Added animation function as in PR
https://github.com/thecodingmachine/workadventure/pull/542
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@ -27,6 +27,7 @@
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"generic-type-guard": "^3.2.0",
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"google-protobuf": "^3.13.0",
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"phaser": "^3.22.0",
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"phaser-animated-tiles": "Informatic/phaser-animated-tiles#2d5c66a9bc426dd4cb2d856c1d599494a74f8067",
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"queue-typescript": "^1.0.1",
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"quill": "^1.3.7",
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"simple-peer": "^9.6.2",
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@ -66,6 +66,7 @@ import {ChatModeIcon} from "../Components/ChatModeIcon";
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import {OpenChatIcon, openChatIconName} from "../Components/OpenChatIcon";
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import {SelectCharacterScene, SelectCharacterSceneName} from "../Login/SelectCharacterScene";
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import {TextureError} from "../../Exception/TextureError";
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import {AnimatedTiles} from "phaser-animated-tiles";
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export interface GameSceneInitInterface {
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initPosition: PointInterface|null,
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@ -110,9 +111,10 @@ export class GameScene extends ResizableScene implements CenterListener {
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MapPlayers!: Phaser.Physics.Arcade.Group;
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MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
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Map!: Phaser.Tilemaps.Tilemap;
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Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Layers!: Array<Phaser.Tilemaps.DynamicTilemapLayer>;
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Objects!: Array<Phaser.Physics.Arcade.Sprite>;
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mapFile!: ITiledMap;
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animatedTiles!: AnimatedTiles;
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groups: Map<number, Sprite>;
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startX!: number;
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startY!: number;
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@ -186,6 +188,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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file: file.src
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});
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});
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this.load.scenePlugin('AnimatedTiles', AnimatedTiles, 'animatedTiles', 'animatedTiles');
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this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
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this.onMapLoad(data);
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});
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@ -342,11 +345,11 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
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this.Layers = new Array<Phaser.Tilemaps.DynamicTilemapLayer>();
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let depth = -2;
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for (const layer of this.mapFile.layers) {
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if (layer.type === 'tilelayer') {
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this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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this.addLayer(this.Map.createDynamicLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl !== undefined) {
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@ -383,6 +386,8 @@ export class GameScene extends ResizableScene implements CenterListener {
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//initialise camera
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this.initCamera();
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this.animatedTiles.init(this.Map);
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// Let's generate the circle for the group delimiter
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let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-white');
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if (circleElement) {
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@ -824,13 +829,13 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.cameras.main.setZoom(ZOOM_LEVEL);
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}
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addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
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addLayer(Layer : Phaser.Tilemaps.DynamicTilemapLayer){
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this.Layers.push(Layer);
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}
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createCollisionWithPlayer() {
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//add collision layer
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this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
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this.Layers.forEach((Layer: Phaser.Tilemaps.DynamicTilemapLayer) => {
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this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
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//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
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});
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@ -8,6 +8,7 @@
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"downlevelIteration": true,
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"jsx": "react",
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"allowJs": true,
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"esModuleInterop": true,
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"strict": true, /* Enable all strict type-checking options. */
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"noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */
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