Merge pull request #201 from thecodingmachine/develop

Putting refactoring of connection in production
This commit is contained in:
David Négrier 2020-06-23 11:52:37 +02:00 committed by GitHub
commit 6e46f37146
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25 changed files with 610 additions and 639 deletions

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@ -7,7 +7,8 @@
},
"extends": [
"eslint:recommended",
"plugin:@typescript-eslint/eslint-recommended"
"plugin:@typescript-eslint/eslint-recommended",
"plugin:@typescript-eslint/recommended-requiring-type-checking"
],
"globals": {
"Atomics": "readonly",
@ -16,12 +17,14 @@
"parser": "@typescript-eslint/parser",
"parserOptions": {
"ecmaVersion": 2018,
"sourceType": "module"
"sourceType": "module",
"project": "./tsconfig.json"
},
"plugins": [
"@typescript-eslint"
],
"rules": {
"no-unused-vars": "off"
"no-unused-vars": "off",
"@typescript-eslint/no-explicit-any": "error"
}
}
}

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@ -22,6 +22,7 @@
"@types/simple-peer": "^9.6.0",
"@types/socket.io-client": "^1.4.32",
"phaser": "^3.22.0",
"queue-typescript": "^1.0.1",
"simple-peer": "^9.6.2",
"socket.io-client": "^2.3.0"
},

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@ -1,4 +1,3 @@
import {GameManager} from "./Phaser/Game/GameManager";
import Axios from "axios";
import {API_URL} from "./Enum/EnvironmentVariable";
import {MessageUI} from "./Logger/MessageUI";
@ -8,12 +7,12 @@ const SocketIo = require('socket.io-client');
import Socket = SocketIOClient.Socket;
import {PlayerAnimationNames} from "./Phaser/Player/Animation";
import {UserSimplePeer} from "./WebRtc/SimplePeer";
import {SignalData} from "simple-peer";
enum EventMessage{
WEBRTC_SIGNAL = "webrtc-signal",
WEBRTC_START = "webrtc-start",
WEBRTC_JOIN_ROOM = "webrtc-join-room",
JOIN_ROOM = "join-room", // bi-directional
USER_POSITION = "user-position", // bi-directional
USER_MOVED = "user-moved", // From server to client
@ -25,22 +24,6 @@ enum EventMessage{
SET_PLAYER_DETAILS = "set-player-details", // Send the name and character to the server (on connect), receive back the id.
CONNECT_ERROR = "connect_error",
RECONNECT = "reconnect",
RECONNECTING = "reconnecting",
RECONNECT_ERROR = "reconnect_error",
RECONNECT_FAILED = "reconnect_failed"
}
class Message {
userId: string;
name: string;
character: string;
constructor(userId : string, name: string, character: string) {
this.userId = userId;
this.name = name;
this.character = character;
}
}
export interface PointInterface {
@ -70,15 +53,6 @@ export interface MessageUserMovedInterface {
position: PointInterface;
}
class MessageUserPosition extends Message implements MessageUserPositionInterface{
position: PointInterface;
constructor(userId : string, point : Point, name: string, character: string) {
super(userId, name, character);
this.position = point;
}
}
export interface MessageUserJoined {
userId: string;
name: string;
@ -86,11 +60,6 @@ export interface MessageUserJoined {
position: PointInterface
}
export interface ListMessageUserPositionInterface {
roomId: string;
listUsersPosition: Array<MessageUserPosition>;
}
export interface PositionInterface {
x: number,
y: number
@ -110,182 +79,117 @@ export interface WebRtcDisconnectMessageInterface {
userId: string
}
export interface ConnectionInterface {
socket: Socket|null;
token: string|null;
name: string|null;
userId: string|null;
createConnection(name: string, characterSelected: string): Promise<any>;
loadStartMap(): Promise<any>;
joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): void;
sharePosition(x: number, y: number, direction: string, moving: boolean): void;
/*webrtc*/
sendWebrtcSignal(signal: any, roomId: string, userId?: string|null, receiverId?: string): void;
receiveWebrtcSignal(callBack: Function): void;
receiveWebrtcStart(callBack: (message: WebRtcStartMessageInterface) => void): void;
disconnectMessage(callBack: (message: WebRtcDisconnectMessageInterface) => void): void;
export interface WebRtcSignalMessageInterface {
userId: string,
receiverId: string,
roomId: string,
signal: SignalData
}
export class Connection implements ConnectionInterface {
socket: Socket|null = null;
token: string|null = null;
name: string|null = null; // TODO: drop "name" storage here
character: string|null = null;
userId: string|null = null;
export interface StartMapInterface {
mapUrlStart: string,
startInstance: string
}
GameManager: GameManager;
export class Connection implements Connection {
private readonly socket: Socket;
private userId: string|null = null;
lastPositionShared: PointInterface|null = null;
lastRoom: string|null = null;
private constructor(token: string) {
constructor(GameManager: GameManager) {
this.GameManager = GameManager;
this.socket = SocketIo(`${API_URL}`, {
query: {
token: token
},
reconnection: false // Reconnection is handled by the application itself
});
this.socket.on(EventMessage.MESSAGE_ERROR, (message: string) => {
console.error(EventMessage.MESSAGE_ERROR, message);
})
}
createConnection(name: string, characterSelected: string): Promise<ConnectionInterface> {
this.name = name;
this.character = characterSelected;
public static createConnection(name: string, characterSelected: string): Promise<Connection> {
return Axios.post(`${API_URL}/login`, {name: name})
.then((res) => {
this.token = res.data.token;
this.socket = SocketIo(`${API_URL}`, {
query: {
token: this.token
}
return new Promise<Connection>((resolve, reject) => {
const connection = new Connection(res.data.token);
connection.onConnectError((error: object) => {
console.log('An error occurred while connecting to socket server. Retrying');
reject(error);
});
connection.socket.emit(EventMessage.SET_PLAYER_DETAILS, {
name: name,
character: characterSelected
} as SetPlayerDetailsMessage, (id: string) => {
connection.userId = id;
});
resolve(connection);
});
//listen event
this.disconnectServer();
this.errorMessage();
this.groupUpdatedOrCreated();
this.groupDeleted();
this.onUserJoins();
this.onUserMoved();
this.onUserLeft();
return this.connectSocketServer();
})
.catch((err) => {
console.error(err);
throw err;
// Let's retry in 4-6 seconds
return new Promise<Connection>((resolve, reject) => {
setTimeout(() => {
Connection.createConnection(name, characterSelected).then((connection) => resolve(connection))
.catch((error) => reject(error));
}, 4000 + Math.floor(Math.random() * 2000) );
});
});
}
private getSocket(): Socket {
if (this.socket === null) {
throw new Error('Socket not initialized while using Connection')
}
return this.socket;
public closeConnection(): void {
this.socket?.close();
}
/**
*
* @param character
*/
connectSocketServer(): Promise<ConnectionInterface>{
return new Promise<ConnectionInterface>((resolve, reject) => {
this.getSocket().emit(EventMessage.SET_PLAYER_DETAILS, {
name: this.name,
character: this.character
} as SetPlayerDetailsMessage, (id: string) => {
this.userId = id;
public joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): Promise<MessageUserPositionInterface[]> {
const promise = new Promise<MessageUserPositionInterface[]>((resolve, reject) => {
this.socket.emit(EventMessage.JOIN_ROOM, { roomId, position: {x: startX, y: startY, direction, moving }}, (userPositions: MessageUserPositionInterface[]) => {
resolve(userPositions);
});
//if try to reconnect with last position
/*if(this.lastRoom) {
//join the room
this.joinARoom(this.lastRoom,
this.lastPositionShared ? this.lastPositionShared.x : 0,
this.lastPositionShared ? this.lastPositionShared.y : 0,
this.lastPositionShared ? this.lastPositionShared.direction : PlayerAnimationNames.WalkDown,
this.lastPositionShared ? this.lastPositionShared.moving : false);
}*/
/*if(this.lastPositionShared) {
//share your first position
this.sharePosition(
this.lastPositionShared ? this.lastPositionShared.x : 0,
this.lastPositionShared ? this.lastPositionShared.y : 0,
this.lastPositionShared.direction,
this.lastPositionShared.moving
);
}*/
resolve(this);
});
})
return promise;
}
//TODO add middleware with access token to secure api
loadStartMap() : Promise<any> {
return Axios.get(`${API_URL}/start-map`)
.then((res) => {
return res.data;
}).catch((err) => {
console.error(err);
throw err;
});
}
joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): void {
let point = new Point(startX, startY, direction, moving);
this.lastPositionShared = point;
this.getSocket().emit(EventMessage.JOIN_ROOM, { roomId, position: {x: startX, y: startY, direction, moving }}, (userPositions: MessageUserPositionInterface[]) => {
this.GameManager.initUsersPosition(userPositions);
});
this.lastRoom = roomId;
}
sharePosition(x : number, y : number, direction : string, moving: boolean) : void{
public sharePosition(x : number, y : number, direction : string, moving: boolean) : void{
if(!this.socket){
return;
}
let point = new Point(x, y, direction, moving);
this.lastPositionShared = point;
this.getSocket().emit(EventMessage.USER_POSITION, point);
const point = new Point(x, y, direction, moving);
this.socket.emit(EventMessage.USER_POSITION, point);
}
private onUserJoins(): void {
this.getSocket().on(EventMessage.JOIN_ROOM, (message: MessageUserJoined) => {
this.GameManager.onUserJoins(message);
});
public onUserJoins(callback: (message: MessageUserJoined) => void): void {
this.socket.on(EventMessage.JOIN_ROOM, callback);
}
private onUserMoved(): void {
this.getSocket().on(EventMessage.USER_MOVED, (message: MessageUserMovedInterface) => {
this.GameManager.onUserMoved(message);
});
public onUserMoved(callback: (message: MessageUserMovedInterface) => void): void {
this.socket.on(EventMessage.USER_MOVED, callback);
}
private onUserLeft(): void {
this.getSocket().on(EventMessage.USER_LEFT, (userId: string) => {
this.GameManager.onUserLeft(userId);
});
public onUserLeft(callback: (userId: string) => void): void {
this.socket.on(EventMessage.USER_LEFT, callback);
}
private groupUpdatedOrCreated(): void {
this.getSocket().on(EventMessage.GROUP_CREATE_UPDATE, (groupCreateUpdateMessage: GroupCreatedUpdatedMessageInterface) => {
//console.log('Group ', groupCreateUpdateMessage.groupId, " position :", groupCreateUpdateMessage.position.x, groupCreateUpdateMessage.position.y)
this.GameManager.shareGroupPosition(groupCreateUpdateMessage);
})
public onGroupUpdatedOrCreated(callback: (groupCreateUpdateMessage: GroupCreatedUpdatedMessageInterface) => void): void {
this.socket.on(EventMessage.GROUP_CREATE_UPDATE, callback);
}
private groupDeleted(): void {
this.getSocket().on(EventMessage.GROUP_DELETE, (groupId: string) => {
this.GameManager.deleteGroup(groupId);
})
public onGroupDeleted(callback: (groupId: string) => void): void {
this.socket.on(EventMessage.GROUP_DELETE, callback)
}
sendWebrtcSignal(signal: any, roomId: string, userId? : string|null, receiverId? : string) {
return this.getSocket().emit(EventMessage.WEBRTC_SIGNAL, {
public onConnectError(callback: (error: object) => void): void {
this.socket.on(EventMessage.CONNECT_ERROR, callback)
}
public sendWebrtcSignal(signal: unknown, roomId: string, userId? : string|null, receiverId? : string) {
return this.socket.emit(EventMessage.WEBRTC_SIGNAL, {
userId: userId ? userId : this.userId,
receiverId: receiverId ? receiverId : this.userId,
roomId: roomId,
@ -293,48 +197,30 @@ export class Connection implements ConnectionInterface {
});
}
receiveWebrtcStart(callback: (message: WebRtcStartMessageInterface) => void) {
this.getSocket().on(EventMessage.WEBRTC_START, callback);
public receiveWebrtcStart(callback: (message: WebRtcStartMessageInterface) => void) {
this.socket.on(EventMessage.WEBRTC_START, callback);
}
receiveWebrtcSignal(callback: Function) {
return this.getSocket().on(EventMessage.WEBRTC_SIGNAL, callback);
public receiveWebrtcSignal(callback: (message: WebRtcSignalMessageInterface) => void) {
return this.socket.on(EventMessage.WEBRTC_SIGNAL, callback);
}
private errorMessage(): void {
this.getSocket().on(EventMessage.MESSAGE_ERROR, (message: string) => {
console.error(EventMessage.MESSAGE_ERROR, message);
})
}
private disconnectServer(): void {
this.getSocket().on(EventMessage.CONNECT_ERROR, () => {
this.GameManager.switchToDisconnectedScene();
});
this.getSocket().on(EventMessage.RECONNECTING, () => {
console.log('Trying to reconnect');
});
this.getSocket().on(EventMessage.RECONNECT_ERROR, () => {
console.log('Error while trying to reconnect.');
});
this.getSocket().on(EventMessage.RECONNECT_FAILED, () => {
console.error('Reconnection failed. Giving up.');
});
this.getSocket().on(EventMessage.RECONNECT, () => {
console.log('Reconnect event triggered');
this.connectSocketServer();
if (this.lastPositionShared === null) {
throw new Error('No last position shared found while reconnecting');
public onServerDisconnected(callback: (reason: string) => void): void {
this.socket.on('disconnect', (reason: string) => {
if (reason === 'io client disconnect') {
// The client asks for disconnect, let's not trigger any event.
return;
}
this.GameManager.reconnectToGameScene(this.lastPositionShared);
callback(reason);
});
}
public getUserId(): string|null {
return this.userId;
}
disconnectMessage(callback: (message: WebRtcDisconnectMessageInterface) => void): void {
this.getSocket().on(EventMessage.WEBRTC_DISCONNECT, callback);
this.socket.on(EventMessage.WEBRTC_DISCONNECT, callback);
}
}

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@ -1,13 +1,17 @@
declare let window:any;
declare let window:WindowWithCypressAsserter;
interface WindowWithCypressAsserter extends Window {
cypressAsserter: CypressAsserter;
}
//this class is used to communicate with cypress, our e2e testing client
//Since cypress cannot manipulate canvas, we notified it with console logs
class CypressAsserter {
constructor() {
window.cypressAsserter = this
}
gameStarted() {
console.log('Started the game')
}
@ -29,4 +33,4 @@ class CypressAsserter {
}
}
export const cypressAsserter = new CypressAsserter()
export const cypressAsserter = new CypressAsserter()

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@ -1,4 +1,4 @@
const DEBUG_MODE: boolean = process.env.DEBUG_MODE as any === true;
const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true";
const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
const RESOLUTION = 3;
const ZOOM_LEVEL = 1/*3/4*/;

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@ -2,7 +2,7 @@ export class MessageUI {
static warningMessage(text: string){
this.removeMessage();
let body = document.getElementById("body");
const body = document.getElementById("body");
body?.insertAdjacentHTML('afterbegin', `
<div id="message-reconnect" class="message-info warning">
${text}
@ -12,13 +12,13 @@ export class MessageUI {
static removeMessage(id : string|null = null) {
if(!id){
let messages = document.getElementsByClassName("message-info");
const messages = document.getElementsByClassName("message-info");
for (let i = 0; i < messages.length; i++){
messages.item(i)?.remove();
}
return;
}
let previousElement = document.getElementById(id);
const previousElement = document.getElementById(id);
if (!previousElement) {
return;
}

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@ -10,9 +10,9 @@ export class TextInput extends Phaser.GameObjects.BitmapText {
this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
let keySpace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
let keyBackspace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE);
this.scene.input.keyboard.on('keydown', (event: any) => {
const keySpace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
const keyBackspace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE);
this.scene.input.keyboard.on('keydown', (event: KeyboardEvent) => {
if (event.keyCode === 8 && this.text.length > 0) {
this.deleteLetter();
} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {

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@ -2,7 +2,12 @@ import {PlayerAnimationNames} from "../Player/Animation";
import {SpeechBubble} from "./SpeechBubble";
import BitmapText = Phaser.GameObjects.BitmapText;
export const PLAYER_RESOURCES: Array<any> = [
export interface PlayerResourceDescriptionInterface {
name: string,
img: string
}
export const PLAYER_RESOURCES: Array<PlayerResourceDescriptionInterface> = [
{name: "male1", img: "resources/characters/pipoya/Male 01-1.png" /*, x: 32, y: 32*/},
{name: "male2", img: "resources/characters/pipoya/Male 02-2.png"/*, x: 64, y: 32*/},
{name: "male3", img: "resources/characters/pipoya/Male 03-4.png"/*, x: 96, y: 32*/},

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@ -13,10 +13,10 @@ export class SpeechBubble {
*/
constructor(scene: Scene, player: Character, text: string = "") {
let bubbleHeight = 50;
let bubblePadding = 10;
let bubbleWidth = bubblePadding * 2 + text.length * 10;
let arrowHeight = bubbleHeight / 4;
const bubbleHeight = 50;
const bubblePadding = 10;
const bubbleWidth = bubblePadding * 2 + text.length * 10;
const arrowHeight = bubbleHeight / 4;
this.bubble = scene.add.graphics({ x: player.x + 16, y: player.y - 80 });
@ -35,12 +35,12 @@ export class SpeechBubble {
this.bubble.fillRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16);
// Calculate arrow coordinates
let point1X = Math.floor(bubbleWidth / 7);
let point1Y = bubbleHeight;
let point2X = Math.floor((bubbleWidth / 7) * 2);
let point2Y = bubbleHeight;
let point3X = Math.floor(bubbleWidth / 7);
let point3Y = Math.floor(bubbleHeight + arrowHeight);
const point1X = Math.floor(bubbleWidth / 7);
const point1Y = bubbleHeight;
const point2X = Math.floor((bubbleWidth / 7) * 2);
const point2Y = bubbleHeight;
const point3X = Math.floor(bubbleWidth / 7);
const point3Y = Math.floor(bubbleHeight + arrowHeight);
// bubble arrow shadow
this.bubble.lineStyle(4, 0x222222, 0.5);
@ -54,7 +54,7 @@ export class SpeechBubble {
this.content = scene.add.text(0, 0, text, { fontFamily: 'Arial', fontSize: 20, color: '#000000', align: 'center', wordWrap: { width: bubbleWidth - (bubblePadding * 2) } });
let bounds = this.content.getBounds();
const bounds = this.content.getBounds();
this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2));
}
@ -68,10 +68,10 @@ export class SpeechBubble {
this.bubble.setPosition((x + 16), (y - 80));
}
if (this.content) {
let bubbleHeight = 50;
let bubblePadding = 10;
let bubbleWidth = bubblePadding * 2 + this.content.text.length * 10;
let bounds = this.content.getBounds();
const bubbleHeight = 50;
const bubblePadding = 10;
const bubbleWidth = bubblePadding * 2 + this.content.text.length * 10;
const bounds = this.content.getBounds();
//this.content.setPosition(x, y);
this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2));
}

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@ -1,24 +1,9 @@
import {GameScene} from "./GameScene";
import {
Connection,
GroupCreatedUpdatedMessageInterface,
ListMessageUserPositionInterface,
MessageUserJoined,
MessageUserMovedInterface,
MessageUserPositionInterface,
Point,
PointInterface
StartMapInterface
} from "../../Connection";
import {SimplePeer} from "../../WebRtc/SimplePeer";
import {AddPlayerInterface} from "./AddPlayerInterface";
import {ReconnectingScene, ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
import ScenePlugin = Phaser.Scenes.ScenePlugin;
import {Scene} from "phaser";
/*export enum StatusGameManagerEnum {
IN_PROGRESS = 1,
CURRENT_USER_CREATED = 2
}*/
import Axios from "axios";
import {API_URL} from "../../Enum/EnvironmentVariable";
export interface HasMovedEvent {
direction: string;
@ -27,200 +12,43 @@ export interface HasMovedEvent {
y: number;
}
export interface MapObject {
key: string,
url: string
}
export class GameManager {
//status: number;
private ConnectionInstance: Connection;
private currentGameScene: GameScene|null = null;
private playerName: string;
SimplePeer : SimplePeer;
private characterUserSelected: string;
constructor() {
//this.status = StatusGameManagerEnum.IN_PROGRESS;
}
connect(name: string, characterUserSelected : string) {
public storePlayerDetails(name: string, characterUserSelected : string): void {
this.playerName = name;
this.characterUserSelected = characterUserSelected;
this.ConnectionInstance = new Connection(this);
return this.ConnectionInstance.createConnection(name, characterUserSelected).then((data : any) => {
this.SimplePeer = new SimplePeer(this.ConnectionInstance);
return data;
}).catch((err) => {
throw err;
});
}
loadStartMap(){
return this.ConnectionInstance.loadStartMap().then((data) => {
return data;
}).catch((err) => {
throw err;
});
}
setCurrentGameScene(gameScene: GameScene) {
this.currentGameScene = gameScene;
}
/**
* Permit to create player in started room
*/
/*createCurrentPlayer(): void {
//Get started room send by the backend
this.currentGameScene.createCurrentPlayer();
//this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
}*/
joinRoom(sceneKey: string, startX: number, startY: number, direction: string, moving: boolean){
this.ConnectionInstance.joinARoom(sceneKey, startX, startY, direction, moving);
}
onUserJoins(message: MessageUserJoined): void {
let userMessage: AddPlayerInterface = {
userId: message.userId,
character: message.character,
name: message.name,
position: message.position
}
this.getCurrentGameScene().addPlayer(userMessage);
}
onUserMoved(message: MessageUserMovedInterface): void {
this.getCurrentGameScene().updatePlayerPosition(message);
}
onUserLeft(userId: string): void {
this.getCurrentGameScene().removePlayer(userId);
}
initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
// Shall we wait for room to be loaded?
/*if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
return;
}*/
try {
this.getCurrentGameScene().initUsersPosition(usersPosition)
} catch (e) {
console.error(e);
}
}
/**
* Share group position in game
*/
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface): void {
/*if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
return;
}*/
try {
this.getCurrentGameScene().shareGroupPosition(groupPositionMessage)
} catch (e) {
console.error(e);
}
}
deleteGroup(groupId: string): void {
/*if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
return;
}*/
try {
this.getCurrentGameScene().deleteGroup(groupId)
} catch (e) {
console.error(e);
}
loadStartMap() : Promise<StartMapInterface> {
return Axios.get(`${API_URL}/start-map`)
.then((res) => {
return res.data;
}).catch((err) => {
console.error(err);
throw err;
});
}
getPlayerName(): string {
return this.playerName;
}
getPlayerId(): string|null {
return this.ConnectionInstance.userId;
}
getCharacterSelected(): string {
return this.characterUserSelected;
}
pushPlayerPosition(event: HasMovedEvent) {
this.ConnectionInstance.sharePosition(event.x, event.y, event.direction, event.moving);
}
loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {
let sceneKey = GameScene.getMapKeyByUrl(mapUrl);
const sceneKey = GameScene.getMapKeyByUrl(mapUrl);
let gameIndex = scene.getIndex(sceneKey);
const gameIndex = scene.getIndex(sceneKey);
if(gameIndex === -1){
let game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
scene.add(sceneKey, game, false);
}
return sceneKey;
}
private oldSceneKey : string;
private oldMapUrlFile : string;
private oldInstance : string;
private scenePlugin: ScenePlugin;
private reconnectScene: Scene|null = null;
switchToDisconnectedScene(): void {
if (this.currentGameScene === null) {
return;
}
console.log('Switching to disconnected scene');
this.oldSceneKey = this.currentGameScene.scene.key;
this.oldMapUrlFile = this.currentGameScene.MapUrlFile;
this.oldInstance = this.currentGameScene.instance;
this.currentGameScene.scene.start(ReconnectingSceneName);
this.reconnectScene = this.currentGameScene.scene.get(ReconnectingSceneName);
// Let's completely delete an purge the disconnected scene. We will start again from 0.
this.currentGameScene.scene.remove(this.oldSceneKey);
this.scenePlugin = this.currentGameScene.scene;
this.currentGameScene = null;
}
private timeoutCallback: NodeJS.Timeout|null = null;
reconnectToGameScene(lastPositionShared: PointInterface): void {
if (this.timeoutCallback !== null) {
console.log('Reconnect called but setTimeout in progress for the reconnection');
return;
}
if (this.reconnectScene === null) {
console.log('Reconnect called without switchToDisconnectedScene called first');
if (!this.currentGameScene) {
console.error('Reconnect called but we are not on a GameScene');
return;
}
// In case we are asked to reconnect even if switchToDisconnectedScene was not triggered (can happen when a laptop goes to sleep)
this.switchToDisconnectedScene();
// Wait a bit for scene to load. Otherwise, starting ReconnectingSceneName and then starting GameScene one after the other fails for some reason.
this.timeoutCallback = setTimeout(() => {
console.log('Reconnecting to game scene from setTimeout');
this.timeoutCallback = null;
this.reconnectToGameScene(lastPositionShared);
}, 500);
return;
}
console.log('Reconnecting to game scene');
const game : Phaser.Scene = GameScene.createFromUrl(this.oldMapUrlFile, this.oldInstance);
this.reconnectScene.scene.add(this.oldSceneKey, game, true, { initPosition: lastPositionShared });
this.reconnectScene = null;
}
private getCurrentGameScene(): GameScene {
if (this.currentGameScene === null) {
throw new Error('No current game scene enabled');
}
return this.currentGameScene;
}
}
export const gameManager = new GameManager();

View File

@ -1,13 +1,19 @@
import {GameManager, gameManager, HasMovedEvent} from "./GameManager";
import {
GroupCreatedUpdatedMessageInterface,
Connection,
GroupCreatedUpdatedMessageInterface, MessageUserJoined,
MessageUserMovedInterface,
MessageUserPositionInterface, PointInterface, PositionInterface
} from "../../Connection";
import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
import { DEBUG_MODE, ZOOM_LEVEL, POSITION_DELAY } from "../../Enum/EnvironmentVariable";
import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
import {PLAYER_RESOURCES} from "../Entity/Character";
import {
ITiledMap,
ITiledMapLayer,
ITiledMapLayerProperty,
ITiledTileSet
} from "../Map/ITiledMap";
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
import Texture = Phaser.Textures.Texture;
import Sprite = Phaser.GameObjects.Sprite;
import CanvasTexture = Phaser.Textures.CanvasTexture;
@ -16,6 +22,11 @@ import {PlayerAnimationNames} from "../Player/Animation";
import {PlayerMovement} from "./PlayerMovement";
import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
import {RemotePlayer} from "../Entity/RemotePlayer";
import GameObject = Phaser.GameObjects.GameObject;
import { Queue } from 'queue-typescript';
import {SimplePeer} from "../../WebRtc/SimplePeer";
import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
export enum Textures {
Player = "male1"
@ -26,6 +37,36 @@ export interface GameSceneInitInterface {
startLayerName: string|undefined
}
interface InitUserPositionEventInterface {
type: 'InitUserPositionEvent'
event: MessageUserPositionInterface[]
}
interface AddPlayerEventInterface {
type: 'AddPlayerEvent'
event: AddPlayerInterface
}
interface RemovePlayerEventInterface {
type: 'RemovePlayerEvent'
userId: string
}
interface UserMovedEventInterface {
type: 'UserMovedEvent'
event: MessageUserMovedInterface
}
interface GroupCreatedUpdatedEventInterface {
type: 'GroupCreatedUpdatedEvent'
event: GroupCreatedUpdatedMessageInterface
}
interface DeleteGroupEventInterface {
type: 'DeleteGroupEvent'
groupId: string
}
export class GameScene extends Phaser.Scene {
GameManager : GameManager;
Terrains : Array<Phaser.Tilemaps.Tileset>;
@ -40,8 +81,12 @@ export class GameScene extends Phaser.Scene {
startX: number;
startY: number;
circleTexture: CanvasTexture;
pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>();
private initPosition: PositionInterface|null = null;
private playersPositionInterpolator = new PlayersPositionInterpolator();
private connection: Connection;
private simplePeer : SimplePeer;
private connectionPromise: Promise<Connection>
MapKey: string;
MapUrlFile: string;
@ -57,17 +102,20 @@ export class GameScene extends Phaser.Scene {
y: -1000
}
PositionNextScene: Array<any> = new Array<any>();
private PositionNextScene: Array<Array<{ key: string, hash: string }>> = new Array<Array<{ key: string, hash: string }>>();
private startLayerName: string|undefined;
static createFromUrl(mapUrlFile: string, instance: string): GameScene {
let key = GameScene.getMapKeyByUrl(mapUrlFile);
return new GameScene(key, mapUrlFile, instance);
static createFromUrl(mapUrlFile: string, instance: string, key: string|null = null): GameScene {
const mapKey = GameScene.getMapKeyByUrl(mapUrlFile);
if (key === null) {
key = mapKey;
}
return new GameScene(mapKey, mapUrlFile, instance, key);
}
constructor(MapKey : string, MapUrlFile: string, instance: string) {
constructor(MapKey : string, MapUrlFile: string, instance: string, key: string) {
super({
key: MapKey
key: key
});
this.GameManager = gameManager;
@ -77,13 +125,12 @@ export class GameScene extends Phaser.Scene {
this.MapKey = MapKey;
this.MapUrlFile = MapUrlFile;
this.RoomId = this.instance + '__' + this.MapKey;
this.RoomId = this.instance + '__' + MapKey;
}
//hook preload scene
preload(): void {
this.GameManager.setCurrentGameScene(this);
this.load.on('filecomplete-tilemapJSON-'+this.MapKey, (key: string, type: string, data: any) => {
this.load.on('filecomplete-tilemapJSON-'+this.MapKey, (key: string, type: string, data: unknown) => {
this.onMapLoad(data);
});
//TODO strategy to add access token
@ -91,12 +138,12 @@ export class GameScene extends Phaser.Scene {
// If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered.
// In this case, we check in the cache to see if the map is here and trigger the event manually.
if (this.cache.tilemap.exists(this.MapKey)) {
let data = this.cache.tilemap.get(this.MapKey);
const data = this.cache.tilemap.get(this.MapKey);
this.onMapLoad(data);
}
//add player png
PLAYER_RESOURCES.forEach((playerResource: any) => {
PLAYER_RESOURCES.forEach((playerResource: PlayerResourceDescriptionInterface) => {
this.load.spritesheet(
playerResource.name,
playerResource.img,
@ -105,13 +152,76 @@ export class GameScene extends Phaser.Scene {
});
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.connectionPromise = Connection.createConnection(gameManager.getPlayerName(), gameManager.getCharacterSelected()).then((connection : Connection) => {
this.connection = connection;
connection.onUserJoins((message: MessageUserJoined) => {
const userMessage: AddPlayerInterface = {
userId: message.userId,
character: message.character,
name: message.name,
position: message.position
}
this.addPlayer(userMessage);
});
connection.onUserMoved((message: MessageUserMovedInterface) => {
this.updatePlayerPosition(message);
});
connection.onUserLeft((userId: string) => {
this.removePlayer(userId);
});
connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
this.shareGroupPosition(groupPositionMessage);
})
connection.onGroupDeleted((groupId: string) => {
try {
this.deleteGroup(groupId);
} catch (e) {
console.error(e);
}
})
connection.onServerDisconnected(() => {
console.log('Player disconnected from server. Reloading scene.');
this.simplePeer.closeAllConnections();
const key = 'somekey'+Math.round(Math.random()*10000);
const game : Phaser.Scene = GameScene.createFromUrl(this.MapUrlFile, this.instance, key);
this.scene.add(key, game, true,
{
initPosition: {
x: this.CurrentPlayer.x,
y: this.CurrentPlayer.y
}
});
this.scene.stop(this.scene.key);
this.scene.remove(this.scene.key);
})
// When connection is performed, let's connect SimplePeer
this.simplePeer = new SimplePeer(this.connection);
this.scene.wake();
this.scene.sleep(ReconnectingSceneName);
return connection;
});
}
// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
// eslint-disable-next-line @typescript-eslint/no-explicit-any
private onMapLoad(data: any): void {
// Triggered when the map is loaded
// Load tiles attached to the map recursively
this.mapFile = data.data;
let url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
const url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
this.mapFile.tilesets.forEach((tileset) => {
if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
console.warn("Don't know how to handle tileset ", tileset)
@ -145,7 +255,7 @@ export class GameScene extends Phaser.Scene {
//add layer on map
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
let depth = -2;
for (let layer of this.mapFile.layers) {
for (const layer of this.mapFile.layers) {
if (layer.type === 'tilelayer') {
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
}
@ -167,9 +277,9 @@ export class GameScene extends Phaser.Scene {
} else {
// Now, let's find the start layer
if (this.startLayerName) {
for (let layer of this.mapFile.layers) {
for (const layer of this.mapFile.layers) {
if (this.startLayerName === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
let startPosition = this.startUser(layer);
const startPosition = this.startUser(layer);
this.startX = startPosition.x;
this.startY = startPosition.y;
}
@ -177,9 +287,9 @@ export class GameScene extends Phaser.Scene {
}
if (this.startX === undefined) {
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
for (let layer of this.mapFile.layers) {
for (const layer of this.mapFile.layers) {
if (layer.type === 'tilelayer' && layer.name === "start") {
let startPosition = this.startUser(layer);
const startPosition = this.startUser(layer);
this.startX = startPosition.x;
this.startY = startPosition.y;
}
@ -211,12 +321,12 @@ export class GameScene extends Phaser.Scene {
// Let's generate the circle for the group delimiter
let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite');
const circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite');
if(circleElement) {
this.textures.remove('circleSprite');
}
this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
let context = this.circleTexture.context;
const context = this.circleTexture.context;
context.beginPath();
context.arc(48, 48, 48, 0, 2 * Math.PI, false);
// context.lineWidth = 5;
@ -225,12 +335,23 @@ export class GameScene extends Phaser.Scene {
this.circleTexture.refresh();
// Let's alter browser history
let url = new URL(this.MapUrlFile);
const url = new URL(this.MapUrlFile);
let path = '/_/'+this.instance+'/'+url.host+url.pathname;
if (this.startLayerName) {
path += '#'+this.startLayerName;
}
window.history.pushState({}, 'WorkAdventure', path);
// Let's pause the scene if the connection is not established yet
if (this.connection === undefined) {
// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
setTimeout(() => {
if (this.connection === undefined) {
this.scene.sleep();
this.scene.launch(ReconnectingSceneName);
}
}, 500);
}
}
private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
@ -246,11 +367,11 @@ export class GameScene extends Phaser.Scene {
}
private getProperty(layer: ITiledMapLayer, name: string): string|boolean|number|undefined {
let properties : any = layer.properties;
const properties = layer.properties;
if (!properties) {
return undefined;
}
let obj = properties.find((property:any) => property.name === name);
const obj = properties.find((property: ITiledMapLayerProperty) => property.name === name);
if (obj === undefined) {
return undefined;
}
@ -265,7 +386,7 @@ export class GameScene extends Phaser.Scene {
* @param tileHeight
*/
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
let exitSceneUrl = this.getExitSceneUrl(layer);
const exitSceneUrl = this.getExitSceneUrl(layer);
if (exitSceneUrl === undefined) {
throw new Error('Layer is not an exit scene layer.');
}
@ -275,18 +396,18 @@ export class GameScene extends Phaser.Scene {
}
// TODO: eventually compute a relative URL
let absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
let exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene, instance);
const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
const exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene, instance);
let tiles : number[] = layer.data as number[];
const tiles : number[] = layer.data as number[];
for (let key=0; key < tiles.length; key++) {
let objectKey = tiles[key];
const objectKey = tiles[key];
if(objectKey === 0){
continue;
}
//key + 1 because the start x = 0;
let y : number = parseInt(((key + 1) / mapWidth).toString());
let x : number = key - (y * mapWidth);
const y : number = parseInt(((key + 1) / mapWidth).toString());
const x : number = key - (y * mapWidth);
let hash = new URL(exitSceneUrl, this.MapUrlFile).hash;
if (hash) {
@ -294,15 +415,13 @@ export class GameScene extends Phaser.Scene {
}
//push and save switching case
// TODO: this is not efficient. We should refactor that to enable a search by key. For instance: this.PositionNextScene[y][x] = exitSceneKey
this.PositionNextScene.push({
xStart: (x * tileWidth),
yStart: (y * tileWidth),
xEnd: ((x +1) * tileHeight),
yEnd: ((y + 1) * tileHeight),
if (this.PositionNextScene[y] === undefined) {
this.PositionNextScene[y] = new Array<{key: string, hash: string}>();
}
this.PositionNextScene[y][x] = {
key: exitSceneKey,
hash
})
}
}
}
@ -310,14 +429,17 @@ export class GameScene extends Phaser.Scene {
* @param layer
*/
private startUser(layer: ITiledMapLayer): PositionInterface {
let tiles : any = layer.data;
let possibleStartPositions : PositionInterface[] = [];
const tiles = layer.data;
if (typeof(tiles) === 'string') {
throw new Error('The content of a JSON map must be filled as a JSON array, not as a string');
}
const possibleStartPositions : PositionInterface[] = [];
tiles.forEach((objectKey : number, key: number) => {
if(objectKey === 0){
return;
}
let y = Math.floor(key / layer.width);
let x = key % layer.width;
const y = Math.floor(key / layer.width);
const x = key % layer.width;
possibleStartPositions.push({x: x*32, y: y*32});
});
@ -347,7 +469,7 @@ export class GameScene extends Phaser.Scene {
createCollisionWithPlayer() {
//add collision layer
this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: any, object2: any) => {
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
});
Layer.setCollisionByProperty({collides: true});
@ -363,11 +485,11 @@ export class GameScene extends Phaser.Scene {
}
createCollisionObject(){
this.Objects.forEach((Object : Phaser.Physics.Arcade.Sprite) => {
this.physics.add.collider(this.CurrentPlayer, Object, (object1: any, object2: any) => {
//this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key)
/*this.Objects.forEach((Object : Phaser.Physics.Arcade.Sprite) => {
this.physics.add.collider(this.CurrentPlayer, Object, (object1, object2) => {
this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key)
});
})
})*/
}
createCurrentPlayer(){
@ -388,10 +510,14 @@ export class GameScene extends Phaser.Scene {
this.createCollisionObject();
//join room
this.GameManager.joinRoom(this.RoomId, this.startX, this.startY, PlayerAnimationNames.WalkDown, false);
this.connectionPromise.then((connection: Connection) => {
connection.joinARoom(this.RoomId, this.startX, this.startY, PlayerAnimationNames.WalkDown, false).then((userPositions: MessageUserPositionInterface[]) => {
this.initUsersPosition(userPositions);
});
//listen event to share position of user
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
//listen event to share position of user
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
});
}
pushPlayerPosition(event: HasMovedEvent) {
@ -423,18 +549,18 @@ export class GameScene extends Phaser.Scene {
private doPushPlayerPosition(event: HasMovedEvent): void {
this.lastMoveEventSent = event;
this.lastSentTick = this.currentTick;
this.GameManager.pushPlayerPosition(event);
this.connection.sharePosition(event.x, event.y, event.direction, event.moving);
}
EventToClickOnTile(){
// debug code to get a tile properties by clicking on it
this.input.on("pointerdown", (pointer: Phaser.Input.Pointer)=>{
/*this.input.on("pointerdown", (pointer: Phaser.Input.Pointer)=>{
//pixel position toz tile position
let tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY));
const tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY));
if(tile){
this.CurrentPlayer.say("Your touch " + tile.layer.name);
}
});
});*/
}
/**
@ -445,19 +571,46 @@ export class GameScene extends Phaser.Scene {
this.currentTick = time;
this.CurrentPlayer.moveUser(delta);
// Let's handle all events
while (this.pendingEvents.length !== 0) {
const event = this.pendingEvents.dequeue();
switch (event.type) {
case "InitUserPositionEvent":
this.doInitUsersPosition(event.event);
break;
case "AddPlayerEvent":
this.doAddPlayer(event.event);
break;
case "RemovePlayerEvent":
this.doRemovePlayer(event.userId);
break;
case "UserMovedEvent":
this.doUpdatePlayerPosition(event.event);
break;
case "GroupCreatedUpdatedEvent":
this.doShareGroupPosition(event.event);
break;
case "DeleteGroupEvent":
this.doDeleteGroup(event.groupId);
break;
}
}
// Let's move all users
let updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: string) => {
let player : RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
const player : RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
if (player === undefined) {
throw new Error('Cannot find player with ID "' + userId +'"');
}
player.updatePosition(moveEvent);
});
let nextSceneKey = this.checkToExit();
const nextSceneKey = this.checkToExit();
if(nextSceneKey){
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
this.connection.closeConnection();
this.scene.stop();
this.scene.remove(this.scene.key);
this.scene.start(nextSceneKey.key, {
startLayerName: nextSceneKey.hash
@ -468,23 +621,33 @@ export class GameScene extends Phaser.Scene {
/**
*
*/
checkToExit(){
if(this.PositionNextScene.length === 0){
checkToExit(): {key: string, hash: string} | null {
const x = Math.floor(this.CurrentPlayer.x / 32);
const y = Math.floor(this.CurrentPlayer.y / 32);
if (this.PositionNextScene[y] !== undefined && this.PositionNextScene[y][x] !== undefined) {
return this.PositionNextScene[y][x];
} else {
return null;
}
return this.PositionNextScene.find((position : any) => {
return position.xStart <= this.CurrentPlayer.x && this.CurrentPlayer.x <= position.xEnd
&& position.yStart <= this.CurrentPlayer.y && this.CurrentPlayer.y <= position.yEnd
})
}
public initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
if(!this.CurrentPlayer){
console.error('Cannot initiate users list because map is not loaded yet')
return;
}
/**
* Called by the connexion when the full list of user position is received.
*/
private initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
this.pendingEvents.enqueue({
type: "InitUserPositionEvent",
event: usersPosition
});
let currentPlayerId = this.GameManager.getPlayerId();
}
/**
* Put all the players on the map on map load.
*/
private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
const currentPlayerId = this.connection.getUserId();
// clean map
this.MapPlayersByKey.forEach((player: RemotePlayer) => {
@ -502,10 +665,20 @@ export class GameScene extends Phaser.Scene {
});
}
/**
* Called by the connexion when a new player arrives on a map
*/
public addPlayer(addPlayerData : AddPlayerInterface) : void {
this.pendingEvents.enqueue({
type: "AddPlayerEvent",
event: addPlayerData
});
}
/**
* Create new player
*/
public addPlayer(addPlayerData : AddPlayerInterface) : void{
private doAddPlayer(addPlayerData : AddPlayerInterface) : void {
//check if exist player, if exist, move position
if(this.MapPlayersByKey.has(addPlayerData.userId)){
this.updatePlayerPosition({
@ -515,7 +688,7 @@ export class GameScene extends Phaser.Scene {
return;
}
//initialise player
let player = new RemotePlayer(
const player = new RemotePlayer(
addPlayerData.userId,
this,
addPlayerData.position.x,
@ -535,9 +708,18 @@ export class GameScene extends Phaser.Scene {
});*/
}
/**
* Called by the connexion when a player is removed from the map
*/
public removePlayer(userId: string) {
console.log('Removing player ', userId)
let player = this.MapPlayersByKey.get(userId);
this.pendingEvents.enqueue({
type: "RemovePlayerEvent",
userId
});
}
private doRemovePlayer(userId: string) {
const player = this.MapPlayersByKey.get(userId);
if (player === undefined) {
console.error('Cannot find user with id ', userId);
} else {
@ -548,27 +730,43 @@ export class GameScene extends Phaser.Scene {
this.playersPositionInterpolator.removePlayer(userId);
}
updatePlayerPosition(message: MessageUserMovedInterface): void {
let player : RemotePlayer | undefined = this.MapPlayersByKey.get(message.userId);
public updatePlayerPosition(message: MessageUserMovedInterface): void {
this.pendingEvents.enqueue({
type: "UserMovedEvent",
event: message
});
}
private doUpdatePlayerPosition(message: MessageUserMovedInterface): void {
const player : RemotePlayer | undefined = this.MapPlayersByKey.get(message.userId);
if (player === undefined) {
throw new Error('Cannot find player with ID "' + message.userId +'"');
//throw new Error('Cannot find player with ID "' + message.userId +'"');
console.error('Cannot update position of player with ID "' + message.userId +'": player not found');
return;
}
// We do not update the player position directly (because it is sent only every 200ms).
// Instead we use the PlayersPositionInterpolator that will do a smooth animation over the next 200ms.
let playerMovement = new PlayerMovement({ x: player.x, y: player.y }, this.currentTick, message.position, this.currentTick + POSITION_DELAY);
const playerMovement = new PlayerMovement({ x: player.x, y: player.y }, this.currentTick, message.position, this.currentTick + POSITION_DELAY);
this.playersPositionInterpolator.updatePlayerPosition(player.userId, playerMovement);
}
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
let groupId = groupPositionMessage.groupId;
public shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
this.pendingEvents.enqueue({
type: "GroupCreatedUpdatedEvent",
event: groupPositionMessage
});
}
let group = this.groups.get(groupId);
private doShareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
const groupId = groupPositionMessage.groupId;
const group = this.groups.get(groupId);
if (group !== undefined) {
group.setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
} else {
// TODO: circle radius should not be hard stored
let sprite = new Sprite(
const sprite = new Sprite(
this,
Math.round(groupPositionMessage.position.x),
Math.round(groupPositionMessage.position.y),
@ -580,7 +778,14 @@ export class GameScene extends Phaser.Scene {
}
deleteGroup(groupId: string): void {
let group = this.groups.get(groupId);
this.pendingEvents.enqueue({
type: "DeleteGroupEvent",
groupId
});
}
doDeleteGroup(groupId: string): void {
const group = this.groups.get(groupId);
if(!group){
return;
}
@ -590,8 +795,8 @@ export class GameScene extends Phaser.Scene {
public static getMapKeyByUrl(mapUrlStart: string) : string {
// FIXME: the key should be computed from the full URL of the map.
let startPos = mapUrlStart.indexOf('://')+3;
let endPos = mapUrlStart.indexOf(".json");
const startPos = mapUrlStart.indexOf('://')+3;
const endPos = mapUrlStart.indexOf(".json");
return mapUrlStart.substring(startPos, endPos);
}
}

View File

@ -23,8 +23,8 @@ export class PlayerMovement {
return this.endPosition;
}
let x = (this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.x;
let y = (this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.y;
const x = (this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.x;
const y = (this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.y;
return {
x,

View File

@ -17,7 +17,7 @@ export class PlayersPositionInterpolator {
}
getUpdatedPositions(tick: number) : Map<string, HasMovedEvent> {
let positions = new Map<string, HasMovedEvent>();
const positions = new Map<string, HasMovedEvent>();
this.playerMovements.forEach((playerMovement: PlayerMovement, userId: string) => {
if (playerMovement.isOutdated(tick)) {
//console.log("outdated")

View File

@ -4,7 +4,7 @@ import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/Character";
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {SelectCharacterSceneInitDataInterface, SelectCharacterSceneName} from "./SelectCharacterScene";
@ -40,7 +40,7 @@ export class LoginScene extends Phaser.Scene {
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
cypressAsserter.preloadFinished();
//add player png
PLAYER_RESOURCES.forEach((playerResource: any) => {
PLAYER_RESOURCES.forEach((playerResource: PlayerResourceDescriptionInterface) => {
this.load.spritesheet(
playerResource.name,
playerResource.img,
@ -67,7 +67,7 @@ export class LoginScene extends Phaser.Scene {
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
this.add.existing(this.logo);
let infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
const infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText);
this.input.keyboard.on('keyup-ENTER', () => {

View File

@ -3,8 +3,9 @@ import {TextField} from "../Components/TextField";
import {ClickButton} from "../Components/ClickButton";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/Character";
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
import {GameSceneInitInterface} from "../Game/GameScene";
import {StartMapInterface} from "../../Connection";
//todo: put this constants in a dedicated file
export const SelectCharacterSceneName = "SelectCharacterScene";
@ -47,7 +48,7 @@ export class SelectCharacterScene extends Phaser.Scene {
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
//add player png
PLAYER_RESOURCES.forEach((playerResource: any) => {
PLAYER_RESOURCES.forEach((playerResource: PlayerResourceDescriptionInterface) => {
this.load.spritesheet(
playerResource.name,
playerResource.img,
@ -63,7 +64,7 @@ export class SelectCharacterScene extends Phaser.Scene {
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 230, 'Press enter to start');
this.pressReturnField.setOrigin(0.5).setCenterAlign()
let rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
@ -103,8 +104,8 @@ export class SelectCharacterScene extends Phaser.Scene {
this.createCurrentPlayer();
if (window.localStorage) {
let playerNumberStr: string = window.localStorage.getItem('selectedPlayer') ?? '0';
let playerNumber: number = Number(playerNumberStr);
const playerNumberStr: string = window.localStorage.getItem('selectedPlayer') ?? '0';
const playerNumber: number = Number(playerNumberStr);
this.selectedRectangleXPos = playerNumber % this.nbCharactersPerRow;
this.selectedRectangleYPos = Math.floor(playerNumber / this.nbCharactersPerRow);
this.updateSelectedPlayer();
@ -115,63 +116,60 @@ export class SelectCharacterScene extends Phaser.Scene {
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
}
private async login(name: string) {
return gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
// Do we have a start URL in the address bar? If so, let's redirect to this address
let instanceAndMapUrl = this.findMapUrl();
if (instanceAndMapUrl !== null) {
let [mapUrl, instance] = instanceAndMapUrl;
let key = gameManager.loadMap(mapUrl, this.scene, instance);
this.scene.start(key, {
startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined
} as GameSceneInitInterface);
return mapUrl;
} else {
// If we do not have a map address in the URL, let's ask the server for a start map.
return gameManager.loadStartMap().then((scene : any) => {
if (!scene) {
return;
}
let key = gameManager.loadMap(window.location.protocol + "//" + scene.mapUrlStart, this.scene, scene.startInstance);
this.scene.start(key);
return scene;
}).catch((err) => {
console.error(err);
throw err;
});
}
}).catch((err) => {
console.error(err);
throw err;
});
private async login(name: string): Promise<StartMapInterface> {
gameManager.storePlayerDetails(name, this.selectedPlayer.texture.key);
// Do we have a start URL in the address bar? If so, let's redirect to this address
const instanceAndMapUrl = this.findMapUrl();
if (instanceAndMapUrl !== null) {
const [mapUrl, instance] = instanceAndMapUrl;
const key = gameManager.loadMap(mapUrl, this.scene, instance);
this.scene.start(key, {
startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined
} as GameSceneInitInterface);
return {
mapUrlStart: mapUrl,
startInstance: instance
};
} else {
// If we do not have a map address in the URL, let's ask the server for a start map.
return gameManager.loadStartMap().then((startMap: StartMapInterface) => {
const key = gameManager.loadMap(window.location.protocol + "//" + startMap.mapUrlStart, this.scene, startMap.startInstance);
this.scene.start(key);
return startMap;
}).catch((err) => {
console.error(err);
throw err;
});
}
}
/**
* Returns the map URL and the instance from the current URL
*/
private findMapUrl(): [string, string]|null {
let path = window.location.pathname;
const path = window.location.pathname;
if (!path.startsWith('/_/')) {
return null;
}
let instanceAndMap = path.substr(3);
let firstSlash = instanceAndMap.indexOf('/');
const instanceAndMap = path.substr(3);
const firstSlash = instanceAndMap.indexOf('/');
if (firstSlash === -1) {
return null;
}
let instance = instanceAndMap.substr(0, firstSlash);
const instance = instanceAndMap.substr(0, firstSlash);
return [window.location.protocol+'//'+instanceAndMap.substr(firstSlash+1), instance];
}
createCurrentPlayer(): void {
for (let i = 0; i <PLAYER_RESOURCES.length; i++) {
let playerResource = PLAYER_RESOURCES[i];
const playerResource = PLAYER_RESOURCES[i];
let col = i % this.nbCharactersPerRow;
let row = Math.floor(i / this.nbCharactersPerRow);
const col = i % this.nbCharactersPerRow;
const row = Math.floor(i / this.nbCharactersPerRow);
let [x, y] = this.getCharacterPosition(col, row);
let player = this.physics.add.sprite(x, y, playerResource.name, 0);
const [x, y] = this.getCharacterPosition(col, row);
const player = this.physics.add.sprite(x, y, playerResource.name, 0);
player.setBounce(0.2);
player.setCollideWorldBounds(true);
this.anims.create({
@ -203,11 +201,11 @@ export class SelectCharacterScene extends Phaser.Scene {
private updateSelectedPlayer(): void {
this.selectedPlayer.anims.pause();
let [x, y] = this.getCharacterPosition(this.selectedRectangleXPos, this.selectedRectangleYPos);
const [x, y] = this.getCharacterPosition(this.selectedRectangleXPos, this.selectedRectangleYPos);
this.selectedRectangle.setX(x);
this.selectedRectangle.setY(y);
let playerNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
let player = this.players[playerNumber];
const playerNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
const player = this.players[playerNumber];
player.play(PLAYER_RESOURCES[playerNumber].name);
this.selectedPlayer = player;
if (window.localStorage) {

View File

@ -26,12 +26,24 @@ export interface ITiledMap {
version: number;
}
export interface ITiledMapLayerProperty {
name: string;
type: string;
value: string|boolean|number|undefined;
}
/*export interface ITiledMapLayerBooleanProperty {
name: string,
type: 'bool',
value: boolean
}*/
export interface ITiledMapLayer {
data: number[]|string;
height: number;
name: string;
opacity: number;
properties: {[key: string]: string};
properties: ITiledMapLayerProperty[];
encoding: string;
compression?: string;

View File

@ -39,9 +39,9 @@ export class Player extends Character implements CurrentGamerInterface {
let direction = null;
let moving = false;
let activeEvents = this.userInputManager.getEventListForGameTick();
let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 25 : 9;
let moveAmount = speedMultiplier * 20;
const activeEvents = this.userInputManager.getEventListForGameTick();
const speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 25 : 9;
const moveAmount = speedMultiplier * 20;
let x = 0;
let y = 0;

View File

@ -1,11 +1,5 @@
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/Character";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import Sprite = Phaser.GameObjects.Sprite;
export const ReconnectingSceneName = "ReconnectingScene";
@ -43,7 +37,7 @@ export class ReconnectingScene extends Phaser.Scene {
this.reconnectingField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "Connection lost. Reconnecting...");
this.reconnectingField.setOrigin(0.5, 0.5).setCenterAlign();
let cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat');
const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat');
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('cat', { start: 6, end: 8 }),

View File

@ -1,4 +1,3 @@
import Map = Phaser.Structs.Map;
import {GameScene} from "../Game/GameScene";
interface UserInputManagerDatum {
@ -18,15 +17,13 @@ export enum UserInputEvent {
//we cannot the map structure so we have to create a replacment
export class ActiveEventList {
private KeysCode : any;
constructor() {
this.KeysCode = {};
}
private KeysCode : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
get(event: UserInputEvent): boolean {
return this.KeysCode[event] || false;
return this.KeysCode.get(event) || false;
}
set(event: UserInputEvent, value: boolean): boolean {
return this.KeysCode[event] = true;
set(event: UserInputEvent, value: boolean): void {
this.KeysCode.set(event, value);
}
}
@ -55,7 +52,7 @@ export class UserInputManager {
}
getEventListForGameTick(): ActiveEventList {
let eventsMap = new ActiveEventList();
const eventsMap = new ActiveEventList();
this.KeysCode.forEach(d => {
if (d. keyInstance.isDown) {
eventsMap.set(d.event, true);

View File

@ -1,53 +1,53 @@
const videoConstraint: {width : any, height: any, facingMode : string} = {
const videoConstraint: boolean|MediaTrackConstraints = {
width: { ideal: 1280 },
height: { ideal: 720 },
facingMode: "user"
};
export class MediaManager {
localStream: MediaStream|null = null;
remoteVideo: Array<any> = new Array<any>();
private remoteVideo: Map<string, HTMLVideoElement> = new Map<string, HTMLVideoElement>();
myCamVideo: HTMLVideoElement;
cinemaClose: any = null;
cinema: any = null;
microphoneClose: any = null;
microphone: any = null;
cinemaClose: HTMLImageElement;
cinema: HTMLImageElement;
microphoneClose: HTMLImageElement;
microphone: HTMLImageElement;
webrtcInAudio: HTMLAudioElement;
constraintsMedia : {audio : any, video : any} = {
constraintsMedia : MediaStreamConstraints = {
audio: true,
video: videoConstraint
};
updatedLocalStreamCallBack : Function;
updatedLocalStreamCallBack : (media: MediaStream) => void;
constructor(updatedLocalStreamCallBack : Function) {
constructor(updatedLocalStreamCallBack : (media: MediaStream) => void) {
this.updatedLocalStreamCallBack = updatedLocalStreamCallBack;
this.myCamVideo = this.getElementByIdOrFail<HTMLVideoElement>('myCamVideo');
this.webrtcInAudio = this.getElementByIdOrFail<HTMLAudioElement>('audio-webrtc-in');
this.webrtcInAudio.volume = 0.2;
this.microphoneClose = document.getElementById('microphone-close');
this.microphoneClose = this.getElementByIdOrFail<HTMLImageElement>('microphone-close');
this.microphoneClose.style.display = "none";
this.microphoneClose.addEventListener('click', (e: any) => {
this.microphoneClose.addEventListener('click', (e: MouseEvent) => {
e.preventDefault();
this.enabledMicrophone();
//update tracking
});
this.microphone = document.getElementById('microphone');
this.microphone.addEventListener('click', (e: any) => {
this.microphone = this.getElementByIdOrFail<HTMLImageElement>('microphone');
this.microphone.addEventListener('click', (e: MouseEvent) => {
e.preventDefault();
this.disabledMicrophone();
//update tracking
});
this.cinemaClose = document.getElementById('cinema-close');
this.cinemaClose = this.getElementByIdOrFail<HTMLImageElement>('cinema-close');
this.cinemaClose.style.display = "none";
this.cinemaClose.addEventListener('click', (e: any) => {
this.cinemaClose.addEventListener('click', (e: MouseEvent) => {
e.preventDefault();
this.enabledCamera();
//update tracking
});
this.cinema = document.getElementById('cinema');
this.cinema.addEventListener('click', (e: any) => {
this.cinema = this.getElementByIdOrFail<HTMLImageElement>('cinema');
this.cinema.addEventListener('click', (e: MouseEvent) => {
e.preventDefault();
this.disabledCamera();
//update tracking
@ -55,7 +55,7 @@ export class MediaManager {
}
activeVisio(){
let webRtc = this.getElementByIdOrFail('webRtc');
const webRtc = this.getElementByIdOrFail('webRtc');
webRtc.classList.add('active');
}
@ -63,7 +63,7 @@ export class MediaManager {
this.cinemaClose.style.display = "none";
this.cinema.style.display = "block";
this.constraintsMedia.video = videoConstraint;
this.getCamera().then((stream) => {
this.getCamera().then((stream: MediaStream) => {
this.updatedLocalStreamCallBack(stream);
});
}
@ -107,8 +107,13 @@ export class MediaManager {
}
//get camera
getCamera() {
getCamera(): Promise<MediaStream> {
let promise = null;
if (navigator.mediaDevices === undefined) {
return Promise.reject<MediaStream>(new Error('Unable to access your camera or microphone. Your browser is too old (or you are running a development version of WorkAdventure on Firefox)'));
}
try {
promise = navigator.mediaDevices.getUserMedia(this.constraintsMedia)
.then((stream: MediaStream) => {
@ -123,11 +128,12 @@ export class MediaManager {
return stream;
}).catch((err) => {
console.info(`error get media {video: ${this.constraintsMedia.video}},{audio: ${this.constraintsMedia.audio}}`,err);
console.info("error get media ", this.constraintsMedia.video, this.constraintsMedia.audio, err);
this.localStream = null;
throw err;
});
} catch (e) {
promise = Promise.reject(false);
promise = Promise.reject<MediaStream>(e);
}
return promise;
}
@ -138,9 +144,9 @@ export class MediaManager {
*/
addActiveVideo(userId : string, userName: string = ""){
this.webrtcInAudio.play();
let elementRemoteVideo = this.getElementByIdOrFail("activeCam");
const elementRemoteVideo = this.getElementByIdOrFail("activeCam");
userName = userName.toUpperCase();
let color = this.getColorByString(userName);
const color = this.getColorByString(userName);
elementRemoteVideo.insertAdjacentHTML('beforeend', `
<div id="div-${userId}" class="video-container" style="border-color: ${color};">
<div class="connecting-spinner"></div>
@ -150,7 +156,7 @@ export class MediaManager {
<video id="${userId}" autoplay></video>
</div>
`);
this.remoteVideo[(userId as any)] = document.getElementById(userId);
this.remoteVideo.set(userId, this.getElementByIdOrFail<HTMLVideoElement>(userId));
}
/**
@ -158,7 +164,7 @@ export class MediaManager {
* @param userId
*/
disabledMicrophoneByUserId(userId: string){
let element = document.getElementById(`microphone-${userId}`);
const element = document.getElementById(`microphone-${userId}`);
if(!element){
return;
}
@ -170,7 +176,7 @@ export class MediaManager {
* @param userId
*/
enabledMicrophoneByUserId(userId: string){
let element = document.getElementById(`microphone-${userId}`);
const element = document.getElementById(`microphone-${userId}`);
if(!element){
return;
}
@ -215,7 +221,12 @@ export class MediaManager {
* @param stream
*/
addStreamRemoteVideo(userId : string, stream : MediaStream){
this.remoteVideo[(userId as any)].srcObject = stream;
const remoteVideo = this.remoteVideo.get(userId);
if (remoteVideo === undefined) {
console.error('Unable to find video for ', userId);
return;
}
remoteVideo.srcObject = stream;
}
/**
@ -223,15 +234,16 @@ export class MediaManager {
* @param userId
*/
removeActiveVideo(userId : string){
let element = document.getElementById(`div-${userId}`);
const element = document.getElementById(`div-${userId}`);
if(!element){
return;
}
element.remove();
this.remoteVideo.delete(userId);
}
isConnecting(userId : string): void {
let connectingSpinnerDiv = this.getSpinner(userId);
const connectingSpinnerDiv = this.getSpinner(userId);
if (connectingSpinnerDiv === null) {
return;
}
@ -239,7 +251,7 @@ export class MediaManager {
}
isConnected(userId : string): void {
let connectingSpinnerDiv = this.getSpinner(userId);
const connectingSpinnerDiv = this.getSpinner(userId);
if (connectingSpinnerDiv === null) {
return;
}
@ -247,11 +259,11 @@ export class MediaManager {
}
isError(userId : string): void {
let element = document.getElementById(`div-${userId}`);
const element = document.getElementById(`div-${userId}`);
if(!element){
return;
}
let errorDiv = element.getElementsByClassName('rtc-error').item(0) as HTMLDivElement|null;
const errorDiv = element.getElementsByClassName('rtc-error').item(0) as HTMLDivElement|null;
if (errorDiv === null) {
return;
}
@ -259,11 +271,11 @@ export class MediaManager {
}
private getSpinner(userId : string): HTMLDivElement|null {
let element = document.getElementById(`div-${userId}`);
const element = document.getElementById(`div-${userId}`);
if(!element){
return null;
}
let connnectingSpinnerDiv = element.getElementsByClassName('connecting-spinner').item(0) as HTMLDivElement|null;
const connnectingSpinnerDiv = element.getElementsByClassName('connecting-spinner').item(0) as HTMLDivElement|null;
return connnectingSpinnerDiv;
}
@ -280,14 +292,14 @@ export class MediaManager {
}
let color = '#';
for (let i = 0; i < 3; i++) {
let value = (hash >> (i * 8)) & 255;
const value = (hash >> (i * 8)) & 255;
color += ('00' + value.toString(16)).substr(-2);
}
return color;
}
private getElementByIdOrFail<T extends HTMLElement>(id: string): T {
let elem = document.getElementById(id);
const elem = document.getElementById(id);
if (elem === null) {
throw new Error("Cannot find HTML element with id '"+id+"'");
}

View File

@ -1,7 +1,12 @@
import {ConnectionInterface, WebRtcDisconnectMessageInterface, WebRtcStartMessageInterface} from "../Connection";
import {
Connection,
WebRtcDisconnectMessageInterface,
WebRtcSignalMessageInterface,
WebRtcStartMessageInterface
} from "../Connection";
import {MediaManager} from "./MediaManager";
import * as SimplePeerNamespace from "simple-peer";
let Peer: SimplePeerNamespace.SimplePeer = require('simple-peer');
const Peer: SimplePeerNamespace.SimplePeer = require('simple-peer');
export interface UserSimplePeer{
userId: string;
@ -13,7 +18,7 @@ export interface UserSimplePeer{
* This class manages connections to all the peers in the same group as me.
*/
export class SimplePeer {
private Connection: ConnectionInterface;
private Connection: Connection;
private WebRtcRoomId: string;
private Users: Array<UserSimplePeer> = new Array<UserSimplePeer>();
@ -21,7 +26,7 @@ export class SimplePeer {
private PeerConnectionArray: Map<string, SimplePeerNamespace.Instance> = new Map<string, SimplePeerNamespace.Instance>();
constructor(Connection: ConnectionInterface, WebRtcRoomId: string = "test-webrtc") {
constructor(Connection: Connection, WebRtcRoomId: string = "test-webrtc") {
this.Connection = Connection;
this.WebRtcRoomId = WebRtcRoomId;
this.MediaManager = new MediaManager((stream : MediaStream) => {
@ -36,7 +41,7 @@ export class SimplePeer {
private initialise() {
//receive signal by gemer
this.Connection.receiveWebrtcSignal((message: any) => {
this.Connection.receiveWebrtcSignal((message: WebRtcSignalMessageInterface) => {
this.receiveWebrtcSignal(message);
});
@ -95,7 +100,7 @@ export class SimplePeer {
let name = user.name;
if(!name){
let userSearch = this.Users.find((userSearch: UserSimplePeer) => userSearch.userId === user.userId);
const userSearch = this.Users.find((userSearch: UserSimplePeer) => userSearch.userId === user.userId);
if(userSearch) {
name = userSearch.name;
}
@ -103,7 +108,7 @@ export class SimplePeer {
this.MediaManager.removeActiveVideo(user.userId);
this.MediaManager.addActiveVideo(user.userId, name);
let peer : SimplePeerNamespace.Instance = new Peer({
const peer : SimplePeerNamespace.Instance = new Peer({
initiator: user.initiator ? user.initiator : false,
reconnectTimer: 10000,
config: {
@ -122,7 +127,7 @@ export class SimplePeer {
this.PeerConnectionArray.set(user.userId, peer);
//start listen signal for the peer connection
peer.on('signal', (data: any) => {
peer.on('signal', (data: unknown) => {
this.sendWebrtcSignal(data, user.userId);
});
@ -159,6 +164,7 @@ export class SimplePeer {
this.closeConnection(user.userId);
});
// eslint-disable-next-line @typescript-eslint/no-explicit-any
peer.on('error', (err: any) => {
console.error(`error => ${user.userId} => ${err.code}`, err);
this.MediaManager.isError(user.userId);
@ -170,7 +176,7 @@ export class SimplePeer {
});
peer.on('data', (chunk: Buffer) => {
let data = JSON.parse(chunk.toString('utf8'));
const data = JSON.parse(chunk.toString('utf8'));
if(data.type === "stream"){
this.stream(user.userId, data.stream);
}
@ -187,7 +193,7 @@ export class SimplePeer {
private closeConnection(userId : string) {
try {
this.MediaManager.removeActiveVideo(userId);
let peer = this.PeerConnectionArray.get(userId);
const peer = this.PeerConnectionArray.get(userId);
if (peer === undefined) {
console.warn("Tried to close connection for user "+userId+" but could not find user")
return;
@ -203,12 +209,18 @@ export class SimplePeer {
}
}
public closeAllConnections() {
for (const userId of this.PeerConnectionArray.keys()) {
this.closeConnection(userId);
}
}
/**
*
* @param userId
* @param data
*/
private sendWebrtcSignal(data: any, userId : string) {
private sendWebrtcSignal(data: unknown, userId : string) {
try {
this.Connection.sendWebrtcSignal(data, this.WebRtcRoomId, null, userId);
}catch (e) {
@ -216,13 +228,14 @@ export class SimplePeer {
}
}
private receiveWebrtcSignal(data: any) {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
private receiveWebrtcSignal(data: WebRtcSignalMessageInterface) {
try {
//if offer type, create peer connection
if(data.signal.type === "offer"){
this.createPeerConnection(data);
}
let peer = this.PeerConnectionArray.get(data.userId);
const peer = this.PeerConnectionArray.get(data.userId);
if (peer !== undefined) {
peer.signal(data.signal);
} else {
@ -251,10 +264,10 @@ export class SimplePeer {
*
* @param userId
*/
private addMedia (userId : any = null) {
private addMedia (userId : string) {
try {
let localStream: MediaStream|null = this.MediaManager.localStream;
let peer = this.PeerConnectionArray.get(userId);
const localStream: MediaStream|null = this.MediaManager.localStream;
const peer = this.PeerConnectionArray.get(userId);
if(localStream === null) {
//send fake signal
if(peer === undefined){

View File

@ -24,7 +24,7 @@ const config: GameConfig = {
cypressAsserter.gameStarted();
let game = new Phaser.Game(config);
const game = new Phaser.Game(config);
window.addEventListener('resize', function (event) {
game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);

View File

@ -3,7 +3,7 @@ import {PlayerMovement} from "../../../src/Phaser/Game/PlayerMovement";
describe("Interpolation / Extrapolation", () => {
it("should interpolate", () => {
let playerMovement = new PlayerMovement({
const playerMovement = new PlayerMovement({
x: 100, y: 200
}, 42000,
{
@ -39,7 +39,7 @@ describe("Interpolation / Extrapolation", () => {
});
it("should not extrapolate if we stop", () => {
let playerMovement = new PlayerMovement({
const playerMovement = new PlayerMovement({
x: 100, y: 200
}, 42000,
{
@ -57,7 +57,7 @@ describe("Interpolation / Extrapolation", () => {
});
it("should should keep moving until it stops", () => {
let playerMovement = new PlayerMovement({
const playerMovement = new PlayerMovement({
x: 100, y: 200
}, 42000,
{

View File

@ -6,6 +6,7 @@
"noImplicitAny": true,
"module": "CommonJS",
"target": "es5",
"downlevelIteration": true,
"jsx": "react",
"allowJs": true,

View File

@ -2602,6 +2602,11 @@ levn@^0.3.0, levn@~0.3.0:
prelude-ls "~1.1.2"
type-check "~0.3.2"
linked-list-typescript@^1.0.11:
version "1.0.15"
resolved "https://registry.yarnpkg.com/linked-list-typescript/-/linked-list-typescript-1.0.15.tgz#faeed93cf9203f102e2158c29edcddda320abe82"
integrity sha512-RIyUu9lnJIyIaMe63O7/aFv/T2v3KsMFuXMBbUQCHX+cgtGro86ETDj5ed0a8gQL2+DFjzYYsgVG4I36/cUwgw==
loader-runner@^2.4.0:
version "2.4.0"
resolved "https://registry.yarnpkg.com/loader-runner/-/loader-runner-2.4.0.tgz#ed47066bfe534d7e84c4c7b9998c2a75607d9357"
@ -3400,6 +3405,13 @@ queue-microtask@^1.1.0:
resolved "https://registry.yarnpkg.com/queue-microtask/-/queue-microtask-1.1.2.tgz#139bf8186db0c545017ec66c2664ac646d5c571e"
integrity sha512-F9wwNePtXrzZenAB3ax0Y8TSKGvuB7Qw16J30hspEUTbfUM+H827XyN3rlpwhVmtm5wuZtbKIHjOnwDn7MUxWQ==
queue-typescript@^1.0.1:
version "1.0.1"
resolved "https://registry.yarnpkg.com/queue-typescript/-/queue-typescript-1.0.1.tgz#2d7842fc3b3e0e3f33d077887a8f2a5bb0baf460"
integrity sha512-tkK08uPfmpPl0cX1WRSU3EoNb/T5zSoZPGkkpfGX4E8QayWvEmLS2cI3pFngNPkNTCU5pCDQ1IwlzN0L5gdFPg==
dependencies:
linked-list-typescript "^1.0.11"
randombytes@^2.0.0, randombytes@^2.0.1, randombytes@^2.0.3, randombytes@^2.0.5:
version "2.1.0"
resolved "https://registry.yarnpkg.com/randombytes/-/randombytes-2.1.0.tgz#df6f84372f0270dc65cdf6291349ab7a473d4f2a"