Merge pull request #268 from thecodingmachine/modebuttonsdepth
Setting the depth of the chat mode / presentation mode to 99999 to avoid melting buttons with map.
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commit
762f4da905
@ -397,12 +397,14 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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this.presentationModeSprite.setOrigin(0, 1);
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this.presentationModeSprite.setOrigin(0, 1);
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this.presentationModeSprite.setInteractive();
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this.presentationModeSprite.setInteractive();
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this.presentationModeSprite.setVisible(false);
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this.presentationModeSprite.setVisible(false);
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this.presentationModeSprite.setDepth(99999);
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this.presentationModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
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this.presentationModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
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this.chatModeSprite = this.add.sprite(36, this.game.renderer.height - 2, 'layout_modes', 3);
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this.chatModeSprite = this.add.sprite(36, this.game.renderer.height - 2, 'layout_modes', 3);
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this.chatModeSprite.setScrollFactor(0, 0);
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this.chatModeSprite.setScrollFactor(0, 0);
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this.chatModeSprite.setOrigin(0, 1);
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this.chatModeSprite.setOrigin(0, 1);
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this.chatModeSprite.setInteractive();
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this.chatModeSprite.setInteractive();
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this.chatModeSprite.setVisible(false);
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this.chatModeSprite.setVisible(false);
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this.chatModeSprite.setDepth(99999);
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this.chatModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
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this.chatModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
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// FIXME: change this to use the UserInputManager class for input
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// FIXME: change this to use the UserInputManager class for input
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