubble: SpeechBubble;
private playerName: BitmapText; private playerName: BitmapText;
public PlayerValue: string;
public PlayerTexture: string;
constructor(scene: Phaser.Scene, x: number, y: number, texture: string, name: string, frame?: string | number) { constructor(scene: Phaser.Scene, x: number, y: number, texture: string, name: string, frame?: string | number) {
super(scene, x, y, texture, frame); super(scene, x, y, texture, frame);
this.PlayerValue = name;
this.PlayerTexture = texture;
this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8); this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
this.playerName.setOrigin(0.5).setCenterAlign(); this.playerName.setOrigin(0.5).setCenterAlign();
scene.add.existing(this.playerName); scene.add.existing(this.playerName);
@ -29,13 +56,13 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
//up or down animationss are prioritized over left and right //up or down animationss are prioritized over left and right
if (this.body.velocity.y < 0) { //moving up if (this.body.velocity.y < 0) { //moving up
this.play(PlayerAnimationNames.WalkUp, true); this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkUp}`, true);
} else if (this.body.velocity.y > 0) { //moving down } else if (this.body.velocity.y > 0) { //moving down
this.play(PlayerAnimationNames.WalkDown, true); this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkDown}`, true);
} else if (this.body.velocity.x > 0) { //moving right } else if (this.body.velocity.x > 0) { //moving right
this.play(PlayerAnimationNames.WalkRight, true); this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkRight}`, true);
} else if (this.body.velocity.x < 0) { //moving left } else if (this.body.velocity.x < 0) { //moving left
this.anims.playReverse(PlayerAnimationNames.WalkLeft, true); this.anims.playReverse(`${this.PlayerTexture}-${PlayerAnimationNames.WalkLeft}`, true);
} }
if (this.bubble) { if (this.bubble) {

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@ -13,6 +13,7 @@ export interface HasMovedEvent {
direction: string; direction: string;
x: number; x: number;
y: number; y: number;
frame: string;
} }
export class GameManager { export class GameManager {
@ -21,15 +22,17 @@ export class GameManager {
private currentGameScene: GameScene; private currentGameScene: GameScene;
private playerName: string; private playerName: string;
SimplePeer : SimplePeerInterface; SimplePeer : SimplePeerInterface;
private frameUserSelected: string;
constructor() { constructor() {
this.status = StatusGameManagerEnum.IN_PROGRESS; this.status = StatusGameManagerEnum.IN_PROGRESS;
} }
connect(name:string) { connect(name: string, frameUserSelected : string) {
this.playerName = name; this.playerName = name;
this.frameUserSelected = frameUserSelected;
this.ConnexionInstance = new Connexion(name, this); this.ConnexionInstance = new Connexion(name, this);
return this.ConnexionInstance.createConnexion().then(() => { return this.ConnexionInstance.createConnexion(frameUserSelected).then(() => {
this.SimplePeer = new SimplePeer(this.ConnexionInstance); this.SimplePeer = new SimplePeer(this.ConnexionInstance);
}); });
} }
@ -67,8 +70,12 @@ export class GameManager {
return this.playerName; return this.playerName;
} }
getFrameSelected(): string {
return this.frameUserSelected;
}
pushPlayerPosition(event: HasMovedEvent) { pushPlayerPosition(event: HasMovedEvent) {
this.ConnexionInstance.sharePosition(event.x, event.y, event.direction); this.ConnexionInstance.sharePosition(event.x, event.y, event.frame, event.direction);
} }
} }

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@ -5,10 +5,11 @@ import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVa
import Tile = Phaser.Tilemaps.Tile; import Tile = Phaser.Tilemaps.Tile;
import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap"; import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
import {cypressAsserter} from "../../Cypress/CypressAsserter"; import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
export const GameSceneName = "GameScene"; export const GameSceneName = "GameScene";
export enum Textures { export enum Textures {
Player = 'playerModel', Player = 'male1',
Map = 'map' Map = 'map'
} }
@ -57,10 +58,16 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
}) })
}); });
this.load.tilemapTiledJSON(Textures.Map, mapUrl); this.load.tilemapTiledJSON(Textures.Map, mapUrl);
this.load.spritesheet(Textures.Player,
'resources/characters/pipoya/Male 01-1.png', //add player png
PLAYER_RESOURCES.forEach((playerResource: any) => {
this.load.spritesheet(
playerResource.name,
playerResource.img,
{frameWidth: 32, frameHeight: 32} {frameWidth: 32, frameHeight: 32}
); );
});
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml'); this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
cypressAsserter.preloadFinished(); cypressAsserter.preloadFinished();
@ -165,7 +172,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
this, this,
this.startX, this.startX,
this.startY, this.startY,
this.GameManager.getPlayerName() this.GameManager.getPlayerName(),
this.GameManager.getFrameSelected()
); );
this.CurrentPlayer.initAnimation(); this.CurrentPlayer.initAnimation();
@ -258,7 +266,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
this, this,
MessageUserPosition.position.x, MessageUserPosition.position.x,
MessageUserPosition.position.y, MessageUserPosition.position.y,
MessageUserPosition.name MessageUserPosition.name,
MessageUserPosition.frame
); );
player.initAnimation(); player.initAnimation();
this.MapPlayers.add(player); this.MapPlayers.add(player);

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@ -1,4 +1,4 @@
import {gameManager, HasMovedEvent} from "../Game/GameManager"; import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField"; import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput"; import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton"; import {ClickButton} from "../Components/ClickButton";
@ -7,6 +7,7 @@ import Image = Phaser.GameObjects.Image;
import {Player} from "../Player/Player"; import {Player} from "../Player/Player";
import {getPlayerAnimations, PlayerAnimationNames} from "../Player/Animation"; import {getPlayerAnimations, PlayerAnimationNames} from "../Player/Animation";
import Rectangle = Phaser.GameObjects.Rectangle; import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
//todo: put this constants in a dedicated file //todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene"; export const LoginSceneName = "LoginScene";
@ -28,28 +29,6 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
private selectedPlayer: Phaser.Physics.Arcade.Sprite; private selectedPlayer: Phaser.Physics.Arcade.Sprite;
private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>(); private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
private playerResources: Array<any> = [
{name: "male1", img: "resources/characters/pipoya/Male 01-1.png", x: 32, y: 32},
{name: "male2", img: "resources/characters/pipoya/Male 02-2.png", x: 64, y: 32},
{name: "male3", img: "resources/characters/pipoya/Male 03-4.png", x: 96, y: 32},
{name: "male4", img: "resources/characters/pipoya/Male 09-1.png", x: 128, y: 32},
{name: "male5", img: "resources/characters/pipoya/Male 10-3.png", x: 32, y: 64},
{name: "male6", img: "resources/characters/pipoya/Male 17-2.png", x: 64, y: 64},
{name: "male7", img: "resources/characters/pipoya/Male 18-1.png", x: 96, y: 64},
{name: "male8", img: "resources/characters/pipoya/Male 16-4.png", x: 128, y: 64},
{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png", x: 32, y: 96},
{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png", x: 64, y: 96},
{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png", x: 96, y: 96},
{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png", x: 128, y: 96},
{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png", x: 32, y: 128},
{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png", x: 64, y: 128},
{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png", x: 96, y: 128},
{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png", x: 128, y: 128}
];
constructor() { constructor() {
super({ super({
key: LoginSceneName key: LoginSceneName
@ -62,7 +41,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap // Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml'); this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
//add player png //add player png
this.playerResources.forEach((playerResource: any) => { PLAYER_RESOURCES.forEach((playerResource: any) => {
this.load.spritesheet( this.load.spritesheet(
playerResource.name, playerResource.name,
playerResource.img, playerResource.img,
@ -108,7 +87,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
} }
private async login(name: string) { private async login(name: string) {
gameManager.connect(name).then(() => { gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
this.scene.start(GameSceneName); this.scene.start(GameSceneName);
}); });
} }
@ -120,8 +99,8 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
} }
createCurrentPlayer(UserId: string): void { createCurrentPlayer(UserId: string): void {
for (let i = 0; i < this.playerResources.length; i++) { for (let i = 0; i <PLAYER_RESOURCES.length; i++) {
let playerResource = this.playerResources[i]; let playerResource = PLAYER_RESOURCES[i];
let player = this.physics.add.sprite(playerResource.x, playerResource.y, playerResource.name, playerResource.name); let player = this.physics.add.sprite(playerResource.x, playerResource.y, playerResource.name, playerResource.name);
player.setBounce(0.2); player.setBounce(0.2);
player.setCollideWorldBounds(true); player.setCollideWorldBounds(true);
@ -141,7 +120,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
this.players.push(player); this.players.push(player);
} }
this.selectedPlayer = this.players[0]; this.selectedPlayer = this.players[0];
this.selectedPlayer.play(this.playerResources[0].name); this.selectedPlayer.play(PLAYER_RESOURCES[0].name);
} }
shareUserPosition(UsersPosition: import("../../Connexion").MessageUserPositionInterface[]): void { shareUserPosition(UsersPosition: import("../../Connexion").MessageUserPositionInterface[]): void {

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@ -19,28 +19,28 @@ export enum PlayerAnimationNames {
export const getPlayerAnimations = (name: string = Textures.Player): AnimationData[] => { export const getPlayerAnimations = (name: string = Textures.Player): AnimationData[] => {
return [{ return [{
key: PlayerAnimationNames.WalkDown, //TODO chnage, it's a key for one anumation of ine user type. key: `${name}-${PlayerAnimationNames.WalkDown}`, //TODO chnage, it's a key for one anumation of ine user type.
frameModel: name, frameModel: name,
frameStart: 0, frameStart: 0,
frameEnd: 2, frameEnd: 2,
frameRate: 10, frameRate: 10,
repeat: -1 repeat: -1
}, { }, {
key: PlayerAnimationNames.WalkLeft, key: `${name}-${PlayerAnimationNames.WalkLeft}`,
frameModel: name, frameModel: name,
frameStart: 3, frameStart: 3,
frameEnd: 5, frameEnd: 5,
frameRate: 10, frameRate: 10,
repeat: -1 repeat: -1
}, { }, {
key: PlayerAnimationNames.WalkRight, key: `${name}-${PlayerAnimationNames.WalkRight}`,
frameModel: name, frameModel: name,
frameStart: 6, frameStart: 6,
frameEnd: 8, frameEnd: 8,
frameRate: 10, frameRate: 10,
repeat: -1 repeat: -1
}, { }, {
key: PlayerAnimationNames.WalkUp, key: `${name}-${PlayerAnimationNames.WalkUp}`,
frameModel: name, frameModel: name,
frameStart: 9, frameStart: 9,
frameEnd: 11, frameEnd: 11,

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@ -8,7 +8,6 @@ import {PlayableCaracter} from "../Entity/PlayableCaracter";
export const hasMovedEventName = "hasMoved"; export const hasMovedEventName = "hasMoved";
export interface CurrentGamerInterface extends PlayableCaracter{ export interface CurrentGamerInterface extends PlayableCaracter{
userId : string; userId : string;
PlayerValue : string;
initAnimation() : void; initAnimation() : void;
moveUser(delta: number) : void; moveUser(delta: number) : void;
say(text : string) : void; say(text : string) : void;
@ -16,7 +15,6 @@ export interface CurrentGamerInterface extends PlayableCaracter{
export interface GamerInterface extends PlayableCaracter{ export interface GamerInterface extends PlayableCaracter{
userId : string; userId : string;
PlayerValue : string;
initAnimation() : void; initAnimation() : void;
updatePosition(MessageUserPosition : MessageUserPositionInterface) : void; updatePosition(MessageUserPosition : MessageUserPositionInterface) : void;
say(text : string) : void; say(text : string) : void;
@ -24,7 +22,6 @@ export interface GamerInterface extends PlayableCaracter{
export class Player extends PlayableCaracter implements CurrentGamerInterface, GamerInterface { export class Player extends PlayableCaracter implements CurrentGamerInterface, GamerInterface {
userId: string; userId: string;
PlayerValue: string;
userInputManager: UserInputManager; userInputManager: UserInputManager;
previousMove: string; previousMove: string;
@ -34,23 +31,23 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
x: number, x: number,
y: number, y: number,
name: string, name: string,
PlayerValue: string = Textures.Player PlayerTexture: string = Textures.Player
) { ) {
super(Scene, x, y, PlayerValue, name, 1); super(Scene, x, y, PlayerTexture, name, 1);
//create input to move //create input to move
this.userInputManager = new UserInputManager(Scene); this.userInputManager = new UserInputManager(Scene);
//set data //set data
this.userId = userId; this.userId = userId;
this.PlayerValue = PlayerValue;
//the current player model should be push away by other players to prevent conflict //the current player model should be push away by other players to prevent conflict
this.setImmovable(false); this.setImmovable(false);
} }
initAnimation(): void { initAnimation(): void {
getPlayerAnimations().forEach(d => { getPlayerAnimations(this.PlayerTexture).forEach(d => {
this.scene.anims.create({ this.scene.anims.create({
key: d.key, key: d.key,
frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}), frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
@ -73,17 +70,17 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
let y = 0; let y = 0;
if (activeEvents.get(UserInputEvent.MoveUp)) { if (activeEvents.get(UserInputEvent.MoveUp)) {
y = - moveAmount; y = - moveAmount;
direction = PlayerAnimationNames.WalkUp; direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkUp}`;
} else if (activeEvents.get(UserInputEvent.MoveDown)) { } else if (activeEvents.get(UserInputEvent.MoveDown)) {
y = moveAmount; y = moveAmount;
direction = PlayerAnimationNames.WalkDown; direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkDown}`;
} }
if (activeEvents.get(UserInputEvent.MoveLeft)) { if (activeEvents.get(UserInputEvent.MoveLeft)) {
x = -moveAmount; x = -moveAmount;
direction = PlayerAnimationNames.WalkLeft; direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkLeft}`;
} else if (activeEvents.get(UserInputEvent.MoveRight)) { } else if (activeEvents.get(UserInputEvent.MoveRight)) {
x = moveAmount; x = moveAmount;
direction = PlayerAnimationNames.WalkRight; direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkRight}`;
} }
if (x !== 0 || y !== 0) { if (x !== 0 || y !== 0) {
this.move(x, y); this.move(x, y);
@ -91,8 +88,7 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
direction = PlayerAnimationNames.None; direction = PlayerAnimationNames.None;
this.stop(); this.stop();
} }
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y, frame: this.PlayerTexture});
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y});
} }
//todo: put this method into the NonPlayer class instead //todo: put this method into the NonPlayer class instead