Fix feedback @moufmouf on circle texture

This commit is contained in:
gparant 2020-05-10 17:55:30 +02:00
parent 69777ad1cb
commit 68ac145882

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@ -69,9 +69,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
console.warn("Don't know how to handle tileset ", tileset) console.warn("Don't know how to handle tileset ", tileset)
return; return;
} }
//TODO strategy to add access token
this.load.image(tileset.name, `${this.MapUrlFile}/${tileset.image}`); this.load.image(tileset.name, `${this.MapUrlFile}/${tileset.image}`);
}) })
}); });
//TODO strategy to add access token
this.load.tilemapTiledJSON(this.MapKey, `${this.MapUrlFile}/${this.MapKey}.json`); this.load.tilemapTiledJSON(this.MapKey, `${this.MapUrlFile}/${this.MapKey}.json`);
//add player png //add player png
@ -139,18 +141,17 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
// Let's generate the circle for the group delimiter // Let's generate the circle for the group delimiter
//TODO they are error with cercle let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite');
this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96); if(circleElement) {
if(!this.circleTexture || this.circleTexture.context){ this.textures.remove('circleSprite');
return;
} }
this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
let context = this.circleTexture.context; let context = this.circleTexture.context;
context.beginPath(); context.beginPath();
context.arc(48, 48, 48, 0, 2 * Math.PI, false); context.arc(48, 48, 48, 0, 2 * Math.PI, false);
// context.lineWidth = 5; // context.lineWidth = 5;
context.strokeStyle = '#ffffff'; context.strokeStyle = '#ffffff';
context.stroke(); context.stroke();
this.circleTexture.refresh(); this.circleTexture.refresh();
} }
@ -399,7 +400,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
this.groups.get(groupId).setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y)); this.groups.get(groupId).setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
} else { } else {
// TODO: circle radius should not be hard stored // TODO: circle radius should not be hard stored
let sprite = new Sprite(this, Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y), 'circleSprite'); let sprite = new Sprite(
this,
Math.round(groupPositionMessage.position.x),
Math.round(groupPositionMessage.position.y),
'circleSprite');
sprite.setDisplayOrigin(48, 48); sprite.setDisplayOrigin(48, 48);
this.add.existing(sprite); this.add.existing(sprite);
this.groups.set(groupId, sprite); this.groups.set(groupId, sprite);