Merge pull request #247 from thecodingmachine/act_on_zone
Adding the ability to trigger special actions when a user walks on a zone
This commit is contained in:
commit
69fad27328
@ -15,6 +15,60 @@
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"data":[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442, 463, 464, 465, 466, 467, 468, 469, 470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485, 486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501, 502, 503, 504, 505, 506, 507, 508, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 595, 596, 597, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613, 614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629, 630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 661, 662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693, 694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821, 822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837, 838, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869, 870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885, 886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901, 902, 903, 904, 925, 926, 927, 928, 929, 930, 931, 932, 933, 934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949, 950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965, 966, 967, 968, 969, 970, 991, 992, 993, 994, 995, 996, 997, 998, 999, 1000, 1001, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1014, 1015, 1016, 1017, 1018, 1019, 1020, 1021, 1022, 1023, 1024, 1025, 1026, 1027, 1028, 1029, 1030, 1031, 1032, 1033, 1034, 1035, 1036, 1057, 1058, 1059, 1060, 1061, 1062, 1063, 1064, 1065, 1066, 1067, 1068, 1069, 1070, 1071, 1072, 1073, 1074, 1075, 1076, 1077, 1078, 1079, 1080, 1081, 1082, 1083, 1084, 1085, 1086, 1087, 1088, 1089, 1090, 1091, 1092, 1093, 1094, 1095, 1096, 1097, 1098, 1099, 1100, 1101, 1102, 1123, 1124, 1125, 1126, 1127, 1128, 1129, 1130, 1131, 1132, 1133, 1134, 1135, 1136, 1137, 1138, 1139, 1140, 1141, 1142, 1143, 1144, 1145, 1146, 1147, 1148, 1149, 1150, 1151, 1152, 1153, 1154, 1155, 1156, 1157, 1158, 1159, 1160, 1161, 1162, 1163, 1164, 1165, 1166, 1167, 1168],
|
||||||
"height":18,
|
"height":18,
|
||||||
@ -134,7 +188,7 @@
|
|||||||
"x":0,
|
"x":0,
|
||||||
"y":0
|
"y":0
|
||||||
}],
|
}],
|
||||||
"nextlayerid":14,
|
"nextlayerid":17,
|
||||||
"nextobjectid":1,
|
"nextobjectid":1,
|
||||||
"orientation":"orthogonal",
|
"orientation":"orthogonal",
|
||||||
"renderorder":"right-down",
|
"renderorder":"right-down",
|
||||||
@ -505,6 +559,29 @@
|
|||||||
}]
|
}]
|
||||||
}],
|
}],
|
||||||
"tilewidth":32
|
"tilewidth":32
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"columns":8,
|
||||||
|
"firstgid":4809,
|
||||||
|
"image":"..\/Floor0\/floortileset.png",
|
||||||
|
"imageheight":256,
|
||||||
|
"imagewidth":256,
|
||||||
|
"margin":0,
|
||||||
|
"name":"floortileset",
|
||||||
|
"spacing":0,
|
||||||
|
"tilecount":64,
|
||||||
|
"tileheight":32,
|
||||||
|
"tiles":[
|
||||||
|
{
|
||||||
|
"id":37,
|
||||||
|
"properties":[
|
||||||
|
{
|
||||||
|
"name":"collides",
|
||||||
|
"type":"bool",
|
||||||
|
"value":true
|
||||||
|
}]
|
||||||
|
}],
|
||||||
|
"tilewidth":32
|
||||||
}],
|
}],
|
||||||
"tilewidth":32,
|
"tilewidth":32,
|
||||||
"type":"map",
|
"type":"map",
|
||||||
|
@ -33,7 +33,8 @@ enum SockerIoEvent {
|
|||||||
MESSAGE_ERROR = "message-error",
|
MESSAGE_ERROR = "message-error",
|
||||||
GROUP_CREATE_UPDATE = "group-create-update",
|
GROUP_CREATE_UPDATE = "group-create-update",
|
||||||
GROUP_DELETE = "group-delete",
|
GROUP_DELETE = "group-delete",
|
||||||
SET_PLAYER_DETAILS = "set-player-details"
|
SET_PLAYER_DETAILS = "set-player-details",
|
||||||
|
SET_SILENT = "set_silent", // Set or unset the silent mode for this user.
|
||||||
}
|
}
|
||||||
|
|
||||||
export class IoSocketController {
|
export class IoSocketController {
|
||||||
@ -274,6 +275,29 @@ export class IoSocketController {
|
|||||||
Client.characterLayers = playerDetails.characterLayers;
|
Client.characterLayers = playerDetails.characterLayers;
|
||||||
answerFn(Client.userId);
|
answerFn(Client.userId);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
socket.on(SockerIoEvent.SET_SILENT, (silent: unknown) => {
|
||||||
|
if (typeof silent !== "boolean") {
|
||||||
|
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid SET_SILENT message.'});
|
||||||
|
console.warn('Invalid SET_SILENT message received: ', silent);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const Client = (socket as ExSocketInterface);
|
||||||
|
|
||||||
|
// update position in the world
|
||||||
|
const world = this.Worlds.get(Client.roomId);
|
||||||
|
if (!world) {
|
||||||
|
console.error("Could not find world with id '", Client.roomId, "'");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
world.setSilent(Client, silent);
|
||||||
|
} catch (e) {
|
||||||
|
console.error('An error occurred on "SET_SILENT"');
|
||||||
|
console.error(e);
|
||||||
|
}
|
||||||
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,5 +4,6 @@ import { PointInterface } from "./Websocket/PointInterface";
|
|||||||
export interface UserInterface {
|
export interface UserInterface {
|
||||||
id: string,
|
id: string,
|
||||||
group?: Group,
|
group?: Group,
|
||||||
position: PointInterface
|
position: PointInterface,
|
||||||
|
silent: boolean
|
||||||
}
|
}
|
@ -55,7 +55,8 @@ export class World {
|
|||||||
public join(socket : Identificable, userPosition: PointInterface): void {
|
public join(socket : Identificable, userPosition: PointInterface): void {
|
||||||
this.users.set(socket.userId, {
|
this.users.set(socket.userId, {
|
||||||
id: socket.userId,
|
id: socket.userId,
|
||||||
position: userPosition
|
position: userPosition,
|
||||||
|
silent: false // FIXME: silent should be set at the correct value when joining a room.
|
||||||
});
|
});
|
||||||
// Let's call update position to trigger the join / leave room
|
// Let's call update position to trigger the join / leave room
|
||||||
this.updatePosition(socket, userPosition);
|
this.updatePosition(socket, userPosition);
|
||||||
@ -84,6 +85,10 @@ export class World {
|
|||||||
|
|
||||||
user.position = userPosition;
|
user.position = userPosition;
|
||||||
|
|
||||||
|
if (user.silent) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (typeof user.group === 'undefined') {
|
if (typeof user.group === 'undefined') {
|
||||||
// If the user is not part of a group:
|
// If the user is not part of a group:
|
||||||
// should he join a group?
|
// should he join a group?
|
||||||
@ -118,6 +123,26 @@ export class World {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
setSilent(socket: Identificable, silent: boolean) {
|
||||||
|
const user = this.users.get(socket.userId);
|
||||||
|
if(typeof user === 'undefined') {
|
||||||
|
console.warn('In setSilent, could not find user with ID "'+socket.userId+'" in world.');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (user.silent === silent) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
user.silent = silent;
|
||||||
|
if (silent && user.group !== undefined) {
|
||||||
|
this.leaveGroup(user);
|
||||||
|
}
|
||||||
|
if (!silent) {
|
||||||
|
// If we are back to life, let's trigger a position update to see if we can join some group.
|
||||||
|
this.updatePosition(socket, user.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Makes a user leave a group and closes and destroy the group if the group contains only one remaining person.
|
* Makes a user leave a group and closes and destroy the group if the group contains only one remaining person.
|
||||||
*
|
*
|
||||||
@ -145,6 +170,7 @@ export class World {
|
|||||||
* Looks for the closest user that is:
|
* Looks for the closest user that is:
|
||||||
* - close enough (distance <= minDistance)
|
* - close enough (distance <= minDistance)
|
||||||
* - not in a group
|
* - not in a group
|
||||||
|
* - not silent
|
||||||
* OR
|
* OR
|
||||||
* - close enough to a group (distance <= groupRadius)
|
* - close enough to a group (distance <= groupRadius)
|
||||||
*/
|
*/
|
||||||
@ -160,6 +186,9 @@ export class World {
|
|||||||
if(currentUser === user) {
|
if(currentUser === user) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (currentUser.silent) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
const distance = World.computeDistance(user, currentUser); // compute distance between peers.
|
const distance = World.computeDistance(user, currentUser); // compute distance between peers.
|
||||||
|
|
||||||
|
@ -25,7 +25,8 @@
|
|||||||
},
|
},
|
||||||
"ports": [80],
|
"ports": [80],
|
||||||
"env": {
|
"env": {
|
||||||
"API_URL": "api."+url
|
"API_URL": "api."+url,
|
||||||
|
"JITSI_URL": "meet.jit.si"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"website": {
|
"website": {
|
||||||
|
@ -22,6 +22,7 @@ services:
|
|||||||
image: thecodingmachine/nodejs:12
|
image: thecodingmachine/nodejs:12
|
||||||
environment:
|
environment:
|
||||||
DEBUG_MODE: "$DEBUG_MODE"
|
DEBUG_MODE: "$DEBUG_MODE"
|
||||||
|
JITSI_URL: $JITSI_URL
|
||||||
HOST: "0.0.0.0"
|
HOST: "0.0.0.0"
|
||||||
NODE_ENV: development
|
NODE_ENV: development
|
||||||
API_URL: api.workadventure.localhost
|
API_URL: api.workadventure.localhost
|
||||||
|
@ -24,6 +24,7 @@ enum EventMessage{
|
|||||||
SET_PLAYER_DETAILS = "set-player-details", // Send the name and character to the server (on connect), receive back the id.
|
SET_PLAYER_DETAILS = "set-player-details", // Send the name and character to the server (on connect), receive back the id.
|
||||||
|
|
||||||
CONNECT_ERROR = "connect_error",
|
CONNECT_ERROR = "connect_error",
|
||||||
|
SET_SILENT = "set_silent", // Set or unset the silent mode for this user.
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface PointInterface {
|
export interface PointInterface {
|
||||||
@ -167,6 +168,10 @@ export class Connection implements Connection {
|
|||||||
this.socket.emit(EventMessage.USER_POSITION, point);
|
this.socket.emit(EventMessage.USER_POSITION, point);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public setSilent(silent: boolean): void {
|
||||||
|
this.socket.emit(EventMessage.SET_SILENT, silent);
|
||||||
|
}
|
||||||
|
|
||||||
public onUserJoins(callback: (message: MessageUserJoined) => void): void {
|
public onUserJoins(callback: (message: MessageUserJoined) => void): void {
|
||||||
this.socket.on(EventMessage.JOIN_ROOM, callback);
|
this.socket.on(EventMessage.JOIN_ROOM, callback);
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true";
|
const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true";
|
||||||
const API_URL = (typeof(window) !== 'undefined' ? window.location.protocol : 'http:') + '//' + (process.env.API_URL || "api.workadventure.localhost");
|
const API_URL = (typeof(window) !== 'undefined' ? window.location.protocol : 'http:') + '//' + (process.env.API_URL || "api.workadventure.localhost");
|
||||||
|
const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
|
||||||
const RESOLUTION = 3;
|
const RESOLUTION = 3;
|
||||||
const ZOOM_LEVEL = 1/*3/4*/;
|
const ZOOM_LEVEL = 1/*3/4*/;
|
||||||
const POSITION_DELAY = 200; // Wait 200ms between sending position events
|
const POSITION_DELAY = 200; // Wait 200ms between sending position events
|
||||||
@ -11,5 +12,6 @@ export {
|
|||||||
RESOLUTION,
|
RESOLUTION,
|
||||||
ZOOM_LEVEL,
|
ZOOM_LEVEL,
|
||||||
POSITION_DELAY,
|
POSITION_DELAY,
|
||||||
MAX_EXTRAPOLATION_TIME
|
MAX_EXTRAPOLATION_TIME,
|
||||||
|
JITSI_URL
|
||||||
}
|
}
|
||||||
|
97
front/src/Phaser/Game/GameMap.ts
Normal file
97
front/src/Phaser/Game/GameMap.ts
Normal file
@ -0,0 +1,97 @@
|
|||||||
|
import {ITiledMap} from "../Map/ITiledMap";
|
||||||
|
|
||||||
|
export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined) => void;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A wrapper around a ITiledMap interface to provide additional capabilities.
|
||||||
|
* It is used to handle layer properties.
|
||||||
|
*/
|
||||||
|
export class GameMap {
|
||||||
|
private key: number|undefined;
|
||||||
|
private lastProperties = new Map<string, string|boolean|number>();
|
||||||
|
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
|
||||||
|
|
||||||
|
public constructor(private map: ITiledMap) {
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the position of the current player (in pixels)
|
||||||
|
* This will trigger events if properties are changing.
|
||||||
|
*/
|
||||||
|
public setPosition(x: number, y: number) {
|
||||||
|
const xMap = Math.floor(x / this.map.tilewidth);
|
||||||
|
const yMap = Math.floor(y / this.map.tileheight);
|
||||||
|
const key = xMap + yMap * this.map.width;
|
||||||
|
if (key === this.key) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
this.key = key;
|
||||||
|
|
||||||
|
const newProps = this.getProperties(key);
|
||||||
|
const oldProps = this.lastProperties;
|
||||||
|
|
||||||
|
// Let's compare the 2 maps:
|
||||||
|
// First new properties vs oldProperties
|
||||||
|
for (const [newPropName, newPropValue] of newProps.entries()) {
|
||||||
|
const oldPropValue = oldProps.get(newPropName);
|
||||||
|
if (oldPropValue !== newPropValue) {
|
||||||
|
this.trigger(newPropName, oldPropValue, newPropValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const [oldPropName, oldPropValue] of oldProps.entries()) {
|
||||||
|
if (!newProps.has(oldPropName)) {
|
||||||
|
// We found a property that disappeared
|
||||||
|
this.trigger(oldPropName, oldPropValue, undefined);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.lastProperties = newProps;
|
||||||
|
}
|
||||||
|
|
||||||
|
private getProperties(key: number): Map<string, string|boolean|number> {
|
||||||
|
const properties = new Map<string, string|boolean|number>();
|
||||||
|
|
||||||
|
for (const layer of this.map.layers) {
|
||||||
|
if (layer.type !== 'tilelayer') {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const tiles = layer.data as number[];
|
||||||
|
if (tiles[key] == 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// There is a tile in this layer, let's embed the properties
|
||||||
|
if (layer.properties !== undefined) {
|
||||||
|
for (const layerProperty of layer.properties) {
|
||||||
|
if (layerProperty.value === undefined) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
properties.set(layerProperty.name, layerProperty.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return properties;
|
||||||
|
}
|
||||||
|
|
||||||
|
private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined) {
|
||||||
|
const callbacksArray = this.callbacks.get(propName);
|
||||||
|
if (callbacksArray !== undefined) {
|
||||||
|
for (const callback of callbacksArray) {
|
||||||
|
callback(newValue, oldValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Registers a callback called when the user moves to a tile where the property propName is different from the last tile the user was on.
|
||||||
|
*/
|
||||||
|
public onPropertyChange(propName: string, callback: PropertyChangeCallback) {
|
||||||
|
let callbacksArray = this.callbacks.get(propName);
|
||||||
|
if (callbacksArray === undefined) {
|
||||||
|
callbacksArray = new Array<PropertyChangeCallback>();
|
||||||
|
this.callbacks.set(propName, callbacksArray);
|
||||||
|
}
|
||||||
|
callbacksArray.push(callback);
|
||||||
|
}
|
||||||
|
}
|
@ -9,7 +9,7 @@ import {
|
|||||||
PositionInterface
|
PositionInterface
|
||||||
} from "../../Connection";
|
} from "../../Connection";
|
||||||
import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
|
import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
|
||||||
import {DEBUG_MODE, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
|
import {DEBUG_MODE, JITSI_URL, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
|
||||||
import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledTileSet} from "../Map/ITiledMap";
|
import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledTileSet} from "../Map/ITiledMap";
|
||||||
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
|
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
|
||||||
import {AddPlayerInterface} from "./AddPlayerInterface";
|
import {AddPlayerInterface} from "./AddPlayerInterface";
|
||||||
@ -28,6 +28,8 @@ import Sprite = Phaser.GameObjects.Sprite;
|
|||||||
import CanvasTexture = Phaser.Textures.CanvasTexture;
|
import CanvasTexture = Phaser.Textures.CanvasTexture;
|
||||||
import GameObject = Phaser.GameObjects.GameObject;
|
import GameObject = Phaser.GameObjects.GameObject;
|
||||||
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
|
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
|
||||||
|
import {GameMap} from "./GameMap";
|
||||||
|
import {CoWebsiteManager} from "../../WebRtc/CoWebsiteManager";
|
||||||
|
|
||||||
|
|
||||||
export enum Textures {
|
export enum Textures {
|
||||||
@ -109,6 +111,7 @@ export class GameScene extends Phaser.Scene implements CenterListener {
|
|||||||
private presentationModeSprite!: Sprite;
|
private presentationModeSprite!: Sprite;
|
||||||
private chatModeSprite!: Sprite;
|
private chatModeSprite!: Sprite;
|
||||||
private repositionCallback!: (this: Window, ev: UIEvent) => void;
|
private repositionCallback!: (this: Window, ev: UIEvent) => void;
|
||||||
|
private gameMap!: GameMap;
|
||||||
|
|
||||||
static createFromUrl(mapUrlFile: string, instance: string, key: string|null = null): GameScene {
|
static createFromUrl(mapUrlFile: string, instance: string, key: string|null = null): GameScene {
|
||||||
const mapKey = GameScene.getMapKeyByUrl(mapUrlFile);
|
const mapKey = GameScene.getMapKeyByUrl(mapUrlFile);
|
||||||
@ -278,6 +281,7 @@ export class GameScene extends Phaser.Scene implements CenterListener {
|
|||||||
create(): void {
|
create(): void {
|
||||||
//initalise map
|
//initalise map
|
||||||
this.Map = this.add.tilemap(this.MapKey);
|
this.Map = this.add.tilemap(this.MapKey);
|
||||||
|
this.gameMap = new GameMap(this.mapFile);
|
||||||
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
|
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
|
||||||
this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
|
this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
|
||||||
this.Terrains.push(this.Map.addTilesetImage(tileset.name, `${mapDirUrl}/${tileset.image}`, tileset.tilewidth, tileset.tileheight, tileset.margin, tileset.spacing/*, tileset.firstgid*/));
|
this.Terrains.push(this.Map.addTilesetImage(tileset.name, `${mapDirUrl}/${tileset.image}`, tileset.tilewidth, tileset.tileheight, tileset.margin, tileset.spacing/*, tileset.firstgid*/));
|
||||||
@ -411,6 +415,50 @@ export class GameScene extends Phaser.Scene implements CenterListener {
|
|||||||
|
|
||||||
// From now, this game scene will be notified of reposition events
|
// From now, this game scene will be notified of reposition events
|
||||||
layoutManager.setListener(this);
|
layoutManager.setListener(this);
|
||||||
|
|
||||||
|
this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue) => {
|
||||||
|
if (newValue === undefined) {
|
||||||
|
CoWebsiteManager.closeCoWebsite();
|
||||||
|
} else {
|
||||||
|
CoWebsiteManager.loadCoWebsite(newValue as string);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
let jitsiApi: any; // eslint-disable-line @typescript-eslint/no-explicit-any
|
||||||
|
this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue) => {
|
||||||
|
if (newValue === undefined) {
|
||||||
|
this.connection.setSilent(false);
|
||||||
|
jitsiApi?.dispose();
|
||||||
|
CoWebsiteManager.closeCoWebsite();
|
||||||
|
} else {
|
||||||
|
CoWebsiteManager.insertCoWebsite((cowebsiteDiv => {
|
||||||
|
const domain = JITSI_URL;
|
||||||
|
const options = {
|
||||||
|
roomName: this.instance + "-" + newValue,
|
||||||
|
width: "100%",
|
||||||
|
height: "100%",
|
||||||
|
parentNode: cowebsiteDiv,
|
||||||
|
configOverwrite: {
|
||||||
|
prejoinPageEnabled: false
|
||||||
|
},
|
||||||
|
interfaceConfigOverwrite: {
|
||||||
|
SHOW_CHROME_EXTENSION_BANNER: false,
|
||||||
|
MOBILE_APP_PROMO: false
|
||||||
|
}
|
||||||
|
};
|
||||||
|
jitsiApi = new (window as any).JitsiMeetExternalAPI(domain, options); // eslint-disable-line @typescript-eslint/no-explicit-any
|
||||||
|
jitsiApi.executeCommand('displayName', gameManager.getPlayerName());
|
||||||
|
}));
|
||||||
|
this.connection.setSilent(true);
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
|
||||||
|
if (newValue === undefined || newValue === false || newValue === '') {
|
||||||
|
this.connection.setSilent(false);
|
||||||
|
} else {
|
||||||
|
this.connection.setSilent(true);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private switchLayoutMode(): void {
|
private switchLayoutMode(): void {
|
||||||
@ -589,6 +637,9 @@ export class GameScene extends Phaser.Scene implements CenterListener {
|
|||||||
|
|
||||||
//listen event to share position of user
|
//listen event to share position of user
|
||||||
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
|
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
|
||||||
|
this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
|
||||||
|
this.gameMap.setPosition(event.x, event.y);
|
||||||
|
})
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -14,7 +14,24 @@ export class CoWebsiteManager {
|
|||||||
iframe.id = 'cowebsite-iframe';
|
iframe.id = 'cowebsite-iframe';
|
||||||
iframe.src = url;
|
iframe.src = url;
|
||||||
cowebsiteDiv.appendChild(iframe);
|
cowebsiteDiv.appendChild(iframe);
|
||||||
|
//iframe.onload = () => {
|
||||||
|
// onload can be long to trigger. Maybe we should display the website, whatever happens, after 1 second?
|
||||||
|
CoWebsiteManager.fire();
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Just like loadCoWebsite but the div can be filled by the user.
|
||||||
|
*/
|
||||||
|
public static insertCoWebsite(callback: (cowebsite: HTMLDivElement) => void): void {
|
||||||
|
const cowebsiteDiv = HtmlUtils.getElementByIdOrFail<HTMLDivElement>("cowebsite");
|
||||||
|
cowebsiteDiv.innerHTML = '';
|
||||||
|
|
||||||
|
callback(cowebsiteDiv);
|
||||||
|
//iframe.onload = () => {
|
||||||
|
// onload can be long to trigger. Maybe we should display the website, whatever happens, after 1 second?
|
||||||
CoWebsiteManager.fire();
|
CoWebsiteManager.fire();
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static closeCoWebsite(): void {
|
public static closeCoWebsite(): void {
|
||||||
@ -24,8 +41,8 @@ export class CoWebsiteManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static getGameSize(): {width: number, height: number} {
|
public static getGameSize(): {width: number, height: number} {
|
||||||
const iframe = document.getElementById('cowebsite-iframe');
|
const hasChildren = HtmlUtils.getElementByIdOrFail<HTMLDivElement>("cowebsite").children.length > 0;
|
||||||
if (iframe === null) {
|
if (hasChildren === false) {
|
||||||
return {
|
return {
|
||||||
width: window.innerWidth,
|
width: window.innerWidth,
|
||||||
height: window.innerHeight
|
height: window.innerHeight
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
import 'phaser';
|
import 'phaser';
|
||||||
import GameConfig = Phaser.Types.Core.GameConfig;
|
import GameConfig = Phaser.Types.Core.GameConfig;
|
||||||
import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable";
|
import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable";
|
||||||
import {cypressAsserter} from "./Cypress/CypressAsserter";
|
import {cypressAsserter} from "./Cypress/CypressAsserter";
|
||||||
import {LoginScene} from "./Phaser/Login/LoginScene";
|
import {LoginScene} from "./Phaser/Login/LoginScene";
|
||||||
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
|
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
|
||||||
@ -13,6 +13,13 @@ import {CoWebsiteManager} from "./WebRtc/CoWebsiteManager";
|
|||||||
|
|
||||||
//CoWebsiteManager.loadCoWebsite('https://thecodingmachine.com');
|
//CoWebsiteManager.loadCoWebsite('https://thecodingmachine.com');
|
||||||
|
|
||||||
|
// Load Jitsi if the environment variable is set.
|
||||||
|
if (JITSI_URL) {
|
||||||
|
const jitsiScript = document.createElement('script');
|
||||||
|
jitsiScript.src = 'https://' + JITSI_URL + '/external_api.js';
|
||||||
|
document.head.appendChild(jitsiScript);
|
||||||
|
}
|
||||||
|
|
||||||
const {width, height} = CoWebsiteManager.getGameSize();
|
const {width, height} = CoWebsiteManager.getGameSize();
|
||||||
|
|
||||||
const config: GameConfig = {
|
const config: GameConfig = {
|
||||||
|
@ -42,7 +42,7 @@ module.exports = {
|
|||||||
new webpack.ProvidePlugin({
|
new webpack.ProvidePlugin({
|
||||||
Phaser: 'phaser'
|
Phaser: 'phaser'
|
||||||
}),
|
}),
|
||||||
new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE'])
|
new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE', 'JITSI_URL'])
|
||||||
],
|
],
|
||||||
|
|
||||||
};
|
};
|
||||||
|
26
website/dist/create-map.html
vendored
26
website/dist/create-map.html
vendored
@ -150,10 +150,32 @@
|
|||||||
<li>You can of course use the "#" notation in an exit scene URL (so an exit scene URL will point to a given entry scene URL)</li>
|
<li>You can of course use the "#" notation in an exit scene URL (so an exit scene URL will point to a given entry scene URL)</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
<h3 id="opening-a-website-when-walking-on-the-map" class="pixel-title">Opening a website when walking on the map</h3>
|
||||||
|
<p>On your map, you can define special zones. When a player will pass over these zones, a website will open
|
||||||
|
(as an iframe on the right side of the screen)</p>
|
||||||
|
<p>In order to create a zone that opens websites:</p>
|
||||||
|
<ul>
|
||||||
|
<li>You must create a specific layer.</li>
|
||||||
|
<li>In layer properties, you MUST add a "openWebsite" property (of type "string"). The value of the property is the URL of the website to open (the URL must start with "https://")</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3 id="opening-a-jitsi-meet-when-walking-on-the-map" class="pixel-title">Opening a Jitsi meet when walking on the map</h3>
|
||||||
|
<p>On your map, you can define special zones (meeting rooms) that will trigger the opening of a Jitsi meet. When a player will pass over these zones, a Jitsi meet will open
|
||||||
|
(as an iframe on the right side of the screen)</p>
|
||||||
|
<p>In order to create Jitsi meet zones:</p>
|
||||||
|
<ul>
|
||||||
|
<li>You must create a specific layer.</li>
|
||||||
|
<li>In layer properties, you MUST add a boolean "jitsiRoom" property (of type "string"). The value of the property is the name of the room in Jitsi. Note: the name of the room will be prepended with the name of the instance of the map (so that different instances of the map have different rooms)</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3 id="making-a-silent-zone" class="pixel-title">Making a "silent" zone</h3>
|
||||||
|
<p>On your map, you can define special silent zones where nobody is allowed to talk.
|
||||||
|
In these zones, users will not speak to each others, even if they are next to each others.</p>
|
||||||
|
<p>In order to create a silent zone:</p>
|
||||||
|
<ul>
|
||||||
|
<li>You must create a specific layer.</li>
|
||||||
|
<li>In layer properties, you MUST add a boolean "silent" property. If the silent property is checked, the users are entering the silent zone when they walk on any tile of the layer.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
<h3 id="pushing-the-map" class="pixel-title">Pushing the map</h3>
|
<h3 id="pushing-the-map" class="pixel-title">Pushing the map</h3>
|
||||||
<p>When your changes are ready, you need to "commit" and "push" (i.e. "upload") the changes back to GitHub.
|
<p>When your changes are ready, you need to "commit" and "push" (i.e. "upload") the changes back to GitHub.
|
||||||
|
Loading…
Reference in New Issue
Block a user