Putting the name in GameManager rather than passing it from scene to scene.

This commit is contained in:
David Négrier 2020-05-03 15:29:40 +02:00
parent 5601e5e134
commit 76b745ebea
3 changed files with 12 additions and 12 deletions

View File

@ -15,14 +15,16 @@ export class GameManager {
status: number;
private ConnexionInstance: Connexion;
private currentGameScene: GameScene;
private playerName: string;
SimplePeer : SimplePeerInterface;
constructor() {
this.status = StatusGameManagerEnum.IN_PROGRESS;
}
connect(email:string) {
this.ConnexionInstance = new Connexion(email, this);
connect(name:string) {
this.playerName = name;
this.ConnexionInstance = new Connexion(name, this);
ConnexionInstance = this.ConnexionInstance;
return this.ConnexionInstance.createConnexion().then(() => {
this.SimplePeer = new SimplePeer(ConnexionInstance);
@ -57,6 +59,10 @@ export class GameManager {
console.error(e);
}
}
getPlayerName(): string {
return this.playerName;
}
}
export const gameManager = new GameManager();

View File

@ -5,7 +5,6 @@ import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVa
import Tile = Phaser.Tilemaps.Tile;
import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import { GameSceneInitDataInterface } from "./GameSceneInitDataInterface";
export const GameSceneName = "GameScene";
export enum Textures {
@ -29,7 +28,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
map: ITiledMap;
startX = (window.innerWidth / 2) / RESOLUTION;
startY = (window.innerHeight / 2) / RESOLUTION;
playerName: string;
constructor() {
@ -69,8 +67,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
}
//hook initialisation
init(data: GameSceneInitDataInterface) {
this.playerName = data.name;
init() {
}
//hook create scene
@ -168,7 +165,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
this,
this.startX,
this.startY,
this.playerName
this.GameManager.getPlayerName()
);
this.CurrentPlayer.initAnimation();

View File

@ -1,3 +0,0 @@
export interface GameSceneInitDataInterface {
name: string
}