Send event and play animation with user frame
This commit is contained in:
parent
b51ce51847
commit
5a6415607d
@ -216,6 +216,7 @@ export class IoSocketController {
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socket.roomId = message.roomId;
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socket.userId = message.userId;
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socket.name = message.name;
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socket.frame = message.frame;
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}
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refreshUserPosition() {
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@ -7,5 +7,6 @@ export interface ExSocketInterface extends Socket {
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webRtcRoomId: string;
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userId: string;
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name: string;
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frame: string;
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position: PointInterface;
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}
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@ -25,6 +25,7 @@ let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server
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roomId: socket.roomId,
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position: socket.position,
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name: socket.name,
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frame: socket.frame,
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};
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let dataArray = <any>[];
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if (mapPositionUserByRoom.get(data.roomId)) {
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@ -2,6 +2,7 @@ export class Message {
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userId: string;
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roomId: string;
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name: string;
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frame: string;
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constructor(data: any) {
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if (!data.userId || !data.roomId) {
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@ -10,13 +11,15 @@ export class Message {
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this.userId = data.userId;
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this.roomId = data.roomId;
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this.name = data.name;
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this.frame = data.frame;
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}
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toJson() {
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return {
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userId: this.userId,
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roomId: this.roomId,
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name: this.name
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name: this.name,
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frame: this.frame
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}
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}
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}
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@ -3,37 +3,38 @@ import {Message} from "../src/Model/Websocket/Message";
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describe("Message Model", () => {
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it("should find userId and roomId", () => {
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let message = {userId: "test1", roomId: "test2", name: "foo"};
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let message = {userId: "test1", roomId: "test2", name: "foo", frame: "user"};
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let messageObject = new Message(message);
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expect(messageObject.userId).toBe("test1");
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expect(messageObject.roomId).toBe("test2");
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expect(messageObject.name).toBe("foo");
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expect(messageObject.name).toBe("user");
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})
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it("should expose a toJson method", () => {
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let message = {userId: "test1", roomId: "test2", name: "foo"};
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let messageObject = new Message(message);
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expect(messageObject.toJson()).toEqual({userId: "test1", roomId: "test2", name: "foo"});
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})
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expect(messageObject.toJson()).toEqual({userId: "test1", roomId: "test2", name: "foo", frame: "user"});
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});
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it("should find throw error when no userId", () => {
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let message = {roomId: "test2"};
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expect(() => {
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let messageObject = new Message(message);
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}).toThrow(new Error("userId or roomId cannot be null"));
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})
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});
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it("should find throw error when no roomId", () => {
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let message = {userId: "test1"};
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expect(() => {
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let messageObject = new Message(message);
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}).toThrow(new Error("userId or roomId cannot be null"));
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})
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});
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it("should find throw error when no roomId", () => {
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let message = {name: "foo"};
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expect(() => {
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let messageObject = new Message(message);
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}).toThrow(new Error("userId or roomId cannot be null"));
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})
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});
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})
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@ -18,18 +18,21 @@ class Message {
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userId: string;
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roomId: string;
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name: string;
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frame: string;
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constructor(userId : string, roomId : string, name: string) {
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constructor(userId : string, roomId : string, name: string, frame: string) {
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this.userId = userId;
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this.roomId = roomId;
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this.name = name;
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this.frame = frame;
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}
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toJson() {
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return {
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userId: this.userId,
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roomId: this.roomId,
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name: this.name
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name: this.name,
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frame: this.frame
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}
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}
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}
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@ -68,14 +71,15 @@ export interface MessageUserPositionInterface {
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userId: string;
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roomId: string;
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name: string;
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frame: string;
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position: PointInterface;
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}
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class MessageUserPosition extends Message implements MessageUserPositionInterface{
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position: PointInterface;
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constructor(userId : string, roomId : string, point : Point, name: string) {
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super(userId, roomId, name);
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constructor(userId : string, roomId : string, point : Point, name: string, frame: string) {
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super(userId, roomId, name, frame);
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this.position = point;
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}
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@ -111,7 +115,8 @@ class ListMessageUserPosition {
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userPosition.position.y,
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userPosition.position.direction
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),
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userPosition.name
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userPosition.name,
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userPosition.frame
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));
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});
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}
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@ -124,11 +129,11 @@ export interface ConnexionInterface {
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userId: string;
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startedRoom: string;
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createConnexion(): Promise<any>;
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createConnexion(frameSelected: string): Promise<any>;
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joinARoom(roomId: string): void;
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joinARoom(roomId: string, frame: string): void;
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sharePosition(x: number, y: number, direction: string): void;
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sharePosition(x: number, y: number, direction: string, frame: string): void;
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positionOfAllUser(): void;
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@ -156,7 +161,7 @@ export class Connexion implements ConnexionInterface {
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this.GameManager = GameManager;
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}
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createConnexion(): Promise<ConnexionInterface> {
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createConnexion(frameSelected: string): Promise<ConnexionInterface> {
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return Axios.post(`${API_URL}/login`, {email: this.email})
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.then((res) => {
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this.token = res.data.token;
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@ -170,10 +175,10 @@ export class Connexion implements ConnexionInterface {
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});
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//join the room
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this.joinARoom(this.startedRoom);
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this.joinARoom(this.startedRoom, frameSelected);
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//share your first position
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this.sharePosition(0, 0);
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this.sharePosition(0, 0, frameSelected);
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this.positionOfAllUser();
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@ -188,11 +193,18 @@ export class Connexion implements ConnexionInterface {
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}
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/**
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* Permit to join a room
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*
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* @param roomId
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* @param frame
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*/
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joinARoom(roomId: string): void {
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let messageUserPosition = new MessageUserPosition(this.userId, this.startedRoom, new Point(0, 0), this.email);
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joinARoom(roomId: string, frame: string): void {
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let messageUserPosition = new MessageUserPosition(
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this.userId,
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this.startedRoom,
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new Point(0, 0),
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this.email,
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frame
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);
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this.socket.emit(EventMessage.JOIN_ROOM, messageUserPosition.toString());
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}
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@ -200,13 +212,20 @@ export class Connexion implements ConnexionInterface {
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*
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* @param x
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* @param y
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* @param frame
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* @param direction
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*/
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sharePosition(x : number, y : number, direction : string = "none") : void{
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sharePosition(x : number, y : number, frame : string, direction : string = "none") : void{
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if(!this.socket){
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return;
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}
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let messageUserPosition = new MessageUserPosition(this.userId, ROOM[0], new Point(x, y, direction), this.email);
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let messageUserPosition = new MessageUserPosition(
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this.userId,
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ROOM[0],
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new Point(x, y, direction),
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this.email,
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frame
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);
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this.socket.emit(EventMessage.USER_POSITION, messageUserPosition.toString());
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}
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@ -2,13 +2,40 @@ import {PlayerAnimationNames} from "../Player/Animation";
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import {SpeechBubble} from "./SpeechBubble";
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import BitmapText = Phaser.GameObjects.BitmapText;
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export const PLAYER_RESOURCES: Array<any> = [
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{name: "male1", img: "resources/characters/pipoya/Male 01-1.png", x: 32, y: 32},
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{name: "male2", img: "resources/characters/pipoya/Male 02-2.png", x: 64, y: 32},
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{name: "male3", img: "resources/characters/pipoya/Male 03-4.png", x: 96, y: 32},
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{name: "male4", img: "resources/characters/pipoya/Male 09-1.png", x: 128, y: 32},
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{name: "male5", img: "resources/characters/pipoya/Male 10-3.png", x: 32, y: 64},
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{name: "male6", img: "resources/characters/pipoya/Male 17-2.png", x: 64, y: 64},
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{name: "male7", img: "resources/characters/pipoya/Male 18-1.png", x: 96, y: 64},
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{name: "male8", img: "resources/characters/pipoya/Male 16-4.png", x: 128, y: 64},
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{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png", x: 32, y: 96},
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{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png", x: 64, y: 96},
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{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png", x: 96, y: 96},
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{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png", x: 128, y: 96},
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{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png", x: 32, y: 128},
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{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png", x: 64, y: 128},
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{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png", x: 96, y: 128},
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{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png", x: 128, y: 128}
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];
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export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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private bubble: SpeechBubble;
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private playerName: BitmapText;
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public PlayerValue: string;
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public PlayerTexture: string;
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constructor(scene: Phaser.Scene, x: number, y: number, texture: string, name: string, frame?: string | number) {
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super(scene, x, y, texture, frame);
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this.PlayerValue = name;
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this.PlayerTexture = texture;
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this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
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this.playerName.setOrigin(0.5).setCenterAlign();
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scene.add.existing(this.playerName);
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@ -23,22 +50,22 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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this.setOffset(8, 16);
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}
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move(x: number, y: number){
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move(x: number, y: number) {
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this.setVelocity(x, y);
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//up or down animationss are prioritized over left and right
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if (this.body.velocity.y < 0) { //moving up
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this.play(PlayerAnimationNames.WalkUp, true);
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this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkUp}`, true);
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} else if (this.body.velocity.y > 0) { //moving down
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this.play(PlayerAnimationNames.WalkDown, true);
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this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkDown}`, true);
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} else if (this.body.velocity.x > 0) { //moving right
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this.play(PlayerAnimationNames.WalkRight, true);
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this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkRight}`, true);
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} else if (this.body.velocity.x < 0) { //moving left
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this.anims.playReverse(PlayerAnimationNames.WalkLeft, true);
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this.anims.playReverse(`${this.PlayerTexture}-${PlayerAnimationNames.WalkLeft}`, true);
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}
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if(this.bubble) {
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if (this.bubble) {
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this.bubble.moveBubble(this.x, this.y);
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}
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this.updatePlayerNamePosition(this.x, this.y);
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@ -13,6 +13,7 @@ export interface HasMovedEvent {
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direction: string;
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x: number;
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y: number;
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frame: string;
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}
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export class GameManager {
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@ -21,15 +22,17 @@ export class GameManager {
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private currentGameScene: GameScene;
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private playerName: string;
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SimplePeer : SimplePeerInterface;
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private frameUserSelected: string;
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constructor() {
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this.status = StatusGameManagerEnum.IN_PROGRESS;
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}
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connect(name:string) {
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connect(name: string, frameUserSelected : string) {
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this.playerName = name;
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this.frameUserSelected = frameUserSelected;
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this.ConnexionInstance = new Connexion(name, this);
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return this.ConnexionInstance.createConnexion().then(() => {
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return this.ConnexionInstance.createConnexion(frameUserSelected).then(() => {
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this.SimplePeer = new SimplePeer(this.ConnexionInstance);
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});
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}
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@ -67,8 +70,12 @@ export class GameManager {
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return this.playerName;
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}
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getFrameSelected(): string {
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return this.frameUserSelected;
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}
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pushPlayerPosition(event: HasMovedEvent) {
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this.ConnexionInstance.sharePosition(event.x, event.y, event.direction);
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this.ConnexionInstance.sharePosition(event.x, event.y, event.frame, event.direction);
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}
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}
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@ -5,10 +5,11 @@ import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVa
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import Tile = Phaser.Tilemaps.Tile;
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import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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export const GameSceneName = "GameScene";
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export enum Textures {
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Player = 'playerModel',
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Player = 'male1',
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Map = 'map'
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}
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@ -57,10 +58,16 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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})
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});
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this.load.tilemapTiledJSON(Textures.Map, mapUrl);
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this.load.spritesheet(Textures.Player,
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'resources/characters/pipoya/Male 01-1.png',
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{ frameWidth: 32, frameHeight: 32 }
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//add player png
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PLAYER_RESOURCES.forEach((playerResource: any) => {
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this.load.spritesheet(
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playerResource.name,
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playerResource.img,
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{frameWidth: 32, frameHeight: 32}
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);
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});
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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cypressAsserter.preloadFinished();
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@ -165,7 +172,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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this,
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this.startX,
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this.startY,
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this.GameManager.getPlayerName()
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this.GameManager.getPlayerName(),
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this.GameManager.getFrameSelected()
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);
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this.CurrentPlayer.initAnimation();
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@ -258,7 +266,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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this,
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MessageUserPosition.position.x,
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MessageUserPosition.position.y,
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MessageUserPosition.name
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MessageUserPosition.name,
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MessageUserPosition.frame
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);
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player.initAnimation();
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this.MapPlayers.add(player);
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@ -1,4 +1,4 @@
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import {gameManager, HasMovedEvent} from "../Game/GameManager";
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import {gameManager} from "../Game/GameManager";
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import {TextField} from "../Components/TextField";
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import {TextInput} from "../Components/TextInput";
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import {ClickButton} from "../Components/ClickButton";
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@ -7,6 +7,7 @@ import Image = Phaser.GameObjects.Image;
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import {Player} from "../Player/Player";
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import {getPlayerAnimations, PlayerAnimationNames} from "../Player/Animation";
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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//todo: put this constants in a dedicated file
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export const LoginSceneName = "LoginScene";
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@ -28,28 +29,6 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
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private selectedPlayer: Phaser.Physics.Arcade.Sprite;
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private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
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private playerResources: Array<any> = [
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{name: "male1", img: "resources/characters/pipoya/Male 01-1.png", x: 32, y: 32},
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{name: "male2", img: "resources/characters/pipoya/Male 02-2.png", x: 64, y: 32},
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{name: "male3", img: "resources/characters/pipoya/Male 03-4.png", x: 96, y: 32},
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{name: "male4", img: "resources/characters/pipoya/Male 09-1.png", x: 128, y: 32},
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{name: "male5", img: "resources/characters/pipoya/Male 10-3.png", x: 32, y: 64},
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{name: "male6", img: "resources/characters/pipoya/Male 17-2.png", x: 64, y: 64},
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{name: "male7", img: "resources/characters/pipoya/Male 18-1.png", x: 96, y: 64},
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{name: "male8", img: "resources/characters/pipoya/Male 16-4.png", x: 128, y: 64},
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{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png", x: 32, y: 96},
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{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png", x: 64, y: 96},
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{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png", x: 96, y: 96},
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{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png", x: 128, y: 96},
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{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png", x: 32, y: 128},
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{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png", x: 64, y: 128},
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{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png", x: 96, y: 128},
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{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png", x: 128, y: 128}
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];
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|
||||
constructor() {
|
||||
super({
|
||||
key: LoginSceneName
|
||||
@ -62,7 +41,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
|
||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
//add player png
|
||||
this.playerResources.forEach((playerResource: any) => {
|
||||
PLAYER_RESOURCES.forEach((playerResource: any) => {
|
||||
this.load.spritesheet(
|
||||
playerResource.name,
|
||||
playerResource.img,
|
||||
@ -108,7 +87,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
|
||||
}
|
||||
|
||||
private async login(name: string) {
|
||||
gameManager.connect(name).then(() => {
|
||||
gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
|
||||
this.scene.start(GameSceneName);
|
||||
});
|
||||
}
|
||||
@ -120,8 +99,8 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
|
||||
}
|
||||
|
||||
createCurrentPlayer(UserId: string): void {
|
||||
for (let i = 0; i < this.playerResources.length; i++) {
|
||||
let playerResource = this.playerResources[i];
|
||||
for (let i = 0; i <PLAYER_RESOURCES.length; i++) {
|
||||
let playerResource = PLAYER_RESOURCES[i];
|
||||
let player = this.physics.add.sprite(playerResource.x, playerResource.y, playerResource.name, playerResource.name);
|
||||
player.setBounce(0.2);
|
||||
player.setCollideWorldBounds(true);
|
||||
@ -141,7 +120,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
|
||||
this.players.push(player);
|
||||
}
|
||||
this.selectedPlayer = this.players[0];
|
||||
this.selectedPlayer.play(this.playerResources[0].name);
|
||||
this.selectedPlayer.play(PLAYER_RESOURCES[0].name);
|
||||
}
|
||||
|
||||
shareUserPosition(UsersPosition: import("../../Connexion").MessageUserPositionInterface[]): void {
|
||||
|
@ -19,28 +19,28 @@ export enum PlayerAnimationNames {
|
||||
|
||||
export const getPlayerAnimations = (name: string = Textures.Player): AnimationData[] => {
|
||||
return [{
|
||||
key: PlayerAnimationNames.WalkDown, //TODO chnage, it's a key for one anumation of ine user type.
|
||||
key: `${name}-${PlayerAnimationNames.WalkDown}`, //TODO chnage, it's a key for one anumation of ine user type.
|
||||
frameModel: name,
|
||||
frameStart: 0,
|
||||
frameEnd: 2,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: PlayerAnimationNames.WalkLeft,
|
||||
key: `${name}-${PlayerAnimationNames.WalkLeft}`,
|
||||
frameModel: name,
|
||||
frameStart: 3,
|
||||
frameEnd: 5,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: PlayerAnimationNames.WalkRight,
|
||||
key: `${name}-${PlayerAnimationNames.WalkRight}`,
|
||||
frameModel: name,
|
||||
frameStart: 6,
|
||||
frameEnd: 8,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: PlayerAnimationNames.WalkUp,
|
||||
key: `${name}-${PlayerAnimationNames.WalkUp}`,
|
||||
frameModel: name,
|
||||
frameStart: 9,
|
||||
frameEnd: 11,
|
||||
|
@ -8,7 +8,6 @@ import {PlayableCaracter} from "../Entity/PlayableCaracter";
|
||||
export const hasMovedEventName = "hasMoved";
|
||||
export interface CurrentGamerInterface extends PlayableCaracter{
|
||||
userId : string;
|
||||
PlayerValue : string;
|
||||
initAnimation() : void;
|
||||
moveUser(delta: number) : void;
|
||||
say(text : string) : void;
|
||||
@ -16,7 +15,6 @@ export interface CurrentGamerInterface extends PlayableCaracter{
|
||||
|
||||
export interface GamerInterface extends PlayableCaracter{
|
||||
userId : string;
|
||||
PlayerValue : string;
|
||||
initAnimation() : void;
|
||||
updatePosition(MessageUserPosition : MessageUserPositionInterface) : void;
|
||||
say(text : string) : void;
|
||||
@ -24,7 +22,6 @@ export interface GamerInterface extends PlayableCaracter{
|
||||
|
||||
export class Player extends PlayableCaracter implements CurrentGamerInterface, GamerInterface {
|
||||
userId: string;
|
||||
PlayerValue: string;
|
||||
userInputManager: UserInputManager;
|
||||
previousMove: string;
|
||||
|
||||
@ -34,23 +31,23 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
|
||||
x: number,
|
||||
y: number,
|
||||
name: string,
|
||||
PlayerValue: string = Textures.Player
|
||||
PlayerTexture: string = Textures.Player
|
||||
) {
|
||||
super(Scene, x, y, PlayerValue, name, 1);
|
||||
super(Scene, x, y, PlayerTexture, name, 1);
|
||||
|
||||
//create input to move
|
||||
this.userInputManager = new UserInputManager(Scene);
|
||||
|
||||
//set data
|
||||
this.userId = userId;
|
||||
this.PlayerValue = PlayerValue;
|
||||
|
||||
|
||||
//the current player model should be push away by other players to prevent conflict
|
||||
this.setImmovable(false);
|
||||
}
|
||||
|
||||
initAnimation(): void {
|
||||
getPlayerAnimations().forEach(d => {
|
||||
getPlayerAnimations(this.PlayerTexture).forEach(d => {
|
||||
this.scene.anims.create({
|
||||
key: d.key,
|
||||
frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
|
||||
@ -73,17 +70,17 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
|
||||
let y = 0;
|
||||
if (activeEvents.get(UserInputEvent.MoveUp)) {
|
||||
y = - moveAmount;
|
||||
direction = PlayerAnimationNames.WalkUp;
|
||||
direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkUp}`;
|
||||
} else if (activeEvents.get(UserInputEvent.MoveDown)) {
|
||||
y = moveAmount;
|
||||
direction = PlayerAnimationNames.WalkDown;
|
||||
direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkDown}`;
|
||||
}
|
||||
if (activeEvents.get(UserInputEvent.MoveLeft)) {
|
||||
x = -moveAmount;
|
||||
direction = PlayerAnimationNames.WalkLeft;
|
||||
direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkLeft}`;
|
||||
} else if (activeEvents.get(UserInputEvent.MoveRight)) {
|
||||
x = moveAmount;
|
||||
direction = PlayerAnimationNames.WalkRight;
|
||||
direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkRight}`;
|
||||
}
|
||||
if (x !== 0 || y !== 0) {
|
||||
this.move(x, y);
|
||||
@ -91,8 +88,7 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
|
||||
direction = PlayerAnimationNames.None;
|
||||
this.stop();
|
||||
}
|
||||
|
||||
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y});
|
||||
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y, frame: this.PlayerTexture});
|
||||
}
|
||||
|
||||
//todo: put this method into the NonPlayer class instead
|
||||
|
Loading…
Reference in New Issue
Block a user